Nope Cyphers your wong very wrong, very very wrong, fallenlords made a very good post about the negatives of Funcom. Age of Conan would be better served if it were being produced by another company at this point, I daresay even SOE could do a better job. If Funcom wants to salvage the ship wreck that AoC has become, just scrap PvP at this point and concentrate on PvE, if AoC were to go to a pure PvE game the pop would finally stabilize.
Lol. Of course you say that, you agree with everyone that's negative about Funcom or AoC and disagree with everyone that's positive about AoC/Funcom. What's new?
I have said in the past AoC is a fair PvE game, and no the devs aren't going to make any improvements to PvP, they are doing the engine upgrade first, then they will consider PvP improvements.
Xfire rankings:
LoTRo = 28 = Daily Xfire users 1,371
Age of Conan = 51 = Daily Xfire Users 679
Oh yeah AoC is really giving LOTRo a run for it's money! lmao!
LOTRo prolly has 150-200k subs at the moment
AoC most likely around 75k
Remember it has stated that AoC needs a solid base of 200k subs to be a viable game.
Invisible horse - classic case of a bug that doesn't get addressed, everybody knows about it and because there is a 'workaround' it's almost accepted as a feature. Never use to happen prior to the expansion and people just accept it. The quality of AOC, as I mentioned before on the forums, is partialy down to the users just accepting things like this and not shouting about it.
Now you may say why shout about something so trivial when there are other major issues, or I won't shout until something major happens. Wrong attitude, the users act as quality control for the software. The more issues you allow, the more they think it's possible to get away with overall. The overall quality just continues to slide because nobody is making a fuss.
They are supposed to be making improvements to the game engine in the forthcoming months. Some of the more paranoid are saying they are just patching the f2p stuff. I'm hoping that they do make improvements so that the game will run better on more machines that it has done in the past. This is one area that is long overdue for some serious focus.
Well the even more parnoid of us think all they are doing (apart from patching for f2p) is load testing the mods they have made for The Secret World (TSW). I mean do you really think Funcom have a team of people developing the game engine alongside two other teams of developers? These guys are making a loss each and every year, not exactly like they are selling this wonderful engine to other developers (though tell me if they are and I will avoid those games).
To be honest I will be amazed if any changes to the game engine impact performance in a positive way. In effect I think AOC is going to turn into a mini-beta for TSW, along with all the problems that that involves.
I might check out AoC again when they implement the upgrades for the graphics engine (supposedly these upgrades promise fixes for lag and sieges), that would mean they did something to the game's core, which is badly needed. And who knows, maybe after this update, DX10 might come out of the "test" phase, you know, when every other game will have dx11 already, including Cataclysm.
Don't know about pvp fixes and when they're coming. The engine update seems like the biggest update to the game yet, even more than the expansion itself, too bad for those who will have to wait for this for a year or so. And if pvp stuff is coming after this update ... loooong wait, that's for sure.
I might check out AoC again when they implement the upgrades for the graphics engine (supposedly these upgrades promise fixes for lag and sieges), that would mean they did something to the game's core, which is badly needed. And who knows, maybe after this update, DX10 might come out of the "test" phase, you know, when every other game will have dx11 already, including Cataclysm.
Don't know about pvp fixes and when they're coming. The engine update seems like the biggest update to the game yet, even more than the expansion itself, too bad for those who will have to wait for this for a year or so. And if pvp stuff is coming after this update ... loooong wait, that's for sure.
Really though John going by Craigs track record with PvP fixes; can you really have faith if they get some pvp fixes in by later this year that it will actually be quality fixes? FC has very little time before the next big batch of MMO's release.
AoC is definately worth a try. It's a fun game with nice graphics. Take a fair amount of what's been posted with a grain of salt. I'm recognizing names from the official forums as banned malcontents or self-made laughing stocks.
You are playing a video game. By definition that means you are not hardcore.
AoC is definately worth a try. It's a fun game with nice graphics. Take a fair amount of what's been posted with a grain of salt. I'm recognizing names from the official forums as banned malcontents or self-made laughing stocks.
