SWG2, which would basically be Precu SWG with updated graphics. If not that, then either a GTA mmo or a Red Dead Redemption mmo. I think all three of those would be great.
If someone handed me $50 million dollars the last thing on my mind would be making an mmo. I'd thank the guy/girl, stick the money in some untouchable camans island account and be on the first plane to some tropical island paradise.
A pure PvP game in a medieval setting. I would strip it of all the mmo fluff and what I would have left is I guess something similar to Global Agenda, where there is a central hub where you develop your toon, craft, buy and sell goods and so on. So the PvP would be confined to anything from small arena matches to big battlefields. Ive actually planned most of this game out with a friend of mine so If ever I win the lottery I hope to get this going.
But if i were to make an original MMO, it would be, well ..... original. It would be fantasy, but none of the stereotypical Tolkein pitfalls in fantasy. Dont get me wrong, Tolkein is a god but everyone copies his layout for the most part. It would definately be a sandbox game with (hopefully) revolutionary ideas that could be pulled off.
I would hopefully be fortunate enough to hire a miraculous team of designers who could make a truly changing world, weather systems, history and lore etc. The players would be able to change the world they live in on each server, so no server would have an identical world. There would be people to monitor each server and such to ensure they run properly and these people would also host huge events that change the course of the world. Players will constantly shape their world, these huge events would simply be things that could possibly use all of the population on a server.
Players would be able to create truly living towns and cities, there would be open pvp in the world, however to ensure everyone can enjoy themselves full loot would either be on certain servers or out all together and a new looting system would be implemented. Factions will actually matter like they did in EQ1.
NO crazy epic weapons or anything either. There would be truly special and remarkable weapons but they would only give a slight edge to a player. Also no leveling or grinding! The system would have to be thought out but it could be done!
Too many things to list but that is the general idea of what it would be like. I have worlds in the process of being thought out for my writing which could easily be transformed into a game.
None with that kind of money, but would invest in getting a good dev. team together and build smaller games.
Let the dev. team experiment with different genre's. Let them become a true team and when they sort of are insink with eachother idea's may roll out for a MMORPG.
And hopefully make some money while releasing several games in different genre's which could be saved to make a start of a long term MMORPG development procces.
A pure PvP game in a medieval setting. I would strip it of all the mmo fluff and what I would have left is I guess something similar to Global Agenda, where there is a central hub where you develop your toon, craft, buy and sell goods and so on. So the PvP would be confined to anything from small arena matches to big battlefields. Ive actually planned most of this game out with a friend of mine so If ever I win the lottery I hope to get this going.
I had a dream with a coop multiplayer game just yesterday. It's not an mmo but I will probably hire developers and make it. Then with the spare money i'll make a crappy wow clone that no one will play.
A pure PvP game in a medieval setting. I would strip it of all the mmo fluff and what I would have left is I guess something similar to Global Agenda, where there is a central hub where you develop your toon, craft, buy and sell goods and so on. So the PvP would be confined to anything from small arena matches to big battlefields. Ive actually planned most of this game out with a friend of mine so If ever I win the lottery I hope to get this going.
..... aparently u never heard of "Fury".
