Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

5 weeks left. 5 professions left.

NoEndInLifeNoEndInLife Member Posts: 189

Yeah the title pretty much says it all. Today is Thursday, July 15th and in 5 weeks the will be releasing the hands-on demo for GW2 in gamescom which is in 19-22 of August. Plus, there are 5 professions left that aren't revealed.

So I'm guessing(More like hoping) that they will be releasing one profession each week for the next 5 weeks.

"Some people feel the rain. Others just get wet." -Bob Marley

I'm probably one of those people who just get wet.

«1

Comments

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    I doubt theyll do it that way. If they were planning on releasing every clas sby then they would have set that pace, but its been well over 1 week between class releases. They will be having just a playable demo, not the full ganme, so its very likely they will only have a couple of classes playable for it, and the rest of the class info will be released inthe next couple months leading up to beta.

    I expect it to go more like, 1 or 2 more classes revealed before then, possibly 1 more revealed at the con. and then continuing to release every few weeks. Most likely all the old classes (6) first, and then right before beta they will release the 2 new classes to get everyones attention just in time for the beta to start.

  • eburneburn Member Posts: 740

    That'd be cool to see.

    We expecting anything majorly different from 1?

    I kill other players because they're smarter than AI, sometimes.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by eburn

    That'd be cool to see.

    We expecting anything majorly different from 1?

     Do you mean as far as different classes? or just overall differences in the game?

  • eburneburn Member Posts: 740

    Just related to classes. I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

    I kill other players because they're smarter than AI, sometimes.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Well as far as the classes they have announced so far, there are a few differences as to how they work/ their abilities / playstyle. Just a couple examples:

    Warriors will be much more reliant on using various weapons / skills for different Crowd Control effects (ie; stuns, knockdowns, etc) rather than any form of aggro management / tanking. Not a huge change from GW1, but slightly improved.

    Rangers, from what the devs are saying, will be very pet dependent rather than having the flexibility you had in GW1 of not even using a pet at all and being pure ranged dps / utility. Basically theyre idea is "a ranger isnt a ranger without its pets".

    Elementalists, so far it doesnt look like very much has changed for them as far as their capabilities, with the exception of what is next on this list....

    -One key difference for ALL classes is the class combinations, allowing players to combine certain skills from different classes together to create unique effects, as well as players being able to combine their own skills / spells. A couple examples that have been used are things like an Ele throwing down a statci field spell, and then a warrior firing bullets through it to be charged with electricity. An Ele casting a Firewall and a Warrior using a spinning axe attack to shoot flames forward. Eles will be able to combine certain spells together to improve them, and as seen in the ranger videos the ranger can do things like create the fire circle and shoot arrows through it to add fire effects to each shot.

    As far as actual new / different classes. They will be bringing back 6 of the classes from GW1, and adding in 2 completely new classes (which we dont know the details of yet).

     

  • NoEndInLifeNoEndInLife Member Posts: 189

    Originally posted by eburn

    Just related to classes. I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

     Well, from what I heard, they will be introducing 2 new classes and the other 6 will be from GW1.

    I'm pretty sure those 6 professions won't be really different from the original. I mean elementalists still have attunements, ranger still have pets, and warriors still have adrenaline :/

    As for the 2 new professions, I don't know what to expect :)

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Also forgot to mention a couple other things in the last post that are different this time aroudn that you may not have read up on when it comes to classes.

    -Traits system: There will be approx 100 different traits available to each class allowing high customization to your build. Traits will also be changeable at any time, for free, so long as you are out of combat. (no more going back to town or talk to an npc to make changes to your build)

    -No more dual classes. Rather than having the high customization through dual classes, we will be making us eof the traits above, as well as other spec/customization tools. Due to the traits and other things they decided to do away with dual classes because of the massive complications and balancing issues.

  • eburneburn Member Posts: 740

    I was thinking there were going to be 7 classes over all in my head and not the 8. So that confused me for a moment.

    I hope the 5 reveals over the next 5 weeks is more than wishful thinking too then. LoL

    Over all I can't say I really liked any class over the other in the first game, but from what I've seen so far it seems they've made the mechanics for each class more into their own. Plus I like the multiclassing mechanic a lot better this time as described.

    (My edit: Yeah the trait system still sort of plays the role of multiclassing so that's why I mentioned it. When I first read on it I was like 'ugh AoC tried this didn't they', but the newer info really seems interesting. I like the rp 'game' aspect of such a system. Seems old school in a way, which for the genre now would be something new.)

    Thanks for the info and clarification.

     

    I kill other players because they're smarter than AI, sometimes.

  • djazzydjazzy Member Posts: 3,578

    How do you know if the game demo will be the full game? I imagine that the demo will only include professions that have been annouced. My guess is that there will be a 4th annouced profession before the game conventions and the demos. Maybe you'll be able to play any of those 4, or perhaps there is already a preformed character for everyone to play. We'll just have to wait and see but I seriously doubt that all of the professions will be known in 5 weeks.

