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Thinking about "re-subing"

jnserenojnsereno Member UncommonPosts: 43

Greetings,

I bought MO while it was still in closed-beta but unfortunately my PC lagged itself to death running it.  I bought a new computer recently and was thinking about giving it another try, but first i have some question for you guys:

 

1. Is there any signs on lag and/or de-sync?

2. How is the combat? Last time i check I couldn't even swing my weapon because of some stamina bug.

3. PvE content: is there any? How is it?

4. What can we do in-game besides farming materials (wood, stone, etc) and trading between cities?

5. How is the game progressing in terms of development?

 

Please answer honestly to these questions , ok? Thanks.

«1

Comments

  • DiekfooDiekfoo Member Posts: 583

    Originally posted by jnsereno

    Greetings,

    I bought MO while it was still in closed-beta but unfortunately my PC lagged itself to death running it.  I bought a new computer recently and was thinking about giving it another try, but first i have some question for you guys:

     

    1. Is there any signs on lag and/or de-sync?

    2. How is the combat? Last time i check I couldn't even swing my weapon because of some stamina bug.

    3. PvE content: is there any? How is it?

    4. What can we do in-game besides farming materials (wood, stone, etc) and trading between cities?

    5. How is the game progressing in terms of development?

     

    Please answer honestly to these questions , ok? Thanks.

    1. No desync at all. That was solved in the big convert. I can experience lag from time to time, but I got a 4 year old comp on medium gfx. But all MMO's can lag from time to time.

    2. No problem to swing. As a newbie you will swing slower with low skill and bad weapon. But after an hour or two and if you buy a simple weapon you start swing much faster. When you shoot with a bow you need to consider wind and if it rains.

    3. There is PvE content. Now in the coming 3 patches (one patch each week) SV focus on bug fixes and ... MORE different creatures. Several different types of humanoids and animals right now http://www.mortalwiki.org/wiki/Creatures (not a complete list thou), but many more will come now. Check here ... under development ... http://www.mortalonline.com/content/under-development what to expect the coming weeks. A rare spawned boss was added in the last patch. Rare spawned mounts.

    There is a bug thou where some mobs look in wrong direction, SV is waiting on a fix here from Epic. But it's still playable.

    4. Tame, Explore, visit dungeons and kill mobs, siege warfare (catapults and balistas), soon fishing, crafting, building bridges houses keeps, PvP, thieving, ranged combat, mounted combat (armor sadle), guilds arrange events, political system (you can vote on who will control the area if not dictatorship is set) and more ...

    5. Lots and lots have been added the last patches and more to come in the coming as u can see in my link. MO gets improved lots in every patch imo.

    There are some bugs as in all MMO's but it's very playable.

    Right now I play like 5-10 hours a day, more than I have ever played MO (I have been playing for a year now).

    Check here on the political map:

    http://i35.tinypic.com/ieq87l.jpg

  • jnserenojnsereno Member UncommonPosts: 43

    Thanks Diekfoo for clearing thing up. I'll gather my thoughts a think about it and may resub next month :D

  • ToferioToferio Member UncommonPosts: 1,411

    There is almost no PVE atm, stop kidding your self. All you got is wisent farming, one dungeon and few caves. But considering the promised features I would suggest to wait a month, and see how well they are implemented. If all goes smooth (who am I kidding lol), it may be worthy to sub after those three patches.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    ok here is an aswer from a realistic non-fanboy. this is how it is as of right now.

     

    1) wile there is no desync like there was in beta there is lag. also most creatures as well as people have weird hit boxes so a lot of times you have to aim about a foot above someone's head to get a "head" hit. or your arrows will fly through an animal even thoug you are aiming directly at it.  

    lag becomes quite apperent in larger pvp battles. even in small pvp battles you will see people "skipping" all over the place. this is not as much a computer problem as much as how fast your internet connection is. i have high speed and still get quite a bit of lag in pvp. sometimes so much i can't hit anyone. i'd like to add that i can run this game with full settings and get no lag when i'm out hunting, but as soon as pvp starts everything goes quite laggy.

    besides those 2 things combat is fun, especially when you get your weappon and movement proficencies to max. many combat related buggs have been fixed as well as weappon balancing and it's actually really enjoyable now. i still find this to be the best part of the game.

