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Skill cap

SyaahSyaah Member Posts: 8

Hello everybody! :),

I was just curious since the Developers of this game seem to have their inspiration from EvE online, How long does it take to max out a character from the looks of it? We know that EvE takes around 20 years if you want to max EVERYTHING out, is this game like that?

Have a great day,

Sy

Comments

  • MMO315MMO315 Member Posts: 19

    Hopefully, that way it'll force people to specialize.

  • MMO315MMO315 Member Posts: 19

    On the official site there is a link to a "planner" that shows how long it takes to train skills.  According to the planner, it will take over 14 years to max out every skill.

  • SyaahSyaah Member Posts: 8

    Thanks for letting me know! :) Been playing with it for the last few minutes. It seems that the max is 23.2 years and the least is 17 years (depending on attribute distribution)

  • MarkZimaMarkZima Member UncommonPosts: 17

    Now that we have a planner I can answer definitely:

    All skills to 10: 23.2 years

    All skills to 9: 12.9 years

    All skills to 8: 8.2 years

    You should note, however, that the higher ranks (8-10) are almost always an overkill. Unlike EVE, where LVL5 is mandatory for many core skills, Perpetuum never requires anything above 5. The 5-7 range is "norm", 8+ is an exception (if you REALLY need it).

  • BoyCBoyC Member UncommonPosts: 89

    Also note that as new features are introduced new extensions are added all the time.

  • Neoxx27Neoxx27 Member Posts: 63

    I will note that getting skills above level 5 is needed for many skills.  Saying that its not necessary is a lie.  Depending on your spec, getting those certain skills to 8 or higher is very beneficial if you do it correctly.

    I've also heard that they may be slowing down the EP gain, maybe for release, as well as all of the skills that will be added (like for Destroyers / heavy/large modules and items) will only extend this.

  • ChurchillTChurchillT Member Posts: 59

    EP will be 1 EP a minute and won't change.

    Level 1 to 5 is a normal and over that is called Overdrive. This was first used by a dev. EP cost massivly increases from level 5 onward and level 10 has an even larger increase.

    Most if not all module can be used without training above level 5. Robots (Heavy Mechs) will require some overdrive to even use but that make sense.

    Please don't speculate on the game here, sign up, join the forums and find out more. It's not hard or complecated to get a gasp of and once you're in you'll be fine. The games in closed beta so a LOT changes very quickly. Balancing is a fine art but right now we've just trying to get the canvus right.

  • Neoxx27Neoxx27 Member Posts: 63

    I'm only telling you what I've heard.  I think its entirely possible that it could change, to something like 1 every 2 minutes or something.  Dont get your panties in a twist over it.

    Yes, the EP cost does have a higher curve upon reaching level 5, but that does not mean that its not worth it by any means.  Advising players to stop skill training at level 5 until everything else is there is just bad advice, period.  You train extensions where you see fit, obviously weighing the EP costs with their importance.

    I'm not doing any speculation on things here, if you're talking about my post specifically.  I've been playing the game for a month and a half now, and would say I have a very good grasp of things.

     

    "Balancing is a fine art but right now we've just trying to get the canvus right."

    What are you, a dev?

  • MarkZimaMarkZima Member UncommonPosts: 17

    By "Never requires level above 5" I meant formal extensions requirements.

    Then I said "5-7" is the norm. Ok, maybe "5-8". Not enough of a difference to accuse me of lies.

     

    Slowing down the progress is useless. This game forces alts as it is, no need to make it worse.

  • SyaahSyaah Member Posts: 8

    Originally posted by etzel_desu

    By "Never requires level above 5" I meant formal extensions requirements.

    Then I said "5-7" is the norm. Ok, maybe "5-8". Not enough of a difference to accuse me of lies.

     

    Slowing down the progress is useless. This game forces alts as it is, no need to make it worse.

    Yea, at the moment I'll be having 3 accounts. One for combat, one for mining, and one for Marketing/Manufacturing.

  • Neoxx27Neoxx27 Member Posts: 63

    Originally posted by Syaah

    Yea, at the moment I'll be having 3 accounts. One for combat, one for mining, and one for Marketing/Manufacturing.

    Well, with the estimated subscription cost being around $10 (they at least said less than most MMOs on the market), 3 accounts wouldnt be that bad.

    I current have 1 for main combat / corp CEO (doesnt take much EP), 1 for ewar scout bot / basic mining, and 1 for industrial.

    I would be perfectly fine with only 2, but I'm growing more and more fond of the 3rd account that I just might have to have it on launch.

  • FishMGFishMG Member Posts: 2

    I like the way it is set up and the time frame.  It helps to make people chose a path they want to play and not able to quickly become this all powerful bot.  So people will have strengths and weaknesses based on what they chose, but over real long period you could start to broaden out to cover their weak areas and such.  It adds more diversity to game.

    Semper Fi

    FishMG
    www.militarygaming.net

  • DibdabsDibdabs Member RarePosts: 3,239

    If they manage to get the price to $10 US I'd seriously consider two accounts.

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