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If you could make your own class...

Since we're still in the wild speculation phase, if you could make up a class (or classes) for this game, what would you make?

First, I'd make a Commissar. He'd be a pet class, his pets are a squad of Imperial Guardsmen. He can inspire them in a variety of ways, by giving them speaches and such. Or he can shoot one to get a big boost in combat ability for the rest of the squad.

Second, I'd like a techpriest. Not a techmarine, just a regular techpriest. His exact functions are flexible because he can equip different bionic attachments to do different things. His specialty is altering the environment in his favor, by doing things like dropping in turrets, constructing obstacles and cover, laying mines, and generally being a pain.

Comments

  • DinendaeDinendae Member Posts: 1,264

    Originally posted by Sawtooth

    Since we're still in the wild speculation phase, if you could make up a class (or classes) for this game, what would you make?

    First, I'd make a Commissar. He'd be a pet class, his pets are a squad of Imperial Guardsmen. He can inspire them in a variety of ways, by giving them speaches and such. Or he can shoot one to get a big boost in combat ability for the rest of the squad.

    Second, I'd like a techpriest. Not a techmarine, just a regular techpriest. His exact functions are flexible because he can equip different bionic attachments to do different things. His specialty is altering the environment in his favor, by doing things like dropping in turrets, constructing obstacles and cover, laying mines, and generally being a pain.

     I kinda like the oddball choices, so I would like to run an Imperial Guardsman (perhaps a sergeant running a small squad). I was really wanting to play a Tyranid, one of the ones that don't require a synapse link such as a warrior or Lictor; unfortunately it looks like they'll be strictly NPC now.

    "Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan

  • heavyhebrewheavyhebrew Member Posts: 309

    Officio Assassinorum

    and be able to belong to a non-codex temple. Though playing an Eversor Assassin would be interesting.

     

    http://warhammer40k.wikia.com/wiki/Officio_Assassinorum

    TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

    Stay Alert! Trust No One! Keep Your Laser Handy!

    Yellow Clearance Black Box Blues!

  • kumobladekumoblade Member UncommonPosts: 87

    Solitaire, baby.  A nigh unhittable close combat monster.

     

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Personally, I'd say F**k No to classes altogether.  Something similiar to SWG's old Skillpoint & Template system.  I'll provide a little example as if you chose to play a humie.

    Firstly, you'd choose Race, Sex, & Subfaction.

    Example:  You choose Human.  Sex will play a role because no Females are in the Adeptus Astartes (Space Marines) and I have yet to see a female Imperial Guardsman.  As far as Human subfactions go, you have the Imperial Guard, Space Marines, Sisters of Battle, Inquisition, etc.

    Secondly, you choose a starting field.

    Example:  You chose to be a Space Marine but are inclined towards benefitting your group by improving their abilities.  This means you are diving into field of Leadership.  As a Space Marine, you could have selected Leadership, General Combat Skills, Assault & Close Quarters Combat, Scouting / Skirmisher / Sniper Warfare, Small Arms, Special Weapons, Heavy Weapons, Vehicle Crew, Tech Marine / Vehicle Repair, Librarian / Psyker, Apothercary / Medic.

    Thirdly, your character has a max pool of Skillpoints to use as you gain experience and develop your character.

    Example:  Diving into the seperate fields costs Skillpoints.  Getting higher boxes within the fields costs even more Skillpoints.  Specialization of course nets higher rewards in those specific fields, but your broader set of skills will be much narrower (and with the Eldars' Aspect Warriors, this would be very key, but that's a seperate story altogether).  You could spread your skills out more but you will not be an expert in any one thing.  However, you could be very useful in many.

    Also, you CAN go back to the other fields that you had an initial selection from.

    To help simplify things, there will be fields that EVERYONE can access to regardless of race and subfaction.  The difference is that rewards in those general fields will be tied to what your race and subfaction is.  In Leadership, a Guardsman can later be followed with a bunch of Guardsmen NPCs that can be specialists if desired (heavy weapons, regular, heavy supporting fires (for which the Guard is famous for), and can call them in in the middle of battle, as well as bringing some bonuses / aid to his teammates (the mass of the Guard).  A Space Marine Leader will be more towards higher bonuses / aid to his teammates, i.e. players (the elite few of the Space Marines) and be able to call supporting fires.

    I also want to say that everyone would have basic vehicle usage, but those that specialize in being a crewman will be able to do more things with them (smoother movements, more accurate, etc).

