Considering it was common practice to disable any graphical improvements, drop your screen resolution, and kill any and all sounds during a siege..... I don't see how in the world this is in any way a positive change.
Would be nice to see the devs pull their heads out of their asses and work on important aspects of the game. This only confirms that I will never be returning to darkfall.
Ok DF will have minor texture differences, now WHEN DO THEY start improving and changing the game itself to allow tons of people to play and continue playing?
UI changes, sounds, talents, skills, decay, penalty for killing people just because they want , afk macroing, cheeters...pt actual content in the game, improved better housing system and the list goes on..
For that ..at this speed rate its ready in 7 year more...thats why i give up on indy companies, they just dont have the manpower to make a game, good, quality and full of content fast enough.
You guys are underestimating what these graphic updates will actually do. DFO is being transition from DX9 to DX11. DX11 has better load protocol (right word?). This means that the game will preform better because it will actually utilize the hardwear that nearly every gamer in the world has now. Siege preformance should increase, hell load lag might go away.
I like the better graphics, but they need to fix shadows. I would gladly put shadows on if my computer, which is pretty strong, would run them properly.
I like the better graphics, but they need to fix shadows. I would gladly put shadows on if my computer, which is pretty strong, would run them properly.
The graphic update should help with that. Look at the screen shots, shadows also look better.
You guys are underestimating what these graphic updates will actually do. DFO is being transition from DX9 to DX11. DX11 has better load protocol (right word?). This means that the game will preform better because it will actually utilize the hardwear that nearly every gamer in the world has now. Siege preformance should increase, hell load lag might go away.
The question is, when will we see DarkFall 2010, which includes DX11? We're already in July, the June Expac that was supposed to launch in June has been reported to the 18th of July witha chance of being reported. What do you think will happen for DF2010?
I still have to say that I'd rather AV focus on improve the game, and if they want to improve the graphics, well might as well do it in DF2010, and at least bring most fixes gameplay-wise in the July Expac....but of course that will never happen. Aventurine can't make a list of priority that makes any sense....and I'm still pissed about that slap in the face they gave me with the Fun Hulks.....god dammit.
It's not a July Expac anymore, it's going to be an August Expac....what did I say.....and what a nice timing.... and apparently the issue is caused by this very World Terrain System that we are talking about....go figure.
You guys are underestimating what these graphic updates will actually do. DFO is being transition from DX9 to DX11. DX11 has better load protocol (right word?). This means that the game will preform better because it will actually utilize the hardwear that nearly every gamer in the world has now. Siege preformance should increase, hell load lag might go away.
I am not painting myself as an expert xpiher but I think you get hyped a bit too much. First to use Directx 11 you need a graphic card which supports it. Right now you have few really expensive cards on the market which actually do it.
Second I have myself ATI Radeon 5870 and I can tell you that from games which run in Directx 11 all of them run much better when run in Directx 9. Don't expect performence increase, it is not going to happen because of Dx11. If anything Darkfall 2010 is going to be a general graphical face lift available for everyone and few fancy Dx 11 only effects. As many people who decided to quit Darkfall I am more interested about actual sandbox game content not graphical fluff. Yes, I am looking at you Claus and Tasos.
You guys are underestimating what these graphic updates will actually do. DFO is being transition from DX9 to DX11. DX11 has better load protocol (right word?). This means that the game will preform better because it will actually utilize the hardwear that nearly every gamer in the world has now. Siege preformance should increase, hell load lag might go away.
I am not painting myself as an expert xpiher but I think you get hyped a bit too much. First to use Directx 11 you need a graphic card which supports it. Right now you have few really expensive cards on the market which actually do it.
Second I have myself ATI Radeon 5870 and I can tell you that from games which run in Directx 11 all of them run much better when run in Directx 9. Don't expect performence increase, it is not going to happen because of Dx11. If anything Darkfall 2010 is going to be a general graphical face lift available for everyone and few fancy Dx 11 only effects. As many people who decided to quit Darkfall I am more interested about actual sandbox game content not graphical fluff. Yes, I am looking at you Claus and Tasos.
Actually you can run most of which dx11 offers on dx10 cards it's just you won't be able to use tesselation on the dx10 card. and going from dx9 to dx11 is a pretty big boost performance-wise if implemented correctly...
Actually you can run most of which dx11 offers on dx10 cards it's just you won't be able to use tesselation on the dx10 card. and going from dx9 to dx11 is a pretty big boost performance-wise if implemented correctly...
This ^^
By the way, not all of us alter our graphic settings in DFO to low for PvP advantages. I do this for specific times like sieges and such, but I actually love the graphics in DFO and as part of simply enjoying the game I have the graphics cranked up. If that means I get taken off guard or lose a PvP fight due to that, big deal. If death bothers any one that much a FFA PvP game isn't for them in the first place.
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
You guys are underestimating what these graphic updates will actually do. DFO is being transition from DX9 to DX11. DX11 has better load protocol (right word?). This means that the game will preform better because it will actually utilize the hardwear that nearly every gamer in the world has now. Siege preformance should increase, hell load lag might go away.
