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I am a raider. I've taken great pride in the past in my / my guild's ability to clear content effectively in previous games. My raiding history starts back in EQoA (~ 8 years ago) and has continued all the way up to killing the Lich King (Pre-Buff) in WoW. This may not be relevant to you personally but I was just making the point clear that I like end game progression; A - LOT. I know that if XIV stays true to the XI method, most of the enjoyment in the game will be the journey, not necessarily the destination. I'd still like to hope that the destination will be pretty fun and challenging though.
I was just hoping to start a discussion on what everyone is looking for at the level cap. Do you want the "old" style of raiding where you sit and wait for a boss to spawn and hope that you can get your guild gathered in time to kill it? Do you want something similar to WoW's current method for raiding? Where the game has tiered instances in which you try to complete every week in a pretty linear fashion? Do you prefer having to attune characters to a raid zone before they're able to enter or should raid zones be opened? These are just some of the possibilities that XIV could have.
Personally, I'm looking forward to how they implement the system where you can break bones/weapons/armor off of mobs into boss fights. Fighting some giant mob in which a guild would have to break a boss down piece by piece is really intriguing to me.
Comments
Wish we could have like the old days with seamless raids so you have to fight other guilds for it.
if teh Raid bosses of FXI are anything to go by you will be truly sated stuffed and then skewered and roasted.
Absolute Virtue.... that names brings fear to hardened raiders all over
[quote]People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people’s lives.[/quote]
take 18 hours to kill, (so they say) but afaik its never actually been done.....
I hated teh camping of raid bosses in FFXI, I hope they implement a 'trigger' vanguard did this well, a series of quests to obtain a 'Trigger' and the boss itself was totally harmless.....until the trigger was activated, than it went bat%%%% insane
Other raid bosses had lockouts on them to prevent farming, Respawn was 1 hour, lockout was 6 days IIRC
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
I personally would/could never commit to fighting a boss for 18 hours. I just don't have it in me no matter how good the loot is.
Oh please be either WoW system or Vanguard system that obidum descripted. I have real life also so waiting some stupid boss to spawn isn't my style of fun. I always hated shared instances where multiple raid groups were fighting for boss kill, too often bringing out people inner dickness.
SE learned from their mistakes
in the last few years they hardly intreduced new world bosses (HNMs) and most if not all the new ones are trigger spawned.
also bosses that have not enrage timer like PW and AV they got 2hrs time imit or despawn.
to OP: what i liked about ffxi endgame and hope to find in ffxiv was variety
each endgame event was diffrent enough than the other
it didnt feel like enter>kill mobs>>kill boss>repeat
salvage was my <333 endgame
my punches are as strong as kicks
Yeah, well kinda hard doing that in a game that doesn't have pvp
I think a good mix works as well. For the hardcores HNMs with timers, triggered bosses, and encounters such as Dynamis. A good mix seems to be the best choice if they want to cater to many MMO play types. So here's to hoping there will be a bit of each.
I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve. - J.R.R. Tolkien
That's another thing, why would you make an MMO without PVP these days
SE is working on pvp but dont expect it at launch
my punches are as strong as kicks
Some people don't view it as needed. They will incorporate it some time but some people like a dynamic story and progression and not a focus on PVP. To each's own but for this particular game it is about the story.
I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve. - J.R.R. Tolkien
eqoa! which server?
I could care less about PvP in FF, the game is about the fantasy not "teh pWning nubs". There are plenty of PvP based games, not everyone has to have the same features. Just my view point however ..
END OF LINE_
~V
To be honest, I've never actually got to the end game of an MMO before, partly because I've been late to the party.
I got bored of waiting for parties in FFXI and because I'd hit a high 40's as a WHM I was going to places for the first time and parties expected me to know where they were and what the mobs would do in that area, I met a lot of anger when asking questions at that level... questions that were for their safety not mine.
Then you have the WoW snobbery... "You're not geared enough you can't come into Kara" but I've urrr, gone as far as I can go... please? Just a foot in the door or something... pretty please?
Nah I'm hoping to find a casual loving linkshell that will be wonderful and inspired have ambition for endgame content but not want to rush to the finish line.
I think I'm going to take FFXIV slow, concentrate on skilling up one profession and skill and then go from there. Everyone's gonna need a nice antique table in their homes... even if it's made by a taru and the measurements may be off for long leggers lol
PVP is ok for those that love it, but don't expect much of the in FFXIV, like XI the PVP was not what the game was bassed on. A lot of games that have started out with little PVP and concentrated more on PVE got to a point where they started to cater to PVP croud and ruined the game imho. So if your a PVP junkie I suggest you find something else, SE does not cater to PVP that much they are more about the PVE side of the house. And that makes me look forward to the game I dont PVP much since I rather go kill a mob then another player, and I dont want someone to kill me while I am leveling up and unless I am attacked by a low level nub I leave them alone.