  • CaliforunCaliforun Member Posts: 70

    Originally posted by eburn

    I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

    If we are to take their word literally, as in there will be no dedicated healers, and if we make a few assumptions... I believe there may end up being the original Elementalist, Warrior, Ranger, Necromancer, and Mesmer present in the game, leaving three new professions!

    I suppose they might completely rework the Monk profession, but even if they do, there should be two unique professions to Guild Wars 2.  I don't envision any Assassins, Ritualists, Dervishes, or Paragons, because this game is based solely in an isolated Tyria.

  • DarkResinDarkResin Member Posts: 79

    Originally posted by Califorun

    Originally posted by eburn

    I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

    If we are to take their word literally, as in there will be no dedicated healers, and if we make a few assumptions... I believe there may end up being the original Elementalist, Warrior, Ranger, Necromancer, and Mesmer present in the game, leaving three new professions!

    I suppose they might completely rework the Monk profession, but even if they do, there should be two unique professions to Guild Wars 2.  I don't envision any Assassins, Ritualists, Dervishes, or Paragons, because this game is based solely in an isolated Tyria.

    I'm not sure about there being no assassin class, if you look at the professions page on the gw2 website, you can distinctly see a crouching shape to the left of the elementalist that looks suspiciously like some sort of rogue class (unless, of course, it's simply an Asuran model).  I would bet that assassins have bridged the gap between in some shape or form, too many people enjoy that sort of thing for them to simple ignore it.

  • BelledaireBelledaire Member Posts: 7

    Without having followed the dev logs too closely (pardon me if I say something that is in error based upon what the developers have stated) I'd be flat out amazed to see the original three classes work their way into the line-up. I can completely believe that they may have very similar classes but--The whole idea of a sequel is to show clear and obvious progression. People are going to be looking for any reason to deride GW2 as having failed to 'advance the series'. Unless those three classes have an incredibly rich, meaningful and painfully obvious variety of developments they would add fuel to the fire for the disenfranchised folks looking for a reason to hate the game. That's one of the reasons why games avoid repeating concepts in sequels -- It's easier to distinguish the games at a quick glance. Look at Diablo I's Sorceror vs Diablo II's Sorceress. You know and I know that she is a Sorceror dressed up, retinkered and thrown back into the mix... but they made sure to change her enough that fanboys around the world could go "Nah, it's got this super-cool sorceress chick that..."

    Not liking you back just takes too much energy.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I expect no more then one more other class revealed  before the first live handson at gamecon, So i think playtesting will happen with only 4 classes available...  I think they'll reveal a new class every month from now.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • tabarjacktabarjack Member UncommonPosts: 249

    I think they might be releasing 1 new class at the gamescon demo. Would be a great stage to do so anyways. Then the other one would be at the other gaming convention ;)

  • NoEndInLifeNoEndInLife Member Posts: 189

    Originally posted by arenasb

    How do you know if the game demo will be the full game? I imagine that the demo will only include professions that have been annouced. My guess is that there will be a 4th annouced profession before the game conventions and the demos. Maybe you'll be able to play any of those 4, or perhaps there is already a preformed character for everyone to play. We'll just have to wait and see but I seriously doubt that all of the professions will be known in 5 weeks.

    I think you misunderstood me. I also doubt the all professions will be revealed by gamescom.

    I'm just hoping that they will as each profession is, well, interesting and exciting.

    But I never I said "I know". It was just me guessing but mainly hoping that they will reveal the professions by gamescom.

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • eburneburn Member Posts: 740

    I can't say I played GW1 a great deal, reloaded it up and pranked around after hearing more about 2. But I believe the write up about the Warrior and their newish mechanics is a pretty good sign they'll mix things up enough to make the game feel like a real sequel. That I'm looking forward to.

    Healing I bet will still be in the game. I didn't read that it was gone, but I think it'll be a little different like how Champions and AoC sort of reworked it.

    I kill other players because they're smarter than AI, sometimes.

  • CursedseiCursedsei Member Posts: 1,012

    Originally posted by eburn

    Healing I bet will still be in the game. I didn't read that it was gone, but I think it'll be a little different like how Champions and AoC sort of reworked it.

