Sony acquired all of Sigil in May 2007. Sony has been responsible for what Vanguard is since that time.
Bugs, lag, and a variety of issues have been brought up since. Sony's development team never solved some of them. Not being able to see rain in Vista is a prime example. Sony never made an effort to invest in the game either. Sony was willing to put out expansions and new content for EQ2, Free Realms, and their other games but nothing for Vanguard.
In late 2008 and early 2009 a few game sites were starting to take a second look at Vanguard and were giving it good re-reviews, but then soon after in 2009 Sony took most of the remaining team off Vanguard and announced there would be no new content released.
Recently, Vanguard has generated positive publicity with the server merge. People are starting to say it came back to life again and that there might even be a new hope for it. Days after, Sony announced it has fired all but one person from the Vanguard team.
I still love the game. I resubbed and am still enjoying it but I'm not going to put blinders on and say Sony isn't responsible for destroying this game's potential either.
Of course Sony wanted Vanguard to fail. It's why the purchased it because they knew it would be in direct competion for their games. It's a common business tactic to purchase your rivals and either close their business or leave it in a state of severe neglect and glean whatever coin you may from it.
Of course Sony wanted Vanguard to fail. It's why the purchased it because they knew it would be in direct competion for their games. It's a common business tactic to purchase your rivals and either close their business or leave it in a state of severe neglect and glean whatever coin you may from it.
But if it was in direct competetition for their games, then when they purchased it why wouldn't they have just tried to make it a hell of a lot better, since they would be gaining the income from it. Why should they care if they lose subs from one game and they go to the other.
Sony did activate peoples account on more then one occasion in an attempt to get more people to sub. If they would of had more subs way back when they would of continued to put some money into the game, but there has simply never been enough interest. Shame really.
SOE did not save or rescue vanguard from anything. Vanguard was still going to release under microsoft, but it would have died a swift death where no one would debate the reasons why it died.
Microsoft pulled out of the Vanguard deal WAY before launch. That's why SOE got involved in the first place, to be the replacement publisher. I distinctly remember Brad emphasising on the Sigil forums that that was the extent of SOEs involvement. Of course, the rest is history.
Via his blog, Brad has since openly admitted guilt for not running things correctly, and shed light on quite a few details regarding the development of Vanguard. Including details about why Microsoft pulled out (basically because of management changes in Microsoft caused some of the "verbal" agreements to change, and plus Sigil couldn't meet Microsofts tight deadlines). Now of course, you can refuse to believe him if you want, but I'm more inclined to believe his explanations than guesses from people who weren't part of the project.
Personally I find Brads blog to be quite inciteful and thought provoking. It acts as a window into what can go wrong with MMO development. He may have proven to be not very good in "management" positions, but no one can deny that he's got vision.
SOE did not save or rescue vanguard from anything. Vanguard was still going to release under microsoft, but it would have died a swift death where no one would debate the reasons why it died.
I disagree Vanguard would've launched when MS stopped the funding, but we can speculate, nobody now can guess if Brad would've still pushed VG out a year and half sooner than the launch date. Seeing that a lot of the stuff didn't get finished until 2 months before launch, I seriously doubt they could've launched the game a year before that in any shape or form.
SOE did save VG because according to Brad McQuaid, SOE gave Sigil adidtional funding ($$$) to develop 6 months longer, and gave Sigil additional dev resources to help with the last minute crunches. Brad gave SOE plenty of credit even when things fell apart, he clearly said SOE gave him everything he could ask for, it simply just wasn't enough. SOE even ran the servers, support, and logins for the game. The game would not have been launched without SOE, the game probably wouldn't even find another publisher or someone else that would run the servers.
You can say SOE is responsible for everything after Sigil acquisition, that's fair sure. But while you can fault a company for not fixing crap, you got to realize it was crap to begin with. Starting for the game's engine, SOE actually builds their own custom engine, while Vanguard utilized Unreal 2.x hacked up engine. So hacked up, that new coders going in had a real hard time figuring out how to fix the engine. Maybe SOE didn't have staff in power that could fix a hacked up Unreal 2.x engine?
I remember when character models didn't have visible helmets. After launch, they were trying to figure out how to fit the helmets on the characters heads because it wasn't even coded in when they designed the character models. So for a year and half after release, SOE kept the art department so they could draw up visible helms, and the coders worked hard at totally redoing the character models so helms could fit. Remember the character models revamp? Most MMO's don't keep the art department around after launch, they only use them when they need to create expansions or to make a new game. To say SOE didn't invest in Vanguard is rubbish. The mere fact that they kept enough art team around, and the coders, shows you they did give the game a chance. Was it enough? No, Vanguard was just THAT bad.