    2) No pve. there is only 1 cave dwelling npc moster that randomly spawns every once in a wile but it's a group affair and it really can't be called pve since you can be running arround all day checking caves left and right and never find him. pve is still all about farming resources or killing animals to get gold. there are no quests and nothing that really can be called pve.

     

    3) well the patches are coming almost every week (dare i say fast and furious?) and they have implemented quite a few things since launch. siege weappons, rare horses, horse equipment/armor, spells, territory controll to namy a few as well as "fixing" many many bugs and overall balance. i say "fixing" because every time they implement a new feature or fix an old bug they seem to brake 5 other ones. this game is definately moving towards a guild based and controlled world, and it's doing so at a good healthy pace. it is definately a lot better now then at launch BUT it's still not quite a finished or polished product. still too many major bugs plague this game. server stability is also horrible. luckly the frequent patches are a good indication that they are very actively working at fixing and improving MO. we can only hope they continue with the hard work but also smarten up and fix things the proper way.

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by jnsereno

    Greetings,

    I bought MO while it was still in closed-beta but unfortunately my PC lagged itself to death running it.  I bought a new computer recently and was thinking about giving it another try, but first i have some question for you guys:

     

    1. Is there any signs on lag and/or de-sync?

    2. How is the combat? Last time i check I couldn't even swing my weapon because of some stamina bug.

    3. PvE content: is there any? How is it?

    4. What can we do in-game besides farming materials (wood, stone, etc) and trading between cities?

    5. How is the game progressing in terms of development?

     

    Please answer honestly to these questions , ok? Thanks.

     

    Here is the scoop:

    Unless you are in a guild, then there is no reason to bother. I would try back in December when the Development team realizes that Guild of 20 people don't mean jack, when hundrends and hundreds of single players are leaving, because there is no economy for them, nor a reason to even play.

    Mortal someday will be a good game, but right now they are too focused on PvP centric things and making guilds happy. Thus, if you are a solo player, you are second class citizen.

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • ltankltank Member UncommonPosts: 293

    Funny how the complainers can never agree on what to complain about. Everyones got an agenda I guess.

    I'm enjoying the game.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    i have to agree with Phelcher.

    the only thing to do for a single player right now is make 500 gold and build a house. this should take a hard core player maybe 10 days. after that there is absolutely nothing else to do except become a red and go out ganking. unfortunately ganking alone is not easy since most guilds run arround in squads and will quickly hunt down lonely reds PKing their members. 60% of the game is off limits for solo players.

    wile i like the fact that MO pushes people to be social the old fashion way (as part of a guild/group) i dont like how restricted you are as a single player especially with the only 3 characters feature. hopefully they change this especially taking in account how impossible it's to find groups with no global or LFG chats.

  • DiekfooDiekfoo Member Posts: 583

    Well, actually just since one week ago, there are more people playing now. So right now, it's growing.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660

    Originally posted by Diekfoo

    Well, actually just since one week ago, there are more people playing now. So right now, it's growing.

     Do you have some sort of data to back that statement up?  If not please clarify that this is your opinion or observation so as not to confuse people who would read that as a statement of fact.

     

     

    OP:  Just scan the Official Forums.  You will get a view of current opinion of the game by subscribers.  There have recently been threads about the lag/desync, combat mechanics, PvE (or lack of), need for more content besides PvP and harvesting, and game development...   It will probably give you a balanced view on each of your questions and then you can decide for yourself.  Good Luck in your search!

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • JohnnyAddJohnnyAdd Member Posts: 7

    Here is a testimonial from a recently re-sub from the official forums.  The other posts on the official forums can be helpful in making you decision also.

     

    http://www.mortalonline.com/forums/52015-officaly-not-happy-resubbing.html

     


    default Officaly not happy with resubbing




    I can really say it was not worth it.

    First time i play in two months, i have a combat breaking corrupt file, so i have to reinstall my game.



    I reinstall it, and my game is destroyed and cant log in (had some sort of gray blobs everywhere. So what do you know? I reinstall again!