look it up and know the definition of FAIL
So now medieval means fantasy...well its good to know that The Crusades were lit up by fireballs. Think more in the lines of Mount and Blade as in a game grounded in reality. Also Fury was shit not only was it advertised as something it was not, it had technical problems. Anyways Fury was basically the Quake 3 of action rpgs...Not what im going for at all. As far as I remember there was also either little crafting or no one gave a damn about it. In my game crafting is basically the most advanced feature of the game and almost mandatory since we were not planning to have any npc vendors. The whole of crafting in my game is so awesome and multi tierd that i dont feel like typing it up=)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I would make a Space, land, and air combat game where every faction had its own world (6 factions) and would battle it out for territory and planets (these would be NPC and player controlled)
which would be color coded with some green zones for new player questing, each faction would have its own guilds/battle groups with a single capital ship which can be boarded and act as a guild hall, orbital battery, carrier command space would be very vast with the chance to have small scale guild vs guild capital battles as well as large scale invasions and territory wars
There will be small NPC planets that can take territory from you and declare war (only small amount) also random events, lost alien titans and many other things which would be part of the PVE aspect of the game
The game would be and first and 3rd person shooter depending on what role you are playing at the time from a fighter pilot to a capital commander (which would be a combo of RTS view and 3rd preson)
I could be here all day with a wall of text explaining this all, all i can say is id need more then $50 to make a zoneless open world on a large scale like this to work
Edit - faction Guilds can vote for there faction leader which would have full control of how there faction sees it self in the universe - IE. wars, diplomacy, trade, Tech levels etc etc
I'd create a sandbox MMO that makes players insects, and play from that perspective to build communties that go head to head of other insect types and dangers in the world a insect would face.
I would design an MMOFPS game. I would set it around the time of WWII and players could either be Allied or Axis. Allied players would start in Normandy-Checkpoint and Axis Players will start at the Berlin-Checkpoint. Character Classes would start through a growth tree of four choices, Civilian, Enlisted, Warrant or Commisioned Personnel. All of them would have importance.
Characters would unlock certain skills and progress their characters through the ranks, to become medics and other character classes. At checkpoints characters could change their type and skill-set (like in the game guild wars) as well as go after weapon loadouts. Due to this you can have Artillerists, Engineers, Medics, Operators etc.....and I would also put in Vehicles unique to both sides in the war mostly dealing with Land and Air Vehicles throughout the game, I would even add a pilot type.
The Map Structure would be designed aimed for combat advantages and disadvantages depending on location and fortifications. Allowing players to take control of different points. Also, there would be an Ending...and Purpose:
In order for the Axis to win, they have to reach Normandy (which is the low level map for the Allies) and destroy 8 - 12 hardpoints, which respawn every 24 hours if any of them are left). The same is true for the Allies Side, they would have to win against the Axis in Berlin and wipe out 8 - 12 Hardpoints. The deeper one goes into enemy territory, the more advantage by map structure an enemy has to win. Winning a point for your side would cause a server bonus to come and would respawn all players to their primary low level map to begin retaining their status and abilities they have learned for their characters.
Of course I would put a Day to Night, Night to Day cycle..In order to fill the void in areas that may not have enough players, a decent AI would be implemented that would allow players to earn experience up to a certain point dealing with Computer Controlled enemies as AI programming has advanced far...where at times beating them can be harder than human players.
Of course players will have decent to good weapons, but the main focus as well in creating both sides would be to identify both sides with their equipment, uniforms and other things such as their vehicles, dillemas and a little bit of history as well. I mean can you imagine an "Allied player" entering the battle of the bulge and screaming "Omg!! Why do Axis have the advantage!?"
The reason I targetted the Second World War is because thanks to the Medal of Honor and Call of Duty series, a lot of misconception exists to that war and its history. I would aim to be bloody realistic like if there was a quest or mission to relive the battle of the bulge...I will make the allied side go through hell. ^_^ Finally, I would make Structures Destroyable almost anywhere as well.
Firstly I would make a Vampire Mmo based on the Necroscope books, and then I would fix EVE so you could land on planets and go of exploring ...... then I would retire somewhere nice to play them.
I would make a game where all the fights cut away to a fighting game style fight. As you level your character you learn more moves. If your fight starts with a few mobs around you, then they're all in the fight, good luck. Good thing you can block all you want.
It would be like a tekken/soul calibur type of 3D fighter, and you can lock on to the mob you want. Your moves are able to hit things around you if they're in range. Soul Calibur is a good comparison because of course you'd have weapons and equipment to upgrade.
The look of the "arena" would mimic the style of the dungeon you're in at that time. Or the landscape, etc.
As far as the rest of the game, I'd say sort of similar to FFXI. Questing to unlock features, travel and access to zones.
