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General: Not In My Nature

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Comments

  • eburneburn Member Posts: 740

    I'm going to have to disagree with Jamie on this one.

    I think her points at the end of the essay just go hand in hand with the points Eckert related with his chosen quote here.

    It is human nature to want to compete. In whatever field the chosen human competes in they will want an edge. If paying for an edge is an option, it will be taken. It's also human nature to want things to be 'fair' desite it being a very unfair world. (Ask a gay couple wanting to marry. Or an Arab wanting a pilot's liscense.)

    It's also human nature to not trust something that suddenly appears over the status quo. "Everyone will like Free to Play EverQuest 2." Typical Human Response: "Go screw yerself buddy, I hate it and I ain't even know what it is!"

    The market is changing and we'll see all sorts of 'observations' become truisms before all is said and done.

    I kill other players because they're smarter than AI, sometimes.

  • ChrisReitzChrisReitz Member Posts: 115

    1

  • ChrisReitzChrisReitz Member Posts: 115

    someone is always bitchin about free to play, its here to stay there is no saying "farewell" . You might as well get use to it or turn your back on it and play something else, that is what I think anyways. Free to play has to make some money somehow and yes you are looking into it little bit to litteraly in other words. I need to keep my lights on in my house help me keep the lights on <.< and my servers up for my very hard work lol...

  • KelvrekKelvrek Member Posts: 86

    Originally posted by Interesting

    Im a lawyer and a player and let me tell you... "Players rights" will exist in the future, you will own your character and your time and effort spent on the game will be your propriety and significant game changes will be seen as a break in the contract, but not now, it is still on its infancy. There is a lot of theory to be written and analogies to consumerists rights start to apply and popularization/awakening of the people with real power so we get our "rights".



     

    I sincerely hope you are wrong.  If virtual items are considered property of value and you can increase its value through work, then the government will want your cut of the profit, ie taxes.  I don't want to pay taxes because I played a game long enough to max out a toon or got a good drop on a quest.

    Aside from that, how will a game ever shut down?  Is a company obligated to keep the servers up until the end of time or bankruptcy?  Please keep your lawyering away from this hobby before you ruin it like your kind have ruined so many other things in life.  Keep in mind that politicians are a bunch of lawyers trying to change the world to the way they think it should be.  They're more evil than game devs.

    As far as cries of "cheating" through RMT purchases in MMOs, that is completely valid in pvp-centric games; however, most MMOs are primarily PvE.  If I have a shinier mount, prettier outfit, xp gain boost, or the abilities to fly and shoot fireballs out of my bum, who cares?  Crying about that stuff is just envy.  It took me 9 months to get my first MMO toon to max level.  I could care less if someone else does it in a week.  Did they "beat" me?  I'll bet I had more fun and am more attached to/ familiar with my character than them.  I like the way EvE has a market for selling toons and game passes.  I wish more MMOs were like that.  I don't think it's ruined the player economy in that game in the least.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Interesting. I never thought of it that way. F2P's items have a greater need for permanence because you are paying directly for them.

     

    I can forsee a large number of people being even more frusterated with this new F2P movement and how questionable some companies will handle it. Will it mean companies can't shut down future MMOs because of gamer's direct investment or will they still be shutting them down and get more anguish than they bargined for?

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by Kelvrek

    Originally posted by Interesting

    Im a lawyer and a player and let me tell you... "Players rights" will exist in the future, you will own your character and your time and effort spent on the game will be your propriety and significant game changes will be seen as a break in the contract, but not now, it is still on its infancy. There is a lot of theory to be written and analogies to consumerists rights start to apply and popularization/awakening of the people with real power so we get our "rights".



     

    I sincerely hope you are wrong.  If virtual items are considered property of value and you can increase its value through work, then the government will want your cut of the profit, ie taxes.  I don't want to pay taxes because I played a game long enough to max out a toon or got a good drop on a quest.

    Aside from that, how will a game ever shut down?  Is a company obligated to keep the servers up until the end of time or bankruptcy?  Please keep your lawyering away from this hobby before you ruin it like your kind have ruined so many other things in life.  Keep in mind that politicians are a bunch of lawyers trying to change the world to the way they think it should be.  They're more evil than game devs.

