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Does sharing tips and tricks in mmorpgs result nerfing your class?

Recently I found very good method in eve to make isk and did my searching on forums and seem like no one else know it or they are also keeping quiet about it. It's very specific modules/ship and skills you need for it, but is best way to make isk far as I know.

Now I would love to share the info to others, but my past experience in mmorpgs is that when I do share tips then it usually result nerfing my class or playstyle. I am pretty sure it would happen to me in eve too that they would neither nerf the mod compination I use for it, ship, play style or all of these.

Just curious if anyone else noticed that when they start sharing tips and tricks that they get hit by nerf bat sooner.

Comments

  • sdoughtysdoughty Member Posts: 149
    not just tips n hints, but builds, i used to play a game wer 1 build of a class ruled any other, and everyone used it, so they nerfed the powers so that people would change there build, which then made people leave the game so it didnt help, people would complain beforehand becus of the upper hand this certain class user had, but even more complained after becus of the vast amounts of people using them, these people then left. Dont share hints other than with close friends in my opinion, then u and your friends will rule, and i hav no idea wat isk is but im guessing a currency in even online

    Toughest rater in the world
    Try to impress me, please, i dare u

  • ianubisiianubisi Member Posts: 4,201

    It's a good question.

    I would say that 95% of the time nothing will happen. The 5% where it does comes when you've discovered an imbalancing exploit of the game rules. It may not even be a cheat...just a way of doing things the developers never intended.

    I think you have to ask yourself: if everyone knew about it, would they do it and profit from it? Does it "break the rules" in any way?

    If it's a very limited behavior (not by skill, but by choice) then you probably don't have to worry. Impact is the primary concern about things such as these, the old risk versus reward discussion. Provided the scope is limited and the rules aren't being broken I'd say you're probably safe.

  • TaedaenTaedaen Member Posts: 42

    well if a "build" is used 90% of the time, its because its to powerful and should be nerfed. for example its ok if a rogue class is the best DPS but should have low defence, Its not ok for a warrior class to have a higher DPS than a rogue class AND have good defence.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    ''Balance'' and ''jealousy'' are indeed pretty close emotions.

     

     

    Peoples will never quit a game because a class is to strong, they will bitch about it.  Peoples will quit a game because they invest tons of time and then are been nerfed.

     

    First time I play EQ, I start a melee...I see how the droods OWNZ...so at about level 10 (which was 3 heavy days pre-Kunark and peoples where thinking I was leveling fast...lol, things changes), I stop and start playing a druid.  Then they start nerfing the druids a LOT.  Since I experience my first raid and didnt enjoy it, I plainly quit the game.

     

    Then Kunark went on, most of Velious pass as well and my friends manage to convince me to rejoin the game.  It was out of the question to restart a druid, already been there and they where nerfed.  So I check which class where the best group wise.  I come with 3 answers, clerics, bards and chanters.  I should have played a cleric, but at that precise moment, I feel like it was a weak druid in many aspects and there was plenty of them on my server.  Bard, after reaching level 10 you understand what the word hyperactive mean.  So I went the chanter way.  There was relatively a little amount of chanters on the server, and even at lower level, althought you where honestly useless compare to others class, the peoples want you to be around in the high levels, knowing full well how few chanters there was.  A chanter was an incredibly weak class, yet it have some specials twists to them, and the more you gain in levels, the more those where goods and making you extremely wanted in groups...so despite been a pretty harsh road, I take it...and the reward was there!  At my peak moment, it was impossible to not receive a tell every 10 minutes or less even anonymous at any camp, either asking for advice or checking if I was available for a group or something, which I was always happy to answer the best I can.  After level 55, I hardly ever was alone in the game. 