    I finally get to play the damn game, i head to fabernum on my bullhorse, go past the fabernum tower and i crash. Thats not a big deal, but soon i realized this is the motherfucker of all crashes, as it corrupts a file, and i cant log into my main guy anymore! Oh God do i really have to reinstall a thirdtime!



    On top of the same shit bugs, i saw two months ago still being here, was it worth it? No it was not. I want my money back, but i cant have it because i used up 15 days.

    __________________

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Slapshot1188

    Originally posted by Diekfoo

    Well, actually just since one week ago, there are more people playing now. So right now, it's growing.

     Do you have some sort of data to back that statement up?  If not please clarify that this is your opinion or observation so as not to confuse people who would read that as a statement of fact.

     

     

    OP:  Just scan the Official Forums.  You will get a view of current opinion of the game by subscribers.  There have recently been threads about the lag/desync, combat mechanics, PvE (or lack of), need for more content besides PvP and harvesting, and game development...   It will probably give you a balanced view on each of your questions and then you can decide for yourself.  Good Luck in your search!

     

    There has yet to be an estimate on current players that HASN'T been based on opinion, though that hasn't stopped some people here from picking a number and continually stating it as though it were fact.

    The official forums are a good place to find information about the game.  They aren't the only place, however, as there are people who post here who have actually played the game and have varying opinions on it.  Of course, some who post here have never played it, so I guess the OP should bear that in mind.

    Hell hath no fury like an MMORPG player scorned.

  • username509username509 Member CommonPosts: 635

    Originally posted by Diekfoo

    Well, actually just since one week ago, there are more people playing now. So right now, it's growing.

    Yes, I've noticed since Mondays patch that there seems to be more players in Meduli and Fab banks, and a lot more players hitting up the ironwood trees.  

     

    The economy in Mortal Online is thriving right now.  I don't know were you get the idea that the economy is dead.  I see people advertising items for sale in the forums, in irc, and yellowing next to the banks all the time.  Now that player stores are introduced shops are finally being established and people are flocking to well know crafters shops like what we saw in SWG.  Tons of new houses are popping up everywhere in game.  The demand for weapons and armor has never been greater since release.  

    I never see desync in game.  I engage in pvp events at least a couple times a week and I simply don't see desync.  Show me a recent video of desync or gtfo.  

    As in any MMO the playerbase always cries for more, and StarVault is delivering.  I encourage you to read through the official forums and then compare this with the forums of other sandbox MMO's.  The Mortal Online community is currently having fun with mortal online in it's current state, and are extremely excited to see the new features that are going to be implemented.  

    Never trust a screenshot or a youtube video without a version stamp!

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by JohnnyAdd

    Here is a testimonial from a recently re-sub from the official forums.  The other posts on the official forums can be helpful in making you decision also.

     

    http://www.mortalonline.com/forums/52015-officaly-not-happy-resubbing.html

     


    default Officaly not happy with resubbing




    I can really say it was not worth it.

    First time i play in two months, i have a combat breaking corrupt file, so i have to reinstall my game.



    I reinstall it, and my game is destroyed and cant log in (had some sort of gray blobs everywhere. So what do you know? I reinstall again!



    I finally get to play the damn game, i head to fabernum on my bullhorse, go past the fabernum tower and i crash. Thats not a big deal, but soon i realized this is the motherfucker of all crashes, as it corrupts a file, and i cant log into my main guy anymore! Oh God do i really have to reinstall a thirdtime!



    On top of the same shit bugs, i saw two months ago still being here, was it worth it? No it was not. I want my money back, but i cant have it because i used up 15 days.

    __________________

     

    As with every game, experiences and opinions differ.  Here's a post by a different person that's resubbed:


    default Great work



    I just wanted to say that I took a month break and have just resubscribed. The game is running a lot smoother and is noticeably more fleshed out with content. I never stopped reading the patch notes but I am still surprised by how quickly this game is improving.



    P.S. I can't wait to watch the new 3 week road-map come to life!



    Thanks!


    Hell hath no fury like an MMORPG player scorned.

