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Facts of F2P

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  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by nariusseldon

    Originally posted by Moirae

    Page, whether you want to accept it or not, f2p only sucks bad.

    Paying means you pay for new content, and for the wages of the devs and gm's that are there to help you. One shot of money (or none) is not enough for a continued staff if you want a game that isn't inundated with advertisements. They need to pay for it somehow.

    I hate f2p games. But the way Turbine has done this makes it livable, even if I don't like it.

     

    Whether you accept it or not, f2p never sucks for me. Free fun is always free. The trick is hopping to some other game before you need to pay to have fun.

    This is called free-riding. Let other pay for our game. That is why MOST MMO players in the US (research article posted a while back) never pay anything.

    There is so much cynicism in your post, it's actually kinda sad, because I know you're not the only person who thinks that way.

    "It's free and you get what you pay for, so enjoyit while you can and when you don't anymore, just move on to the next free game!"

    If we were talking about casual, short-term games, or even medium-length games with definitive "endings", that mindset wouldn't be anything to raise an eyebrow about. But when you're talking about a genre created on the concept of lasting, ongoing adventures that can last *years*... it's really pretty sad.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • F2P should be called "free to pay"

  • Joshua69Joshua69 Member UncommonPosts: 953

    Originally posted by Powermike

    F2P should be called "free to pay"

    Nice!!!

  • TazlorTazlor Member UncommonPosts: 864

    Originally posted by Moirae

    Page, whether you want to accept it or not, f2p only sucks bad.

    Paying means you pay for new content, and for the wages of the devs and gm's that are there to help you. One shot of money (or none) is not enough for a continued staff if you want a game that isn't inundated with advertisements. They need to pay for it somehow.

    I hate f2p games. But the way Turbine has done this makes it livable, even if I don't like it.

    you say that as if all the F2P games are on their knees begging for money because their game is on the verge collapsing.  if they aren't getting enough money to make new content, how are they still pumping out content?  how did runes of magic just release a third chapter and a new pet system?  they aren't making any money, so how are they doing this?  well obviously they are making enough money.  if they weren't then they wouldn't be around.

     

    have you ever even played a F2P game?  in your other posts you say "you miss out on a lot of content".  um.....no you don't.  you get all the content.  you just have a harder time getting through it then the guy using the CS.  shit saying you get all the content in a F2P game is even more true then saying you get all the content in a P2P.  if i go out and buy WoW right now and sign up for a 6 months sub, do i have all the content the game has to offer?  nope.  i have to go out and buy 2 (soon to be 3) expansion packs in order to get all that the game has to offer.  and yet this is completely fine.  there's nothing wrong with an expansin for $50.  but buying a mount from the CS is just wrong....lol good one.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Tazlor

    Originally posted by Moirae

    Page, whether you want to accept it or not, f2p only sucks bad.

    Paying means you pay for new content, and for the wages of the devs and gm's that are there to help you. One shot of money (or none) is not enough for a continued staff if you want a game that isn't inundated with advertisements. They need to pay for it somehow.

    I hate f2p games. But the way Turbine has done this makes it livable, even if I don't like it.

    you say that as if all the F2P games are on their knees begging for money because their game is on the verge collapsing.  if they aren't getting enough money to make new content, how are they still pumping out content?  how did runes of magic just release a third chapter and a new pet system?  they aren't making any money, so how are they doing this?  well obviously they are making enough money.  if they weren't then they wouldn't be around.

     

    have you ever even played a F2P game?  in your other posts you say "you miss out on a lot of content".  um.....no you don't.  you get all the content.  you just have a harder time getting through it then the guy using the CS.  shit saying you get all the content in a F2P game is even more true then saying you get all the content in a P2P.  if i go out and buy WoW right now and sign up for a 6 months sub, do i have all the content the game has to offer?  nope.  i have to go out and buy 2 (soon to be 3) expansion packs in order to get all that the game has to offer.  and yet this is completely fine.  there's nothing wrong with an expansin for $50.  but buying a mount from the CS is just wrong....lol good one.

