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SV updated their "Under Developement" page today. Here's what they are working on:
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Content preview of the next 3 patches.
Please keep in mind that these are NOT the complete patchnotes.
2nd of August:
• Thievery balances and fixes
• Combat balances and fixes
• Emotes (including "sit")
• Player crafting recipes
• Upkeep for buildings (re-)enabled
• Guild tags, toggleable identification
• Change to war decleration system
9th of August:
• Deployable extracting
• Deployable camping sites
• Mount equipment (bags and armor)
• Combat special moves
• Player vendors
• Banners & Guild Tabards
• Destructible spawners
16th of August:
• Territory control
• Rare boss spawn (not an epic creature)
Coming features/content:
• New UE build (visual improvements, possibility of Speedtree 5.2, improved AI)
• High res textures
• Complete overhaul of current GUI/UI. Adding flash support
• Crafting system finalized (weapon, armor and bow)
• Item system finalized
• Magic system in spell book system, 2 complete schools
• Finalizing dungeons and different locations in Myrland
• AI finalizing for common mobs/NPCs
• Destructible doors, chests
• Finalizing FFA structures, destructible
• Skinning/butchery
Hell hath no fury like an MMORPG player scorned.
Comments
ohhh nice.
i'm especially stoked about mounts bags and armor for some reason. all the rest is cool too.
Looks very nice indeed, but take the dates with a grain of salt
If it's not broken, you are not innovating.
Good advice. With the "Under Development" section, they've always said that it's tentative - just a snapshot of their short term focus to keep people informed. It shouldn't be taken as a promise, especially where dates are concerned.
I'm with Jak - more stuff for the mounts will be very nice. I'm also pretty excited about player vendors, deployable campsites, and emotes. I'm curious about the crafting recipes as well....
Territorial control will probably be a big addition to the game.
Good stuff, indeed.
Hell hath no fury like an MMORPG player scorned.
Those new feats will be great! Really looking forward to the 9th of august.
Yeah looks nice... but way too late. It should have bin there at launch.
No, it's not to late.
Territory control 3-4 more weeks and let the politics really take off!
Looks very nice, I cant wait
The stuff in the coming some day section is probably some of the more important stuff.
I see nothing that says anything about PvE really......so my interest wanes. Right now there just isn't anything to do that I can see except run around and get lost in horrible collision detection terrain.
SV add PvE stuff almost every patch. Those notes are not complete patchnotes as it is stated ...
"Please keep in mind that these are NOT the complete patchnotes."
Horrible collision detection terrain? Not really.
It is a great list. SV has had many things in the works that had to be "held back" due to being only 80% complete etc. . or having some problem implementing them. Lets hope they can actually roll these things out without creating more issues.
Wa min God! Se æx on min heafod is!
Maybe soon they will reach the state where you can call it "playable" :-/
Its not meant as bashing, but so far there are too many issues for my taste to buy the game and im waiting till they get cleaned and the game itself is improved.
EvE doors
See the best doors on EvE-on!
No offense or anything.
I'm having a hard time with collision in water.
I think when you're dead you're *suposed* to get a bit of a move speed boost in water (?) but often when I'm dead i have some kind of weight restriction or something that makes it 40x slower than if I were alive.
I find the general world design to be a bit frustrating. I find stuck areas and silly obstacles preventing me from going places.
Also I think they should so something with the skills. This business of HAVING to read teh book first: If i go out into the woods and pick up a tool eventually I'm going to get good at it. I mean THIS WAS UO give me a break. To make people go buy the skills and get capped as such turns the whole UO 'esqe thing right on its side.