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I recently went back to Warhammer on the two week welcome back offer . It seams a lot of people did the same . I played War for two months upon release and went back in the summer of 2009 for the free welcome back as well . The English speaking european servers have now been condenced down to two this coupled with the influx of free players actually made me see the games full potential for the first time . The thing is for Warhammer it only really works when you have plenty of people playing it because it is ostensibly a pvp game . For some reason my free trial went on around a week longer than most others and I saw a sharp decline in the fun factor simply because there were less people playing again . I don't know how well a free to play/hyrbid model such as DDO's would work in a pvp game but one things for certain if something does'nt change this game isn't likly to survive . As it stands you get the impression that the game is being maintained rather than developed . Perhaps if free to play proved to be more profitable then Mythic would invest time and money into this game .It would be a shame to see it go the way of Tabula Rasa without it trying a different buisness model first IMO .
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i vote no. i dont have the money to buy extra crap i am already paying for in the first place lol. unless they do what lotro did and let the recent sub people keep all that stuff then ya sure why not lol. but i will probbly still have to buy stuff later on.
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I still don't see how an RvR (pvp) game can go FTP..
What are they going to charge you for in these item shops?
gear?
pets?
entrance into particular zones?
certainly not the pathetic forums they are now offering...
none of which makes sense in a pvp game...
My vote was no...
though it has to do something, thats for sure...
Well, yes!
Either they go completely offline soon or they better make the game free to play.
Appearance items, premium dyes, special mounts, non-combat pets, character slots, etc.
Yea right, you free-to-play people just want to play it for free and don't care about the economics of it or anything else
No!
Add a third faction, improve crafting into something that is not an afterthought and work on balance and all the niggling technical problems that have been bothering it since release. You don't have to make a game free to play to fix it, you just have to fix it.
Could be just me, but i don't see pvp types flocking to the item shop and paying $25 for a racoon..
Essentially you'd take the game I'm playing right now, and charge me nothing for it, as i would probably never buy anything you listed, other than perhaps a second character slot.
works for me i guess....
But this will never happen. The game is a failure in the eyes of EA and Mythic has been stripped bare. They will never invest the resources into creating a third faction for this game unless things turn around in a big way quick...
The only way I see that happening is if they go F2P and somehow garner enough interest in the game again to get it going strong. Personally I'm not holding my breath...
Im still waiting on warhammer to come out. I remember watching all those awesome advertisements!
They do a great job of making a game trailer but the actual game is kinda boring.
Actualy Anu as I was typing my original post I was considering prety much exactly what you just said. I guess we have to deal with how the game stands at the moment rather than what they should have done with the money and dev team they had. I log in ocasionaly for some tier one pvp action but there is no way I would ever sub again unless they made some draastic changes....and by drastic changes I mean good ones rather than SWG/Wow changes. I guess going free to play may be the only way to save it. I mean think about it, how many mmo heads do we know have never tried it? I think it highly unlikely that there is a vast hiden reserve of players out there who are just sudenly going to discover it and start subing. I may have been wrong in my initial post, If you like a free to play game and you are in funds it is highly probable you will spend money on it. And as you say perhaps this is the only way to get the new content that it so much needs.........Yeah I changed my mind! Anybody got a problem with that?
Third faction could be interesting but no, absolutely no touching on the crafting - it's perfect as it is now.
What is with the rash of free to play requests lately? Is it just a get something for nothing or is it just because GW2 talked about being free to play and that pushed this idea in to the lime light. I wish you folks the best with this concept, but from what I have seen you get what you pay for. Myself, I pay for quality entertainment rather than floating around on something free because it hasn't gone flush / swirly yet. But that is just my thoughts on the matter at hand.
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~V
GW2, DDO, LOTRO, EQ2. And the fact that a lot of people don't really consider it worth paying full fee for I guess or hope free will bring back good populations for all servers, which for a game like this is simply a requirement to have some good fun.
Mythic is pretty much at the end of their line. If they don't go F2P with WAR I can't imagine what will keep the game afloat.