Oh yeah, and you can PVP against other players. You wouldn't take their loot on victory, but they would generate randomized loot and coin for you, able to drop world drops also.
One feature would be an option you'd set to skip all easy fights. If you're fighting one green mob, you just automatically win, or you can actually play out the fight if you didn't set that option. (A fight against 4 or more greens wouldn't count as an easy fight)
It would bomb, but for a while people would be tolerant of the pvp latency and the load times, no matter how short.
I was tempted to say a Shadowrun MMO, but after thinking about it what I'd really like to see is an SLA Industries MMO. What was that? You don't know what SLA Industries is? Then go and find out! It's a dark world with characters playing sort of like police, though to be honest they're more vigilantes than good guys. The art style is awesome, the feel is very dark and forboding, there's a massive corporation called SLA Industries that oversees everything, and there's sort of a psionic type class which can go one of two ways in their training - nice or nasty, the latter being called Brainwasters. I'd pay 50 million just to be able to play a Brainwaster, their whole deathsuit idea is just awesome.
Lots of guns, a bit of psionic magic, some weird mutants, creatures with multiple arms some of which turn to swords, an urban legend of a monster that slices up its victims and fills each floor of an apartment building with their ascending body parts. Yeah, it's very pleasant. Not!
I'd probably make it a quest based group game, much like the game itself. You gather a party and pick up a job, be it tracking down someone or investigating missing people, then you'd go off as a team and hunt for clues and find the problem, probably fighting much nastiness along the way while finding a conspiracy around every corner.
SLA Industries. If you don't know what it is, Google it. The images alone are worth checking out.
Comments
SWG2, which would basically be Precu SWG with updated graphics. If not that, then either a GTA mmo or a Red Dead Redemption mmo. I think all three of those would be great.
If someone handed me $50 million dollars the last thing on my mind would be making an mmo. I'd thank the guy/girl, stick the money in some untouchable camans island account and be on the first plane to some tropical island paradise.
A pure PvP game in a medieval setting. I would strip it of all the mmo fluff and what I would have left is I guess something similar to Global Agenda, where there is a central hub where you develop your toon, craft, buy and sell goods and so on. So the PvP would be confined to anything from small arena matches to big battlefields. Ive actually planned most of this game out with a friend of mine so If ever I win the lottery I hope to get this going.
maybe WARHAMMER DONE RIGHT.
Perhaps I would buy Darkfall and improve it!
But if i were to make an original MMO, it would be, well ..... original. It would be fantasy, but none of the stereotypical Tolkein pitfalls in fantasy. Dont get me wrong, Tolkein is a god but everyone copies his layout for the most part. It would definately be a sandbox game with (hopefully) revolutionary ideas that could be pulled off.
I would hopefully be fortunate enough to hire a miraculous team of designers who could make a truly changing world, weather systems, history and lore etc. The players would be able to change the world they live in on each server, so no server would have an identical world. There would be people to monitor each server and such to ensure they run properly and these people would also host huge events that change the course of the world. Players will constantly shape their world, these huge events would simply be things that could possibly use all of the population on a server.
Players would be able to create truly living towns and cities, there would be open pvp in the world, however to ensure everyone can enjoy themselves full loot would either be on certain servers or out all together and a new looting system would be implemented. Factions will actually matter like they did in EQ1.
NO crazy epic weapons or anything either. There would be truly special and remarkable weapons but they would only give a slight edge to a player. Also no leveling or grinding! The system would have to be thought out but it could be done!
Too many things to list but that is the general idea of what it would be like. I have worlds in the process of being thought out for my writing which could easily be transformed into a game.
If someone handed you 50 million dollars, what MMO would you design?
None with that kind of money, but would invest in getting a good dev. team together and build smaller games.
Let the dev. team experiment with different genre's. Let them become a true team and when they sort of are insink with eachother idea's may roll out for a MMORPG.
And hopefully make some money while releasing several games in different genre's which could be saved to make a start of a long term MMORPG development procces.