    As far as cries of "cheating" through RMT purchases in MMOs, that is completely valid in pvp-centric games; however, most MMOs are primarily PvE.  If I have a shinier mount, prettier outfit, xp gain boost, or the abilities to fly and shoot fireballs out of my bum, who cares?  Crying about that stuff is just envy.  It took me 9 months to get my first MMO toon to max level.  I could care less if someone else does it in a week.  Did they "beat" me?  I'll bet I had more fun and am more attached to/ familiar with my character than them.  I like the way EvE has a market for selling toons and game passes.  I wish more MMOs were like that.  I don't think it's ruined the player economy in that game in the least.

    WHO CARES???  geesh you need VERY little insight to understand why it matters and who cares.

    I wil lspell it out in VERY simple terms.....

    EVERYOne in our games wants those shiny items/mounts or better gear.Once you intorduce RMT it makes most of those items ,especially the ones that are bought,offlimits to those who are not using RMT.Under NORMAL circumstances,items/gear can be farmed/purchsed with normal difficulty,but once you take a 50 gold item and turn it into a 1500 gold item,just because you can buy RMT gold,it ruins the game for EVERYONE.

    The prices on items WILL rise once more people start using rmt gold,this means the sellers can charge anythign they want,because there is always going to be RMT users waiting to get those items at any cost.

    This is why games have a TOS,ALL players have the right to have their game play fairly and the way it was intended to be played,once you bring interference from  RMT sellers and buyers,it ruins the entire design of the game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • StormwatchStormwatch Member Posts: 86

    Originally posted by mmoguy43



    Interesting. I never thought of it that way. F2P's items have a greater need for permanence because you are paying directly for them.

     

    I can forsee a large number of people being even more frusterated with this new F2P movement and how questionable some companies will handle it. Will it mean companies can't shut down future MMOs because of gamer's direct investment or will they still be shutting them down and get more anguish than they bargined for?


     

    Do you buy items, or do you buy virtual currency? What happens if you would not buy items, or currency, but you pay for that they open a door (that leads into a room with the sword you want to have). The sword is loot drop, or in a chest or something like in normal game play, just that you would not get to it without paying for the door opener. Is it possible then, that they remove the sword, or change it, just what they could do in a subscription game?

    If laws creep into MMOs, everyone involved in making them will have a hard look if its worth the hassle and may decide to stay away from this business.

  • mikelike18mikelike18 Member Posts: 1

    I have played and still do play many f2p mmos and have never once spent money in them

    i have thought about it at times but never went through with it so I can say whole heartedly its not in my nature to buy *shiny* things in the cash shop and honsetly the the comment made by this guy has single handedly ensured that I will never play any game made by this company because they simply see me as some username who cant help but pay for whatever stupid thing they think i need  at lest that is what the comment says to me

  • LadyAlibiLadyAlibi Member UncommonPosts: 297

    I disagree with the idea that it is somehow different if a subscription game closes as opposed to a f2p game. People who have invested a significant amount of time into a game never go gently into that good night. There's always a lot of kicking and screaming, regardless of the revenue model.

     

    When I play an item mall game, I am using a service, and when I choose to pay for that service, I get to pick what shiny doodad I get in return, instead of just paying to log in to begin with. I don't care what happens to those items when I stop playing. Why should I? It was a few dollars on conveniences to make my game time less frustrating and more fun.

     I feel more cheated when I stop playing a subscription game and walk away from gear I spent a lot of time questing or raiding for, really.  I feel like I wasted a ton of time working really hard on something that I can't even take with me. I know I am not the only one; that's the source of so much hate on forums. You know you've seen it: "I just quit this lousy, life-sucking game that I wasted 3 years of my life playing, and you should quit too!"  People get just as angry about losing the time as they do about losing items. 

     

    You know, I'd be mad if I spent money on a Zynga game, too, whether or not they shut it down. I'd be mad at myself for spending real money on a Facebook app. 

  • YamotaYamota Member UncommonPosts: 6,593

    For me playing games is like a competition not unlike sports. So if I played a sports, of any kind, and my opponent could buy himself advantages to me I would stop playing that instant. Who wins or loses should be based on skills, be it character or player skills, and those need to be trained, not bought.

    So F2P is as much "human nature" as is doping in sports.

  • EvasiaEvasia Member Posts: 2,827

    Years ago when first item shops where presented i said i would never play such games or i would never buy items and still up to date i never played or buy items.