    Another thing is that the specialists, i.e. Tech Marine, Apothecary, etc. will be able to get into crafting aspects.  They can further specialize with repair, healing, recovery, but they can also specialize into associated crafting fields.  Tech Marines can customize weapons and improve armor.  Apothecaries can produce medical kits that others can use, but the better kits can be used by those with better med skills.

    ==========

    In general, the intent is to let the player determine how broad and how specialized they want to be.  To let them gain a combination of skills to their liking and advantage.  If you want to get into heavy into Leadership, alot in Assault, and a bit into Medic, then so be it.  If you want to be the best shot with big guns, you'll dive as many points into Heavy Weapons and further higher specializations within it.  You won't be good with anything else, but d**n, Emperor help those that get in your sights while using heavy weapons.  If you want to be an ace while using a vehicle, you'll dive heavily into Vehicle Crew so you can do tricks in a Landspeeder that the rank and file can only dream of, but still know enough about Techmarine / Repair skills to take care of your vehicle in the field.

    On and on.  Again, the main thing is to grant the player the freedom to choose skills and build a character the way they want.  But the limited Skillpoint total of any character ensures that there is still player interdepenency because everyone will be lacking on some field or another.  It's about what skills are present, and how advanced they are in them.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • sunjenkweisunjenkwei Member Posts: 133

    Grey Knight!!!!!!!!

    So epic

    image

  • RaikoLivesRaikoLives Member Posts: 89

    @Warmaker - Awesome thoughts! Similar, though not identical, to Anarchy Online. There you start with a class, but that simply changes your starting stats and makes certain stats cheaper to buy with your skillpoints (as does race). The problems it leads to are VERY easy gimping and twinking. Basically min/max-ing. I love the system myself, and I'd love to have the freedom to do something like that in 40K, but having played Anarchy I know that all the freedom and individuality quickly loses ground to the fact that if I don't put 5 points in Stats A, B, C, X, Y and Z every level I'll automatically become less of a medic/driver/leader than everyone else, and so I can't spare any for the more characterful stats I'd LIKE to spend my points on.

    In the end, the system becomes TOO creative and TOO individualistic, and it leads to having none of both - outside of basic character shape/clothes.

    But, back on topic, if I was to PICK a class, I've always wanted to play through the ranks of Inquisitor and the Sisters of Battle. I love the "Holy Army" stuff and the righteous zeal they have and I think it'd make for a great game experience. Plus being a Seraphim, with a jump pack and bolt pistols would be awesome visually and gameplay-wise. Other than that... anything in Terminator Armour would be brilliant. Lightning Claws anyone?

    image

  • cheshyrecatcheshyrecat Member Posts: 137

    @Warmaker



    image  In part anyway....

     

      Give me a skill tree that I can pick and choose from.  I hate that in many mmos most classes are mirror images.  The only real uniqueness available is based on gear and even then you could tell one class from another on sight!

      Best part of SWG is that you didn't know what an opponent could do until after he did it!  You didn't know what class he was until he started doing something class related.  That's how it should be!  If a SM comes at me with a bolt gun/chain sword, I don't know if he's a damn scout, sargent, captain, or what.  Will I nuke him in a couple shots?  Or does he smile and rip my armor in half with a swipe of his chain blade?

      I never liked the concepts cookie cutter classes.  At least give such a wide range of options during advancement that people with the same class aren't forced to be 'identical'. 

     

    My hope...my prayer, it that they include psykers/ librarians.  PLEASEimageI wanna be cutting fools apart with my force sword and raining hell fire....litterally. 

     

     

     

     

    We're all mad here. I'm mad. You're mad.

  • skeaserskeaser Member RarePosts: 4,205

    Being based on 40k I actually think classes make more sense. Normally, I'm all for create a class type MMOs, but I don't think it fits the IP.

    Sig so that badges don't eat my posts.


  • jnicholajnichola Member Posts: 118

    What I would like to see, would be some sort of squad based system. I am certain this is pretty wide of the mark from the direction the game seems to be steering.  But what would really fit the IP would be a squad level game.  Each player could start at sergeant, and have a squad of marines.  Each character upgrade wouldnt be limited to skill advancement but could manifest as equipment upgrades for the squad, extra troops, vehicles etc...  you would still have your core character (as your hero leader) but there would be a companion system sort of like SW:TOR that would develope as your character advanced in level, with the companions advancing in skill and getting better equipment.