Zombie mmo....strait up. Combine all the best aspecs of MGS4, GTA4, RDR, Uncharted2+ Zombies and we got a game.
..... aparently u never heard of "Fury".
look it up and know the definition of FAIL
I had a dream with a coop multiplayer game just yesterday. It's not an mmo but I will probably hire developers and make it. Then with the spare money i'll make a crappy wow clone that no one will play.
So now medieval means fantasy...well its good to know that The Crusades were lit up by fireballs. Think more in the lines of Mount and Blade as in a game grounded in reality. Also Fury was shit not only was it advertised as something it was not, it had technical problems. Anyways Fury was basically the Quake 3 of action rpgs...Not what im going for at all. As far as I remember there was also either little crafting or no one gave a damn about it. In my game crafting is basically the most advanced feature of the game and almost mandatory since we were not planning to have any npc vendors. The whole of crafting in my game is so awesome and multi tierd that i dont feel like typing it up=)
I'd give the 50 milion to THQ to improve war40k far more
I'd hire CCP Games to make an MMO based on the Dune ip. (it would be a sandbox mmo naturally)
Something that would appeal strongly to console gamers.
That's where the big money is, and the largest untapped market IMO.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For me
Something based on the Song of Ice and Fire books, by george rr martin. Or gothic horror. I like the sound of WoD but havent seen anything yet.
Also was thinking maybe something based on Macross comics and cartoons
I would make a Space, land, and air combat game where every faction had its own world (6 factions) and would battle it out for territory and planets (these would be NPC and player controlled)
which would be color coded with some green zones for new player questing, each faction would have its own guilds/battle groups with a single capital ship which can be boarded and act as a guild hall, orbital battery, carrier command space would be very vast with the chance to have small scale guild vs guild capital battles as well as large scale invasions and territory wars
There will be small NPC planets that can take territory from you and declare war (only small amount) also random events, lost alien titans and many other things which would be part of the PVE aspect of the game
The game would be and first and 3rd person shooter depending on what role you are playing at the time from a fighter pilot to a capital commander (which would be a combo of RTS view and 3rd preson)
I could be here all day with a wall of text explaining this all, all i can say is id need more then $50 to make a zoneless open world on a large scale like this to work
Edit - faction Guilds can vote for there faction leader which would have full control of how there faction sees it self in the universe - IE. wars, diplomacy, trade, Tech levels etc etc
I'd create a sandbox MMO that makes players insects, and play from that perspective to build communties that go head to head of other insect types and dangers in the world a insect would face.
I would desing the best MMO EVER!
But I do not give those great ideas for free...
I would design an MMOFPS game. I would set it around the time of WWII and players could either be Allied or Axis. Allied players would start in Normandy-Checkpoint and Axis Players will start at the Berlin-Checkpoint. Character Classes would start through a growth tree of four choices, Civilian, Enlisted, Warrant or Commisioned Personnel. All of them would have importance.
Characters would unlock certain skills and progress their characters through the ranks, to become medics and other character classes. At checkpoints characters could change their type and skill-set (like in the game guild wars) as well as go after weapon loadouts. Due to this you can have Artillerists, Engineers, Medics, Operators etc.....and I would also put in Vehicles unique to both sides in the war mostly dealing with Land and Air Vehicles throughout the game, I would even add a pilot type.
The Map Structure would be designed aimed for combat advantages and disadvantages depending on location and fortifications. Allowing players to take control of different points. Also, there would be an Ending...and Purpose:
In order for the Axis to win, they have to reach Normandy (which is the low level map for the Allies) and destroy 8 - 12 hardpoints, which respawn every 24 hours if any of them are left). The same is true for the Allies Side, they would have to win against the Axis in Berlin and wipe out 8 - 12 Hardpoints. The deeper one goes into enemy territory, the more advantage by map structure an enemy has to win. Winning a point for your side would cause a server bonus to come and would respawn all players to their primary low level map to begin retaining their status and abilities they have learned for their characters.