PvE is fun yes, PvP is horrid, also take these kind of blind defenses with a grain of salt as well.
Yeah - form your own opinion and take everything with a pinch of salt.
In contrast to AOC I now play Fallen Earth and what a difference I notice. I logged a bug two days ago and just got an email this morning saying thanks, it's been fixed on the dev servers and will rollout in the live game soon. With AOC it isn't the game its Funcom as a company that lets the game down.
ive been back in game for sometime and have enjoyed it, whats made it more fun is a work m8 leveling with us and at the min we are leveling upto 3 levels a night.
stay away from pvp servers thoe its about as much fun as getting kicked in knackers
Playing: FFXIV Future: wishing for SWG 2, World of Warcraft Classic Played: Most current and extinct MMO's - 18 Years in....
Good thing to see that the interrest for AoC is still alive and kicking. As long as the haters keep spamming threads on AoC I am happy. It will keep people coming into this great game.
Originally posted by BishopB:
Are a lot of the trolls just angry kids with old gaming hardware?
I have a 3 year old system with a HD 4850, no top notch latest, but the game runs fine tbh even at high settings(maybe not in dungeons/raids). The occassional bug like the invisible horse isn't game breaking. The game isn't bugfree but then again what MMO is?
When the next batch of MMO's is half decent AOC will have a problem anyway. I don't think there is enough content or a decent outlook on such. An updated engine isn't going to keep me playing.
I checked, with LotrO and AoC servers. A LotrO server medium to high amounted to concurrent users of 1000-1200, the AoC PvE server I played on had 1500+ concurrent users. No problems with lag or crashes or whatever while playing though.
Interesting because I have been playing LoTRO since early beta and never knew that LoTro servers had a low/med/high gauge or lable or whatever anywhere. So I searched for it on the LoTRO forums and guess what it doesn't
I checked, with LotrO and AoC servers. A LotrO server medium to high amounted to concurrent users of 1000-1200, the AoC PvE server I played on had 1500+ concurrent users. No problems with lag or crashes or whatever while playing though.
Interesting because I have been playing LoTRO since early beta and never knew that LoTro servers had a low/med/high gauge or lable or whatever anywhere. So I searched for it on the LoTRO forums and guess what it doesn't
I checked, with LotrO and AoC servers. A LotrO server medium to high amounted to concurrent users of 1000-1200, the AoC PvE server I played on had 1500+ concurrent users. No problems with lag or crashes or whatever while playing though.
Interesting because I have been playing LoTRO since early beta and never knew that LoTro servers had a low/med/high gauge or lable or whatever anywhere. So I searched for it on the LoTRO forums and guess what it doesn't
On the other hand AoC seems to have medium on it''s servers 24 and 7
I read it on a site where players had done a comparative analysis of player populations per servers, in a debate to prove that medium populated LotrO server had as much and more concurrent players than the WoW high populated servers they compared it with.
I was curious about PCU's (Peak Concurrent Users) and active player populations per server for several MMO's, and that's the info I encountered.
But here's a thought: why don't you log into LotrO and do a playercount yourself on a well populated server? Shouldn't be that hard, and then you can come back and tell us all about it how those other LotrO players were wrong and how you are 'right'. I'll be waiting, gl
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I checked, with LotrO and AoC servers. A LotrO server medium to high amounted to concurrent users of 1000-1200, the AoC PvE server I played on had 1500+ concurrent users. No problems with lag or crashes or whatever while playing though.
Interesting because I have been playing LoTRO since early beta and never knew that LoTro servers had a low/med/high gauge or lable or whatever anywhere. So I searched for it on the LoTRO forums and guess what it doesn't
On the other hand AoC seems to have medium on it''s servers 24 and 7
I read it on a site where players had done a comparative analysis of player populations per servers, in a debate to prove that medium populated LotrO server had as much and more concurrent players than the WoW high populated servers they compared it with.
I was curious about PCU's (Peak Concurrent Users) and active player populations per server for several MMO's, and that's the info I encountered.