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Forgot to answer the question, not sure what to expect from Endgame as you put it, honestly I think most of the time the term starts to ruin the game since a lot of people rush through the rest of the game to get to 'Endgame' instead of enjoying everything else that the game has to offer. And I understand that some people that is what they look forward to, the supposed 'Endgame' but as I have posted before Endgame should start at the begining not when you reach level cap.
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FFXI end game was great for variety. You could level up further using merits, do dynamis for Artifact Armor 2, fight gods, fight summons, level lower classes, help friends, complete storylines with groups and do different activities with each expansion. There was so much to do it felt like you could play forever. Not like some games where you get to the end and raid one tier at a time. There is actually tons of stuff to do besides raiding and the game lives on long after cap.
I know FFXIV will take a lot from this system, but I hope they find even more ways ot make casual end game fun.
I hope FFXIV follows FFXI's end game. There was so much varity of stuff to do, unike other mmo's where its just instanced raid dungeons. There was something for everybody. (except solo'ers)
Of course I dont expect a robust end game at ffxiv launch, I really dont expect much of one at all. But as time passes I have no doubt it will be there.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
DRAGONZOIDS
Im pretty sure it will prob be based on the guild leves. Bc the more stars you do the better stuff you get from that guild leve, ranging from 1-5 stars 5 being the hardest from what i have read and 5 will take a party of 10+ people that being said so far max party six is 15.
OMG I remember stuff like that in FFXI as well!!
but I was lucky and had a friend who played who was max level in same class I went, he told me everything I needed to do, helped my obtain the gear and how to optimise my Job and Sub job for PUG.
Then i got a PUG to a jap group, for the love of god those guys were insane!! no speaking, moving fast and methodically through the area killing everything, it was a grind fest-gasm, I loved it, I steayed for 8 hours with them and covered loads of stuff I didnt know.
Sometimes its just luck, but with this beign a new game I am too looking for a casual Battalian to plod along with and spending more time doing my crafting etc (plus my GF would kill me if I spent 8 hours hacking away ingame!)
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
Well judging by what Tanaka and Komoto recently said below, I believe a majority of their content will be open to everyone and not instanced in a way its isolating you from everyone else. Take the Guildleves for one, the monsters are already claimed by you once started and nobody else can atk them, but they can still see you and the monsters, and interact with you.
Its a brilliant design that keeps the core of what an MMO is about; which is the community interacting with each other, and not funneling us into private instances 1-64 players at a time. I like to play with other players and see what they're doing and even stop and help or cheer them on when passing by or toss a buff or heal if they need it. If they're instanced where I can't see them, thats no fun at all!
-- What system have you prepared in terms of communication online?
Komoto: There are many dicussions going on about Guildleve, and there is one suggestion that people be able to enter an instanced area where they are invisible to other players and cannot be bothered by them. However, having many people playing together in the same world is an important part of the game, so we decided to keep everyone interacting in the same field areas. Still, we are thinking of ways to keep users from griefing each other.
If players are at a checkpoint after completing their Guildleve, we would like them to be able to wave a greeting to an incoming party and maintain that multiplayer atmosphere. We feel that it is very important to preserve that warm feeling of sharing a game world with many other players. We also want to devise tools, akin to the Linkshell, which allow players to communicate during Guildleve and form parties with ease.
Tanaka: For FFXIV, we also have ways to communicate outside the game. With the Player Site, users can stay in contact with each other even when not in-game.
I hope that FF14 will have the same endgame contest than 11 had u were never running short on stuff to do.Ii personally always loved the fact that i first had to go through a whole story to be able to do the endgame stuff (Sky/Sea/Einherjar/Dynamis) that just was more endgame for me than just raiding some dungeons. i never did understand how u can call something endgame even tho u started doing the same things really early in the game already i mean come on raiding a dungeon with lvl 10 is nothing else as doing that with max lvl only the instance is different but that's it. I never saw how that did qualify it as endgame.
FF 11 had something similar after all Assault mission were nothing else than raiding instances and there was no differences if u did it with a lvl 50 pt or a lvl 75 pt but i still liked it from time to time (and climbing the tower was hell...at least at the begin).
And than they added this new HNM system where u can spawn the mobs after u managed to get the spawn items i personally never did that but only cause by the time they had it i had to start the game all over again and didn't posses an endgame account anymore....
I did play countless other MMOS (yeah kind of an addict i suppose lol) but none other seemed to be that rich if it came to endgame content which would be why i really hope 14 will be like 11