     

    With this in mind, the squads could become vehicle units or heavy weapoins squads, close combat specialists etc... the battlefields would be very large with armies epic as you would expect from a tabletop scrimage. 

     

    This however is a pipe dream of mine and I have no expectation that the game will be much like this at all...

     

    Furthermore this is a little off topic for the post.

     

    So in keeping with the spirit of the thread, I think the class I want to see most will be the Librarian... I can't wait to unleash some psychic mahem on the battlefield!

  • ComnitusComnitus Member Posts: 2,462

    I want to be this guy:

    Don't care about how he performs in combat, he looks freakin' awesome. Failing that, I want to be a Space Marine (gee, I hope I'll get to play as one!!!!!!!!!!!). image

    Edit: And jnichola, squad-based gameplay doesn't seem so far-fetched, I wouldn't count it out just yet. It does make the most sense lore-wise.

    image

  • RaikoLivesRaikoLives Member Posts: 89

    I'm hoping they take the opportunity with this to flesh out all of those weird and strange people that you see in the flavour sections of the books. That's why I'd like to be able to be an Inquisitor and hunt for mutants and cultists and such. The seedy underbelly of the imperium. Sure, the Landspeeders and the Titans would/will be fun. But I want to creep through hive cities like Necromunda and purge the imperium of heretical scum. Or perhaps embrace the darkness of our true lords, the Gods of Chaos, and forward their dark agenda amidst the worlds of man.

     

    P.S. If anyone KNOWS of a game which sounds LIKE that, since I doubt DMO will actually GIVE me what I want, feel free to tell me what I SHOULD be playing.

    image

  • Darkor_hXcDarkor_hXc Member UncommonPosts: 209

    Librarian Terminator or.....Chaplain Terminator.

    image

  • maxtlionmaxtlion Member Posts: 79

    Originally posted by kumoblade

    Solitaire, baby.  A nigh unhittable close combat monster.

     

    Damn straight - an Eldar Harlequin is what I want to be playing - maybe a Warlock or Death Reaper, but hey, any of them would probably be pretty cool.

  • akahdrinakahdrin Member Posts: 17

    Here's what I want to see in the game ;)

     

    Space Marines 

    Grey Knight

    Apothecary

    Tech Marine

    Scout

    Librarian

     

    Orks

    Nob

    Mad Dok

    Mek Boy

    Kommando

    Wierd Boy

     

    Eldar

    Striking Scorpion

    Howling Banshee

    Warlock

    Farseer

    Fire Dragon

     

    Much as I'd like to see every race, I think these will be 3 for sure.  For classes, I hope it's not every realm has a choice of the same classes and i'ts only limited by race.  I hope every race gets their own set of unique classes.

    Currently playing Everquest on Project1999

  • thexratedthexrated Member UncommonPosts: 1,368

    Shapeshifter Assassin, similar to...

    Meh'Lindi: The travelling companion and human weapon of Inquisitor Draco. She is a member of the Callidus temple of the Officio Assassinorum.

    She was born on a planet filled with carnivorous plants and animals and grew up as a hunter-warrior. During her induction into the temple she tried to maintain her identity, exclaiming "Me Lindi". This prompted her instructors to give her her current name.

    Meh'Lindi has used Polymorphine in the most extreme way possible by mimicing a Genestealer, with the aid of implants.

    She has several tattoos on her body, including a spider on her waist, a serpent up her leg and beetles across her breasts.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • neorandomneorandom Member Posts: 1,681

    necron nightlord, my squad of npcs would most likely be those terminators (not the marine kind but the arnold kind) with the guass rifles and their living metal frames that have a chance to self repair on destruction, and even if they dont i can re energize them myself every so often to bring them back into the fight.

     

    necrons were my favorite dawn of war faction =D  i want to exinguish all life in the universe for the Nightlord!

  • RednoxielRednoxiel Member Posts: 5

    A personal build class is an excellent idea but I don't see how it would work in a pvp environment. When PvP is available, character classes need to be balanced so no unfair advantage is awarded. If an unfair advantage is awarded then a prebuild pvp would be posted on the internet and tons of players would use this build.

    Still I truly look forward to a more individual character buildup, is more enjoyable. 

    I know there got to be more good competent people out there. The problem is that they don't come by most of the time.

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