    So not in my nature then buying shiny items, i also dont buy DLC in sologames im agains greed hehe.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • Killua0615Killua0615 Member Posts: 53

    as a person in a forum once said "I'm Bulgarian and i don't pay for games." and to me that seemed the most correct thing in a while, maybe for my case ..

     

    wether people pay or not is based on their region

    first case: in rich countries, people have lots of money to spend, and part of them they spend ot games, they have been doing it for so long, that it feels to them like "what everyone does"

     

    second case: there are other countries that are not that rich and people are raised to spend things on the most important thing, so they dont pay for games, or use pirate versions of them

     

    i share the second case and i have seen _few_ people around me buying games, but they are few and everyone flames them, maybe we will never learn to pay :D

     

    it's true that people are working hard to make those games and then some crackers make them available for free, but what is a person supposed to do when he cant buy every game just to test it (if he likes it or not)?

     

    and i think that part of those microtransactions is really ridiculous, for instance - WoW - you can buy an "all EPIC penguin companion" that will make you brimming in EPICNESS once you summon it.. thats stupid - to buy something thats actually useless, and in a P2P game, all you have to do is pay monthly and you have everything, unslike some F2P games where buying items from the Web Shop is vital, and you either have to buy them or stop playing

    i would just stop playing, i cant afford paying for a game, its a GAME, what will a game help me achieve in life? NOTHING .. so why should i spend money on it, i could spend it on drinking, its more useful :D

     

    i would pay, once i grow old and become a millionaire and have nothing to do all day, then i will pick the best P2P games and play legally, so far i will keep on doing stuff for free :D

    ^^

  • DwarvishDwarvish Member Posts: 208

    Originally posted by SnarlingWolf

    Yes it is such a fact that human nature wants microtransactions that no other major services use subscriptions........ oh wait.

     

    Telephone service/cell phone service/cable and satellite TV/Internet/Magazines/Netflix/Radio/Xbox Live/insurance/ etc. etc. etc.

     

    With how successful those services are, and how many of them are tied in directly to daily life, it would seem that a monthly subscription is the thing that is part of human nature, not microtransactions. Although it is nice to see how greedy developers that want to milk their players dry like to spin things.


     

      Whew, where to start?!

     You may not pay extra for many services but these same services were extra untill cometition forced them to the free zone. There are also taxes applied that were, a longgg time ago in the bill 

     Yes, you can have a no deductable insurance policy but it will be more expensive then a deductable policy ( thats why people often opt for a deductable).  Gasp!!  major microalert!

     TV and Radio make thier living off ads the price of which are dependant on the size of the followers of a particular program. You pay with your time.

    Cable ( rofl) you pay for the amount of servises you choose to recieve. Base services  used to be free with antenna.  MIcro-alert! ^

      In short Wolf, people have to earn a living on whatever service they offer. It doesn't make them greedy any more than expecting a paycheck makes you greedy. OH, if you work smarter or harder you expect more in that paycheck. If  the place of employment doesn't agree with what you think you are worth they can refuse and either  fire or lay you off if this dissagreement interfers with the workplace.. If you don't like the solution or  it means not getting your worth you will most likely leave. Look at a game the same way.  Its either worth it or not.

     

      Like it or not FTP is here to stay. Some are good and some are horrible and do indeed ask to much for goodies. Some PTP aren't worth the monthly fee.  There is a trend for PTP game to have micro shops to. Extra characters, storage, name/server changes etc. Some sell pets! Others sell guides or 'newsletters' that should be part of the info that comes with a game.

     

    Bottom line: If the game is well put together and enjoyable this is a good thing. Check out what it will cost (both ftp and ptp) and decide if the game is worthwhile.

     It is beyond silly to reject a game based solely on its pay model.  Accept or reject a game  on its worth  and only on its worth.

  • goingwyldegoingwylde Member Posts: 141

    You can argue the item mall model only sells access to the items and not the games. Therefore, there is still nothing to take away from the customer if the game is shut down.  Using the car analogy; you've rented the car, not bought it.  And when the company goes under, its just the expiration of your rental.  The car is just being returned.  Hope you remebered to fill up the tank....