But here's a thought: why don't you log into LotrO and do a playercount yourself on a well populated server? Shouldn't be that hard, and then you can come back and tell us all about it how those other LotrO players were wrong and how you are 'right'. I'll be waiting, gl
link to the site you read it on? Maybe they explain how they determined that it was a medium population server since Turbine does not rank it's servers with a phony lable like FC does. Let me guess you forgot to bookmark it ?
Not that it matters since AoC's population has went back to a slow death spiral into MMO obscurity again.
link to the site you read it on? Maybe they explain how they determined that it was a medium population server since Turbine does not rank it's servers with a phony lable like FC does. Let me guess you forgot to bookmark it ?
Not that it matters since AoC's population has went back to a slow death spiral into MMO obscurity again.
Yes, I forgot to bookmark it. I don't go around surfing and thinking 'hey, maybe Jackdog wants to have this information, wait, let me bookmark it'. If you think so, you must be seriously addled
If I find it again, I will link it to here. If I do find it and link it, will you shut up for at least a week or 2 or post in detail a balanced post mentioning both good and bad aspects of AoC, instead of the utterly onesided posts that you've been posting about AoC on mmorpg.com - well, on the AoC section actually, since that's the only place you seem to visit on mmorpg.com and rant.
Not that it matters, I don't expect your posts to be any different from what you've been writing up till now, but who knows. Most people with a grudge will never change. It's sad, really.
Oh, since you're still playing LotrO it shouldn't be that difficult to come up with actual figures, right? Come on, it can't be that hard to come up with them? I'll be waiting, I'm actually genuinely interested, would like to know what actual concurrent player figures are throughout MMO's.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
link to the site you read it on? Maybe they explain how they determined that it was a medium population server since Turbine does not rank it's servers with a phony lable like FC does. Let me guess you forgot to bookmark it ?
Not that it matters since AoC's population has went back to a slow death spiral into MMO obscurity again.
Yes, I forgot to bookmark it.
what a surprise, let me see if I got your story right here, first post you said you posted some population numbers of a LoTRO server which was ranked medium, then when I pointed out there is no way because there is no such thing as a high/medium/low gauge on the LoTRO launcher you say you meant that you got those numbers from a site somewhere....now you can't remember exactly where that site was but you remeber the numbers clearly...does that about sum your story up ?
what a surprise, let me see if I got your story right here, first post you said you posted some population numbers of a LoTRO server which was ranked medium, then when I pointed out there is no way because there is no such thing as a high/medium/low gauge on the LoTRO launcher you say you meant that you got those numbers from a site somewhere....now you can't remember exactly where that site was but you remeber the numbers clearly...does that about sum your story up ?
Ah, I see: you're trying to say that I'm lying and didn't find those numbers or are so brain addled that I couldn't recall the figures because they're that hard to remember? Is that what you're trying to say?
I tried to find the link again, but couldn't in the 10-15 min that I spared for it.
Brandywine is the most populated server, with the pros and cons of that so I won't need to elaborate on those for an experienced mmo player. Elendilmir and Landroval are next in population. Elendilmir is the unofficial Oceanic server, so there are lots of folks on mostly around the clock. Landroval is the unofficial RP server. After that, all the rest of the servers are considered medium population servers.
Landroval is the unofficial RP server (it's all voluntary so there's also lots of non-RP'ers there too).
Elendilmir is the unofficial Oceanic server, so there's a higher population of Aussies, etc., who play there and thus also a good population around the clock.
Those three have the highest populations too.
All the rest of the servers are medium population with smaller groups of RP'ers and Aussi players thrown in.
Now how could these people possibly have the intelligence or audacity to talk about medium population servers since Turbine doesn't provide them with that information in the server list? What wizardry is this? Hmm... maybe they're doing it the same way as that other poster was talking about when he made his comparisons?
But if you don't want to believe me, don't believe me; some people will do anything to discredit the stuff that isn't conform their rants.
Now how about you stop avoiding the question and come up with the LotrO server figures of concurrent players, you're not saying that you're too lazy to count those numbers, right? I mean, it's a very easy and quick way to disprove my LotrO figures.
