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Clarifications on what the Awesome trailer was on about

ZeroxinZeroxin Member UncommonPosts: 2,515

http://www.arena.net/blog/mmo-manifesto-reactions

Read and receive wisdom.

For those afraid of a rick roll, its mostly below;

"Some players out there did have questions about the extent to which players’ actions have a lasting effect on the world around them. For example, when Ree says in the video that players can permanently change their world, she’s talking about making a permanent impact on a player’s personal story, which is reflected in instances, particularly a player’s home instance.

You know what? Lead Designers Eric Flannum and Colin Johanson are really good at explaining stuff like this. Let’s ask them!

Colin: Right, when Ree refers to, “players will kill a boss and they won’t re-spawn 10 minutes later,” she is saying when playing through your personal story line if you kill a boss, that boss will stay dead and your personal story will reflect this. It’s not really physically possible to make each dynamic event permanent, because the game needs enough content for everyone to play, and we don’t have 10,000 people making content for Guild Wars 2, event chains need to cycle and events need to repeat to ensure players have enough to do in the persistent game world. Our goal with events is to ensure that when an event ends, you feel like it actually has some sort of outcome on the game world for all players, if even for a short period of time, where traditional MMO quest in persistent areas generally have no affect on the world.


Eric: Thanks, Dave. Yeah, in the video Ree is speaking about the player’s personal story, whereas Colin is talking about dynamic events.  We like to think of personal story choices being permanent and dynamic event choices being persistent. The difference being persistent choices will remain until something comes along and changes them. So for instance, in the personal story you may choose to let an NPC die, that NPC is likely to be an important story NPC that the player feels some attachment to, their death will be permanent and will have repercussions on the characters story. This would be reflected in instances. In the persistent world a dynamic event might result in an NPC being killed. This will be a more generic NPC like a merchant or a soldier who will likely be replaced once some other event takes place.

Great, thanks Eric and Colin!  I hope that clears up any confusion out there.

We had a fantastic week at ArenaNet, and next week is going to be even better – we’re launching the world premiere of the hands-on, playable Guild Wars 2 demo at gamescom in Cologne, Germany.  Keep watching this blog for up-to-date news and more GW2 goodness!"

This is not a game.

«1345

Comments

  • BobTheTankBobTheTank Member Posts: 28

    So basically, here's how the event system will work: If you choose not to save a village from centaurs, it WILL be destroyed. For everybody. However, at some point in the future the chain will eventually "reset" (the centaurs are pushed back), and the village will be rebuilt. The event chain has an oppurtunity to happen again at that point. Makes sense?

  • RobertDinhRobertDinh Member Posts: 647
    It's good that they cleared that up. There were people on these forums claiming now that dynamic events would have permanent impacts, despite anet having said they wouldn't many many times already. Hopefully those people understand now how wrong and biased they were, but I doubt it.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........
     
    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by RobertDinh

    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

    Well, then he should state it as an opinion instead of a fact.... This just seems like arrogance and overconfidence from a development team.  They just might end up in a nightmare like most others that promised to much...

     

    NO grinding they said, well beleive me in the end espescially at max level repeating event s time after time WILL feellike grinding events. 

     

    (There is nothing wrong tough with a little grinding, but there is something wrong with telling people your game has no grinding when its obvious that the grinding will only have a different collor))

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Yeah it does sound a bit arrogant but its just like any sales pitch which equates to saying "Our product is the best! please buy"

     

     

    “players will kill a boss and they won’t re-spawn 10 minutes later,” she is saying when playing through your personal story line if you kill a boss, that boss will stay dead and your personal story will reflect this...."

    So that means, with there being permanent events that take place in instances(personal story),  those quests can only be done once?

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by mmoguy43

    So that means, with there being permanent events that take place in instances(personal story),  those quests can only be done once?

     

    One of the things they want you to do in gw2 is to make multiple characters and play out personal storys in different ways.