It's all easy for us to say they should've done more. But if you were spending your own money, would you continue to dump what amounts to already a $40mil on-going project that looked to have been released 1-2 years early. Vanguard was mismanaged from day 1 by Brad and co. The sole faults should lie on him and his team for mismanaging $30mil given by Microsoft, and for not having a game ready in 5 years of development. What happens after that with SOE, sure I'll hate on SOE too, especially for what they did with SWG & EQ1. But SOE really shouldn't take the primary blame for Vanguard's downfall.
I agree that Sigil/Brad ran a poor company and screwed up their project. That really isn't something that can or should be argued over. It happened and I'm am in agreement. At no point in time did sigil ever function at a high level or deliver quality.
However, Vanguard was going to release with or without SOE taking over. Brad even said so a few times.
Here are a few examples of that.
"Until finally they flat out said no. No more money, no more time. Your release date needs to be in the July 2006 time frame and that's it." -Brad McQuaid F13.net interview
''Microsoft had wanted to launch this thing in July of 2006,'' Mr. Smedley said. ''We felt like the game needed more time, and we have given it more time, but at some point enough is enough, and we have to ship the game and start generating revenue.'' -John Smedley NYTimes article
Like I said, the game was going to release and it would have died an ugly, but swift death. It would not have to endure the slow and painful death it has undergone the last several years and make a big ugly example to dissuade other developers from making similar games.
Soe didn't really save vanguard from releasing in such a terrible condition that the company went out of business. Nothing really changed as a result of soe getting involved except the amount of time it took vanguard to die. All soe did was give a failed company some money and watched them continue making the same mistakes. Lets not pretend soe doesn't have enough experience to recognize that vanguard wasn't going to be in a marketable shape with a few extra months to work on it.
I mean, if you save someone who doesn't know how to swim from drowing in a pool, then push them back in after a few breaths of air and then and watch them go back under a few minutes later, did you really save them? Nor would anyone be surprised that the person didn't spontaniously learn how to swim in the middle of a panic situation. That is pretty much what happened here.
Was curious so downloaded the trial and made a new account (wasn't 15 dollars worth of curious!).
I forgot how crap the character models looked. Yeah, SOE kept an art team and managed to come up with some really poorly conceived character models out of it, woopty-do. How on Earth the game went from AMAZING models in early, early beta to progressively worse, with progressively worse performance, is beyond me.
Even just the trial was laggy as hell, and it was the middle of the night so very few players. Performace is much improved, but I've upgraded my system since I last played and the game actually ran worse for me now so it's not exactly perfect or fixed.
Animations and fluidity of movement is still beyond bad. I forgot that before when I played I simply had to get used to ignoring animations, since nothing ever synced up right and it was disjointing and awkward to pay attention to them. And the characters feel as if they're running around with a huge load in their pants.
I love Vanguard and think it could have been a great game. But as I tried to get into it again for the first time in a year and a half I realize that it took a lot of excuses and denial for me to stick with it before. Most new players wouldn't be able to put up with it since they haven't experience enough of the amazing things Vanguard has to offer. I don't see how it will ever rebound when the game still just runs and feels like junk. It doesn't feel right to play it, which isn't a good way to make players want to continue.
i have ran this game on 3 seperate computers p4 nvidia 6800 low settings, fx64 8800gts medium settings, i7 nvidia 470 max settings..never have i experienced chunky, clunky, nonfluid character movements or whatever 2 of the previous posters have mentioned. of course there is some load lag on the p4 machine, but never had any loading lag with the other 2 machines. im not a fan of nonpvp games, but a just resubbed last week after a year and a half break for the main reason of the great pve/classes/animations. the paricle effects and animations are the best i have seen in an mmo. im not sure what coulld have better effects other than a console games, if u can give me an example please do.
secondly, the na server merger has consolodated the population, wich in my eyes is a huge plus for soe and the players. there was a horrible issue with lag spikes every 10 minutes or so. it has been fixxed for a few days, and your unlucky if you get more than 3 lag spikes in a few hour gaming session.