Unless you don't play LotrO anymore, just as you've stopped playing AoC for ages when you reached your highest char level in AoC, level 26?
I mean, even if it wouldn't explain why you strangely enough only post in the AoC section of mmorpg.com, a game that you hate with a passion, but it would explain why you've never posted in the LotrO section here on mmorpg.com, a more normal behaviour for a MMO gamer that likes to learn and talk more about the MMO game he likes to play.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
what a surprise, let me see if I got your story right here, first post you said you posted some population numbers of a LoTRO server which was ranked medium, then when I pointed out there is no way because there is no such thing as a high/medium/low gauge on the LoTRO launcher you say you meant that you got those numbers from a site somewhere....now you can't remember exactly where that site was but you remeber the numbers clearly...does that about sum your story up ?
Ah, I see: you're trying to say that I'm lying and didn't find those numbers or are so brain addled that I couldn't recall the figures because they're that hard to remember? Is that what you're trying to say?
I tried to find the link again, but couldn't in the 10-15 min that I spared for it.
Brandywine is the most populated server, with the pros and cons of that so I won't need to elaborate on those for an experienced mmo player. Elendilmir and Landroval are next in population. Elendilmir is the unofficial Oceanic server, so there are lots of folks on mostly around the clock. Landroval is the unofficial RP server. After that, all the rest of the servers are considered medium population servers.
Landroval is the unofficial RP server (it's all voluntary so there's also lots of non-RP'ers there too).
Elendilmir is the unofficial Oceanic server, so there's a higher population of Aussies, etc., who play there and thus also a good population around the clock.
Those three have the highest populations too.
All the rest of the servers are medium population with smaller groups of RP'ers and Aussi players thrown in.
Now how could these people possibly have the intelligence or audacity to talk about medium population servers since Turbine doesn't provide them with that information in the server list? What wizardry is this? Hmm... maybe they're doing it the same way as that other poster was talking about when he made his comparisons?
But if you don't want to believe me, don't believe me; some people will do anything to discredit the stuff that isn't conform their rants.
Now how about you stop avoiding the question and come up with the LotrO server figures of concurrent players, you're not saying that you're too lazy to count those numbers, right? I mean, it's a very easy and quick way to disprove my LotrO figures.
Unless you don't play LotrO anymore, just as you've stopped playing AoC for ages when you reached your highest char level in AoC, level 26?
Ok, but do all the LoTRo servers have medium pop flags on them when you choose a server in game for the past two years?
Brandywine is the most populated server, with the pros and cons of that so I won't need to elaborate on those for an experienced mmo player. Elendilmir and Landroval are next in population. Elendilmir is the unofficial Oceanic server, so there are lots of folks on mostly around the clock. Landroval is the unofficial RP server. After that, all the rest of the servers are considered medium population servers.
Landroval is the unofficial RP server (it's all voluntary so there's also lots of non-RP'ers there too).
Elendilmir is the unofficial Oceanic server, so there's a higher population of Aussies, etc., who play there and thus also a good population around the clock.
Those three have the highest populations too.
All the rest of the servers are medium population with smaller groups of RP'ers and Aussi players thrown in.
just curious as to how that translates into 1000- 1200 players? I play on Silverlode and you know I judge population? I have 15 or 20 players in my kin who have played since launch. I put something on the auction it sells. I have characters from lvl 11 to lvl 65 and no matter which I log in I see other players of that level
1000-1200 is what the poster that had done the analysis counted and that's the number that stuck with me.
Oh, for god's sake, just do the bloody count on 1-2 servers on a weekday evening and a weekend evening, is it that hard to do ingame or are you just afraid to admit you don't play LotrO anymore?