    So fear not, even if your first character makes certain choices and you want to see how things would have played out differently, you can always make another character..

    And in response to lord bachus, basically pretty much anyone that has been around the block understands when developers are shooting themselves in the foot. If you promise an amazing game you better deliver, but tbh no mmorpg has really delivered on the majority of their promises for over 5 years now, it's sorta sad.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by RobertDinh 

    And in response to lord bachus, basically pretty much anyone that has been around the block understands when developers are shooting themselves in the foot. If you promise an amazing game you better deliver, but tbh no mmorpg has really delivered on the majority of their promises for over 5 years now, it's sorta sad.

    Don't get me wrong, i still think that GW2 is the best game currently in development.  But as you and i both know, promissing thing or in this case making things loook better then they actually are will hurt them in the end. I think if they just stick to the facts about their game without adding opinions it would be better for them in the long run.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Lord.Bachus


    Originally posted by RobertDinh 

    And in response to lord bachus, basically pretty much anyone that has been around the block understands when developers are shooting themselves in the foot. If you promise an amazing game you better deliver, but tbh no mmorpg has really delivered on the majority of their promises for over 5 years now, it's sorta sad.

    Don't get me wrong, i still think that GW2 is the best game currently in development.  But as you and i both know, promissing thing or in this case making things loook better then they actually are will hurt them in the end. I think if they just stick to the facts about their game without adding opinions it would be better for them in the long run.

     

    Agreed
  • FawarendanFawarendan Member Posts: 98

    Originally posted by Lord.Bachus

    Originally posted by RobertDinh


    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

    Well, then he should state it as an opinion instead of a fact.... This just seems like arrogance and overconfidence from a development team.  They just might end up in a nightmare like most others that promised to much...

     

    NO grinding they said, well beleive me in the end espescially at max level repeating event s time after time WILL feellike grinding events. 

     

    (There is nothing wrong tough with a little grinding, but there is something wrong with telling people your game has no grinding when its obvious that the grinding will only have a different collor))

    That depends on your vision of grind. ArenaNet seems to see grind as "the painful process of leveling up to finnaly have fun at end-game", therefore grind can be about repetition but repetition is not always a grind. If they manage to make the journey enjoyable to most of us, even if we see some events a couple of times, they kept their words on this.

    Now at max level, keep in mind this is not a game like world of warcraft where u feel obligated to play even if the game starts to feel like a mindless repetitive job, and that's for two main reasons: no monthly fee and it's just for funz (I'd even say there'll be lil to no competition in GW2, of course excluding the PvP ladders). I'm sure there'll be plenty of things to do also, sure some will seem repetitive, events will start to look familiar and etc... but the point is, u are not being forced into nothing!

    Burnout? Take a walk and gather some friend at Divinity's Reach, play the tavern and many other minigames, focus on some other minor activities, go explore the world (it's beautiful), maybe u will even find some new events! Now, keep in mind that the player's mind makes 80% of the grind: everything can be a grind if ur a total ass person, your job can be a grind, ur life can be a grind and of course the game will be too. Just take your time while playing and enjoy the game.

    Also I'd like to add one thing: i think that all people thinking so much about end-game/max-level will be blind at launch and just pass through the fun of the journey (which i guess will be the majority of content/fun). These kind of people will be extremely disappointed, all misunderstanding GW2 proposal. I only hope ArenaNet has good timing and come up with more content once normal players reach max level, after a great walk.

    Playing: Starcraft II.
    Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
    Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Fawarendan


    Originally posted by Lord.Bachus


    Originally posted by RobertDinh



    Originally posted by Lord.Bachus


    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........
     
    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

    Well, then he should state it as an opinion instead of a fact.... This just seems like arrogance and overconfidence from a development team.  They just might end up in a nightmare like most others that promised to much...

     

    NO grinding they said, well beleive me in the end espescially at max level repeating event s time after time WILL feellike grinding events. 

