atleast wait until it comes out to even "find major flaws"
There is no need.
We, as Guild Wars fanbois, know everything about the game. We can clearly see into the future and predict the outcome of the game.
There are no flaws. This is the best game in the world. This will replace Halo 3 and MW2, aswell as any MMO that dare come out. The only reason to buy any of those other games would be to sacrifice them in the name of Anet.
We know all. We are Guild Wars fanbois. The best kind of fanboi to ever lurk the threads of MMORPG.COM.
Flaws? As the above user stated, what flaws?! No such thing, never, never, ever. Zero bugs, ZERO lag, fully sick fun factor, and the best mmorpg in history, meh, and that is an understatement. Damn that Ejudgeculation felt good, a nice quickie.
Seriously though, if people wants to ejaculate about the anticipation of the game, let them be! Since clearly your doing a variation of the same thing, only in the opposite manner (whatever that may be). I have to admit, I'm looking forward to the game, it offers something new to play with the benefits of no monthly fees, a deal breaker if you ask me. Well, maybe you won't join us in our "ejudgeculation", but its a manner of choice eh?
Plus... I'm intrigued by your nature, you mention that its not even out yet to mention the flaws, which is true! Likewise, you should also wait for the game to come out before de-hyping. Its hopeless arguing against any manner of fanboy/girl-ism from the crowd, GW is akin to a younger sibling, and with family, you defend your relative in any possible way (even if you know they may not live up to expectations). Its the way of nature, the cycle of flowers, possums and honey trees.
atleast wait until it comes out to even "find major flaws"
There is no need.
We, as Guild Wars fanbois, know everything about the game. We can clearly see into the future and predict the outcome of the game.
There are no flaws. This is the best game in the world. This will replace Halo 3 and MW2, aswell as any MMO that dare come out. The only reason to buy any of those other games would be to sacrifice them in the name of Anet.
We know all. We are Guild Wars fanbois. The best kind of fanboi to ever lurk the threads of MMORPG.COM.
isn't this a hit the wrong buttum case for a new poster ,instead of a reply he hits new tread. Else its totally uncalled for
Nope he didn't hit the wrong button. He utilized his rights as just another forum poster who is equal to everyone else here and chose to start a new thread. Rules of conduct were not violated (other than maybe the title of the thread itself). Continue...
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.
People posted around here saying it wasn't instanced, but that's what the FAQ says, and many many many people don't like heavy instancing heh.
Also extensive instancing is how they can pull of having different storylines for different people, where things remember your past actions.. like in their intro video, if you save a village, they say it "stays saved and remembers you" - ie you did it in an instance, and whenever you go back there, you are in an instance where the village is "saved".
While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.
People posted around here saying it wasn't instanced, but that's what the FAQ says, and many many many people don't like heavy instancing heh.
Also extensive instancing is how they can pull of having different storylines for different people, where things remember your past actions.. like in their intro video, if you save a village, they say it "stays saved and remembers you" - ie you did it in an instance, and whenever you go back there, you are in an instance where the village is "saved".
Which only means, your progress is saved on the server side, the world stays on the server side, and keeps going whether you are playing or not.
It does not in any way have anything to do with instancing..
I see it along the lines of how CoX did it. There's a persistent world, but also significant use of instancing. My point is that these are not mutually exclusive technologies.
Which only means, your progress is saved on the server side, the world stays on the server side, and keeps going whether you are playing or not.
It does not in any way have anything to do with instancing..
I see it along the lines of how CoX did it. There's a persistent world, but also significant use of instancing. My point is that these are not mutually exclusive technologies.
Correct, "persistent world" does not equal "no instancing". Arenanet never said that the game won't have instancing. They actually confirmed the opposite.
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
Comments
There is no need.
We, as Guild Wars fanbois, know everything about the game. We can clearly see into the future and predict the outcome of the game.
There are no flaws. This is the best game in the world. This will replace Halo 3 and MW2, aswell as any MMO that dare come out. The only reason to buy any of those other games would be to sacrifice them in the name of Anet.
We know all. We are Guild Wars fanbois. The best kind of fanboi to ever lurk the threads of MMORPG.COM.
Flaws? As the above user stated, what flaws?! No such thing, never, never, ever. Zero bugs, ZERO lag, fully sick fun factor, and the best mmorpg in history, meh, and that is an understatement. Damn that Ejudgeculation felt good, a nice quickie.
Seriously though, if people wants to ejaculate about the anticipation of the game, let them be! Since clearly your doing a variation of the same thing, only in the opposite manner (whatever that may be). I have to admit, I'm looking forward to the game, it offers something new to play with the benefits of no monthly fees, a deal breaker if you ask me. Well, maybe you won't join us in our "ejudgeculation", but its a manner of choice eh?
Plus... I'm intrigued by your nature, you mention that its not even out yet to mention the flaws, which is true! Likewise, you should also wait for the game to come out before de-hyping. Its hopeless arguing against any manner of fanboy/girl-ism from the crowd, GW is akin to a younger sibling, and with family, you defend your relative in any possible way (even if you know they may not live up to expectations). Its the way of nature, the cycle of flowers, possums and honey trees.
Cheers.
isn't this a hit the wrong buttum case for a new poster ,instead of a reply he hits new tread. Else its totally uncalled for
Its a typical hype for a new popular MMO. Wait till its released, You won't be able to keep count of complaints on this forum.
90% of haters are begging for love. 10% just want a little attention -- Paulo Coelho
LMFAO, that sir, was really funny ^^
Nope he didn't hit the wrong button. He utilized his rights as just another forum poster who is equal to everyone else here and chose to start a new thread. Rules of conduct were not violated (other than maybe the title of the thread itself). Continue...
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.
http://www.guildwars2.com/en/the-game/game-faq/#six
People posted around here saying it wasn't instanced, but that's what the FAQ says, and many many many people don't like heavy instancing heh.
Also extensive instancing is how they can pull of having different storylines for different people, where things remember your past actions.. like in their intro video, if you save a village, they say it "stays saved and remembers you" - ie you did it in an instance, and whenever you go back there, you are in an instance where the village is "saved".
They also say "persistent-world experience."
I'm not here to complete my forum PVP dailies.
Which only means, your progress is saved on the server side, the world stays on the server side, and keeps going whether you are playing or not.
It does not in any way have anything to do with instancing..
GW1 was persistent-world
I see it along the lines of how CoX did it. There's a persistent world, but also significant use of instancing. My point is that these are not mutually exclusive technologies.
I'm not here to complete my forum PVP dailies.
Correct, "persistent world" does not equal "no instancing". Arenanet never said that the game won't have instancing. They actually confirmed the opposite.
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
I don't know why everyone rags on GW2 for having "instances >:O" for their dungeons and player story when every other game does the same thing...