  • jnserenojnsereno Member UncommonPosts: 43

    There seems to be lots of opinions about the game. Hmm, need to gather my thoughts a bit more.

     

    EDIT: Thanks for the answers!

  • forcemforcem Member UncommonPosts: 28

    The PvE now isnt good, but with the incoming opatch of epic (end of this mont...soon) they will put the real IA that want to the game.

  • JohnnyAddJohnnyAdd Member Posts: 7

    aye... The game right now is just a placeholder, as soon as (insert whatever excuse you can think of)  the "real" game will be put in...  Soon(TM).

  • challe50challe50 Member UncommonPosts: 21

    Originally posted by Rohn

    Originally posted by JohnnyAdd

    Here is a testimonial from a recently re-sub from the official forums.  The other posts on the official forums can be helpful in making you decision also.

     

    http://www.mortalonline.com/forums/52015-officaly-not-happy-resubbing.html

     


    default Officaly not happy with resubbing




    I can really say it was not worth it.

    First time i play in two months, i have a combat breaking corrupt file, so i have to reinstall my game.



    I reinstall it, and my game is destroyed and cant log in (had some sort of gray blobs everywhere. So what do you know? I reinstall again!



    I finally get to play the damn game, i head to fabernum on my bullhorse, go past the fabernum tower and i crash. Thats not a big deal, but soon i realized this is the motherfucker of all crashes, as it corrupts a file, and i cant log into my main guy anymore! Oh God do i really have to reinstall a thirdtime!



    On top of the same shit bugs, i saw two months ago still being here, was it worth it? No it was not. I want my money back, but i cant have it because i used up 15 days.

    __________________

     

    As with every game, experiences and opinions differ.  Here's a post by a different person that's resubbed:


    default Great work



    I just wanted to say that I took a month break and have just resubscribed. The game is running a lot smoother and is noticeably more fleshed out with content. I never stopped reading the patch notes but I am still surprised by how quickly this game is improving.



    P.S. I can't wait to watch the new 3 week road-map come to life!



    Thanks!



     


    I totatly agree with this

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by Rohn

    Originally posted by Slapshot1188

    Originally posted by Diekfoo

    Well, actually just since one week ago, there are more people playing now. So right now, it's growing.

     Do you have some sort of data to back that statement up?  If not please clarify that this is your opinion or observation so as not to confuse people who would read that as a statement of fact.

     

     

    OP:  Just scan the Official Forums.  You will get a view of current opinion of the game by subscribers.  There have recently been threads about the lag/desync, combat mechanics, PvE (or lack of), need for more content besides PvP and harvesting, and game development...   It will probably give you a balanced view on each of your questions and then you can decide for yourself.  Good Luck in your search!

     

    There has yet to be an estimate on current players that HASN'T been based on opinion, though that hasn't stopped some people here from picking a number and continually stating it as though it were fact.

    The official forums are a good place to find information about the game.  They aren't the only place, however, as there are people who post here who have actually played the game and have varying opinions on it.  Of course, some who post here have never played it, so I guess the OP should bear that in mind.

     

    C'mon bro.

    There was just a recent poll that suggested that 50% of the people who are paying for Mortal Online, don't even log in.

    More people will continue to unsub and just wait (ie: no longer spuuort StarVault) until Henrik & Co respond in a serious way. They are loosing their hardcore fanbase, in favor of Darkfall clans with Guild this & that, PvP this & that (dot dot dot)...

     

    I am serious, even If the next 3~4 patches where just all player content: 

    PvE, player skills, player clothing, player housing, player crafting, player exploration, player interaction, player ability, player income, player's pets, player climbing, player boating, player etc..

    ..Then, Mortal Online might have a chance. In my opinion, I think the situation and focus is that dire. The absolute lack of respect given to solo players is disturbing.

     

    Simply because one more PvP and Guild related thing would be ludicrist. Henrik should start an anonomys character and play him. No outside help!

    Let him experience the empty and barren feeling, that solo people feel.

    How even something like talking to another person, is rediculously anti-social. The dialouge chat bubble is horrid, the worse I have ever seen in any game. Not only that, but if you didn't catch it on screen, then looking at your text bar is even worse.