     

    (There is nothing wrong tough with a little grinding, but there is something wrong with telling people your game has no grinding when its obvious that the grinding will only have a different collor))

    That depends on your vision of grind. ArenaNet seems to see grind as "the painful process of leveling up to finnaly have fun at end-game", therefore grind can be about repetition but repetition is not always a grind. If they manage to make the journey enjoyable to most of us, even if we see some events a couple of times, they kept their words on this.

    Now at max level, keep in mind this is not a game like world of warcraft where u feel obligated to play even if the game starts to feel like a mindless repetitive job, and that's for two main reasons: no monthly fee and it's just for funz (I'd even say there'll be lil to no competition in GW2, of course excluding the PvP ladders). I'm sure there'll be plenty of things to do also, sure some will seem repetitive, events will start to look familiar and etc... but the point is, u are not being forced into nothing!

    Burnout? Take a walk and gather some friend at Divinity's Reach, play the tavern and many other minigames, focus on some other minor activities, go explore the world (it's beautiful), maybe u will even find some new events! Now, keep in mind that the player's mind makes 80% of the grind: everything can be a grind if ur a total ass person, your job can be a grind, ur life can be a grind and of course the game will be too. Just take your time while playing and enjoy the game.

    Also I'd like to add one thing: i think that all people thinking so much about end-game/max-level will be blind at launch and just pass through the fun of the journey (which i guess will be the majority of content/fun). These kind of people will be extremely disappointed, all misunderstanding GW2 proposal. I only hope ArenaNet has good timing and come up with more content once normal players reach max level, after a great walk.

     

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.
  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by RobertDinh

    Originally posted by Fawarendan

    Originally posted by Lord.Bachus


    Originally posted by RobertDinh


    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

    Well, then he should state it as an opinion instead of a fact.... This just seems like arrogance and overconfidence from a development team.  They just might end up in a nightmare like most others that promised to much...

     

    NO grinding they said, well beleive me in the end espescially at max level repeating event s time after time WILL feellike grinding events. 

     

    (There is nothing wrong tough with a little grinding, but there is something wrong with telling people your game has no grinding when its obvious that the grinding will only have a different collor))

    That depends on your vision of grind. ArenaNet seems to see grind as "the painful process of leveling up to finnaly have fun at end-game", therefore grind can be about repetition but repetition is not always a grind. If they manage to make the journey enjoyable to most of us, even if we see some events a couple of times, they kept their words on this.

    Now at max level, keep in mind this is not a game like world of warcraft where u feel obligated to play even if the game starts to feel like a mindless repetitive job, and that's for two main reasons: no monthly fee and it's just for funz (I'd even say there'll be lil to no competition in GW2, of course excluding the PvP ladders). I'm sure there'll be plenty of things to do also, sure some will seem repetitive, events will start to look familiar and etc... but the point is, u are not being forced into nothing!

    Burnout? Take a walk and gather some friend at Divinity's Reach, play the tavern and many other minigames, focus on some other minor activities, go explore the world (it's beautiful), maybe u will even find some new events! Now, keep in mind that the player's mind makes 80% of the grind: everything can be a grind if ur a total ass person, your job can be a grind, ur life can be a grind and of course the game will be too. Just take your time while playing and enjoy the game.

    Also I'd like to add one thing: i think that all people thinking so much about end-game/max-level will be blind at launch and just pass through the fun of the journey (which i guess will be the majority of content/fun). These kind of people will be extremely disappointed, all misunderstanding GW2 proposal. I only hope ArenaNet has good timing and come up with more content once normal players reach max level, after a great walk.

     

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    I'm glad that I am a bad player.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by denshing


    Originally posted by RobertDinh


    Originally posted by Fawarendan


    Originally posted by Lord.Bachus



    Originally posted by RobertDinh



    Originally posted by Lord.Bachus


    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........
     
    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

    Well, then he should state it as an opinion instead of a fact.... This just seems like arrogance and overconfidence from a development team.  They just might end up in a nightmare like most others that promised to much...

