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Version 1.22.39.55 – Release
2010-08-23
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
------ ADDITIONS & CHANGES ------
General:
- Rebuilt the stat-loss for reds, it now works like this:
When you kill a blue player, you receive +1 to your long-term and short-term counts.
Each time you kill another blue player you will receive another count and the timers will reset.
- "/statlosscount" or "/statloss" in the chat will show you your current stat-loss time.
- You will now lose a murder count every 8th hour.
- Remade a lot of the GUI-stuns into cool downs meaning they no longer cause full-stun.
- Reworked how much cool down you have for doing certain GUI/server operations a bit.
AI & Mounts:
- Donkeys with bags now have 28 slots.
- Built a system to make it easier to see what mount-equipment fits on which mount.
- All the attacks of the rare boss encounter have been tweaked. They are now more consistent with its animations.
- The behavior of the rare boss encounter has been tweaked.
- Murder system for pets has been implemented. Pets can now recieve murder counts like any other player. It's still being worked on.
Art & Sound:
- Gaurs, cousins of the Wisents, can now be found roaming the south west regions of Myrland.
- Audio from low frequency thunder strikes are no longer played directional for a more authentic thunder storm.
- A few Molva Beasts from Nordveld are now running free in Myrland.
- Mount equipment for Molva beasts added to a certain vendor.
- Molva beast leather armor can be bought in the color red, blue, green, yellow, black, white and gray.
- Saddles and Armors added for the Rare Mongrel Horse, can be bought in Vadda.
- Bullhorse saddle can be bought for 200 silver instead of 50.
- Tabards added.
- Added Tabard tailors in every city.
- Tabards can be bought in the same colors as banners.
- All teal banners have been removed.
- Added props within the palisades close to Morin Khur.
- Added props within the palisades close to Kranesh.
Combat:
- Added directional blocking. Moving right or left while pressing block will make you block in that direction. If you block in the correct direction when you get hit it will result in a perfect block. The old perfect block is still active too.
- Took down the amount of damage you do when spam-clicking with a weapon rather then letting it charge.
- You will now get a damage message when you get hit by a siege weapon.
- Raised overall melee-damage a bit.
- Took down the overall defense of armors a bit.
Guilds:
- Guild ranks 3 to 10 will now be able to invite members to the guild.
- Disbanding a guild will now also clear the ownership on any houses that the guild owned.
Housing:
- All player constructible objects (Houses, Keeps, Walls, Bridges etc) should now be visible from a much longer distance.
- Catalysts can now be sold by player vendors.
- Some houses and keeps have been slightly moved to fit with their surroundings.
- Crafting recipes can now be used on workbenches in houses.
Magic:
- Magic reflection now stays on the target until logout or until canceled by an incoming spell.
Skills & Attributes:
- Parts of the skill-system is rebuilt. It should solve some of the current skill issues.
- Using spear stance now drains a bit of stamina.
- Spears now lose durability if you hit someone while in spear stance.
- Extraction now requires that you use a certain amount of catalysts for maximum yield. (And you will no longer lose the entire stack of catalysts when using them.)
UI:
- Streamlined the Extraction Window.
------ BUG FIXES ------
General:
- Players should no longer be teleported through palisades.
- Fixed issues with players who looked strange when they logged in on a mount.
- Siege Weapons now work on unconstructued buildings.
- Fixed a bug that sometimes made unequipping your off-hand weapon/shield/torch disappear.
- Killing players in mercy mode will now correctly flag the killer.
- You can no longer interact with siege weapons while dead.
- Fixed a bug that made it possible to sprint without losing the right amount of stamina.
- Fixed a bug connected to Extraction that sometimes made the extracted materials not show up.
- You can no longer add items to your carry-pet from a very long distance.
- Fixed an issue that could cause invisible creatures/pets.
- Fixed a bug where teleporting you to a priest when dead didn't always work.
- Fixed a bug that enabled players to equip items while dead.
- Palisades will now correctly take damage from Siege Weapons.
AI & Mounts:
- Some spiders were not dropping intended loot, they should be fixed now.
- Animal corpses will now spawn in a better way and most of the oddness like rotation on corpse is now fixed.
- Pets killed when the owner is offline will no longer respawn when the owner logs back on.
- General tweaks and fixes were made for the taming system.
- An issue that made some creatures fail in any stable handling and re-creation has been resolved. Affected creatures was: River prower, Shore prower, Terror bird.
- Pets should now keep their names even between server reboots.
- Pets should no longer automatically follow their tamer after a server reboot.
- Pets attacking blue players should now be flagged only when actually reaching its target and making an actual attempt to attack.
Art & Sound:
- Fixed props that interfered with palisades close to Morin Khur.
- Fixed props that interfered with palisades close to Kranesh.
- Fixed odd altitudes on keep and houses inside palisades close to Nereb Madgulu.
- Stone and dust debris when clicking on your character in character creation is back.
- A memory leak by the Morin Khur starting point has been fixed.
Guilds:
- Fixed a bug where leaving your guild wouldn't reset your guild membership flag.
- Fixed a bug where leaving your guild wouldn't reset your acronym.
Housing:
- Fixed a bug where it was possible that the house would not receive payment for upkeep when payed with multiple stacks.
- Accessing the chest from the outside of a house should no longer be possible.
- It should no longer be possible to open a locked palisade gate from the outside.
- Houses that have had their owner changed should now have a properly functioning guild stone.
- Houses should have less issues when being rollbacked.
- Houses will now receive the correct amount of HP when upgraded to a new tier.
- Player Vendors no longer take items in your bank as payment.
- Player Vendors no longer spawn inside the floor of the house.
- Fixed a bug where the money from a Player Vendor transaction did not end up in the house owner's chest.