thirdly, i resubbed and its better than i expected due to the new isle of dawn content, but im passed that, and its back to the same old quests. i talked some friends into playing, and they are just as happy with the game as i am. the dungeons are great fun, and an excellent way to level, its actually fun and doesnt feel like a grind. i noticed there is a learning curve for getting around the map and specifically looking for certain quest locations or npc's. this could easily fluster a new player. lastly, if your new and feel flustered there are plenty of veterans who would be willing to help guide you, including myself. feel free to send me a pm, and we can get in touch ingame.
edited paragraph breaks wich posting from my phone left out. on a side note, using the /flush all command would help with any lag, but i have not had to use this command since i've been back. also there used to be a thread on dedicating a small amount of your system memory (32mb) to vanguard, wich would help game performance.
Flavor text that pops up when you enter a new area
Players everywhere you look
Bad stuff-
Lag, lag, lag
Still has horrible animations (The first time I played the game I actually lol)
Did I mention the lag?
Vangaurd is a decent game that never really got a chance to shine. If they were to fix the horrible lag, I wouldn't hesitate to recommend the game to someone looking for a good pve game.
SOE did not save or rescue vanguard from anything. Vanguard was still going to release under microsoft, but it would have died a swift death where no one would debate the reasons why it died.
LOL what??? Microsoft pulled the plug in the middle of development as they already saw it going nowhere and not making the deadline.
Then SOE took over publishing rights and dumped another couple million in it, to continue development for another year.
If SOE didn't jump in, after Microsoft bailed out, the game wouldn't have even made it out of the Alpha stage.
i hope this is the case so SOE can put some work into this game..
Doubt it. Vanguard has had great chances for revivals many times throughout its life spam. SOE has no interest in fostering its momentum or growth. SoE doesn't want Vanguard competing with EverQuest, and so they'll let it die. The only time Vanguard will revive is if someone like Brad or Microsoft buys it back.
SOE did not save or rescue vanguard from anything. Vanguard was still going to release under microsoft, but it would have died a swift death where no one would debate the reasons why it died.
LOL what??? Microsoft pulled the plug in the middle of development as they already saw it going nowhere and not making the deadline.
Then SOE took over publishing rights and dumped another couple million in it, to continue development for another year.
If SOE didn't jump in, after Microsoft bailed out, the game wouldn't have even made it out of the Alpha stage.
Someone else would have published it. Microsoft had a restructuring of its staff, and the new folks didn't want an MMO, which is why they pulled the plug. Poor Brad, just looking for a publisher, and SoE was the first to bite, seeing a chance to kill its competition in the womb.
Flavor text that pops up when you enter a new area
Players everywhere you look
Bad stuff-
Lag, lag, lag
Still has horrible animations (The first time I played the game I actually lol)
Did I mention the lag?
Vangaurd is a decent game that never really got a chance to shine. If they were to fix the horrible lag, I wouldn't hesitate to recommend the game to someone looking for a good pve game.
Every SOE game hast the Epic item called [LAG]
their server and code was always crap and for sure the will continue with it !!!
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2 Waiting : Star Citizen Playing : Star Citizen FPS : Overwatch
Vanguard will last till eq next comes out then it will probably shut down. we have to face reality the game was full of potential and then well finances killed it. Most of the VG people i know are eyeing Rift: Planes of Telara anyway.
The two times I've tried EQ2 and Star Wars I didn't experience lag in either game. This lag seems to be something exclusive to Vangaurd and apparently started after the server merges.
I recently re-subbed to Vanguard as an old returning player, and there are many new players and returning players that are subbing to the game now and there is definately no lack of population, atleast, not that I have noticed. Perhaps Vanguard has better days ahead.
Edited for spelling
Unfortunately the population is the same, its the recent server merge what gives that impression.
Just tried the trial, lasted about 15mins then uninstalled. The feeling of my toon being heavy and clunky doesint sit well with me. Not to mention the dated optimization this game runs on. Seems to me that all SOE mmos feel this way, even with the latest hardware.
Played for 4-5 hrs yesterday, starting two week trial, and character movement felt just like any other major MMO; WoW, AO etc. Admittedly the lag spikes were killing the experince a bit. Switched over to GW and ran a few DSL tests to see if it was my end and seemed to be on VG servers end as others were complaining about the server merge causing them. I'll give it a few days and see.
On the whole I like the few classes I tried, shaman and Psionist. But the quest design is nothing different. It seems to follow the EQ model closely, with a rather decent GUI and a supposedly slightly wider breadth of play avaible via the Dimpolacy and Harvesting/Crafting will have to give those a whirl see how they pan out.
