First it was FFXI. I made great friends there. Second was WoW because of the fact I knew people in RL who actually played it. People I grew up with who don't touch other MMOs.
Well, I think Ryzom is a lot of fun to play with my friends. I say this because I get to tank in that game and they typically have to back me up. It makes me feel better because I am of small stature in real life and would need protecting in a real attack/fight situation. So in-game I am more useful to them.
I don't play MMOs with RL friends, either they don't play them, or just play WoW and are oblivious to anything else existing.
I got roped into playing WoW with some co-workers back in 2006, long after playing it on my own and growing tired of it. By the time I got to level 11 on my troll priest, I told them I'm not going any further with it, and let them have at it.
As for games where I made some internet friends, I would say Wurm was prolly my fav. I still keep in contact with a bud in the UK that I met through that game, and we both hopped in FE when it first came out, but that didn't last too long. We are pretty much interested in going back into Wurm at some point, though I think might convince him to try FFXIV when it comes out though.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
So far the most enjoyable experiences with gamer friends have been EverQuest & WAR, waiting for the next game where we all congregate & have a common interest.
Sadly, no RL friends enjoy MMOs that I know of. Counting online friends, it would probably be WoW for the first couple of years it was out. That or Ryzom. I found a great guild there and had a lot of fun with them.
Current: None Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu Future: The Repopulation, ArcheAge, Black Desert, EQN
I was still a teen in 2003 and 05' so I didn't have the capacity to understand the game or the patience just yet. As I matured, though, it really grew on me. eve 4everz now.
2: Runescape ( 2002 )
I played this game all the time in school and at home, I thought I would play it forever, but I eventually got tired of it's theme-parkyness.
3: Tibia ( 2002)
I played this one too, I always hated it, but my friends played so I did to. My character never got beyond level 21, but managed to lose enough experience across the last 8 years to be level 109. I am still furious.
Both are not perfect and never were (especially SWG) but offered at their time a very good experience to play together with friends.
We played many more including L2, WoW, Vanguard, EQ2....AoC and playing RoM recently. But these are either lacking somewhat in game mechanics, technical quality, immersion/atmosphere or whatever else.
It seems only graphics and instancing has been new/further developed since mmos apeared on the internet...well some convenience came regarding to the tools a game offers to handle the quests but that is not fun or deeper game mechanics, its only more convenience...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
My friends list in that game was far larger than in any MMO I have played in. It used to have a respectably large and very tight knit and interdependent player community. Grouping was a natural, beneficial thing that most got into. For me it was natural to be in groups there and it wasn't forced by overall gameplay. It was the last MMO I played where I felt awkward **not** being in a group, even if it was a PUG. And PUGs there didn't have the reputation that it does in other MMORPGs. Yes, you still will be dealing with bad PUG execution, but players in those groups talked and socialized with each other. And groups in old school SWG tend to stick together for long periods and not disperse at the first sign of a "completed quest" like it does in so many other games.
The Pre-CU/NGE system had a steep learning curve to actually "get it" but things are helped by a wonderful community where veterans regularly took under the wing newbies to show them how to play. I'm not talking freebies and handouts, I'm talking showing them the basics of gameplay, combat, etc.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
None of my rl friends play these games so I rely on meeting people in game. Which seems to be easy to do in those two games compared to most others out there. The community in general just seems a lot friendlier in those games than most other ones.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Comments
First it was FFXI. I made great friends there. Second was WoW because of the fact I knew people in RL who actually played it. People I grew up with who don't touch other MMOs.
Lineage 2. Still have like 40 or 50 alliance members from countrys all over the world on my facebook that I keep in contact with.
Wow wins this one easily, especially with the referral perks which made playing with my firend so much more fun and enjoyable.
Well, I think Ryzom is a lot of fun to play with my friends. I say this because I get to tank in that game and they typically have to back me up. It makes me feel better because I am of small stature in real life and would need protecting in a real attack/fight situation. So in-game I am more useful to them.
www.ryzom.com
Warhammer was a blast for a one or 2 month span. But the longest running sadly was WoW.