I've already said that I'm interested in ANY actual figures of concurrent users of all the major MMO's, so go ahead.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Oh, for god's sake, just do the bloody count on 1-2 servers on a weekday evening and a weekend evening, is it that hard to do ingame or are you just afraid to admit you don't play LotrO anymore?
if you had ever played LoTRO you would know that the only way to do a count in LoTRO is to use the fellowing ( LFG) tool and that it only shows the players in that particular quest zone area. For example Bree town would be an area, Southern Bree Fields another, Nothern bree fields, Coomb , Chetwwod, Chetwood South and Chetwootd North all seperate, Brandy Hills, Barrow downs. I guess just in the Bree land there would be 10 to 15 quest zones, fortunatly the Lotro LFG tool is well desiged and flexible.
I caught you posting BS, give it up, you are just making whatever credibility you have suffer by bumping this thread.
As far as me playing LoTRO, I use my lifetime membership to the fullest, I have never denied I take breaks on occasion. In fact I just took a 4 or 5 week break but in the last week probably logged in 20 plus hours. Buying the lifetime membership at launch was the best 200 bucks I ever spent. Been through 2 complete system upgrades and 3 videocards since launch. LoTRO on the other hand has cost me less than two dollars a week including the expansions
AoC is worth trialing, though the area they give you to trial in is a somewhat misleading representation of the level 20-80 gameplay. Options are more open when you leave Tortage, but there's much less polish. Certainly fewer voiceovers.
If you decide you want to buy, check out Amazon. They're often selling the box for super cheap. Though with RotGS having just come out, they may not be as cheap as they used to be.
Personally, I got about 3-4 months of enjoyment from AoC. It would be a terrific distraction til' SWToR comes along.
Comments
I have said in the past AoC is a fair PvE game, and no the devs aren't going to make any improvements to PvP, they are doing the engine upgrade first, then they will consider PvP improvements.
Xfire rankings:
LoTRo = 28 = Daily Xfire users 1,371
Age of Conan = 51 = Daily Xfire Users 679
Oh yeah AoC is really giving LOTRo a run for it's money! lmao!
LOTRo prolly has 150-200k subs at the moment
AoC most likely around 75k
Remember it has stated that AoC needs a solid base of 200k subs to be a viable game.
Invisible horse - classic case of a bug that doesn't get addressed, everybody knows about it and because there is a 'workaround' it's almost accepted as a feature. Never use to happen prior to the expansion and people just accept it. The quality of AOC, as I mentioned before on the forums, is partialy down to the users just accepting things like this and not shouting about it.
Now you may say why shout about something so trivial when there are other major issues, or I won't shout until something major happens. Wrong attitude, the users act as quality control for the software. The more issues you allow, the more they think it's possible to get away with overall. The overall quality just continues to slide because nobody is making a fuss.
Well the even more parnoid of us think all they are doing (apart from patching for f2p) is load testing the mods they have made for The Secret World (TSW). I mean do you really think Funcom have a team of people developing the game engine alongside two other teams of developers? These guys are making a loss each and every year, not exactly like they are selling this wonderful engine to other developers (though tell me if they are and I will avoid those games).
To be honest I will be amazed if any changes to the game engine impact performance in a positive way. In effect I think AOC is going to turn into a mini-beta for TSW, along with all the problems that that involves.
I might check out AoC again when they implement the upgrades for the graphics engine (supposedly these upgrades promise fixes for lag and sieges), that would mean they did something to the game's core, which is badly needed. And who knows, maybe after this update, DX10 might come out of the "test" phase, you know, when every other game will have dx11 already, including Cataclysm.
Don't know about pvp fixes and when they're coming. The engine update seems like the biggest update to the game yet, even more than the expansion itself, too bad for those who will have to wait for this for a year or so. And if pvp stuff is coming after this update ... loooong wait, that's for sure.
Nobody is making a fuss. Unbelievable...
"The Pen Is Mightier Than The Demo"
Really though John going by Craigs track record with PvP fixes; can you really have faith if they get some pvp fixes in by later this year that it will actually be quality fixes? FC has very little time before the next big batch of MMO's release.
AoC is definately worth a try. It's a fun game with nice graphics. Take a fair amount of what's been posted with a grain of salt. I'm recognizing names from the official forums as banned malcontents or self-made laughing stocks.
You are playing a video game. By definition that means you are not hardcore.
PvE is fun yes, PvP is horrid, also take these kind of blind defenses with a grain of salt as well.