  • Lexe01Lexe01 Member Posts: 97

    The F2P model would be acceptable if the prices weren't that ridiculous. 1$ for a permanent mount and not 25$. 0.1$ for an echantment scroll and not 5$.

    But still, F2P only has game hoppers or casual players, which will never be as good as commited P2P players.

    I just hope SW:Tor will last for years, and i can finally stop hopping from one crappy mmo to the next.

  • EverSkellyEverSkelly Member UncommonPosts: 341

    Article is OK... Nothing in it i didn't already know.

    I still think monthly subscription is the cheapest way of playing a MMO. You will not play a F2P for extended periods, if you will not buy lots of stuff in the cash shop. Because you will feel you're missing on a lot of things game has to offer.

    The best model would be this: have two kinds of servers - F2P with a cash shop and P2P with no cash shop. People would choose what they like. Easy and satisfies all.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by SnarlingWolf

    Yes it is such a fact that human nature wants microtransactions that no other major services use subscriptions........ oh wait.

     

    Telephone service/cell phone service/cable and satellite TV/Internet/Magazines/Netflix/Radio/Xbox Live/insurance/ etc. etc. etc.

     

    With how successful those services are, and how many of them are tied in directly to daily life, it would seem that a monthly subscription is the thing that is part of human nature, not microtransactions. Although it is nice to see how greedy developers that want to milk their players dry like to spin things.

    Your examples don't quite work.

    For Telephone service it used to be that you had a monthy fee and didn't own the phone. All of a sudden the phone company started selling phones with different styles/features and yadda yadda yadda, most people actually own their own phones now. But before it was like a cable box.

    Cable was supposed to replace adverstisemetns so you had a monthly fee. Now? not only advertisements but you can purchase "premium" events and movies.

    As far as music goes, companies did try (and are probably still trying) the subscription thing. but I-tunes does feed into the idea of people wanting to own what they pay for. I know I do. I dont' want to rent my music only to have it all go "poof" if I stop my subscritpion. Probably why I still buy dvds.

    Cell phones used to have a pay as you go or you just would put money into it OR you could have a sub fee. However, the process of adding money was such a pain in the neck I strongly thing that consumers were being steered into paying a sub fee. Now you not only have a sub fee but add ons. Downloadalbe applications, additional fees for smart phones, downloadable games for extra money, etc. Of course there are pay as you go programs or phone cards. But there are downloadable extras people can pay cash for.

    Most companies, if they can, would like to put people on recurring payment models. However, they really like recurring payment models and then little sales for services here and there.

    with magaizies you own the magazine in the end, it doesn't go "poof" unless you are on some internet site. Insurance is insurance but they do try to get you to add more insurance for a variety of things. Sort of makes sense as who wants to pay a HUGE amount of money up front instead of a monthly manageable fee.

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  • DaitenguDaitengu Member Posts: 442

    Originally posted by Tardcore

    Unfortunately people wanting more than they can reasonably obtain does seem to be human nature, be it money, power, respect, sexual satisfaction, what have you.

    The desire to own far more than could a person could financially afford was at the core of both the credit crunch and the housing crisis. I know people love to blame crooked banks and/or governments which I agree did not help matters, but the reality is that too many people feel the need to be in debt up to their eyeballs so they can surround themselves with what is essentially cargo cultist junk.

    And now thanks to @$$holes like Mr Eckert it looks like this mentality is going to start seeping like a broken septic tank into our day to day MMO entertainment.

    I personally think the desire to own more than what you have is a symptom of the problem which snowballs to larger problems. And I disagree with the writer's idea of human nature.

     

    I think what Skelton thinks as human nature isn't anything more than tricks to milk money out of customers.  Lots of people thinks that money = power. Which is quite false. Such ideas have been deeply rooted in the human psyche over such long periods of time because it's good for business.  Money only equals power so long as there's people that want your money.

     

    Wither purposeful or accidental, I think the social engineering from companies has a lot to do with why people buy more than they can afford, and why Skelton thinks it's human nature. Example: De Beers Advertising diamonds as THE stone for wedding rings is the ONLY reason diamonds are for wedding rings.  Before De Beers, wedding rings were just solid gold, or had other gems in them.

     

    Currently companies are trying to promote a lifestyle that is upper middle class to upper class on all medias so that they can sell goods and make money. Idiots and gullible people spend much more money than they can make thinking such a lifestyle means happiness.  Which is easily proven false every time you see rich idiots like Lyndsie Lohan and Paris Hilton on TV.

