Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Warhammer Online: Age of Reckoning: QA at WAR

2»

Comments

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Wow that was a really good read.   Working in it the hours are always bad, especialy around release date.   At least some days you got out early.  Most of the places that I worked for you got a salary so you had weeks of 7 days full then other weeks of 5 days.  There was no overtime, and you were expected to do it or else.

    I wonder if an old cobol programmer like me can wrangle up a qa job.

  • orangerascalorangerascal Member Posts: 52

    Great read. 

    Curious but Mythic have any focus test groups that tested how fun the designs were? WAR did a lot of things right (public quests, unique character abilities), but it also did a lot of things wrong. 

    I know blizzard uses focus test groups and completely redesign ideas that don't meet their approval (for example: the alpha version of star craft was atrocious compared to what was released).  

  • Maleus666Maleus666 Member UncommonPosts: 75

    This game sucks! And Mythic dont care for your customers. Day by day this game gets more and more  cheaters that is making this game losing all the fun. If  you wanna some fun, wait for Tera or SWTOR. Its all.

    Go to hell!

  • soundsonicsoundsonic Member UncommonPosts: 16

    they do not care about the new subscribers. Look at the forum if you do not believe it. The keys are out of order and then it is not scheduled onto the webpage head side, what there is how. I suck until 2 weeks now because of them, and there will be no compensation for him.

    Sorry, my minimal speak english..

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    WAR's problem is basic concept. and that can't be improved except by going back to drawing board. atm, it feels as it's halfway from... just about anywhere.

  • JowenJowen Member Posts: 326

    My problems with WAR are in the design, not in the implementation and certainly not the QA.

    Good read.

  • JixxJixx Member Posts: 159

    Pfft... Morale is just a thing.  If the military has taught me one thing its that you can work your butt off in horrible conditions for many months and still have high morale without play time.   Working your butt of and producing a good product is just as rewarding morale wise as sitting on your butt playing rock band for 2 or 3 hours. 

  • tanithistanithis Member UncommonPosts: 6

    Great article. As someone that has been looking to get into the gaming industry as QA, I found this very informative and would enjoy hearing more.

  • tanithistanithis Member UncommonPosts: 6

    Originally posted by Jixx

    Pfft... Morale is just a thing.  If the military has taught me one thing its that you can work your butt off in horrible conditions for many months and still have high morale without play time.   Working your butt of and producing a good product is just as rewarding morale wise as sitting on your butt playing rock band for 2 or 3 hours. 


     

     If the military taught me one thing is that as morale goes down, so does productivity and quality of work. If we got rewarded like that then working 12+ hour days for 180+ days straight would not have been so bad.

  • wootinwootin Member Posts: 259

    Nice article Angie. If you do decide to expand more on some of the topics you mentioned in this article, please consider more detail on what  happens to the bug reports that were actually "design" issues? Do they go somewhere for consideration? I'm really interested in the new product development process and curious to see how feedback makes its way into game design.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by orangerascal

    Great read. 
    Curious but Mythic have any focus test groups that tested how fun the designs were? WAR did a lot of things right (public quests, unique character abilities), but it also did a lot of things wrong. 
    I know blizzard uses focus test groups and completely redesign ideas that don't meet their approval (for example: the alpha version of star craft was atrocious compared to what was released).  

     

    WAR got good reviews and it's early game and PvP were alright. Seemed mainly to lose players at the RvR endgame, where I guess problems with PvP mechanics tend to surface. Certainly Mythic did do some things right and for a few months people believed it would be successful mmorpg.

  • goingwyldegoingwylde Member Posts: 141

    Was actually a very interesting article. TYVM!  Much better than the , "5 Reasons (fill in blank) Pawns!" and next weeks, "5 Reasons (fill in same blank) Suxs" crap thats been running lately.  Just wondering if you ever get to send emails from QA to the developers saying, " What the hell were you thinking?"

    I'd like to see the next article dish a little Mythic dirt.  Maybe what happened at these druken EA frat parties?  Dont know if your still with them, but if your not, why not add a  little tabloid splash to the next one?

  • RaventreeRaventree Member Posts: 456

    I have always felt like, if you love something make a job out of it.  That will clear that little love problem right up.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • DogtoyDogtoy Member Posts: 5

    Originally posted by augustgrace



    Originally posted by Torment1982

    And lay off the perks they got, its part of the culture. 


     

    Funny, thats the same argument we hear when a politician gets caught doing something he/she shouldn't be.  Just because something is "part of the culture", doesn't mean that it gets a free pass.


     

    So if someone is working 12 hour days, 6 days a week you have a problem with them taking a 15 min break to play a few rounds of SF4?

    Id like to give you some advice.  Don't become a manager or an officer, you might get fragged.

  • naardejoodnaardejood Member Posts: 2

    Yeah, this pretty much sums it up.

    Worked as an internal alpha/patch tester for Outspark for a while, myself. The good thing about working for a F2P company is that there's an array of games that're available for you to work on, so things don't get too horribly stale. Not saying that you don't get bored off your balls, but it's not so bad. Even with that, though, you get pretty sick of doing that crap day after day pretty quickly, so I figured I'd go back to college and learn Maya. Best decision I ever made.

Sign In or Register to comment.