Yeah - form your own opinion and take everything with a pinch of salt.
In contrast to AOC I now play Fallen Earth and what a difference I notice. I logged a bug two days ago and just got an email this morning saying thanks, it's been fixed on the dev servers and will rollout in the live game soon. With AOC it isn't the game its Funcom as a company that lets the game down.
ive been back in game for sometime and have enjoyed it, whats made it more fun is a work m8 leveling with us and at the min we are leveling upto 3 levels a night.
stay away from pvp servers thoe its about as much fun as getting kicked in knackers
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's
Good thing to see that the interrest for AoC is still alive and kicking. As long as the haters keep spamming threads on AoC I am happy. It will keep people coming into this great game.
Originally posted by BishopB:
Are a lot of the trolls just angry kids with old gaming hardware?
I have a 3 year old system with a HD 4850, no top notch latest, but the game runs fine tbh even at high settings(maybe not in dungeons/raids). The occassional bug like the invisible horse isn't game breaking. The game isn't bugfree but then again what MMO is?
When the next batch of MMO's is half decent AOC will have a problem anyway. I don't think there is enough content or a decent outlook on such. An updated engine isn't going to keep me playing.
WOW,eq2,Vanguard,WAR,LOTRO,AOC,Rift Aion, SWTOR, TERA.
Currently playing GW2.
Interesting because I have been playing LoTRO since early beta and never knew that LoTro servers had a low/med/high gauge or lable or whatever anywhere. So I searched for it on the LoTRO forums and guess what it doesn't
http://forums.lotro.com/showthread.php?t=337332
busted
On the other hand AoC seems to have medium on it''s servers 24 and 7
I miss DAoC
I cannot recommend AoC in it's current state. Please see my thread for reasons why "Jesus Walking Exploit".
lol too true AoC servers have been set at medium pop for 2+ years now and counting!!!!
I read it on a site where players had done a comparative analysis of player populations per servers, in a debate to prove that medium populated LotrO server had as much and more concurrent players than the WoW high populated servers they compared it with.
I was curious about PCU's (Peak Concurrent Users) and active player populations per server for several MMO's, and that's the info I encountered.
But here's a thought: why don't you log into LotrO and do a playercount yourself on a well populated server? Shouldn't be that hard, and then you can come back and tell us all about it how those other LotrO players were wrong and how you are 'right'. I'll be waiting, gl
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
link to the site you read it on? Maybe they explain how they determined that it was a medium population server since Turbine does not rank it's servers with a phony lable like FC does. Let me guess you forgot to bookmark it ?
Not that it matters since AoC's population has went back to a slow death spiral into MMO obscurity again.
I miss DAoC
Yes, I forgot to bookmark it. I don't go around surfing and thinking 'hey, maybe Jackdog wants to have this information, wait, let me bookmark it'. If you think so, you must be seriously addled
If I find it again, I will link it to here. If I do find it and link it, will you shut up for at least a week or 2 or post in detail a balanced post mentioning both good and bad aspects of AoC, instead of the utterly onesided posts that you've been posting about AoC on mmorpg.com - well, on the AoC section actually, since that's the only place you seem to visit on mmorpg.com and rant.
Not that it matters, I don't expect your posts to be any different from what you've been writing up till now, but who knows. Most people with a grudge will never change. It's sad, really.
Oh, since you're still playing LotrO it shouldn't be that difficult to come up with actual figures, right? Come on, it can't be that hard to come up with them? I'll be waiting, I'm actually genuinely interested, would like to know what actual concurrent player figures are throughout MMO's.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
what a surprise, let me see if I got your story right here, first post you said you posted some population numbers of a LoTRO server which was ranked medium, then when I pointed out there is no way because there is no such thing as a high/medium/low gauge on the LoTRO launcher you say you meant that you got those numbers from a site somewhere....now you can't remember exactly where that site was but you remeber the numbers clearly...does that about sum your story up ?
I miss DAoC
Ah, I see: you're trying to say that I'm lying and didn't find those numbers or are so brain addled that I couldn't recall the figures because they're that hard to remember? Is that what you're trying to say?