     

    NO grinding they said, well beleive me in the end espescially at max level repeating event s time after time WILL feellike grinding events. 

     

    (There is nothing wrong tough with a little grinding, but there is something wrong with telling people your game has no grinding when its obvious that the grinding will only have a different collor))

    That depends on your vision of grind. ArenaNet seems to see grind as "the painful process of leveling up to finnaly have fun at end-game", therefore grind can be about repetition but repetition is not always a grind. If they manage to make the journey enjoyable to most of us, even if we see some events a couple of times, they kept their words on this.

    Now at max level, keep in mind this is not a game like world of warcraft where u feel obligated to play even if the game starts to feel like a mindless repetitive job, and that's for two main reasons: no monthly fee and it's just for funz (I'd even say there'll be lil to no competition in GW2, of course excluding the PvP ladders). I'm sure there'll be plenty of things to do also, sure some will seem repetitive, events will start to look familiar and etc... but the point is, u are not being forced into nothing!

    Burnout? Take a walk and gather some friend at Divinity's Reach, play the tavern and many other minigames, focus on some other minor activities, go explore the world (it's beautiful), maybe u will even find some new events! Now, keep in mind that the player's mind makes 80% of the grind: everything can be a grind if ur a total ass person, your job can be a grind, ur life can be a grind and of course the game will be too. Just take your time while playing and enjoy the game.

    Also I'd like to add one thing: i think that all people thinking so much about end-game/max-level will be blind at launch and just pass through the fun of the journey (which i guess will be the majority of content/fun). These kind of people will be extremely disappointed, all misunderstanding GW2 proposal. I only hope ArenaNet has good timing and come up with more content once normal players reach max level, after a great walk.

     

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    I'm glad that I am a bad player.

     

    Well everyone has their preferences, I play games to test my skill against other people that i consider skillful. If a game has a low skill cap it gets boring to me, I myself do not care about turning over every stone while leveling up.
  • FawarendanFawarendan Member Posts: 98

    Originally posted by RobertDinh

    Originally posted by denshing

    Originally posted by RobertDinh


    Originally posted by Fawarendan


    Originally posted by Lord.Bachus


    Originally posted by RobertDinh


    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

    Well, then he should state it as an opinion instead of a fact.... This just seems like arrogance and overconfidence from a development team.  They just might end up in a nightmare like most others that promised to much...

     

    NO grinding they said, well beleive me in the end espescially at max level repeating event s time after time WILL feellike grinding events. 

     

    (There is nothing wrong tough with a little grinding, but there is something wrong with telling people your game has no grinding when its obvious that the grinding will only have a different collor))

    That depends on your vision of grind. ArenaNet seems to see grind as "the painful process of leveling up to finnaly have fun at end-game", therefore grind can be about repetition but repetition is not always a grind. If they manage to make the journey enjoyable to most of us, even if we see some events a couple of times, they kept their words on this.

    Now at max level, keep in mind this is not a game like world of warcraft where u feel obligated to play even if the game starts to feel like a mindless repetitive job, and that's for two main reasons: no monthly fee and it's just for funz (I'd even say there'll be lil to no competition in GW2, of course excluding the PvP ladders). I'm sure there'll be plenty of things to do also, sure some will seem repetitive, events will start to look familiar and etc... but the point is, u are not being forced into nothing!

    Burnout? Take a walk and gather some friend at Divinity's Reach, play the tavern and many other minigames, focus on some other minor activities, go explore the world (it's beautiful), maybe u will even find some new events! Now, keep in mind that the player's mind makes 80% of the grind: everything can be a grind if ur a total ass person, your job can be a grind, ur life can be a grind and of course the game will be too. Just take your time while playing and enjoy the game.

    Also I'd like to add one thing: i think that all people thinking so much about end-game/max-level will be blind at launch and just pass through the fun of the journey (which i guess will be the majority of content/fun). These kind of people will be extremely disappointed, all misunderstanding GW2 proposal. I only hope ArenaNet has good timing and come up with more content once normal players reach max level, after a great walk.