    Who in the hell can't respect their customer base enough to have a proper word wrap for text? Those two simple things, are something Henrik doesn't care about. I would suspect that is because he never plays solo. Or, that it is not within a guild's scope of issues, because SV & guilds typically use ventrillo, or game next to one another.

     

    So why make it doubly hard for single players to roleplay a single person? (because guild players can easily look & play their part.), I tried roleplaying with fellow travelrs and it was utterly uninteresting, when I had a dot matrix text in front of me. 

    I was unable to present myself in a fashion of mystique, or as a magical scholar. But he had a guild tag & an empty banner over his head. Two individuals, one is deemed worthy of SV attention, & able to cloth and present himself in a respectable fashion.

    The other, is treated as a second class citizen by StarVault, unable to cloth himself in respectable attire, nor given the tools to display his roleplaying arts.

    Simple things.

     

    Henrik can't figure out what to do (sigh), so now they have a house of commons?

    Play your game solo dude.. you'll figure out what this game needs real quick. If done, this game would need several servers because people wouldn't be able to put it down.

    Or, put one more PvP or guild thing into a patch and watch people continue to leave in droves, to where you have 12 keeps and 12 guilds playing...

     

    Good luck!

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Phelcher

     The absolute lack of respect given to solo players is disturbing.

    What I find funny is that you think there is room for helping soloers in an FFA game like this. Have you ever played any game like MO before it? Soloing is impossible unless you forcefully make other players unable to group against you 2+ v 1 at any given point. Just not gonna happen, and what they *need* to do is throw more reasons to guild/group in the game, in order to make soloers gain some common sense in that it's damn near impossible to actually remain solo in an FFA game such as MO. Seriously, is this your first or what? (and AoC doesn't count because of the lack of total loss)

    Derp.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • PhelcherPhelcher Member CommonPosts: 1,053

    Originally posted by GTwander

    Originally posted by Phelcher

     The absolute lack of respect given to solo players is disturbing.

    What I find funny is that you think there is room for helping soloers in an FFA game like this. Have you ever played any game like MO before it? Soloing is impossible unless you forcefully make other players unable to group against you 2+ v 1 at any given point. Just not gonna happen, and what they *need* to do is throw more reasons to guild/group in the game, in order to make soloers gain some common sense in that it's damn near impossible to actually remain solo in an FFA game such as MO. Seriously, is this your first or what? (and AoC doesn't count because of the lack of total loss)

    Derp.

     

     

    I'm sorry, you are just ignorant of what StarVault claimed to have been making. I am well aware of what a MMORPG is, and what PvP is, and even what Full Loot is. But, both those game features should not be the whole scope of the game. 

    If you don't understand this, then you are just trolling. I am not complaining about hardships, I am providing feedback on why people are leaving the game.

    This was suppose to be UO, not guild wars!

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • GTwanderGTwander Member UncommonPosts: 6,035

    ~and yet they made the Trammel update in UO to help all those soloers you vouch for -which in turn ran off all the customers that were set on how it was, without attracting any more. History 101.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • neorandomneorandom Member Posts: 1,681

    you can solo in a game like mo, just dont expect to do well soloing pvp, you cant solo pvp in any mmo outside of duels =p

     

    im thinking of getting mo if i can ever get it to download and update i might consider buying an account to play it, but not until it actually installs so it has a chance of running.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Phelcher

    There was just a recent poll that suggested that 50% of the people who are paying for Mortal Online, don't even log in.

    Do you mean this one?  http://www.mortalonline.com/forums/51457-how-many-people-paying-but-not-playing.html

    Cause the number sure looks like 21%  to me (i.e. less than 50)

  • osmundaosmunda Member Posts: 1,087

    @ phelcher:

    Let me preface my comments by saying that I very much am a solo player

    Exactly what features do you think they should add for the solo player.  So far none of the things you describe are really specific to the single player.  A couple of the things you cite are roleplaying or gui features, not anything specific to solo players.  (does the font of chat text really bother you that much?)   The essential problem is that there is almost nothing that there is nothing to offer that would appeal to all solo players that doesn't apply equally to the individuals that make up a guild.