I am not painting myself as an expert xpiher but I think you get hyped a bit too much. First to use Directx 11 you need a graphic card which supports it. Right now you have few really expensive cards on the market which actually do it.
Second I have myself ATI Radeon 5870 and I can tell you that from games which run in Directx 11 all of them run much better when run in Directx 9. Don't expect performence increase, it is not going to happen because of Dx11. If anything Darkfall 2010 is going to be a general graphical face lift available for everyone and few fancy Dx 11 only effects. As many people who decided to quit Darkfall I am more interested about actual sandbox game content not graphical fluff. Yes, I am looking at you Claus and Tasos.
DX11 has better load protocol. To have the engine actually use DX11 after its been using DX9 requires, for all tense and purposes, a re-write of the client's graphic engine. To fix load lag and other preformance issues also requires the client code to be rewritten.
As to your "sandbox" features, I'm not sure whats being added soon. I do know that DFO 2010 is adding prestige classes which will expand the amount of viable builds by a lot (50+ supposedly). The next update/expansion that is due this month is suppose to support more clan/alliance options (sandbox feature), adds flags (sandbox tool), revamps dungeons (dungeon portal system maybe?), more PvE , etc etc. DFO 2010 is basically a re-release of the game. Similar to EvE's 2006 update,but not as large.
As a player who didn't see much past the trial, however, i am encouraged to see this game is giving itself a face-lift. I would like to return and try again in the near future.
Making so much noise you dont know when to listen.
I am not critisising in any way, for me the more sandboxes the better and the more successful they are deffinately the better.
But I had a hard time seeing any improvements for many of those before/after screenies. The first one I'm still searching, it's like the most difficult spot the difference I've ever seen.
Still, any updates would always be welcome I would have thought.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
But I had a hard time seeing any improvements for many of those before/after screenies. The first one I'm still searching, it's like the most difficult spot the difference I've ever seen.
The ground textrues in all of the shots were improved.
In the first shot look at the rocky texture left and right of the waterfall.
There is less then 10 titles on the market, which which let you to run them in Dx11. I have Aliens vs Predator, Battlefield:BC 2 and Metro 2033. None of them run better in Dx11, in fact AvP runs horrible and B:BC2 loses some perfomence as well. That's all about theory / practice reality.
In order to run a game in Dx11 you need a graphic card which supports it, as I said there only few on the market right now and most of them are quite expensive. I am not sure about technicality of Dx11 so I assume you may beright about that loading times, but I doubt it will make any difference for DF players, most of them don't have Dx11 cards. I have yet to see a game which runs better in Dx11 then Dx9. Don't get your hopes up.
There is less then 10 titles on the market, which which let you to run them in Dx11. I have Aliens vs Predator, Battlefield:BC 2 and Metro 2033. None of them run better in Dx11, in fact AvP runs horrible and B:BC2 loses some perfomence as well. That's all about theory / practice reality.
In order to run a game in Dx11 you need a graphic card which supports it, as I said there only few on the market right now and most of them are quite expensive. I am not sure about technicality of Dx11 so I assume you may beright about that loading times, but I doubt it will make any difference for DF players, most of them don't have Dx11 cards.
I have yet to see a game which runs better in Dx11 then Dx9. Don't get your hopes up.
Considering darkfall is currently only running on 1.1 cores, and Dx11 incorporates multithreading, I'm assuming there's a huge room for increased performance if we allow darkfall to access all of the CPU.
Also, DX11 cards aren't expensive at all anymore, $45+ @ Newegg's
Comments
Really nice to see. Darkfall is one of the MMOs i play for pure gameplay instead of graphics......but this is very interesting : )
Yeah, that's exactly what Darkfall needs, more sand !
Shame they got it wrong...
or it shows they have a good sense of humor. :P
I can't say I'm impressed to be honest...
Minor graphical improvements are far short of what this game needs.
Considering it was common practice to disable any graphical improvements, drop your screen resolution, and kill any and all sounds during a siege..... I don't see how in the world this is in any way a positive change.
Would be nice to see the devs pull their heads out of their asses and work on important aspects of the game. This only confirms that I will never be returning to darkfall.
I dont think that all devs work on that stuff. They got different departments and each of them got own task. :P
I wouldnt start flamming crusade only because art team finished their job faster.
EvE doors
See the best doors on EvE-on!
I would agree with you... but these changes have very little or nothing at all to do with the art department.
Ok DF will have minor texture differences, now WHEN DO THEY start improving and changing the game itself to allow tons of people to play and continue playing?
UI changes, sounds, talents, skills, decay, penalty for killing people just because they want , afk macroing, cheeters...pt actual content in the game, improved better housing system and the list goes on..
For that ..at this speed rate its ready in 7 year more...thats why i give up on indy companies, they just dont have the manpower to make a game, good, quality and full of content fast enough.