Outside of that, the title goes to BCBF2 (not a MMO obviously)
Lord of the rings online.
Runescape, actually. Back when my friends' gaming schedules coincided with each other. Good times.
Shadowbane, hands down.
Though technically the real fun came from playing the game with my enemies.
If you can't dazzle 'em with brilliance, riddle 'em with bullets
I don't play MMOs with RL friends, either they don't play them, or just play WoW and are oblivious to anything else existing.
I got roped into playing WoW with some co-workers back in 2006, long after playing it on my own and growing tired of it. By the time I got to level 11 on my troll priest, I told them I'm not going any further with it, and let them have at it.
As for games where I made some internet friends, I would say Wurm was prolly my fav. I still keep in contact with a bud in the UK that I met through that game, and we both hopped in FE when it first came out, but that didn't last too long. We are pretty much interested in going back into Wurm at some point, though I think might convince him to try FFXIV when it comes out though.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Matrix Online....ONLY
So far the most enjoyable experiences with gamer friends have been EverQuest & WAR, waiting for the next game where we all congregate & have a common interest.
Sadly, no RL friends enjoy MMOs that I know of. Counting online friends, it would probably be WoW for the first couple of years it was out. That or Ryzom. I found a great guild there and had a lot of fun with them.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
1: EVE Online ( 2003, 2005, 2009 to present)
I was still a teen in 2003 and 05' so I didn't have the capacity to understand the game or the patience just yet. As I matured, though, it really grew on me. eve 4everz now.
2: Runescape ( 2002 )
I played this game all the time in school and at home, I thought I would play it forever, but I eventually got tired of it's theme-parkyness.
3: Tibia ( 2002)
I played this one too, I always hated it, but my friends played so I did to. My character never got beyond level 21, but managed to lose enough experience across the last 8 years to be level 109. I am still furious.
Ghost
FFXI - best community and definitely was the most fun to play with my pals.
WoW, thats the only MMO my RL friends will touch almost =/ few exceptsions (sp?)
I did make alot of good friends in LoTRO when i played that and had alot of fun with them, but i didnt have any IRL friends who played that game.
Currently Playing Path of Exile
Daoc, SWG (original).
Both are not perfect and never were (especially SWG) but offered at their time a very good experience to play together with friends.
We played many more including L2, WoW, Vanguard, EQ2....AoC and playing RoM recently. But these are either lacking somewhat in game mechanics, technical quality, immersion/atmosphere or whatever else.
It seems only graphics and instancing has been new/further developed since mmos apeared on the internet...well some convenience came regarding to the tools a game offers to handle the quests but that is not fun or deeper game mechanics, its only more convenience...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
Dungeons and Dragons Online
This
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Pre-CU/NGE SWG.
My friends list in that game was far larger than in any MMO I have played in. It used to have a respectably large and very tight knit and interdependent player community. Grouping was a natural, beneficial thing that most got into. For me it was natural to be in groups there and it wasn't forced by overall gameplay. It was the last MMO I played where I felt awkward **not** being in a group, even if it was a PUG. And PUGs there didn't have the reputation that it does in other MMORPGs. Yes, you still will be dealing with bad PUG execution, but players in those groups talked and socialized with each other. And groups in old school SWG tend to stick together for long periods and not disperse at the first sign of a "completed quest" like it does in so many other games.
The Pre-CU/NGE system had a steep learning curve to actually "get it" but things are helped by a wonderful community where veterans regularly took under the wing newbies to show them how to play. I'm not talking freebies and handouts, I'm talking showing them the basics of gameplay, combat, etc.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
City of Heroes and Lord of the Rings.
None of my rl friends play these games so I rely on meeting people in game. Which seems to be easy to do in those two games compared to most others out there. The community in general just seems a lot friendlier in those games than most other ones.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I believe it was PristonTale as and SIlkroad online.
This message was edited on 8/16/15 at 5:30:00 AM
MMO i had a blast playing FFXI, but non mmo i had a really good time with Halo campaign and CoD4 online was good times~
My most memorable and fun times were had in Asherons Call. I've played other games and love the one I'm currently playing but nothing compares to AC.