If you think that about the character movement, then perhaps you need to get your machine checked. The other guy is spot on the money - heavy and clunky. Why does everything that SoE makes feel like a throwback to the 90s. Nothing ever feels well done....
If you think that about the character movement, then perhaps you need to get your machine checked. The other guy is spot on the money - heavy and clunky. Why does everything that SoE makes feel like a throwback to the 90s. Nothing ever feels well done....
Again, it's important to note that Sony did not make this game. They did not make the character movement. They did redo the skeletons if I remember correctly.
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I recently re-subbed to Vanguard as an old returning player, and there are many new players and returning players that are subbing to the game now and there is definately no lack of population, atleast, not that I have noticed. Perhaps Vanguard has better days ahead.
Edited for spelling
Unfortunately the population is the same, its the recent server merge what gives that impression.
During my experience playing since I have resubbed I have met probably around 20 new players/ re-subbers that are subscribed or are going to subscribe because they finally decided to give the game another go and like it, or the server merge brought them in. Even though that is not enough to change the population alot, it still is saying that the game is getting new members and that more may come.
Just tried the trial, lasted about 15mins then uninstalled. The feeling of my toon being heavy and clunky doesint sit well with me. Not to mention the dated optimization this game runs on. Seems to me that all SOE mmos feel this way, even with the latest hardware.
Played for 4-5 hrs yesterday, starting two week trial, and character movement felt just like any other major MMO; WoW, AO etc. Admittedly the lag spikes were killing the experince a bit. Switched over to GW and ran a few DSL tests to see if it was my end and seemed to be on VG servers end as others were complaining about the server merge causing them. I'll give it a few days and see.
On the whole I like the few classes I tried, shaman and Psionist. But the quest design is nothing different. It seems to follow the EQ model closely, with a rather decent GUI and a supposedly slightly wider breadth of play avaible via the Dimpolacy and Harvesting/Crafting will have to give those a whirl see how they pan out.
If you think that about the character movement, then perhaps you need to get your machine checked. The other guy is spot on the money - heavy and clunky. Why does everything that SoE makes feel like a throwback to the 90s. Nothing ever feels well done....
Uhh.. it wasn't made by SoE. And I thought the character movements felt fine. Also, I haven't lagged in Vanguard for years.
The character models on vanguard where absolutely terrible, WHERE ARE THE TAILS?????? and more so, the arms and legs, they all look like they where rendered by ameteur students.... my favorite race, the cat people, cannot remember there name, should look like this.
granted the armor he's wearing is awesome looking, but wouldn't HE look better if they where indeed more feline instead of human?? such as this???
i mean, the world is great, the story is great, the armor is great, the crafting system is good, but the characters lack imagination and depth, so fricken sad.. and THAT is what turns me off of vanguard.
Just tried the trial, lasted about 15mins then uninstalled. The feeling of my toon being heavy and clunky doesint sit well with me. Not to mention the dated optimization this game runs on. Seems to me that all SOE mmos feel this way, even with the latest hardware.
Played for 4-5 hrs yesterday, starting two week trial, and character movement felt just like any other major MMO; WoW, AO etc. Admittedly the lag spikes were killing the experince a bit. Switched over to GW and ran a few DSL tests to see if it was my end and seemed to be on VG servers end as others were complaining about the server merge causing them. I'll give it a few days and see.
On the whole I like the few classes I tried, shaman and Psionist. But the quest design is nothing different. It seems to follow the EQ model closely, with a rather decent GUI and a supposedly slightly wider breadth of play avaible via the Dimpolacy and Harvesting/Crafting will have to give those a whirl see how they pan out.
If you think that about the character movement, then perhaps you need to get your machine checked. The other guy is spot on the money - heavy and clunky. Why does everything that SoE makes feel like a throwback to the 90s. Nothing ever feels well done....
Some people really don't know what they are talking about. It just goes to show that some people just on the SOE hate band wagon just to follow others. I and many others have no problem with the character models or how they move, perhaps you need to get your pc checked.
You did make me smile though in your lack of knowledge about who actually made the game. Do you often play games that you don't know who the developers are.
however, enlight of the post i just made, i am re-subbing right now.... dunno why, and i know im going to regret it.... maybe not... if the population is there, i am going to support this game... give it my money, and pray to the mmo god's that SOMETHING good happens to vanguard.
on the up side of things, shouldn't take that long to patch!!!!