You know what i mean ;-) and at the end that is what counts.
EvE doors
See the best doors on EvE-on!
You guys are underestimating what these graphic updates will actually do. DFO is being transition from DX9 to DX11. DX11 has better load protocol (right word?). This means that the game will preform better because it will actually utilize the hardwear that nearly every gamer in the world has now. Siege preformance should increase, hell load lag might go away.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I like the better graphics, but they need to fix shadows. I would gladly put shadows on if my computer, which is pretty strong, would run them properly.
The graphic update should help with that. Look at the screen shots, shadows also look better.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
The question is, when will we see DarkFall 2010, which includes DX11? We're already in July, the June Expac that was supposed to launch in June has been reported to the 18th of July witha chance of being reported. What do you think will happen for DF2010?
I still have to say that I'd rather AV focus on improve the game, and if they want to improve the graphics, well might as well do it in DF2010, and at least bring most fixes gameplay-wise in the July Expac....but of course that will never happen. Aventurine can't make a list of priority that makes any sense....and I'm still pissed about that slap in the face they gave me with the Fun Hulks.....god dammit.
Edit: God dammit.... http://forums.darkfallonline.com/showthread.php?t=253324
It's not a July Expac anymore, it's going to be an August Expac....what did I say.....and what a nice timing.... and apparently the issue is caused by this very World Terrain System that we are talking about....go figure.
Why did I resub.....I had hopes for this Expac.
The graphics look good... Not wildly good, since they are only screenshots of the desert... but they look good.
I am not painting myself as an expert xpiher but I think you get hyped a bit too much. First to use Directx 11 you need a graphic card which supports it. Right now you have few really expensive cards on the market which actually do it.
Second I have myself ATI Radeon 5870 and I can tell you that from games which run in Directx 11 all of them run much better when run in Directx 9. Don't expect performence increase, it is not going to happen because of Dx11. If anything Darkfall 2010 is going to be a general graphical face lift available for everyone and few fancy Dx 11 only effects. As many people who decided to quit Darkfall I am more interested about actual sandbox game content not graphical fluff. Yes, I am looking at you Claus and Tasos.
Actually you can run most of which dx11 offers on dx10 cards it's just you won't be able to use tesselation on the dx10 card. and going from dx9 to dx11 is a pretty big boost performance-wise if implemented correctly...
This ^^
By the way, not all of us alter our graphic settings in DFO to low for PvP advantages. I do this for specific times like sieges and such, but I actually love the graphics in DFO and as part of simply enjoying the game I have the graphics cranked up. If that means I get taken off guard or lose a PvP fight due to that, big deal. If death bothers any one that much a FFA PvP game isn't for them in the first place.
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
DX11 has better load protocol. To have the engine actually use DX11 after its been using DX9 requires, for all tense and purposes, a re-write of the client's graphic engine. To fix load lag and other preformance issues also requires the client code to be rewritten.
As to your "sandbox" features, I'm not sure whats being added soon. I do know that DFO 2010 is adding prestige classes which will expand the amount of viable builds by a lot (50+ supposedly). The next update/expansion that is due this month is suppose to support more clan/alliance options (sandbox feature), adds flags (sandbox tool), revamps dungeons (dungeon portal system maybe?), more PvE , etc etc. DFO 2010 is basically a re-release of the game. Similar to EvE's 2006 update,but not as large.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Don't forget about them completely overhauling their sound system, too, coming up after the expansion.
As a player who didn't see much past the trial, however, i am encouraged to see this game is giving itself a face-lift. I would like to return and try again in the near future.
Making so much noise you dont know when to listen.
I am not critisising in any way, for me the more sandboxes the better and the more successful they are deffinately the better.
But I had a hard time seeing any improvements for many of those before/after screenies. The first one I'm still searching, it's like the most difficult spot the difference I've ever seen.
Still, any updates would always be welcome I would have thought.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The ground textrues in all of the shots were improved.
In the first shot look at the rocky texture left and right of the waterfall.
Here is shot 02 (missing in the original post):
http://www.darkfallonline.com/images/terrain_before_after_02.jpg
There is less then 10 titles on the market, which which let you to run them in Dx11. I have Aliens vs Predator, Battlefield:BC 2 and Metro 2033. None of them run better in Dx11, in fact AvP runs horrible and B:BC2 loses some perfomence as well. That's all about theory / practice reality.
In order to run a game in Dx11 you need a graphic card which supports it, as I said there only few on the market right now and most of them are quite expensive. I am not sure about technicality of Dx11 so I assume you may beright about that loading times, but I doubt it will make any difference for DF players, most of them don't have Dx11 cards.
I have yet to see a game which runs better in Dx11 then Dx9. Don't get your hopes up.
Considering darkfall is currently only running on 1.1 cores, and Dx11 incorporates multithreading, I'm assuming there's a huge room for increased performance if we allow darkfall to access all of the CPU.
Also, DX11 cards aren't expensive at all anymore, $45+ @ Newegg's