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EverQuest II: Free To Play Service Coming Mid-August

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Comments

  • HaradeasHaradeas Member UncommonPosts: 252

    Think further, one of the reasons people dont want to be on a F2P server is , if you want to be on the top you have to spend MUCH more then the 15 dollar a month :) I know people that spend 3000 dollar a week on a F2P game ( in this case atlantica online )

    So in the long run you are far more expensive on a F2P server :)

    Free 2 play is everything exept free ^^

    Atleast good thing they kept both server models seperate ! Very smart

  • NovusodNovusod Member UncommonPosts: 912

    I think Eq2 is doing it smarter than LotRO by keeping the two servers separate. It will be interesting to see which is the bigger success. P2P vs F2P on the same exact game.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    Originally posted by Novusod

    I think Eq2 is doing it smarter than LotRO by keeping the two servers separate. It will be interesting to see which is the bigger success. P2P vs F2P on the same exact game.

    Yep, just think how happy all those Landroval players would have been if they knew they wouldn't be forced to play with the F2P mouth breathers, would've saved Turbine some grief and lost subs.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • PapadamPapadam Member Posts: 2,102

    Originally posted by eyeswideopen

    Originally posted by Novusod

    I think Eq2 is doing it smarter than LotRO by keeping the two servers separate. It will be interesting to see which is the bigger success. P2P vs F2P on the same exact game.

    Yep, just think how happy all those Landroval players would have been if they knew they wouldn't be forced to play with the F2P mouth breathers, would've saved Turbine some grief and lost subs.

    Actually splitting the servers is a really bad idea and if you read the EQ2 forum you will see that people are really upset about it.

    http://forums.station.sony.com/eq2/posts/list.m?&topic_id=483444  

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • PhilbyPhilby Member Posts: 849

    Originally posted by eyeswideopen

    Originally posted by Novusod

    I think Eq2 is doing it smarter than LotRO by keeping the two servers separate. It will be interesting to see which is the bigger success. P2P vs F2P on the same exact game.

    Yep, just think how happy all those Landroval players would have been if they knew they wouldn't be forced to play with the F2P mouth breathers, would've saved Turbine some grief and lost subs.

    Yup. I would still be playing the game if such was the case. Landroval was the server I played on and  I do feel sorry  for the RP folks once the bunny hopping morons take over the Pony. A lot of nice people are getting the shaft.

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

  • HedeonHedeon Member UncommonPosts: 997

    Originally posted by Papadam



    Originally posted by eyeswideopen


    Originally posted by Novusod

    I think Eq2 is doing it smarter than LotRO by keeping the two servers separate. It will be interesting to see which is the bigger success. P2P vs F2P on the same exact game.

    Yep, just think how happy all those Landroval players would have been if they knew they wouldn't be forced to play with the F2P mouth breathers, would've saved Turbine some grief and lost subs.

    Actually splitting the servers is a really bad idea and if you read the EQ2 forum you will see that people are really upset about it.

    http://forums.station.sony.com/eq2/posts/list.m?&topic_id=483444  


     

    the bad part imo being you cant transfer off the F2P servers, only to it - in abit limited form, which really means no new comers will come, but as several stated on this forum, live EQ2 servers really isnt that great, when it come to new characters...so dont think its a good thing for P2P servers, but think for newcomers it could be.

    I sux at math btw, 16,666... yus with the station cash tho it will be 11,6 + 5 $/month, locked to the cash shop, on self revive potions (got to be one of the worse ideas for a itemshop...granted dont have that much experience with them)

  • kikinchazkikinchaz Member UncommonPosts: 562

    Seems like a really interesting model. The only thing I dont get is if they're running the 2 versions parallel then why on earth would you go 'Gold'/Sub $15 for the F2P servers when your actually getting less for your money and a server where people can buy some items etc....?

    image

  • SungwenSungwen Member UncommonPosts: 7

    I think it's really clever from SOE

  • VesaviusVesavius Member RarePosts: 7,908

    One question before I make up my mind on this...

    Is everything that is eventually offered on the EQX servers for RL cash going to be put on vendors in game for in game money on the live servers?

    If they do this, and merge the existing servers, I support the move.

  • So this goes F2P but EQ1 doesn't? 

  • ArezonArezon Member UncommonPosts: 282

    Originally posted by SgtFrog

    the end of P2P for SOE is near

    Fixed.

    I would actually be playing EQ2 right now if it weren't for my problems staying connected to the server. Same problems I had with SWG post-NGE. For some reason, I just can't stay connected to the server with those two games anymore. Well, I was never able to stay connected in EQ2.

    image

  • EverSkellyEverSkelly Member UncommonPosts: 341

    If they don't force the F2P model to regular EQ2 servers, it's OK.  