Comments
Sony acquired all of Sigil in May 2007. Sony has been responsible for what Vanguard is since that time.
Bugs, lag, and a variety of issues have been brought up since. Sony's development team never solved some of them. Not being able to see rain in Vista is a prime example. Sony never made an effort to invest in the game either. Sony was willing to put out expansions and new content for EQ2, Free Realms, and their other games but nothing for Vanguard.
In late 2008 and early 2009 a few game sites were starting to take a second look at Vanguard and were giving it good re-reviews, but then soon after in 2009 Sony took most of the remaining team off Vanguard and announced there would be no new content released.
Recently, Vanguard has generated positive publicity with the server merge. People are starting to say it came back to life again and that there might even be a new hope for it. Days after, Sony announced it has fired all but one person from the Vanguard team.
I still love the game. I resubbed and am still enjoying it but I'm not going to put blinders on and say Sony isn't responsible for destroying this game's potential either.
Of course Sony wanted Vanguard to fail. It's why the purchased it because they knew it would be in direct competion for their games. It's a common business tactic to purchase your rivals and either close their business or leave it in a state of severe neglect and glean whatever coin you may from it.
But if it was in direct competetition for their games, then when they purchased it why wouldn't they have just tried to make it a hell of a lot better, since they would be gaining the income from it. Why should they care if they lose subs from one game and they go to the other.
Sony did activate peoples account on more then one occasion in an attempt to get more people to sub. If they would of had more subs way back when they would of continued to put some money into the game, but there has simply never been enough interest. Shame really.
Microsoft pulled out of the Vanguard deal WAY before launch. That's why SOE got involved in the first place, to be the replacement publisher. I distinctly remember Brad emphasising on the Sigil forums that that was the extent of SOEs involvement. Of course, the rest is history.
Via his blog, Brad has since openly admitted guilt for not running things correctly, and shed light on quite a few details regarding the development of Vanguard. Including details about why Microsoft pulled out (basically because of management changes in Microsoft caused some of the "verbal" agreements to change, and plus Sigil couldn't meet Microsofts tight deadlines). Now of course, you can refuse to believe him if you want, but I'm more inclined to believe his explanations than guesses from people who weren't part of the project.
Personally I find Brads blog to be quite inciteful and thought provoking. It acts as a window into what can go wrong with MMO development. He may have proven to be not very good in "management" positions, but no one can deny that he's got vision.
Top 10 Most Misused Words in MMO's
I disagree Vanguard would've launched when MS stopped the funding, but we can speculate, nobody now can guess if Brad would've still pushed VG out a year and half sooner than the launch date. Seeing that a lot of the stuff didn't get finished until 2 months before launch, I seriously doubt they could've launched the game a year before that in any shape or form.
SOE did save VG because according to Brad McQuaid, SOE gave Sigil adidtional funding ($$$) to develop 6 months longer, and gave Sigil additional dev resources to help with the last minute crunches. Brad gave SOE plenty of credit even when things fell apart, he clearly said SOE gave him everything he could ask for, it simply just wasn't enough. SOE even ran the servers, support, and logins for the game. The game would not have been launched without SOE, the game probably wouldn't even find another publisher or someone else that would run the servers.
You can say SOE is responsible for everything after Sigil acquisition, that's fair sure. But while you can fault a company for not fixing crap, you got to realize it was crap to begin with. Starting for the game's engine, SOE actually builds their own custom engine, while Vanguard utilized Unreal 2.x hacked up engine. So hacked up, that new coders going in had a real hard time figuring out how to fix the engine. Maybe SOE didn't have staff in power that could fix a hacked up Unreal 2.x engine?
I remember when character models didn't have visible helmets. After launch, they were trying to figure out how to fit the helmets on the characters heads because it wasn't even coded in when they designed the character models. So for a year and half after release, SOE kept the art department so they could draw up visible helms, and the coders worked hard at totally redoing the character models so helms could fit. Remember the character models revamp? Most MMO's don't keep the art department around after launch, they only use them when they need to create expansions or to make a new game. To say SOE didn't invest in Vanguard is rubbish. The mere fact that they kept enough art team around, and the coders, shows you they did give the game a chance. Was it enough? No, Vanguard was just THAT bad.