     

    Add: I thought a bout it a little and the only thing that would be 'human nature' would be wanting items that make you stand out of the crowd. which is actually just animal instinct to try and look better than the rest.  Compinsating for lacking in physical or mental prowess is more of a human nature consept.

  • RhygarRhygar Member CommonPosts: 20

    These companies that are peddling "F2P" are merely trying to get away from what I call the "unsubscribe factor". Most players leave a game at some point no matter what the developer does. For arguments sake let us as 70% leave and 30% stay within a 1 year period.  Subscription games are then left with the dedicated players but the money they get from them is set at 30%, thus the new subscriber desperation.  BUT that 30% are likely the types of people that are willing to pay extra for benefits so why even worry about the 70%?  So some smart CEO cottoned onto this and viola... the F2P system is born!

    "F2P" allows them to (1) widen the net to attract players with this "free" nonsense and increase the absolute values of the %s, and (2) enables them to ignore the unsubscribers, because they can milk more than the traditional 30% from those that will continue playing.

    I guess I am a 70% type of player.

  • ChrisReitzChrisReitz Member Posts: 115

    You sign a TOS everytime you log on or atleast once stating that they can turn off your account and ban you I seriously doubt in the future you seriously own the items. What if god forbids the company goes out of business of the game you play what will happen to your items then? Are you going to sue ??? lmAo need to get out more people ...

  • OzmodanOzmodan Member EpicPosts: 9,726

    Another excellent article Jamie.  I do think today's executives are grasping at straws when it comes to revenue.  Some, like SOE have a completely distorted view of what makes a f2p work.   EQ II f2p is a huge joke on the gaming community the way it is designed.  Looks like Smedley's work hands down.  Clueless to the extreme.

    Never bought a virtual item.  I am not into renting some nebulous bits on a computer that may or may not be there tomorrow.

    Secondly, where is the sense of accomplishment when you buy something instead of earning it?  I just don't understand why some of these people play without any feeling of accomplishment developing their character.

    If there was a decent f2p out there with content I might play it.  At this point in time such a beast does not exist.  Developers are going to have to put out a good game first before they will find me investing in their virtual goods.  Mainly because a good game will be around tomorrow.  

  • VuDu_DawLVuDu_DawL Member Posts: 65

    Originally posted by ZenNature



    Originally posted by SnarlingWolf

    Yes it is such a fact that human nature wants microtransactions that no other major services use subscriptions........ oh wait.

     

    Telephone service/cell phone service/cable and satellite TV/Internet/Magazines/Netflix/Radio/Xbox Live/insurance/ etc. etc. etc.

     

    With how successful those services are, and how many of them are tied in directly to daily life, it would seem that a monthly subscription is the thing that is part of human nature, not microtransactions. Although it is nice to see how greedy developers that want to milk their players dry like to spin things.

     

    Those are terrible examples. Telephone services are notorious for charging additional fees for various extras. Cable and satellite charges extra for pay-per-view specials. We subscribe to the internet, but then have to pay extra for so many online services. Magazines have special issues that they either offer as a bonus to subscribers or charge additional for them. TV/Radio/Internet is arguably just an advertising medium these days for more products (a LOT worse then cash shop advertising). Insurance lets you subscribe then asks you for a deductible payment every time you need it.

     

    So really, you're just hurting the argument against RMTs. If anything, MMO developers are slowly following suit with the way the rest of the world already works. Charge consumers for everything that can be sold. I don't like it, but I think your examples have kinda highlighted why they are moving that direction.


     

    Very good points. Another example - airllines. Remember (if you are old enough) when luggage was just 'free'? When meals were served on planes for the price of a ticket? Now you get *maybe* a soda, a tiny spoonful of stale nuts, and a fee for your bags on most airlines.

    Those of us who are old enough may remember when the phone bill had two parts. Local service, and long distance. Now there may be 20 line items on there. Each little 'value added' costs another monthly fee. I love the scare tactics for things like 'maintenance' fees. "If you call us for a problem with your phone, and we send someone out, and the problem turns out to be in your lines inside the house - without this contract you may end up paying a $90 service call!" 