     

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    I'm glad that I am a bad player.

     

    Well everyone has their preferences, I play games to test my skill against other people that i consider skillful. If a game has a low skill cap it gets boring to me, I myself do not care about turning over every stone while leveling up.

    Feels bad, bro.

    Playing: Starcraft II.
    Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
    Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    GW2 is looking pretty sweet.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by RobertDinh

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    Is there nothing MORE ?   Has mmo's fallen so low as this !   Talk about a total derailment  of an idea for a game.

    Can we please get back to games were communities meant something.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by stayontarget


    Originally posted by RobertDinh

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    Is there nothing MORE ?   Has mmo's fallen so low as this !   Talk about a total derailment  of an idea for a game.

    Can we please get back to games were communities meant something.

     

    Maybe if there ever becomes a game with gated character progression people will take their time, but when you play to be the best you don't really want to spend time picking daisies at level 15, because it is an inefficient use of your time.

    Though I do wish communities meant more, blizzard basically killed the server community concept with all of their microtransactions and cross realm play.
  • FawarendanFawarendan Member Posts: 98

    Originally posted by RobertDinh

    Originally posted by stayontarget

    Originally posted by RobertDinh

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    Is there nothing MORE ?   Has mmo's fallen so low as this !   Talk about a total derailment  of an idea for a game.

    Can we please get back to games were communities meant something.

     

    Maybe if there ever becomes a game with gated character progression people will take their time, but when you play to be the best you don't really want to spend time picking daisies at level 15, because it is an inefficient use of your time. Though I do wish communities meant more, blizzard basically killed the server community concept with all of their microtransactions and cross realm play.

    I understand you, although i wish players like you never even touched MMORPG's, nothing personal. I mean, i like some competition too, but i usually go for a FPS, RTS or Street Fighter when i'm feeling like pwning some noobs ass. Note the RPG in MMORPG's, the genre should be all about immersion, community, ambiance, taking your time, enjoying the game, fighting dragons just for funz, killing newbs just for lulz and winning sieges just for epicz. I miss UO days mentality, but we will never have it back, MMO's became too mainstream.

    PS: Did you ever played GW1? You can create a max-level PvP character from the beginning, pretty neat.

    Playing: Starcraft II.
    Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
    Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Fawarendan


    Originally posted by RobertDinh


    Originally posted by stayontarget


    Originally posted by RobertDinh

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    Is there nothing MORE ?   Has mmo's fallen so low as this !   Talk about a total derailment  of an idea for a game.

    Can we please get back to games were communities meant something.

     

    Maybe if there ever becomes a game with gated character progression people will take their time, but when you play to be the best you don't really want to spend time picking daisies at level 15, because it is an inefficient use of your time. Though I do wish communities meant more, blizzard basically killed the server community concept with all of their microtransactions and cross realm play.

    I understand you, although i wish players like you never even touched MMORPG's, nothing personal. I mean, i like some competition too, but i usually go for a FPS, RTS or Street Fighter when i'm feeling like pwning some noobs ass. Note the RPG in MMORPG's, the genre should be all about immersion, community, ambiance, taking your time, enjoying the game, fighting dragons just for funz, killing newbs just for lulz and winning sieges just for epicz. I miss UO days mentality, but we will never have it back, MMO's became too mainstream.

    PS: Did you ever played GW1? You can create a max-level PvP character from the beginning, pretty neat.

     

    Back when I was playing gw1 competitively it was still limited, you had to unlock a lot of things through a normal character to have it available to a pvp character.

