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I see big axes, spears, and punching weapons for DPS
Long swords seem like tank weapons...
please tell me there is a greater weapon variety than this for melee... seems kind of.... underwhelming
Comments
Well considering your weapon determines your class, then yes, there are more weapons. Staffs, wands and bows for starters
It is as expected, weapon is your class. So, a tank wields long swords, a lancers gets polearms, a maurader gets great axes, etc. Of course there will be lots of variations on the weapon as the levels stack up but other than that I'm not sure what you were expecting.
END OF LINE_
~V
Im still waiting to see any sign of a dagger for a thieves...
I'm honestly hoping for more classes, if not at release then soon after (maybe for PS3 launch).
Only 5 physical and 5 magical classes, but 8 crafting classes alone seems a tad unbalanced (not including the 3 already confirmed gathering classes).
Then again, I'm really hoping to see a Summoner-esque class return, only without the mp pet cost in FFXI.
Im thinking there is only 2 mage classes thurmalmage and Conjurerer, then there are 5 physicals Pugalist, Archer, Maurader, Gladitor hmmm forgot the 5th then 8 crafting classes......
*thank god for Wiki LOL
Disciples of War
Gladiator
Marauder
Pugilist
Archer
Lancer
Disciples of Magic
Thaumaturge
Conjurer
Disciples of the Land
Fisher
Miner
Botanist
Disciples of the Hand
Carpenter
Blacksmith
Armorer
Goldsmith
Tanner
Weaver
Alchemist
Culinarian
Those are the classes I was talking about. There are 3 more magic classes yet to be announced/released.
I was just too lazy to name off each one and generalized with numbers. I'm hoping one of the 3 is the Summoner style class.
Edit: Unless that information is old and they scrapped the 3 other classes until after release, which would make me /sadface.
I believe that those are the only classes that will be avalible at release
I'm with you guys, I'd love more classes.
That being said, 7 fighting classes isn't that bad for a newly released game (IF this is all you get for release). I know Aion only had 8 as well.
I think the idea here however, is that one character can do all jobs. Apart from the inclusion of a summoner class, maybe a white mage type, I can't see there being that much room to add anything too different.
Personally, i'm excited about the lancer class. Final Fantasy IX was my first FF game and still remains my favourite. The lancer kind of reminds me of Freya and the Dragon Knights.
I would have loved to have seen the mages broken down though. Like a Red Mage, a Black Mage etc.
Autofire
Well im not sure but DoL and DoH are giving off this is a class/profession feel. Im not saying I know or anything but that just my opinion that being said with all the mix and match skills im not sure exactly whats hidden in the framework of the game but maybe there is so much customization they will forget about advance classes for a bit. Maybe we even see some sort of advanced skill system idk all this guessing is fun but in the long run wait til the game drops before formulating your complaints is a general rule I like to follow.
GIFSoup
I feel you guys. I'm a great sword man but it seems to be no sign of one in game. I'm still rolling as a murauder though. I'm thinking this will be on the lines of how FFT class system is. Say for instance there is a samurai class and in order to unlock it you have to have lvl 10 murauder and lvl 10 gladiator. Then to change into the samurai you have to get a great katana and equip it. I'm ok either way I just want to play this game lol.
It's plenty for the initial release.
Soon enough we'll have 30 classes and that's already a bit too much. Lot's of skills to collect though.
Is this a rumor, something you are expecting, or actually announced. I would love to see that.
I mean we are missing daggers, short swords, great swords, katanas, ninja swords, maces, flails, clubs, etc. etc. etc.
Now I know this game is more designed off of individual customization as opposed to being a specific "class" but the sheer variety of AWESOME classes was amazing,even at release for FFXI, I just feel a bit, not interested, in whats going on.
I'm wondering how the system will work out as far as taking a bunch of marauder skills or whatever for a tank and ending up with a mega dps sword and board who can heal or something like that.....
There are templates in the game files for like 30 classes, so they're at least on the concept stage already.
However, there is proof of existence for about 4 extra classes in the beta already, so I think we'll see those classes very soon after the release. The rest might follow depending on what SE wants to do with them.
Some daggers are in the game by the way, Gladiator can wield them.
That's awesome, I'd like to see some more variety with the melee DPS in this game.
SE is the type of developer that builds a solid core and then expands on it constantly instead of spending months or years chasing bugs. When FFXI launched there were very few classes and they were constantly added to come to the huge list they have now. As FFXIV grows and expansions are released the classes, and thus weapons, will constantly be expanded on. I bet we will see daggers, katanas, guns, greatswords, puppets, etc. as time goes on.
For launch the melee weapons are sword/shield, lance, greataxe, claws, and bow.
The great thing about Final Fantasy Online is that any progress you make stays with your character forever so as new classes release you retain your strength from the previous and can then work on a new class instead of having to reroll a brand new char each time you want to try a class.
The additional classes that Hyanmen mentioned include some entirely new weapon types as well, such as whips. Of course at this stage we don't really know if they'll actually make it into the game, although I'd like to think that they will. SE are well aware of the .dat miners digging up info in the game client so I doubt they left the templates for those classes in the client by accident.
I believe most classes have a main wepaon and a secondary weapon options.
Gladiators (tanks) get a dagger as their first weapon and a choice of a sword later. Conjurer has a staff in the begining and then a choice of elemental wands later. Thaumaturge have a club like weapon at first and get a choice of different staves later.
Nnnaahh
Most classes have a ranged attack though. Marauders can throw Tomahawks, Lancers can throw Javelins etc. afaik.