     

    In fact there is really only one defining characteristic of the solo player and SV has put something in to specifically address that.  The one thing that all solo players have in common is the fact that they don't want to get wrapped up in guild and interguild issues.  The thing that would most benefit the solo player would be some sort of neutral, protected status that prevents guilds from riding roughshod over those players that just don't want to get involved. In MO that's called statloss.

  • NickwisniNickwisni Member Posts: 42

    Originally posted by Phelcher

    Originally posted by Rohn

    Originally posted by Slapshot1188

    Originally posted by Diekfoo

    Well, actually just since one week ago, there are more people playing now. So right now, it's growing.

     Do you have some sort of data to back that statement up?  If not please clarify that this is your opinion or observation so as not to confuse people who would read that as a statement of fact.

     

     

    OP:  Just scan the Official Forums.  You will get a view of current opinion of the game by subscribers.  There have recently been threads about the lag/desync, combat mechanics, PvE (or lack of), need for more content besides PvP and harvesting, and game development...   It will probably give you a balanced view on each of your questions and then you can decide for yourself.  Good Luck in your search!

     

    There has yet to be an estimate on current players that HASN'T been based on opinion, though that hasn't stopped some people here from picking a number and continually stating it as though it were fact.

    The official forums are a good place to find information about the game.  They aren't the only place, however, as there are people who post here who have actually played the game and have varying opinions on it.  Of course, some who post here have never played it, so I guess the OP should bear that in mind.

     

    C'mon bro.

    There was just a recent poll that suggested that 50% of the people who are paying for Mortal Online, don't even log in.

    More people will continue to unsub and just wait (ie: no longer spuuort StarVault) until Henrik & Co respond in a serious way. They are loosing their hardcore fanbase, in favor of Darkfall clans with Guild this & that, PvP this & that (dot dot dot)...

     

    I am serious, even If the next 3~4 patches where just all player content: 

    PvE, player skills, player clothing, player housing, player crafting, player exploration, player interaction, player ability, player income, player's pets, player climbing, player boating, player etc..

    ..Then, Mortal Online might have a chance. In my opinion, I think the situation and focus is that dire. The absolute lack of respect given to solo players is disturbing.

     

    Simply because one more PvP and Guild related thing would be ludicrist. Henrik should start an anonomys character and play him. No outside help!

    Let him experience the empty and barren feeling, that solo people feel.

    How even something like talking to another person, is rediculously anti-social. The dialouge chat bubble is horrid, the worse I have ever seen in any game. Not only that, but if you didn't catch it on screen, then looking at your text bar is even worse.

    Who in the hell can't respect their customer base enough to have a proper word wrap for text? Those two simple things, are something Henrik doesn't care about. I would suspect that is because he never plays solo. Or, that it is not within a guild's scope of issues, because SV & guilds typically use ventrillo, or game next to one another.

     

    So why make it doubly hard for single players to roleplay a single person? (because guild players can easily look & play their part.), I tried roleplaying with fellow travelrs and it was utterly uninteresting, when I had a dot matrix text in front of me. 

    I was unable to present myself in a fashion of mystique, or as a magical scholar. But he had a guild tag & an empty banner over his head. Two individuals, one is deemed worthy of SV attention, & able to cloth and present himself in a respectable fashion.

    The other, is treated as a second class citizen by StarVault, unable to cloth himself in respectable attire, nor given the tools to display his roleplaying arts.

    Simple things.

     

    Henrik can't figure out what to do (sigh), so now they have a house of commons?

    Play your game solo dude.. you'll figure out what this game needs real quick. If done, this game would need several servers because people wouldn't be able to put it down.

    Or, put one more PvP or guild thing into a patch and watch people continue to leave in droves, to where you have 12 keeps and 12 guilds playing...

     

    Good luck!

     I did not realize subbing to a MMO ment you are subbing to a single play game. I think you might be in the wrong game genre. If you are looking for single player games and updates for that than go find a regular RPG or go play the Sims. I will also say that I do not play this game but I find it dumb when people say that there needs to be more single player content for a MMO.

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