    But it isn't fair to wish players like me never touched mmorpgs, if anything mmorpgs are theoretically supposed to be better for competition than other genres because people actually invest a lot of time into their characters, and that was the fun of the old school mmorpg, you put all this effort into developing this character, and then you got to see how well that character fared vs other people's time and effort in their characters. Also the competition is just different fps offers things rts and mmorpgs dont offer, rts offers things fps and mmorpgs dont offer and mmorpgs offer things fps and rts dont offer.
  • FawarendanFawarendan Member Posts: 98

    Originally posted by RobertDinh

    Originally posted by Fawarendan

    Originally posted by RobertDinh


    Originally posted by stayontarget


    Originally posted by RobertDinh

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    Is there nothing MORE ?   Has mmo's fallen so low as this !   Talk about a total derailment  of an idea for a game.

    Can we please get back to games were communities meant something.

     

    Maybe if there ever becomes a game with gated character progression people will take their time, but when you play to be the best you don't really want to spend time picking daisies at level 15, because it is an inefficient use of your time. Though I do wish communities meant more, blizzard basically killed the server community concept with all of their microtransactions and cross realm play.

    I understand you, although i wish players like you never even touched MMORPG's, nothing personal. I mean, i like some competition too, but i usually go for a FPS, RTS or Street Fighter when i'm feeling like pwning some noobs ass. Note the RPG in MMORPG's, the genre should be all about immersion, community, ambiance, taking your time, enjoying the game, fighting dragons just for funz, killing newbs just for lulz and winning sieges just for epicz. I miss UO days mentality, but we will never have it back, MMO's became too mainstream.

    PS: Did you ever played GW1? You can create a max-level PvP character from the beginning, pretty neat.

     

    Back when I was playing gw1 competitively it was still limited, you had to unlock a lot of things through a normal character to have it available to a pvp character. But it isn't fair to wish players like me never touched mmorpgs, if anything mmorpgs are theoretically supposed to be better for competition than other genres because people actually invest a lot of time into their characters, and that was the fun of the old school mmorpg, you put all this effort into developing this character, and then you got to see how well that character fared vs other people's time and effort in their characters. Also the competition is just different fps offers things rts and mmorpgs dont offer, rts offers things fps and mmorpgs dont offer and mmorpgs offer things fps and rts dont offer.

    I think exactly the opposite: MMORPG's competition are one of the crappiest, most unfair ones out there. There are huge balance problems, people are able to invest different amount of times, PvP can be a gankfest or a douchefest, PvE can be a ksfest or just a no-brainer, there's still a huge gap between a good low-level player and a bad high-level player, it's just 100% fucked up (hence why i think this genre should be just for fun).

    The fun of old-school MMORPG was in the community mentality, people would gather to help each other, defend the guild house, hunt some douchebags together and so much more. Whether you were low-level or high-level you could actually help a cause, or join a bunch of friends and kill that high-level faggot (something that is very rare nowadays). There is this tale of MMORPG's history that i believe is already deep forgotten by now, it's pretty cheese but i think it fits the topic:

    "There is this game called Tibia, crappy 2D graphics, no sound at all, but very good gameplay in my opinion. It's very old, it's running till nowadays, doing OK i guess. It launched in early 1997, but this event took place a few months later. The developers saw a increasingly greedy community, just like nowadays, and decided to do something about it, so the players would stop just thinking about competition.

    At that time, one of Tibia's best aspects was it's death penalty: game reset. U lost all of your itens and all levels, u started from the begininng. Suddenly an evil sorcerer by the name of Ferumbras appeared in the city depot, a peace zone till nowadays where players can't attack, and started to wage pure chaos across Thais, one of the three main cities. Nothing more than a CipSoft employee with astonishing amounts of life/mana and incredible powers, no player managed to face him alone, hell even entire groups of top-players falled as he simply walked across the city. Dozens of summoned Demons took Thais streets to continue the massacre as Ferumbras left the city without any answers, leaving most people behind dead, scared or simply clueless what was all that about. The few survivors were AFK at their houses or logged off before entering combat.