    Healing will be in the game, but it wont be restricted. Every class has a dedicated slot in their bar just for a healing spell. If you want to go for a more supportive roll you can by simply putting in more support spells. Also, spells might have secondary effects, such as the Elementalist's Geiyser, which can damage enemies with an AoE, or heal allies.

    http://www.arena.net/blog/jon-peters-answers-your-first-batch-of-healing-and-death-questions

    and second part

    http://www.arena.net/blog/jon-peters-answers-more-healing-and-death-questions

    As for whether or not healing is really needed, the devs listed an example where they only had 3 people around at the time, 2 warriors and a ranger. One warrior was the more traditional type, while the other decided to style himself more around ranged attacks. They completed a 5-man dungeon without any dedicated healers, because its not solely about healing through the damage, its about knowing how to handle the mobs and playing your class.

    http://www.gamona.de/games/guild-wars-2,interview-pc:article,1770674,page-3.html

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by DarkResin

    Originally posted by Califorun

    Originally posted by eburn

    I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

    If we are to take their word literally, as in there will be no dedicated healers, and if we make a few assumptions... I believe there may end up being the original Elementalist, Warrior, Ranger, Necromancer, and Mesmer present in the game, leaving three new professions!

    I suppose they might completely rework the Monk profession, but even if they do, there should be two unique professions to Guild Wars 2.  I don't envision any Assassins, Ritualists, Dervishes, or Paragons, because this game is based solely in an isolated Tyria.

    I'm not sure about there being no assassin class, if you look at the professions page on the gw2 website, you can distinctly see a crouching shape to the left of the elementalist that looks suspiciously like some sort of rogue class (unless, of course, it's simply an Asuran model).  I would bet that assassins have bridged the gap between in some shape or form, too many people enjoy that sort of thing for them to simple ignore it.

     Feel pretty much the same. We may not see a traditional "assassin", but some form of rogue/assassin archetype class with its own unique twist.

    Just look at WAR. You had Witch Elves which were very very similar to typical assassins with the dual wield daggers, but then on the other side their mirror class was a Witch Hunter which filled the same roles as a Witch Elf (aka Assassin type with stealth, high crits/dps, debuffs, backstabs, etc) but with its own style and without dual wielding daggers but through a sword and pistol combo instead.

    As you can see, we dont need to have an actual Assassin class to fill that same role.

  • NoEndInLifeNoEndInLife Member Posts: 189

    Originally posted by kaiser3282

    Originally posted by DarkResin

    Originally posted by Califorun

    Originally posted by eburn

    I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

    If we are to take their word literally, as in there will be no dedicated healers, and if we make a few assumptions... I believe there may end up being the original Elementalist, Warrior, Ranger, Necromancer, and Mesmer present in the game, leaving three new professions!

    I suppose they might completely rework the Monk profession, but even if they do, there should be two unique professions to Guild Wars 2.  I don't envision any Assassins, Ritualists, Dervishes, or Paragons, because this game is based solely in an isolated Tyria.

    I'm not sure about there being no assassin class, if you look at the professions page on the gw2 website, you can distinctly see a crouching shape to the left of the elementalist that looks suspiciously like some sort of rogue class (unless, of course, it's simply an Asuran model).  I would bet that assassins have bridged the gap between in some shape or form, too many people enjoy that sort of thing for them to simple ignore it.

     Feel pretty much the same. We may not see a traditional "assassin", but some form of rogue/assassin archetype class with its own unique twist.

    Just look at WAR. You had Witch Elves which were very very similar to typical assassins with the dual wield daggers, but then on the other side their mirror class was a Witch Hunter which filled the same roles as a Witch Elf (aka Assassin type with stealth, high crits/dps, debuffs, backstabs, etc) but with its own style and without dual wielding daggers but through a sword and pistol combo instead.

    As you can see, we dont need to have an actual Assassin class to fill that same role.

     Well they said that there will be 6 professions from GW1 and 2 completely new professions. Most professions will be coming from Tyria as GW2 is based solely on Tyria. And Tyria had only 5 professions.

    Not counting the monk as there will be no dedicated healer and the three caster positions are filled with elementalist, necromancer, and mesmer.

    So that means there has to be one other profession from the original GW1 and since there are no more Tyrian professions, that sixth profession has to come from Cantha or Elona. And Assassin seems more likely as concept art of a dude dressed in black and wielding two daggers has been shown.

    http://wiki.guildwars2.com/wiki/File:GDC_2010_daggerbattlestance.png

    And i think those two new professions will be a sort of gunman class and a sort of paladin/templar class.

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by NoEndInLife

    Originally posted by kaiser3282


    Originally posted by DarkResin


    Originally posted by Califorun


    Originally posted by eburn

    I know they were talking about streamlining the trinity in devlogs and what not, but do we expect them to be really different from the original?

    If we are to take their word literally, as in there will be no dedicated healers, and if we make a few assumptions... I believe there may end up being the original Elementalist, Warrior, Ranger, Necromancer, and Mesmer present in the game, leaving three new professions!

    I suppose they might completely rework the Monk profession, but even if they do, there should be two unique professions to Guild Wars 2.  I don't envision any Assassins, Ritualists, Dervishes, or Paragons, because this game is based solely in an isolated Tyria.