It's all easy for us to say they should've done more. But if you were spending your own money, would you continue to dump what amounts to already a $40mil on-going project that looked to have been released 1-2 years early. Vanguard was mismanaged from day 1 by Brad and co. The sole faults should lie on him and his team for mismanaging $30mil given by Microsoft, and for not having a game ready in 5 years of development. What happens after that with SOE, sure I'll hate on SOE too, especially for what they did with SWG & EQ1. But SOE really shouldn't take the primary blame for Vanguard's downfall.
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I agree that Sigil/Brad ran a poor company and screwed up their project. That really isn't something that can or should be argued over. It happened and I'm am in agreement. At no point in time did sigil ever function at a high level or deliver quality.
However, Vanguard was going to release with or without SOE taking over. Brad even said so a few times.
Here are a few examples of that.
"Until finally they flat out said no. No more money, no more time. Your release date needs to be in the July 2006 time frame and that's it." -Brad McQuaid F13.net interview
''Microsoft had wanted to launch this thing in July of 2006,'' Mr. Smedley said. ''We felt like the game needed more time, and we have given it more time, but at some point enough is enough, and we have to ship the game and start generating revenue.'' -John Smedley NYTimes article
Like I said, the game was going to release and it would have died an ugly, but swift death. It would not have to endure the slow and painful death it has undergone the last several years and make a big ugly example to dissuade other developers from making similar games.
Soe didn't really save vanguard from releasing in such a terrible condition that the company went out of business. Nothing really changed as a result of soe getting involved except the amount of time it took vanguard to die. All soe did was give a failed company some money and watched them continue making the same mistakes. Lets not pretend soe doesn't have enough experience to recognize that vanguard wasn't going to be in a marketable shape with a few extra months to work on it.
I mean, if you save someone who doesn't know how to swim from drowing in a pool, then push them back in after a few breaths of air and then and watch them go back under a few minutes later, did you really save them? Nor would anyone be surprised that the person didn't spontaniously learn how to swim in the middle of a panic situation. That is pretty much what happened here.
You gotta be freaking kidding me.
This game is DYING.
Its down to one single server now.
People like me, who are in europe, now have zero chance to participate in highend guilds, because of bad ping.
And theres nothing going on with the game itself, the lead programmer is busy with EQ2 or whatever, and the remaining devs are only doing bugfixing.
So yeah, this game might "live on" for the next hundred years, except of course its keeping to lose people.
Was curious so downloaded the trial and made a new account (wasn't 15 dollars worth of curious!).
I forgot how crap the character models looked. Yeah, SOE kept an art team and managed to come up with some really poorly conceived character models out of it, woopty-do. How on Earth the game went from AMAZING models in early, early beta to progressively worse, with progressively worse performance, is beyond me.
Even just the trial was laggy as hell, and it was the middle of the night so very few players. Performace is much improved, but I've upgraded my system since I last played and the game actually ran worse for me now so it's not exactly perfect or fixed.
Animations and fluidity of movement is still beyond bad. I forgot that before when I played I simply had to get used to ignoring animations, since nothing ever synced up right and it was disjointing and awkward to pay attention to them. And the characters feel as if they're running around with a huge load in their pants.
I love Vanguard and think it could have been a great game. But as I tried to get into it again for the first time in a year and a half I realize that it took a lot of excuses and denial for me to stick with it before. Most new players wouldn't be able to put up with it since they haven't experience enough of the amazing things Vanguard has to offer. I don't see how it will ever rebound when the game still just runs and feels like junk. It doesn't feel right to play it, which isn't a good way to make players want to continue.
According to a Facebook quiz, I'm a genius.
just wanted to make a quick reply:
i have ran this game on 3 seperate computers p4 nvidia 6800 low settings, fx64 8800gts medium settings, i7 nvidia 470 max settings..never have i experienced chunky, clunky, nonfluid character movements or whatever 2 of the previous posters have mentioned. of course there is some load lag on the p4 machine, but never had any loading lag with the other 2 machines. im not a fan of nonpvp games, but a just resubbed last week after a year and a half break for the main reason of the great pve/classes/animations. the paricle effects and animations are the best i have seen in an mmo. im not sure what coulld have better effects other than a console games, if u can give me an example please do.
secondly, the na server merger has consolodated the population, wich in my eyes is a huge plus for soe and the players. there was a horrible issue with lag spikes every 10 minutes or so. it has been fixxed for a few days, and your unlucky if you get more than 3 lag spikes in a few hour gaming session.
