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Mortal Online Patch Notes for Friday, 23 July

RohnRohn Member UncommonPosts: 3,730

From the official forum, these are the notes for the patch that will go live on Friday,  23 July:

Version 1.19.35.49 – Release

2010-07-23




Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.



 


------ ADDITIONS & CHANGES ------



General:



- The Thievery-system has been revamped and is now activated again.

Stealing is a lot harder now than in comparison to beta. The ammount of items you try to steal (stack size) now adds to the risk/failure chance as well as the weight of course. The weight penalty has also been increased.

Your targets INT-value now also plays a large role in the success of your theft (targets INT high = greater chance of being detected).

With the new system a new flag for stolen items is being introduced. All stolen items are flagged as stolen [s] for 2 minutes. A stolen item can't be traded, sold, banked or destroyed.

If the thief DIES with a stolen item in his inventory this item will be marked as [s] for stolen, picking up stolen items will flag you grey and the 2min timer will reset.

If the rightful owner picks up the item he/she will not see the stolen [s] flag and thus will not be flagged for retrieving his property.



- The core-version of the guild warfare (war declaration) system is now implemented again.

War can be declared from the dimplomacy menue at your guild stone. Currently war has to be agreed to by both parties. This is temporary - we need to see the functionality of the core system on a larger scale so expect multiple additions/changes to this system!

To be clear: Yes, you will be able to declare ware on ppl without their consent in the future - for now it's mutual.

We are also saving data on win/loss record and other battle related data already. This is currently not displayed but will in the future.



 


---

Please note that we require your feedback on these two system and their current properties. The thievery system in particular is a lot more balanced than during beta but it will still undergo balancing based on the data we will get now and your feedback.

 


---



- The cap for members in a guild has been raised from 50 to 100.



- Grinders, Crushers, etc will now be animated to improve immersion.



- Players are now be able to cancel their current petition by typing /cancel petition.



- Moved a stationary bridge and added a buildable bridge east of Amaruk Nuur for easier access by horse.



- All shadows from the terrain have been turned off temporarily to remove the flickering dark stripes in the distance until this issue is properly fixed for all players.



- The static palisades in the southeast part of Myrland have been replaced with build-able walls and gates.



- You now need to stand back a bit from the doors of houses/keeps to open them.



- The message from a priest refusing to revive you ("Get away from me ...") is no longer audible for living beings.



- Logging out with any flag status but blue will now always take 40sec even if you are in town.



- Optimized the loading of other clients.



- Optimized the server-code for houses.





Combat:



- Counter attacks are now in-game.

Counters can be initiated when you are blocking and get a perfect-block (his weapon arc hits your weapon/shield). Clicking L-Mouse just after a perfect block (timing!) will give you a 20% boost to your damage and will give weakspot hits if you are lucky and stabbing.



- An extra sound will now be audible when you hit with the "1sec hold" release. Thus you now recognise when you achieve a "full-hit".



- Overall stamina-regeneration has been decreased.



- Re-added the lowered stam-regen just after you have swung your weapon.








 


------ BUG FIXES ------



General:



- /open no longer opens the options menue.



- Potion spam fixed, you can no longer start several potions.



- Bandage spam fixed, you can no longer have more then one bandage active.



- Footstep sounds are now getting louder for you and people around you based on your speed.



- You no longer hear 2 footstep sounds when running.



- Made a big fix that could solve the ?-item issue. Now it could be that there are still places that could create ?-items so we need to know if you still get them.



- GMs should now have the capability to repair you broken ?-items. At the moment they can mostly save your armor/weapons. This will be further improved in future patches to make it possible to fix even more items.



- Chests in houses and piles (around bridges) now work a lot better.



- You should no longer be able to look at your feet while opening doors.



- FFA structures now properly stay persistent in the world (bridges etc.).



- All morphs on your character should now correctly influence the face.






Pets:



- Resolved an issue where players could not attain a pet due to pet data not being cleared.

An abandon command should now always clear any petData on the player.

When stabling a pet the petData should now always be totally cleared too.





Combat:



- Perfect-blocked handle hits will now show sparks just as a normal handlehit.



- Fixed broken blocked-animation.



- Fixed broken Knocked Down animations (falling from horse etc.).



- Fixed broken mercy-mode animation.



- Fixed a bug in the calculation on damage vs houses.





Art & Sound:



- Lots of stuck locations fixed in Myrland



- Lots of graphical issues fixed in Myrland





------ KNOWN ISSUES ------

- When you have closed the guild member/diplomacy window you need to press "esc" to regain normal controll over your character.



- We would like to hear from you if you get any new ?-items. We might have resolved the issue but need large-scale proof that it's really gone.

http://www.mortalonline.com/forums/50437-patch-notes-v-1-19-35-49-patch-goes-live-friday-july-23rd.html#post975624

Hell hath no fury like an MMORPG player scorned.

Comments

  • RohnRohn Member UncommonPosts: 3,730

    Just a note:  The patch is now up.  image

    Hell hath no fury like an MMORPG player scorned.

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