    I'm not sure about there being no assassin class, if you look at the professions page on the gw2 website, you can distinctly see a crouching shape to the left of the elementalist that looks suspiciously like some sort of rogue class (unless, of course, it's simply an Asuran model).  I would bet that assassins have bridged the gap between in some shape or form, too many people enjoy that sort of thing for them to simple ignore it.

     Feel pretty much the same. We may not see a traditional "assassin", but some form of rogue/assassin archetype class with its own unique twist.

    Just look at WAR. You had Witch Elves which were very very similar to typical assassins with the dual wield daggers, but then on the other side their mirror class was a Witch Hunter which filled the same roles as a Witch Elf (aka Assassin type with stealth, high crits/dps, debuffs, backstabs, etc) but with its own style and without dual wielding daggers but through a sword and pistol combo instead.

    As you can see, we dont need to have an actual Assassin class to fill that same role.

     Well they said that there will be 6 professions from GW1 and 2 completely new professions. Most professions will be coming from Tyria as GW2 is based solely on Tyria. And Tyria had only 5 professions.

    Not counting the monk as there will be no dedicated healer and the three caster positions are filled with elementalist, necromancer, and mesmer.

    So that means there has to be one other profession from the original GW1 and since there are no more Tyrian professions, that sixth profession has to come from Cantha or Elona. And Assassin seems more likely as concept art of a dude dressed in black and wielding two daggers has been shown.

    http://wiki.guildwars2.com/wiki/File:GDC_2010_daggerbattlestance.png

    And i think those two new professions will be a sort of gunman class and a sort of paladin/templar class.

    I agree mostly to you....

    If you read the Ranger interviews carefully there is information about another ranged class that does not rely on pets..... This should be the gunman or rifleman.  This leaves room for another medium armored type and i just can't envision a game without a rogueish type so i guess there will be an assasin.

    The casters are probably gonna be Elementalist, Necromancer and messmer... Where both should have a tree/specialisation a bit more specialised in some healing... as the elementalist has its water magic with many spells that have some healing effects.

    Leaves us with the heavy armored warrior and one more type ....  my best guess it would be a paladin kind of type...

     

    Its just wild guessing as some things could just be different, the rifleman could be the 2nd heavy armored class which would leave room for a medium armored martial arts specialist...

     

    All in all more and more things become clear to me... despite not having true healer classes, there will be enough spells with 2ndary healing effects and there will be a lot of crowd controll to keep parties alive.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DragoshanDragoshan Member UncommonPosts: 36

    Taken from the official site:

    'There are eight professions in Guild Wars 2, many of which will be familiar to fans of Guild Wars, as well as a few professions new to the Guild Wars world. Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions.'

    Two soldier professions, that means one new heavy armor class. Three scholar professions, might be elementalist, necro and mesmer, so nothing new here. Three adventurer professions means ranger and... what else?

    image
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Dragoshan

    Taken from the official site:

    'There are eight professions in Guild Wars 2, many of which will be familiar to fans of Guild Wars, as well as a few professions new to the Guild Wars world. Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions.'

    Two soldier professions, that means one new heavy armor class. Three scholar professions, might be elementalist, necro and mesmer, so nothing new here. Three adventurer professions means ranger and... what else?

    Adventurers should be ranger, assasin and a rifleman type.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by NoEndInLife

    Yeah the title pretty much says it all. Today is Thursday, July 15th and in 5 weeks the will be releasing the hands-on demo for GW2 in gamescom which is in 19-22 of August. Plus, there are 5 professions left that aren't revealed.

    So I'm guessing(More like hoping) that they will be releasing one profession each week for the next 5 weeks.

    From what I've heard/seen/read not all the classes are going to be playable in the demo, so we probably won't see them all that fast.  Especially with how slowly they've announced them up to this point.  They even let people guess the class on facebook for days prior to announcement.

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by Lord.Bachus

    Originally posted by Dragoshan

    Taken from the official site:

    'There are eight professions in Guild Wars 2, many of which will be familiar to fans of Guild Wars, as well as a few professions new to the Guild Wars world. Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions.'

    Two soldier professions, that means one new heavy armor class. Three scholar professions, might be elementalist, necro and mesmer, so nothing new here. Three adventurer professions means ranger and... what else?

    Adventurers should be ranger, assasin and a rifleman type.

    Yeah I think we will be seein a return of the assassin, plus that rifle class that's in the top left corner of the greyed out picture (charr with a 3 barrel rifle over shoulder).  Pretty excited to see the sin return.  Was always my favorite class for 1v1/hero arenas.

    Steam: Neph

  • tddavistddavis Member Posts: 159

    I think their wont be a rifleman proffesion. I personally think they were talking about the Warrior and possibly the assassin if the proffession is released in GW2. They Said Every proffesion in GW2 has a range option.

Sign In or Register to comment.