I tried to find the link again, but couldn't in the 10-15 min that I spared for it.
I did find this quote here:
Brandywine is the most populated server, with the pros and cons of that so I won't need to elaborate on those for an experienced mmo player. Elendilmir and Landroval are next in population. Elendilmir is the unofficial Oceanic server, so there are lots of folks on mostly around the clock. Landroval is the unofficial RP server. After that, all the rest of the servers are considered medium population servers.
and here:
Brandywine is the largest server.
Landroval is the unofficial RP server (it's all voluntary so there's also lots of non-RP'ers there too).
Elendilmir is the unofficial Oceanic server, so there's a higher population of Aussies, etc., who play there and thus also a good population around the clock.
Those three have the highest populations too.
All the rest of the servers are medium population with smaller groups of RP'ers and Aussi players thrown in.
Now how could these people possibly have the intelligence or audacity to talk about medium population servers since Turbine doesn't provide them with that information in the server list? What wizardry is this? Hmm... maybe they're doing it the same way as that other poster was talking about when he made his comparisons?
But if you don't want to believe me, don't believe me; some people will do anything to discredit the stuff that isn't conform their rants.
Now how about you stop avoiding the question and come up with the LotrO server figures of concurrent players, you're not saying that you're too lazy to count those numbers, right? I mean, it's a very easy and quick way to disprove my LotrO figures.
Unless you don't play LotrO anymore, just as you've stopped playing AoC for ages when you reached your highest char level in AoC, level 26?
I mean, even if it wouldn't explain why you strangely enough only post in the AoC section of mmorpg.com, a game that you hate with a passion, but it would explain why you've never posted in the LotrO section here on mmorpg.com, a more normal behaviour for a MMO gamer that likes to learn and talk more about the MMO game he likes to play.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Ok, but do all the LoTRo servers have medium pop flags on them when you choose a server in game for the past two years?
just curious as to how that translates into 1000- 1200 players? I play on Silverlode and you know I judge population? I have 15 or 20 players in my kin who have played since launch. I put something on the auction it sells. I have characters from lvl 11 to lvl 65 and no matter which I log in I see other players of that level
I miss DAoC
1000-1200 is what the poster that had done the analysis counted and that's the number that stuck with me.
Oh, for god's sake, just do the bloody count on 1-2 servers on a weekday evening and a weekend evening, is it that hard to do ingame or are you just afraid to admit you don't play LotrO anymore?
I've already said that I'm interested in ANY actual figures of concurrent users of all the major MMO's, so go ahead.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
if you had ever played LoTRO you would know that the only way to do a count in LoTRO is to use the fellowing ( LFG) tool and that it only shows the players in that particular quest zone area. For example Bree town would be an area, Southern Bree Fields another, Nothern bree fields, Coomb , Chetwwod, Chetwood South and Chetwootd North all seperate, Brandy Hills, Barrow downs. I guess just in the Bree land there would be 10 to 15 quest zones, fortunatly the Lotro LFG tool is well desiged and flexible.
I caught you posting BS, give it up, you are just making whatever credibility you have suffer by bumping this thread.
As far as me playing LoTRO, I use my lifetime membership to the fullest, I have never denied I take breaks on occasion. In fact I just took a 4 or 5 week break but in the last week probably logged in 20 plus hours. Buying the lifetime membership at launch was the best 200 bucks I ever spent. Been through 2 complete system upgrades and 3 videocards since launch. LoTRO on the other hand has cost me less than two dollars a week including the expansions
I miss DAoC
AoC is worth trialing, though the area they give you to trial in is a somewhat misleading representation of the level 20-80 gameplay. Options are more open when you leave Tortage, but there's much less polish. Certainly fewer voiceovers.
If you decide you want to buy, check out Amazon. They're often selling the box for super cheap. Though with RotGS having just come out, they may not be as cheap as they used to be.
Personally, I got about 3-4 months of enjoyment from AoC. It would be a terrific distraction til' SWToR comes along.