Of course I would put a Day to Night, Night to Day cycle..In order to fill the void in areas that may not have enough players, a decent AI would be implemented that would allow players to earn experience up to a certain point dealing with Computer Controlled enemies as AI programming has advanced far...where at times beating them can be harder than human players.
Of course players will have decent to good weapons, but the main focus as well in creating both sides would be to identify both sides with their equipment, uniforms and other things such as their vehicles, dillemas and a little bit of history as well. I mean can you imagine an "Allied player" entering the battle of the bulge and screaming "Omg!! Why do Axis have the advantage!?"
The reason I targetted the Second World War is because thanks to the Medal of Honor and Call of Duty series, a lot of misconception exists to that war and its history. I would aim to be bloody realistic like if there was a quest or mission to relive the battle of the bulge...I will make the allied side go through hell. ^_^ Finally, I would make Structures Destroyable almost anywhere as well.
Firstly I would make a Vampire Mmo based on the Necroscope books, and then I would fix EVE so you could land on planets and go of exploring ...... then I would retire somewhere nice to play them.
I would make a game where all the fights cut away to a fighting game style fight. As you level your character you learn more moves. If your fight starts with a few mobs around you, then they're all in the fight, good luck. Good thing you can block all you want.
It would be like a tekken/soul calibur type of 3D fighter, and you can lock on to the mob you want. Your moves are able to hit things around you if they're in range. Soul Calibur is a good comparison because of course you'd have weapons and equipment to upgrade.
The look of the "arena" would mimic the style of the dungeon you're in at that time. Or the landscape, etc.
As far as the rest of the game, I'd say sort of similar to FFXI. Questing to unlock features, travel and access to zones.
Oh yeah, and you can PVP against other players. You wouldn't take their loot on victory, but they would generate randomized loot and coin for you, able to drop world drops also.
One feature would be an option you'd set to skip all easy fights. If you're fighting one green mob, you just automatically win, or you can actually play out the fight if you didn't set that option. (A fight against 4 or more greens wouldn't count as an easy fight)
It would bomb, but for a while people would be tolerant of the pvp latency and the load times, no matter how short.
I was tempted to say a Shadowrun MMO, but after thinking about it what I'd really like to see is an SLA Industries MMO. What was that? You don't know what SLA Industries is? Then go and find out! It's a dark world with characters playing sort of like police, though to be honest they're more vigilantes than good guys. The art style is awesome, the feel is very dark and forboding, there's a massive corporation called SLA Industries that oversees everything, and there's sort of a psionic type class which can go one of two ways in their training - nice or nasty, the latter being called Brainwasters. I'd pay 50 million just to be able to play a Brainwaster, their whole deathsuit idea is just awesome.
Lots of guns, a bit of psionic magic, some weird mutants, creatures with multiple arms some of which turn to swords, an urban legend of a monster that slices up its victims and fills each floor of an apartment building with their ascending body parts. Yeah, it's very pleasant. Not!
I'd probably make it a quest based group game, much like the game itself. You gather a party and pick up a job, be it tracking down someone or investigating missing people, then you'd go off as a team and hunt for clues and find the problem, probably fighting much nastiness along the way while finding a conspiracy around every corner.
SLA Industries. If you don't know what it is, Google it. The images alone are worth checking out.
Well let's see. Let's start with the all new original combat system. It would work like this......
Wait a minute! How do we know someone didn't hand you 50 million dollars and you are looking for the best idea to steal!!
I would use the 50 million to develop the online DDO that was in the pipeline quite sometime back.
Basically the game includes a full Player Generated Content toolset for player to create 'instances'
The avatars tehmselves would be able to change class ALA the Final Fantasy Class change System.
and its got dragons in it man....freaking DRAGONS!!!!
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
harry potter mmo would be the bees knees.
I would make a Cyberpunk type mmo, I would love to see a Shadowrun mmo done or even a Battletech/Mechwarrior mmo.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?