     In DDO the game this post is about you do miss out on content being F2P since there are packs you must use Turbine Points to get. Can these be earned in game? Yes. But to earn enough to buy everything a VIP gets would take an amount of grinding almost no one would under take.

  • xmentyxmenty Member UncommonPosts: 719

    Originally posted by Tazlor

    Originally posted by Moirae

    Page, whether you want to accept it or not, f2p only sucks bad.

    Paying means you pay for new content, and for the wages of the devs and gm's that are there to help you. One shot of money (or none) is not enough for a continued staff if you want a game that isn't inundated with advertisements. They need to pay for it somehow.

    I hate f2p games. But the way Turbine has done this makes it livable, even if I don't like it.

    you say that as if all the F2P games are on their knees begging for money because their game is on the verge collapsing.  if they aren't getting enough money to make new content, how are they still pumping out content?  how did runes of magic just release a third chapter and a new pet system?  they aren't making any money, so how are they doing this?  well obviously they are making enough money.  if they weren't then they wouldn't be around.

     

    have you ever even played a F2P game?  in your other posts you say "you miss out on a lot of content".  um.....no you don't.  you get all the content.  you just have a harder time getting through it then the guy using the CS.  shit saying you get all the content in a F2P game is even more true then saying you get all the content in a P2P.  if i go out and buy WoW right now and sign up for a 6 months sub, do i have all the content the game has to offer?  nope.  i have to go out and buy 2 (soon to be 3) expansion packs in order to get all that the game has to offer.  and yet this is completely fine.  there's nothing wrong with an expansin for $50.  but buying a mount from the CS is just wrong....lol good one.

    Eerrmm, the company was bought over by WB.

    Seriously games from P2P turn to F2P means the company already failed and the rest is all bs about how they make more money from F2P than P2P. The quality is not there for it to be P2P. Graphic and gameplay is really bad imo hence F2P.

     

     

    .

    Pardon my English as it is not my 1st language :)

  • NeblessNebless Member RarePosts: 1,877

    Originally posted by xmenty

    Seriously games from P2P turn to F2P means the company already failed and the rest is all bs about how they make more money from F2P than P2P. The quality is not there for it to be P2P. Graphic and gameplay is really bad imo hence F2P.

     

     I don't know about all P2p to F2p games, but since this is the DDO board.

    Quality, graphic's and gameplay was never the problem with DDO (well maybe some).  The problem was it was such a niche market game.  It never had the broad segment appeal other typical fantasy games did.  Do something niche be it PotBS or AoC and while you may have a very good game in that segment, it's just not going to draw in a lot of paying customers.

    DDO was a prefect example.  Good game, lot's of players at the start, then it slowly went down to the hardcore niche market.  Reduced player base, means reduced revenue, means lack of regular content, means a stale game, means even more reduced player base and so on until it's circling the drain.

    Now I will agree with your money point, because after I left DDO, Turbine pretty much only had 2 choices; pull the plug or go F2p and see what would happen.   Well they seemed to have made the right company choice.  DDO is more crowded than I've seen it.  Some pay, some don't and some sub.   Seems like a bunch of happy people whenever I'm on, plus content releases are coming out a heck of a lot quicker under the new F2p system which helps alot.

    All in all I think you're confusing games designed to be F2p from the ground up with those that were designed to be P2p and shifted over.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Nebless

    Originally posted by xmenty

    Seriously games from P2P turn to F2P means the company already failed and the rest is all bs about how they make more money from F2P than P2P. The quality is not there for it to be P2P. Graphic and gameplay is really bad imo hence F2P.

     

     I don't know about all P2p to F2p games, but since this is the DDO board.