     

    Then they add C3 who last like 4 hours(2.5 hours if a noob C3er).  Been at the top when they add C3, it was long before it affect me, I was a C3 source myself and peoples hold to old habits.  But C3 make it so that peoples would rather pay a few PP then group a chanter, so they can have a mighty shaman or bard for much better results since they already have C3.  However, this indirect nerf was not fast to act, it was like a slow poison.  AE was at it prime and the chanters community where discovering it, with the news AAs is was indeed a very fun grouping method to AE, where before it was extremely tedious and painfull, now it was fun with those AAs, you could still wipe and fail, yet it was your fault if you do.  They nerf AE because peoples where complaining, they could have restrict AE to very nice Instanced zones, no, they just plainly nerf it.  Okay, well...that was bad...but in the same time they nerf it, they add 5 new levels and more AAs...and CHARMS make you the best soloer of the game since the players are little unefficient larvas, using a monster rather then a larva is more effificient no matter what...they nerf charms, the problem was not charms, it was everything else.  I would not even start talking about the mini C effect the droods get, the clerics new spells or anything else.  If I would have been playing a cleric from the start, I would prolly have been a lot happier.  Yet, if they nerf droods and chanters, they can nerfs clerics or any other class.

     

    See, I would never consider starting a new toon again, they nerf me twice, and the old saying say never 2 without 3(''Jamais 2 sans 3'', much better in French).  My drood was nerfed.  My chanter is nerfed.

     

    The reason to have class is to make sure they are NOT balanced, they are not equals, you create REASONS for players to group.  Give peoples a good reason to play a class, balance should not even be aimed at­.  Not even vaguely.  Today MMORPGs tend to RAZE every class difference and make everything identical or equals.  Sometimes they listen to arguments that are in fact only trying to change it toward a class(EQ clerics are good at it, they are a very good pulling class, tanking class, best healing class, some CC, some DPS, all feeded to them with later changes at the expense of the others class).

     

    Balance is EVIL!

     

    And for the exact topic, tips may lead to nerfs directly or indirectly(giving your class edges to others is an indirect nerf).  Balance is the real enemy.  If you want balance, then why do you even bother with putting class in the first place?  If balance matter to you, dont put any class so I would not even consider your game except maybe as a soloer!  A class is not supposed to be balanced, nor should you desire to balance them.  A class need a few strong edges to build on, and everytime you give those edges away, you kill that class and make a move toward having identical classless toons.

     

    CoH class system is the best working class system I see so far, to bad it is hard to figure what class everyone is(AT is not really the class, your primary and secondary combo is your class, defenders and controllers are not necessarily healers or doing CC).

    - "If I understand you well, you are telling me until next time. " - Ren

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Anofalye
    The reason to have class is to make sure they are NOT balanced, they are not equals, you create REASONS for players to group. Give peoples a good reason to play a class, balance should not even be aimed at­. Not even vaguely. Today MMORPGs tend to RAZE every class difference and make everything identical or equals. Sometimes they listen to arguments that are in fact only trying to change it toward a class(EQ clerics are good at it, they are a very good pulling class, tanking class, best healing class, some CC, some DPS, all feeded to them with later changes at the expense of the others class).

    Balance is EVIL!

    And for the exact topic, tips may lead to nerfs directly or indirectly(giving your class edges to others is an indirect nerf). Balance is the real enemy. If you want balance, then why do you even bother with putting class in the first place? If balance matter to you, dont put any class so I would not even consider your game except maybe as a soloer! A class is not supposed to be balanced, nor should you desire to balance them. A class need a few strong edges to build on, and everytime you give those edges away, you kill that class and make a move toward having identical classless toons.


    I definitely agree with this.

    But Anofalye, consider your quote. Balance is the only way you can assure a class system can solo. This represents a bit of a quandry.

    Creating a classless system can work, UO is a good example of how this can be effective...defacto classes arise from templates. Even in these systems, certain abilities rise to the top as "must have" abilities...until the nerf stick comes around to "balance" out more abilities. There is a lot of give and take going on, and I don't envy the position of developers in defining these elements for players.

    Personally, I really enjoy distinct classes with unique abilities. If that means one may be better at grouping and another better at solo (old-world EQ style) then I am all for it.

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