Magic:
- Fixed a bug where AoE spells with self target properties would still check if the target was in range and if it was alive.
- Fixed a bug with AoE spells that made them hit dead players.
- Fixed a bug with AoE spells that made them cost no reagents.
- Fixed a bug where AoE spells didn't grant skill gains.
- Fixed a bug where initiating a spell cast while resting wouldn't stun you during the "getting up" animation.
- Fixed a bug where magic damage wouldn't cancel the logout timer on the target.
- Fixed a bug where blocking while casting magic could lessen your damage taken.
- Fixed a bug where magic reflection would make the caster immune to spells until logout.
Skills & Attributes:
- You can no longer gain experience using spear stance on NPCs.
- Hitting a Guild Member with Spear stance will no longer flag you gray.
- Spear Stance will no longer trigger from the sides or behind the player using it.
- Fixed a bug that prevented gaining skill levels above 80 in Ecumenical Spells.
UI:
- Items will no longer be added on top of each other when trying to stack items.
- Fixed a typo in the logout-message.
- Mount-bags will now close if you move to far away.
- Fixed issues caused by the UI closing itself when moving too far away from a vendor.
- Fixed up several low-res UI elements.
- Fixed a bug where new chat messages would get out of sync if they contained too many wide characters.
- Fixed the chat wrapping bug.
- Fixed an typo in the extraction process where it said refining instead of extracting.
- Fixed the run-and-extract bug.
- Loyalty on Mounts should now update correctly.
- Fixed a small bug in the guild member GUI.
- Placing a deployable item will no longer consume the entire stack.
------ KNOWN ISSUES ------
- Currently there as a bug that cause client-crashes if you open vendor-GUI several times in a row.
http://www.mortalonline.com/forums/52263-patch-notes-v-1-21-37-53-august-23rd.html#post1002986
Hell hath no fury like an MMORPG player scorned.
Comments
They should fix :-/ updater never seen such slow and crapstatic updater / patcher.
EvE doors
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They would have to ask the fan who made the updater for them..but because that fan disbanded the game they are stuck with that one and cant do another one..
Don't know what you're on about... Paratus is still around and updates the patcher on a regular basis.
Then say me why it takes more then 10 mins to install a patch who is only 10 mbs small?
Dunno never experienced such crapstatic patcher.
EvE doors
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You're either exaggerating, or your computer is crap. It took me less than 3 minutes for the entire patch process, including the download.
Regarding Besttheiswow's comment, it was either a lie, or just simple ignorance, as Thorppes pointed out, Paratus is still around.
Hell hath no fury like an MMORPG player scorned.
I'm no computer expert, sorry mate.
Patch seems good enough though, some nice new mobs to kill.
very nice patch ty SV
Great patch! The new mount is really cool. Here is a picture of it with armor added to it:
http://img835.imageshack.us/i/mortalonline20100824045.jpg/
Thanks for posting the pic. I haven't seen one of these live yet in the game.
Very cool mount. The armor looks pretty good, though I still like the looks of the horse armor a bit better. Also, I haven't seen one of the beasts in action in-game yet, but the legs look a little "stiff" in the screenshots so far, if you know what I mean. Of course, it's a still picture, so it probably looks better in motion.
Hell hath no fury like an MMORPG player scorned.
They really are improving the game alot, patches seems to be very frequent. I'd almost like them to slow down frequency of the patches so they can do abit more thorough testing before releasing them, cause it seems like almost every patch breaks something. Oh well, im not playing anyway, but i probably will in a couple of months.
probably best resolution
http://img.photobucket.com/albums/v473/Nasir64/MortalOnline2010-08-2416-04-08-25.jpg
Wow, another nice picture! I really like that armor in red.
To Lille7: I agree that the game is getting better. They probably could stand to slow down a bit to ensure that each patch is as good as they can make it, but overall the game has been improving. As long as they keep going in their current direction, the game will keep getting better and better as a fantasy sandbox MMO.
Hell hath no fury like an MMORPG player scorned.
GREAT picture!
I love that red armor! Can't wait to see them in motion!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Before you insult. I bought MO yesterday and patched every shity patch which was there so it took me 2 days. And im not exaggerating. But thank you anyway for insulting dude.
EvE doors
See the best doors on EvE-on!
No offense intended but it would have been helpful if you had given a more complete description in the first place. The patcher works perfectly fine if you are only downloading the most recent patch. On the other hand it is a painfully long process if you are downloading and applying all the patches (Had to do that myself due to a corrupted installation and it did take several hours) It would be helpful if they consolidated some of it, such that you download a more recent build of the client and only apply the more recent patches, but they probably won't do that as long as they are coming out with a new patch every week.
P.S. the corrupted client happened after taking apart my computer, reassembling it, and changing out the video card, so I suspect it had to do with changes in the hardware not faulty programming.
P.P.S. sorry about Rohn's harsh response. It's just that we get used to people attacking MO
OH and have fun in Nave
Lol at the game is getting better, they have added some new stuff yes but have broken 2 times the amount of shit that they have fixed, cant use vendors without crashing now, whisper no longer works e.t.c , e.t.c this game looks as tho it is heading in the right direction with new stuff being added but i could careless for that right now, i want a game that works properly and then maybe we might actually get some players back....maybe
Still the best mmorpg on the market when compared to all that crap floating around.
http://www.mortalonline.com/forums/52423-queen-moh-ki-molva-beast-armor-pics.html#post1005706
See this thread for MAXIMUM DETAILED graphics of the animals. They're simply stunning. So pretty.
As of the hotfix today, the vendors no longer crash the client. Long-range whispering was never supposed to be in the game in the first place, so it was removed.
The game is getting better.
Hell hath no fury like an MMORPG player scorned.