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Open Beta "Beginning of September"

SephastusSephastus Member UncommonPosts: 455

That and more from an interview that can be seen at FFXIV core:

Summary:

1) Open Beta begining of September

2) Mouse issue and UI Issues are top priority to fix.

3) All three cities will be available for open beta.

4) More will be done to promote "Party Play" (Apparently mobs are too easy on all star difficulties)

5) Agro and Mob AI are all being redone. (No more roaming around the world with nothing attacking you, lol).

6) The games REAL economy will be seen in Open Beta (We will have to see what that means).

7) There will be more classes, including more mage and a possible pet class, but not at launch.



Full Interview:

Famitsu managed to catch the FFXIV team over at Gamescom and managed to snag an interview. Here's the juicy details, courtesy of the one and only Stevemanly. The interview will be added and updated in chunks as it's translated, so stay tuned!



Source: Famitsu



Tell us about FFXIV!



At Gamescom, we bumped into the Final Fantasy XIV triumvirate: Producer Tanaka, Director Komoto, and Global Online Producer Sage Sundi. We pulled them aside and asked them for an interview, and they acquiesced. HARDCORE!



Looking back over the year



Famitsu (F): It’s been over a year since you revealed FFXIV at E3 last year. How has that year treated you?



Producer Tanaka (PT): Wait, did we reveal it at E3 last year? (He laughs) We’ve been working on it so long we’ve kinda lost track of the time.

Director Komoto (DK): Time’s really flown, especially this last year. It’s hard to believe the E3 at which we revealed FFXIV was a year ago already.



F: So basically you haven’t had time to look back?

Sage Sundi (SS): Right now, not in the slightest. (He laughs)



F: I’m sure you’re busy cramming a lot of work into the last few weeks before release, but can you tell us when open beta starts?

DK: The plan is to start it at the beginning of September.



F: Yeah yeah, tell us what day!

PT: Would you let us off the hook if we told you “As soon as possible?” (He laughs)



Changes between phases two and three of the beta



F: What changed with the beginning of phase three of the beta?

DK: We added a few things, but a couple of big things that changed were the tempo of battle and the feel of the game. Also, for the players outside of Japan, the changes to the mouse controls were probably pretty big.



F: So mouse control was a pretty big deal to users overseas?

PT: I would say about 90% of the feedback we got about things people wanted to see in the game was related to the mouse.

DK: If you look at it globally, there was more feedback about that than anything else.

SS: Outside of Japan, many PC gamers use a mouse as the main controls for all games, from FPS’s to MMORPG’s.

PT: Gamepad and mouse controls are different at the most fundamental of levels. With a gamepad, you have to go through a layered structure command input for control, a mouse needs to be able to get things done with just a click. We have to set the game up to be able to handle both.



F: So there wasn’t much feedback from Japan about all that?

DK: Not really, but we got a lot of feedback about the user interface as a whole, so we’re working around the clock to fix that right now.



Don’t forget the other requests



F: Was there any other kind of feedback you received?

DK: There was a lot about guildleves, like allowing retries on failed guildleves or suiting them more for party play. We on the development team also believe we could do more to promote party play. We’re trying to figure out how to find that balance of enjoyable party play without taking away from the soloing experience.



F: So you’ll be adding content to that purpose?

DK: Right now our greatest priority is to increase the merits for party play. Though we still want guildleves to be a rewarding solo experience, we also want to add things that would make them rewarding to complete as a party.

SS: We got a lot of feedback about that, and all the feedback was consistent; players’ first concern was the user interface, then the merits of party play. Thanks to this, we know what everyone is focusing on.



From “Bun-bun” to “Shei-shei-ha! Shei-ha!”*



F: The battle system changed drastically from alpha to the first phase of beta. Do you think the battle system could change even more?

DK: We feel that the battle system has become pretty set. What we have left to adjust are the abilities, monsters, and guildleve balance. The biggest part is probably the balance of the growth system, so we’ll be looking at that a lot during the third beta phase.

PT: Speaking of which, in open beta, the placement of monsters and their aggro settings will change greatly, so you may have to change your battle strategies, too.



F: So the changes are going to be so big they’ll even affect strategizing?

PT: FFXI was the same way. The system and balances change and adapt like a living creature.

DK: You’ll also be able to start in any of the three starting capital cities. It’s not just about the three different stories; it is from this point that you’ll actually see the economy begin to work the way we imagined it, and we can’t wait for you to see it.