    Word quickly spread across Tibia's forum boards and game chat, in no time all the population was aware of the new threat. After a few days a newbie spot Ferumbras in the surroundings of Carlin, got killed instantly but was able to warn the community. In no time the evil sorcerer was already killing people at the streets of the city, but one thing he not predicted: warriors, paladins, druids and sorcerers of Venore and Thais arrived at Carlin's Port to fight together against the menace. In a smart move, Ferumbras was lured to the lower floor of the depot and got trapped. Wave after wave of players arrived, low and high levels alike, also lots of healing druids. The evil sorcerer died, leaving nothing but crappy loot behind."

    Now, the day something like this happens again... man id jizz oceans.

    Playing: Starcraft II.
    Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
    Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.

  • ProsonProson Member UncommonPosts: 544

    Originally posted by RobertDinh

    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

     

    Ive heard this a thousand times, its just annoying when they talk like that, i hated that they did this in the new trailer thing. But yea if they can deliver then its all good, but nobody has ever done that. Remember how gaute talked about AoC? it seemed like it was gonna be the perfect game, but was far from it, AoC is a decent game tough but they overhyped it. Lets hope arenanet dosent do the same.

    Currently Playing Path of Exile

  • twruletwrule Member Posts: 1,251

    Originally posted by Proson

    Originally posted by RobertDinh


    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

     

    They are trying to perpetuate confidence in their product. It's a good way to create hype, some people will think "oh man if this guy believes in gw2 so much it must be good" others will wait and see if the game can actually stand on it's own merits.

     

    Ive heard this a thousand times, its just annoying when they talk like that, i hated that they did this in the new trailer thing. But yea if they can deliver then its all good, but nobody has ever done that. Remember how gaute talked about AoC? it seemed like it was gonna be the perfect game, but was far from it, AoC is a decent game tough but they overhyped it. Lets hope arenanet dosent do the same.

    Hey, it's all part of marketing.  

    Btw, there's not actually 1,000 chocolate chips in every bag of "Chips Ahoy!" cookies as advertised.  I've tested.  Most of them are around the mid 900's range.

    However, that's something that can be tested, not an opinion - which is what's being shared here by the devs (contrary to popular belief, you don't have to start or end the sentence with "in my opinion" to qualify a statement as opinion).  (See, there was a point to the cookie statements!)

    It's not even just that they are trying to help sales - these guys are probably genuinely more excited about this game than any of those who will be playing it.  May I remind everyone that they've already poured, what, 3 years of hard work into it?  Besides, a quick survey of mmo players (rational people, not the ones on these forums) would probably find the changes they are making pretty risky and innovative compared to the competition, and the video atleast amusing if not impressive.  So it may not be as farfetched as it's being made out here, even if hyped up a bit.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

    In GW2 it seems shooting to the max level will be almost useless especially when the thing that makes whatever build you have exponentially better does not seem to be based on level; TRAITS. I'm pretty sure you would have read about them by now, traits are like little perks that make the skillset you chose to use more effective depending on what you have.

    Of course you could hit level cap and come back to grab all the traits later on but I'd say the real race should not be to reach level cap but to get ALL the traits for you character before hitting level cap, making your character l33t both in skill set and technique.

    This is not a game.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by Lord.Bachus

    ArenaNet’s bold reinvention of the MMO and the incredible gameplay footage .........

     

    You can't  say this about your own product even if its true....   It sounds arrogant, and when developers start being arrogant everyone knows what happens.

    I think this is a culture thing that is very different between europa and america

    When crossing the atlantic there is a different way of selling things. I have just watched a TV dokumentary on the subjekt, where they followed salesmen being trained in crossing the atlantic and still selling

    If you don't brag and stand overly proud about your products in america it's taken as a sign that you don't trust them yourself. Where as its the other way around in europa , especial the northern part. If you brag its taken as a sign, that you are trying to cover a weakness up.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by RobertDinh

    .....

     

    Good players always rush to max content because they want to play their character at it's maximum potential and experience all the top tier content a game has to offer.

     besides that you sounds arrogant , i think that this is the exsact describtion of a powergamer!

    I hope you do realise that it is stretching it alot to equal good players to powergamers.

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