    The stupid people can play on their F2P, the normal ones will stick to regular servers. Everyone wins.

    Oh, and EQ2 Extended can be a very good long free trial for the new undecided players.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by archer75

     

    All a game needs to do to be successful is turn a profit. People forget that prior to WoW MMO's had subs below half a million and were huge successes. When EQ2 launched it was the most successful North American MMO ever. And it's still turning a profit today.

    Hell, WWII Online is still going after more than a decade with only 10k subscribers. They continue to update the game. They couldn't do that if they weren't turning a profit. 

    Failures would be Tabula Rasa, Auto Assault, Motor City Online, all games no longer here.

    And what is or is not a success in the market is really irrelevent as long as you enjoy playing the game.

    Turning a profit doesn't mean successful.  

    Any product can slash costs, employees, development, support and any number of other essential features of a game in order to make a little profit.  Cutting costs to turn a profit is survivng and if things don't change it will eventually get to COMPLETE failure like the games you listed.   A game can turn a profit, but be in the process of failing. 

    I don't think anyone forgets that half a million is a success in the old days and even today that would hold true if the expenses and investment cost were propotionate.  However we are not talking about a game with anywhere close to that number and has only been getting further and further away. 

  • thosewhoharpthosewhoharp Member Posts: 54

    If Vanguard goes this route, sign me up. But yeah paying extra money for levels is bullshit, considering you're either going to have to grind those out just for the sake of saying 'ding' or you're going to pay extra money ON TOP of this to level faster through use of items.

  • thosewhoharpthosewhoharp Member Posts: 54

    Originally posted by Daffid011



    Originally posted by archer75

     

    All a game needs to do to be successful is turn a profit. People forget that prior to WoW MMO's had subs below half a million and were huge successes. When EQ2 launched it was the most successful North American MMO ever. And it's still turning a profit today.

    Hell, WWII Online is still going after more than a decade with only 10k subscribers. They continue to update the game. They couldn't do that if they weren't turning a profit. 

    Failures would be Tabula Rasa, Auto Assault, Motor City Online, all games no longer here.

    And what is or is not a success in the market is really irrelevent as long as you enjoy playing the game.

    Turning a profit doesn't mean successful.  

    Any product can slash costs, employees, development, support and any number of other essential features of a game in order to make a little profit.  Cutting costs to turn a profit is survivng and if things don't change it will eventually get to COMPLETE failure like the games you listed.   A game can turn a profit, but be in the process of failing. 

    I don't think anyone forgets that half a million is a success in the old days and even today that would hold true if the expenses and investment cost were propotionate.  However we are not talking about a game with anywhere close to that number and has only been getting further and further away. 


     

    haha yeah eq2 is so old and has so much content that they could basically fire everyone associated with the game and leave the servers running and turn a profit.

  • QSatuQSatu Member UncommonPosts: 1,796

    Originally posted by EverSkelly

    If they don't force the F2P model to regular EQ2 servers, it's OK.  

    The stupid people can play on their F2P, the normal ones will stick to regular servers. Everyone wins.

    Oh, and EQ2 Extended can be a very good long free trial for the new undecided players.

    Ok this is getting annoying. Why do you call people stupid just becouse they want to play on f2p server?

  • strykr619strykr619 Member UncommonPosts: 287

    Originally posted by Krux

    Originally posted by Dionysus187


    Originally posted by Terikan3



    If you think this is the end of the sub model, keep in mind that EQ2 was a failure just like lotro and DDO.  It may share a namesake with a game that was important and successful, but the sequel was not.


     

    EQ2 is making a profit, how is that a failure? Do you consider success being close or tied with the most successful MMO?

    rofl *wipes tears away*

    Ignorance is bliss isn't it, eq2 is very profitable. The money they make monthly ALONE from LoN is considerable and we aren't even talking about the marketplace yet. Stop looking retarded by making dumb statements. 

  • archer75archer75 Member UncommonPosts: 157

    Originally posted by Daffid011



    Originally posted by archer75

     

    All a game needs to do to be successful is turn a profit. People forget that prior to WoW MMO's had subs below half a million and were huge successes. When EQ2 launched it was the most successful North American MMO ever. And it's still turning a profit today.

    Hell, WWII Online is still going after more than a decade with only 10k subscribers. They continue to update the game. They couldn't do that if they weren't turning a profit. 

    Failures would be Tabula Rasa, Auto Assault, Motor City Online, all games no longer here.