    Any business out to make a profit will try to see where and how they can squeeze the consumer just short of driving them off for good. It's called greed, and yes,  I believe that's part of human nature.

    That being said, I have no problem buying "I want" items (like special costume pieces, etc.). As long as *not* having them does NOT affect gameplay (i.e.  - I feel it's wrong if you're gimped unless you fork out cash) I think that is not a bad thing. Many of the things CoH has sold have been special emotes or costumes that players themselves have asked for. It takes time and money to create these things, so why not let people have some non-essential add-ons if they can afford it.

  • ChrisReitzChrisReitz Member Posts: 115

    All I hear is blah blah blah you dont make a lick of sense.

  • ShinamiShinami Member UncommonPosts: 825

    I am sorry, but this is all BS.

     

    We live in a world where the majority of people do all possible to try to save money..In fact most of the time a game conjures up a microtransaction system midway through, half the people leave.

     

    Players buy things in order to get by the artificial inflation they set up. Below are possible examples :)

     

    1) Want more EXP? Too bad! A company on conception will say "Lets just set the database EXP variable to 50% and put a double EXP item in an item store. This way a player can choose between spending twice as much time to earn the EXP or buy the in-game item.

     

    The same is done to drops and has been for a very long time.

     

    2) Agitation....Very easy for a company to send 10 - 50 of its employees into an online game with the task of agitating the population. All you do is set them up to have top guilds and items and spread the belief that if one doesn't spend money, they might as well not play. This is a very common marketting tactic in "Free Market Societies" that have an Established monopoly, which is why the law on monopolies were created....

     

    3) Updates... Its very common for a divisor to be increased in a way that a player sees a higher number, but actually loses effectiveness. This is what happened with games like Runes of Magic, They released updates and made their attack and defense variables exceptionally high and when recalculating damage it turned out that players had lost 25 - 33% Effectiveness on their characters and to regain that effectiveness, put more things in their item shops..

     

    Most of the items one buys is not because they "like the game." Its because they want to make progress without playing for 8+ hours a day. Its an addictive culture and companies love to say "time is money."

     

    If companies cared about their games they would focus more on their characters rather than focusing on their pockets. A lot of people who buy tons of items get pissed they spent tons of money on Virtual Items, so they develop a mentality to defend the game further since going against it means losing their investment and having to face how dumb they were at investing a small fortune...

     

    The bottom line is that a time will come when a person will change games, and have to face the fact how much one has spent on a game. All what F2Ps convince people to do is to find top items so they may RMT them. I new people who left a game and RMTed their equipment for over $3000 after spending $1000+ on item stores to get the items.

     

    Who needs IGE when companies are setting up their own games to become RMTs?

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    It's really very simple...

    P2P: The motivation of the Developer is to simply have the user enjoy the service. Why?  Because that's how they make thier money. You enjoy the service, you stay subscribed to it. The Developer gets income from you.

    F2P: The motivation of the Developer is to have you make a RMT purchase. Why? Because that's how they make thier money. No matter how much you play, if you don't make a purchase, they don't make any money off you... in fact you are COSTING them money (server resources, bandwidth, etc)... not much..but that cost does add up.

    I'd much rather have the Developer focus thier efforts on simply making the service enjoyable to me rather then focus it on trying to get me to make a purchase. The act of purchasing is no fun to me (it is for some people, but I'm a gamer not a shopper) it detracts from my fun... the act of playing is fun to me.

    It the difference between going to a play/movie and going to a casino. With the play/movie they make thier money off selling you a ticket to the event... what you do once you are in the event as long as you aren't disrupting anyone else is irrelevent to them. They know as long as you had a fun time...you'll come back again in future.

    With a Casino, they'll do alot to entice you in and try to keep you in..... but what they REALLY want you to do is gamble and to keep you gambling as long as you can possibly tolerate it. If you are just standing around eating free food and drinking free drinks and not gambling.... you are a waste to them. Everything they do is designed to push you toward gambling...it has to be or they make no money from you.

    Now if they are smart and sophisticated....they'll make that attempt to manipulate you into gambling as subtle and unobtrusive as they can... but it's still there. They want you to enjoy yourself....but only if your gambling..... because if you aren't gambling thier loosing money.

    F2P games operate on the exact same principles as Casino's..... If anyone tries to tell you anything different...they are feeding you a line.

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