Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Crafting for profit or character progression

tooga123tooga123 Member UncommonPosts: 113

Which craft do you guys think will be the most profitable and which will be most useful. They don't always go hand in hand like  but im curious if there was a trend in FFXI that might carry over. I played FFXI for little bit never really enough to get the whole experience but I remember having money issues so I want to kinda plan ahead  a little with a good crafting class to build some money.

any ideas or speculation is welcome!

Comments

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    Well ultimately i plan to have them all lvled again but for the begin i will go with cooking and Fishing again hoping that it is similar to 11 (was a good combo for making gil) also will get mining started pretty early again.

    Woodworking was a good way to make gil as well but i did read that the ranger class has ability's now to get arrows bk so i am not sure if woodworking will be a good choice again.

    But since i am not in Beta i am just guessing here really


  • SkieveSkieve Member Posts: 190

    To soon to say.Theres not even an AH implemented yet( which i REALLY hope they put on).

  • ZetsueiZetsuei Member UncommonPosts: 249

    I truly hope they do add a auction house. The idea of a market bazaar section with nothing but retainer shops does not sound enjoyable. Need a stack of fish? Go around and pray you can find one of the dozens of shops selling one.

  • tooga123tooga123 Member UncommonPosts: 113

    have they said anything about adding a auction house or maybe a search function? I like the retainer idea but without a search feature and a blip on the map it will be very difficult to find stuff

  • twruletwrule Member Posts: 1,251

    I'm thinking Blacksmithing, Armorsmithing, and Goldsmithing will all be pretty profitable and needed, considering that:

    1) You want a blacksmith to repair your weapons, and they are the source of weaponry/tools in a game where the entire class system revolves around which weapon/tool you have.

    2) There's about a jillion armor slots, most of which the armorer can make products for, and quite a few which the goldsmith can make them for (you can have 4 rings in this game, plus other accessories).  Again, you need them to repair these things (though I don't know about accessories needing repair).

    3) Goldsmithing in particular will probably use lots of rare ingredients, meaning you're justified in asking a lot for them.

    4) Everyone is gonna want HQ equipment in endgame for every slot.

    Naturally, Mining and fishing will be very profitable as well, since they'll supply the raw materials for these crafts.

    Culinarian may also be pretty profitable if you can find steady buyers for high-end foods and make them in bulk.

    I don't see botany, weaving, leatherworking, or alchemy being as great - but a savvy player can probably make a profit with any craft, especially since most crafts will sometimes take components made by other crafts.

  • tooga123tooga123 Member UncommonPosts: 113

    bah now i have too many to choose from lol! my interest spreads across the board when it comes to crafting. I am thinking mining and goldsmithing and leveling pugilist and thaumaturge(sp?)... anyway that sounds compelling enough to me.. i love the way classes work in this game.

  • twruletwrule Member Posts: 1,251

    Originally posted by tooga123

    bah now i have too many to choose from lol! my interest spreads across the board when it comes to crafting. I am thinking mining and goldsmithing and leveling pugilist and thaumaturge(sp?)... anyway that sounds compelling enough to me.. i love the way classes work in this game.

    Lol, tbh I'll probably end up leveling everything at some point, because there's atleast a couple skills in each class that would be nice for each role in combat, and all the crafting classes intertwine lol.

    I'm personally gonna start by switching between pugilist and lancer in the early levels (they seem to compliment eachother pretty nicely) - and doing mining/blacksmithing on the side.  I'll branch out from there.

    Btw, if you do goldsmithing - from what I hear, fishing provides a lot of materials for that as well (coral and pearls I guess?).

  • TryphodemosTryphodemos Member Posts: 40

    I'v recently caught on to a (confirmed) rumor that Alchemy will have recipes to transform crystals to shards (1x crystal + 1x fine sand).  Since Shards are an important ingredient in many other recipes, this could prove to be lucrative.

    image

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    Originally posted by tooga123

    have they said anything about adding a auction house or maybe a search function? I like the retainer idea but without a search feature and a blip on the map it will be very difficult to find stuff

    I did read in an interview that they will have an AH and also search functions for the retainers i can not provide any link for it since it has been few weeks since i did read it.

  • cheyanecheyane Member LegendaryPosts: 9,404

    I may be completely wrong but I had the impression that the crafts were done by different characters. You had to have a special crafter character created so having one adventuring and another character crafting. You would need different accounts right so that you can pass them from one to the other to repair. I  may be completely off here but this was what I read.

    So you would need different crafters for every craft. Sounds really tedious. Also the crafting character is dedicated to crafting and can they then also adventure ?

    Garrus Signature
  • tooga123tooga123 Member UncommonPosts: 113

    Originally posted by cheyane

    I may be completely wrong but I had the impression that the crafts were done by different characters. You had to have a special crafter character created so having one adventuring and another character crafting. You would need different accounts right so that you can pass them from one to the other to repair. I  may be completely off here but this was what I read.

    So you would need different crafters for every craft. Sounds really tedious. Also the crafting character is dedicated to crafting and can they then also adventure ?

    It does not work like this. using the same character, you can be all the classes in the game by switching your weapon or tool. the weapon/tool your have equiped will determine what class you are. For example, you equip a skillet in main hand - you are now a cook - you change your mind now you want to kill stuff so you equip a bow - you are now a ranger. All crafting classes work in this manner as well. The crafter classes are said to have abilities that will help in your adventure although it is unclear to me how well they can handle fighting since i am not in beta

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Originally posted by cheyane

    I may be completely wrong but I had the impression that the crafts were done by different characters. You had to have a special crafter character created so having one adventuring and another character crafting. You would need different accounts right so that you can pass them from one to the other to repair. I  may be completely off here but this was what I read.

    So you would need different crafters for every craft. Sounds really tedious. Also the crafting character is dedicated to crafting and can they then also adventure ?

     As I understand it, one character can do any and everything if he wants. It's just a matter of switching your skillset and changing your equipment. Pretty sure 1 character can do both adventuring and crafting.

    Also SE makes you pay an additonal $2-$3 additonal character slots beyond the 1st I believe, so most people probably wouldn't be to happy if this were the case =s

  • TryphodemosTryphodemos Member Posts: 40

    Originally posted by cheyane

    I may be completely wrong but I had the impression that the crafts were done by different characters. You had to have a special crafter character created so having one adventuring and another character crafting. You would need different accounts right so that you can pass them from one to the other to repair. I  may be completely off here but this was what I read.

    So you would need different crafters for every craft. Sounds really tedious. Also the crafting character is dedicated to crafting and can they then also adventure ?

     I think you're thinking of retainers. No, you don't need a different account for the retainers, nor for a crafter character.

    Crafting is seen as a class/job and you're main character can engage in any class/job as long as you have aquired the right tool for it (pickaxe, hatchet, ...).

    Retainers are a type of ingame mule that will let you store and sell your items. Every account gets one retainer included. At the moment they are not a actively playable character.

    image

  • cheyanecheyane Member LegendaryPosts: 9,404

    Thanks for the clarification so with one character I can do every craft then. That is very good. I did not realise the weapon equip change class thing also applied to crafting.

    This does allay my doubts somewhat as I had  a horrible time making gil in FFXI and took up fishing to afford a refresh spell which was very expensive if you recall. I sold cannot recall what fish it was but those people who needed some legendary fishing rod would keep buying it. I remember getting so excited whenever I caught that fish.

    Garrus Signature
Sign In or Register to comment.