    And what is or is not a success in the market is really irrelevent as long as you enjoy playing the game.

    Turning a profit doesn't mean successful.  

    Any product can slash costs, employees, development, support and any number of other essential features of a game in order to make a little profit.  Cutting costs to turn a profit is survivng and if things don't change it will eventually get to COMPLETE failure like the games you listed.   A game can turn a profit, but be in the process of failing. 

    I don't think anyone forgets that half a million is a success in the old days and even today that would hold true if the expenses and investment cost were propotionate.  However we are not talking about a game with anywhere close to that number and has only been getting further and further away. 


     

    If a game is in the process of failing, then it fails, it's a failure. If it's turning a profit it continues to exist and is thus, not a failure.

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  • PhilbyPhilby Member Posts: 849

    Originally posted by archer75

    Originally posted by Daffid011



    Originally posted by archer75

     

    All a game needs to do to be successful is turn a profit. People forget that prior to WoW MMO's had subs below half a million and were huge successes. When EQ2 launched it was the most successful North American MMO ever. And it's still turning a profit today.

    Hell, WWII Online is still going after more than a decade with only 10k subscribers. They continue to update the game. They couldn't do that if they weren't turning a profit. 

    Failures would be Tabula Rasa, Auto Assault, Motor City Online, all games no longer here.

    And what is or is not a success in the market is really irrelevent as long as you enjoy playing the game.

    Turning a profit doesn't mean successful.  

    Any product can slash costs, employees, development, support and any number of other essential features of a game in order to make a little profit.  Cutting costs to turn a profit is survivng and if things don't change it will eventually get to COMPLETE failure like the games you listed.   A game can turn a profit, but be in the process of failing. 

    I don't think anyone forgets that half a million is a success in the old days and even today that would hold true if the expenses and investment cost were propotionate.  However we are not talking about a game with anywhere close to that number and has only been getting further and further away. 


     

    If a game is in the process of failing, then it fails, it's a failure. If it's turning a profit it continues to exist and is thus, not a failure.

    Its more than turning a profit if its still running. Companies dont continue to run a business that is  breaking even or making less than they deem is worth their time. They close when the forcast leaves no other option. People have been saying EQ2 has been failing for years.

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

  • IrishIrish Member UncommonPosts: 259

    Seems like a solid business move. No one subbing is going to unsub because of it (what veteran wants to start on a new server with the F2P masses?), but other people will be drawn into the F2P (ideally).

    Seems pretty win for the future of EQ. If I were going to play it again though, I'd just resub.

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    I've long expected another mmo would go free to play this year . The thing thats surpised me is that its Everquest 2 . I'm proberbly mistaken but I'm sure I read an SOE statement saying that non of thier games would go free to play . I recently posted in the LOTRO forums saying the hybrid model and the buy to play ( Guild Wars) model are the way forward .

    The question in a year or two will be why pay to play WoW . Which is why Blizzard hav'nt ruled out a free to play model .

  • PhilbyPhilby Member Posts: 849

    Originally posted by OkhamsRazor

    I've long expected another mmo would go free to play this year . The thing thats surpised me is that its Everquest 2 . I'm proberbly mistaken but I'm sure I read an SOE statement saying that non of thier games would go free to play . I recently posted in the LOTRO forums saying the hybrid model and the buy to play ( Guild Wars) model are the way forward .

    The question in a year or two will be why pay to play WoW . Which is why Blizzard hav'nt ruled out a free to play model .

    Someone mentioned that F2P is a way of jump starting older games that have become stagnant. Sounds reasonable. Quality is the issue. Ive always considered LOTRO and EQ2  quality games but im doubful if the quality will remain with the F2P model. I guess im saying, you get what you pay for and while im no fan of Blizzard I have played WOW and its a high quality game. They could lose half their subs and still be extremely succesful with the P2P model.

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

  • BuzWeaverBuzWeaver Member UncommonPosts: 978


    Originally posted by tigris67
    I find it funny how EQ1, the game that came out 5 years before this one by the same company, isn't FTP, when this one is...

    This is the most compelling argument in this whole thread.


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  • BuzWeaverBuzWeaver Member UncommonPosts: 978

    I've not seen anything regarding minimal requirements. I wonder if this will run better than live.


    The Old Timers Guild
    Laid back, not so serious, no drama.
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  • boognish75boognish75 Member UncommonPosts: 1,540

    from what I read, the free2play stuff is all on completly different servers and forumns, and the pay to play subs will remain exactly as is with no change or effect except that there may be more players coming ferom the f2p to our servers if they sub.

    playing eq2 and two worlds

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