The subscription based games only go free to play when they have an oppertunity to capitalize on their user base and make a large profit, Lord of the Rings is in the process of doing this now simply because they weren't getting many new subscribers (just guessing) so in theory opening their game to the larger population of those that cannot afford a monthly fee will increase their revenue. I never played WAR because I was too loyal to WoW when it came out so I cannot really speculate on it, but I will say even the popular sub-based games these days are using the micro transaction systems you've seen in practically every F2P game so that has to speak volumes on revenue potential.
They should just make the game B2P like GA did.
Cos this type of MMO are catered this way imo.
Guild War can do it why not WAR?
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Pardon my English as it is not my 1st language
Absolutely I think WAR should get B2P too but with also microtransactions and why not rethink for a new business model with several choices :
- subscription for whom wants all services and advantages of the whole game (the players whom actually play the game at the moment)
- microtransactions for whom wants to pay only for some of the services/advantages
- free for others
I also think a B2P expansion should be made with big changes to the game like the appearance of a third faction, which is quite needed, and I'v thought about a nurgle chaotic one since in the lore nurgle is the very enemy of tzeench between all the chaos gods, this would be the ugly monsters faction with :
- beastmen clan worshipers of nurgle
- skaven (I think more than one clan is close to very close to nurgle)
- chaos ogres clan followers of nurgle
Those factions could easily be added to the game since they don't require real realms or territories : beastmen live in forest in primitives settlements and are everywhere, ogres the same but rather in mountains and skavens live everywhere underground but would be the harder work to do since they should be the faction with the capital to conquest.
I think this won't really disturb the maps with such races added as a faction and concerning the lore skavens can easily hire mercs whom be the beastmen and ogres clans.
Don't you think such an expansion would be awesome guyz ?!
It's just one step from the sublime to the ridiculous.
C9 impatient awaiter
Voted YES.
WAR lives when is plenty of people there to make the game works as intended. Then is very close to what designers made it to be. I don't mind to deal with a cash shop. I've played some F2P games and the experience is not so bad. It would work and would open WAR in all of its magnificity.
[The idea of adding Nurgle and Skavens is not bad]
It is a question of fangs.
I am not sure at all. Let's see how F2P would affect the game, making some assumptions beforehand:
Thing is that the majority of the people, hate item malls that sell stuff that give you an edge on PvP, and i am talking about the general MMO crowd here, not just the WAR crowd. And WAR is a PvP game. So an item mall would had to be pretty limited, like i wrote above, or even more limited maybe.
So i don't see many money here. In fact, if my #1 assumption was true, they would lose all their subscription base...
Now another thing is that WAR, still after almost 2 years from release, still has big performance and lag issues when it comes to huge RvR battles and if anything we all know that F2P games attract countless amounts of people, especially when we 're talking about AAA titles like WAR. So i don't see how it could cope with that.
In conclusion, they need to fix first the performance hit that comes with huge RvR battles, then they need to figure a way to keep their current subscriptions active while going F2P, and then it *could* prove a good thing.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
The game core mechanics should not be changed. This is the major concern about going F2P, as *something* must be sold in the cash shop. In response to Scooby and his sharp look on the situation I will try to offer some possibilities that could make a better WAR for us subscribers and the transition to the F2P model, thing that would change the game radically.
1. Lag and performance must be solved one way or another. The flood of new players would make it unplayable. The capabilities of the WAR engine from Inmerse are vast and with a good work of a few coders in their wits it can be not a problem anymore.
2. Cash shop can offer unique mounts, unique color tints, expand your bag and many more things that are not going to affect the PvP. People like luxury, many f2p games have demonstrated it.
3. An expansion, a brighting one, to 'relaunch' the game appealing this time to the PvE crowd. Bioware that is on command right now are the very right ones to make it come real. For example the chain of quests, Epic storylines in the new map and this idea of PvE battles a la Final Fantasy XI is good. Many people would be pleased to go in war on a PvE basis.
These are my ideas for a surviving WAR in an age of competitive rage where Turbine and SOE are able to change their bussiness model.
It is a question of fangs.