thirdly, i resubbed and its better than i expected due to the new isle of dawn content, but im passed that, and its back to the same old quests. i talked some friends into playing, and they are just as happy with the game as i am. the dungeons are great fun, and an excellent way to level, its actually fun and doesnt feel like a grind. i noticed there is a learning curve for getting around the map and specifically looking for certain quest locations or npc's. this could easily fluster a new player. lastly, if your new and feel flustered there are plenty of veterans who would be willing to help guide you, including myself. feel free to send me a pm, and we can get in touch ingame.
edited paragraph breaks wich posting from my phone left out. on a side note, using the /flush all command would help with any lag, but i have not had to use this command since i've been back. also there used to be a thread on dedicating a small amount of your system memory (32mb) to vanguard, wich would help game performance.
A friend and I just did the 14 day trial.
Good stuff-
Didn't encounter any bugs
Still one of the best crafting systems since UO
Diplomacy
Flavor text that pops up when you enter a new area
Players everywhere you look
Bad stuff-
Lag, lag, lag
Still has horrible animations (The first time I played the game I actually lol)
Did I mention the lag?
Vangaurd is a decent game that never really got a chance to shine. If they were to fix the horrible lag, I wouldn't hesitate to recommend the game to someone looking for a good pve game.
LOL what??? Microsoft pulled the plug in the middle of development as they already saw it going nowhere and not making the deadline.
Then SOE took over publishing rights and dumped another couple million in it, to continue development for another year.
If SOE didn't jump in, after Microsoft bailed out, the game wouldn't have even made it out of the Alpha stage.
Doubt it. Vanguard has had great chances for revivals many times throughout its life spam. SOE has no interest in fostering its momentum or growth. SoE doesn't want Vanguard competing with EverQuest, and so they'll let it die. The only time Vanguard will revive is if someone like Brad or Microsoft buys it back.
Someone else would have published it. Microsoft had a restructuring of its staff, and the new folks didn't want an MMO, which is why they pulled the plug. Poor Brad, just looking for a publisher, and SoE was the first to bite, seeing a chance to kill its competition in the womb.
Every SOE game hast the Epic item called [LAG]
their server and code was always crap and for sure the will continue with it !!!
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
Waiting : Star Citizen
Playing : Star Citizen
FPS : Overwatch
Yt chan : https://www.youtube.com/user/raine187
Vanguard will last till eq next comes out then it will probably shut down. we have to face reality the game was full of potential and then well finances killed it. Most of the VG people i know are eyeing Rift: Planes of Telara anyway.
Artorus Giltanus - Ranger EQ1 Retired
Arturien - 90 Deathknight WoW
The two times I've tried EQ2 and Star Wars I didn't experience lag in either game. This lag seems to be something exclusive to Vangaurd and apparently started after the server merges.
Unfortunately the population is the same, its the recent server merge what gives that impression.
If you think that about the character movement, then perhaps you need to get your machine checked. The other guy is spot on the money - heavy and clunky. Why does everything that SoE makes feel like a throwback to the 90s. Nothing ever feels well done....
Again, it's important to note that Sony did not make this game. They did not make the character movement. They did redo the skeletons if I remember correctly.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Uhh.. it wasn't made by SoE. And I thought the character movements felt fine. Also, I haven't lagged in Vanguard for years.
The character models on vanguard where absolutely terrible, WHERE ARE THE TAILS?????? and more so, the arms and legs, they all look like they where rendered by ameteur students.... my favorite race, the cat people, cannot remember there name, should look like this.
granted the armor he's wearing is awesome looking, but wouldn't HE look better if they where indeed more feline instead of human?? such as this???
i mean, the world is great, the story is great, the armor is great, the crafting system is good, but the characters lack imagination and depth, so fricken sad.. and THAT is what turns me off of vanguard.
Some people really don't know what they are talking about. It just goes to show that some people just on the SOE hate band wagon just to follow others. I and many others have no problem with the character models or how they move, perhaps you need to get your pc checked.
You did make me smile though in your lack of knowledge about who actually made the game. Do you often play games that you don't know who the developers are.
however, enlight of the post i just made, i am re-subbing right now.... dunno why, and i know im going to regret it.... maybe not... if the population is there, i am going to support this game... give it my money, and pray to the mmo god's that SOMETHING good happens to vanguard.
on the up side of things, shouldn't take that long to patch!!!!