F: So in open beta, will you be able to go between cities?

DK: But of course.



Where’s the magic?



F: Right now there’s only two Discipline of Magic classes available. Will there be any more than these?

DK: We’d like players to enjoy these two classes for a while. The caster class system is still being tweaked. However, this doesn’t mean we’re going to wait for the release of an expansion to release the class; it’ll be out when the timing is right.



F: So you’re saying that there will be more Disciples of Magic?

DK: Yes. They might come in a patch, they might come in an expansion. We’re not sure yet.



F: What about pet classes, like FFXI’s beastmaster?

DK: There was a lot of feedback asking for those. We’d like to be able to provide that, but it might come in an expansion…



F: …or it might be in a patch. We get it (He laughs)

DK: If you put a pet class in right from release, balance is really difficult, so right now we’re not putting them in.



F: Do you have plans for any other new classes?

PT: We’ve got a few in mind, but we’re keeping them under wraps for now.



F: What kind of class will they be? Give us a hint!

PT: No! (He laughs evilly, clutching his pitchfork and stepping on the interviewer’s toes with the malice of a kindergartener. Ok, the Japanese just says he laughs, but WE know what happened, don’t we, folks? –Manly)









*The “Ideal FFXIV Battle Tempo” according to the Japanese. In a Final Fantasy VII: Dirge of Cerberus video posted on Japanese video site Niconico Douga, (14th in a series of DoC vids, which probably drew in people looking for FFXIV videos) bun-bun is the sound Vincent’s slow-firing gun makes, and shei-shei-ha is what Vincent says during his melee attack. Months ago, a common post on Japanese boards was, “The current FFXIV battle tempo: Bun… bun… Ideal battle tempo: SHEI-HA! SHEI-SHEI-HA! SHEI-SHEI! HAA… SHEI!”

Comments

  • SatimasuSatimasu Member UncommonPosts: 900

    Huh. Not bad. I don't know if I'll bother with Open Beta. Kinda' just want to get into the game on the first go around and learn as I go. That was one of the things I still remember from XI. It will be great to leap in head first.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

  • NekrataalNekrataal Member Posts: 557

    Very good news! I'm pretty sure its going to be a 2 weeks open beta starting somewhere in the 2nd week of September. Just guessing...

    I was affraid there wasn't going to be a OB cuz I didn't get the chance to put my hands on a beta key & I really want to get use to the game for a bit before launch.

    /high five

  • KordacKordac Member Posts: 80

    It's interesting to see how the mouse issue isn't really an issue at all in Japan isn't it? 

     

    I'm relieved to read they want to improve the party play as we have more than enough 'solo mmorpgs' on the market now imo. It's also interesting that they do in fact listen to player's concerns despite what many people think but they will design the game as they see fit.

  • ValdosValdos Member Posts: 29

    Sept 1st Open Beta

    image

  • ProfRedProfRed Member UncommonPosts: 3,495

    Nice info!

  • elockeelocke Member UncommonPosts: 4,335

    Very nice. Much better than that other interview a few days ago. Strange about Japan and not using the mouse. I wonder why they are so different in that respect?

    I like that they said they would release classes in content updates not just expansions. Good stuff there.

    I plan to do the Open Beta for 2 reasons. One, to try out the 2 main cities I won't be choosing as my main, so I can see their beginning scenes, just in case its something only seen with creating a character at them. Two, to try out the keyboard/mouse or gamepad and see which I enjoy better and then prepare my PC for using that device, if I need to tweak anything or add drivers etc.

  • IshimurahIshimurah Member Posts: 23

    I agree I want to do the beta to A test out what they have completed so far and B to test out the areas im not so sure i want to start in...and will try the different classes and test out all the quest etc. I am excited for this game. Been reading up on it since its first announcement!

    Who is down for a dungeon run?
    ^^ Or an NM hunt? :) ^^

  • birdycephonbirdycephon Member UncommonPosts: 1,314

    Open beta meaning anyone can get in, or open beta meaning no NDA?

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by birdycephon

    Open beta meaning anyone can get in, or open beta meaning no NDA?

     

    It's a waste of time having NDA, you just agree an EULA and away you go.
  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by birdycephon
    Open beta meaning anyone can get in, or open beta meaning no NDA?

    There is no NDA in effect anymore, even for those of us in Closed Beta.

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