    Quality, graphic's and gameplay was never the problem with DDO (well maybe some).  The problem was it was such a niche market game.  It never had the broad segment appeal other typical fantasy games did.  Do something niche be it PotBS or AoC and while you may have a very good game in that segment, it's just not going to draw in a lot of paying customers.

    DDO was a prefect example.  Good game, lot's of players at the start, then it slowly went down to the hardcore niche market.  Reduced player base, means reduced revenue, means lack of regular content, means a stale game, means even more reduced player base and so on until it's circling the drain.

    Now I will agree with your money point, because after I left DDO, Turbine pretty much only had 2 choices; pull the plug or go F2p and see what would happen.   Well they seemed to have made the right company choice.  DDO is more crowded than I've seen it.  Some pay, some don't and some sub.   Seems like a bunch of happy people whenever I'm on, plus content releases are coming out a heck of a lot quicker under the new F2p system which helps alot.

    All in all I think you're confusing games designed to be F2p from the ground up with those that were designed to be P2p and shifted over.

     Too bad the new, faster released content has all been aimed at people who have been here the least amount of time. F2P for DDO is a success, but it is no longer the game I used to like and with each update I get closer to the door permanantly.

  • NeblessNebless Member RarePosts: 1,877

    Originally posted by Rokurgepta

     Too bad the new, faster released content has all been aimed at people who have been here the least amount of time. F2P for DDO is a success, but it is no longer the game I used to like and with each update I get closer to the door permanantly.

     Now it hasn't been that bad.  Sentenials was a higher one, Carnaval was low true, and there was a middle one in there wasn't there?  Don't know what the new Fish one will be.  Have you seen level numbers on it yet?

    Granted Turbine is working the triangle.  Bigger base of low levels, smaller point of end capped.  They've also said it's quicker to crank out the low level stuff.  We're all hoping for a regular schedule of high, med, low.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • sadeyxsadeyx Member UncommonPosts: 1,555

    Originally posted by page

     At level 4 the game almost comes to a stop.  Yes you can press on, but the real party is over

    oooh, sweet delicious irony!

    As anyone knows that has really played DDO knows, the game does press on at 4 but its just much less solo friendly.  So contrarty to your comment, level 4 is actually where the party beggins ;)   (since you have to party-up in order to make good progress)

     

    DDO's problem pre-f2p was that it quickly became mandatory to do things in party's, despite Dungeons & Dragons originating as a desktop Pen n Paper game meant for a group, video gamers are rather more selfish.  This meant that DDO was throttled since there were less and less players to play with.

     

    F2P has fixed this for them, since now there is a swarm of new people playing. Unfortunatly it still doesnt resolve the fact that some people, refuse to play in groups.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136

    Originally posted by Nebless

    Originally posted by Rokurgepta

     Too bad the new, faster released content has all been aimed at people who have been here the least amount of time. F2P for DDO is a success, but it is no longer the game I used to like and with each update I get closer to the door permanantly.

     Now it hasn't been that bad.  Sentenials was a higher one, Carnaval was low true, and there was a middle one in there wasn't there?  Don't know what the new Fish one will be.  Have you seen level numbers on it yet?

    Granted Turbine is working the triangle.  Bigger base of low levels, smaller point of end capped.  They've also said it's quicker to crank out the low level stuff.  We're all hoping for a regular schedule of high, med, low.

     No it has been that bad. The last high level stuff was Inspired Quarter and that is doable at high middle level so it is not truly high level content, vertainly not content aimed at level 20s.

     

    Sentinals is under level 10. I was soloing them at level 6 and 7. That is low level quests and so far every change and bit of content in the last year has been aimed at new players to either add quests for them or to make this game easier.

     

    The new fish one is also aimed at the under level 10 crowd. A regular schedule of high, medium and low should already be in place. Instead they spent the last year adding content and changing the game to keep the cash cow producing milk, I understand it from a business point of view, but I think my time here is about to end again. THis time though I doubt I will be coming back as I find less and less reason to log in and less fun then I used to when I do.

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