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Jack Emmert of Cryptic talks about NWN

2

Comments

  • SwampRobSwampRob Member UncommonPosts: 1,003

    Originally posted by Nomis278

     

     The game will instead focus on cooperative play, requiring players to log into a server to start a session and encouraging players to tackle the adventure together. Neverwinter will give you the option to go solo if you prefer, but this will be a much harder way to play.

     There's been lots of valid concerns posted already, but for me this is the nail in the coffin.   Unless this part changes (and I suspect it will), I definitely won't be playing this game.    Even then, I'll have to see just how greedy the C-store part is before I give them a nickel.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Can someone please arrest Cryptic for the future murder of another IP. 

  • jaxsundanejaxsundane Member Posts: 2,776

    I tend to avoid anger at things so insignificant but Cryptic working on this ip is a slap in the face but since Wizards bought D&D I haven't been impressed with much that they've done so no surprise there.  What I really think is Cryptic should ratchet down there ideas of being one of the few AA devs on the block because let's face it taken on a game by game basis they ARE NOT in the same league as Bioware, Blizzard, or even SOE for that matter.

    Champions is certainly not a AAA ip now if only we could get them to reskin that failure of a game that is STO into "Lost in Space", and maybe turn Neverwinter into the Neverending Story online they could get into a space they fit and work their way up to working on AAA ip's like Dungeons and Dragons, Marvel, and Star Trek. 

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • kazmokazmo Member Posts: 715

    Originally posted by reddo

    I can smell the immense amounts of suck in the air already. I can bet they'll do something retarded like adding Drizzt as a general store merchant.

    Ahahah

     

    Yeah, you're probably right.

    "All the characters you've come to love in the Forgotten Realms universe, will be present in our new glorious Neverwinter Nights game. You can see them whenever you wish, as they will be the all-important cash-shop vendors in the online store! We feel that these are the most important roles in the game, and only top canon characters shall take their place. 

    We are pleased to announce one of our characters, Drizzt, will be the main cash-shop hero, who will sell appearance slot capes, and tokens."

  • GyrusGyrus Member UncommonPosts: 2,413

    Originally posted by Papadam

    The lawsuit between Turbine and Atari ended with an undisclosed settlemnt which probably meant:

    1: Atari give back the publishing right for DDO in Europe to Turbine (which have happened)

    2. Atari cant make a D&D MMO so intead they changed NWO from a MMO to this new online multiplayer game.

    Really?

     

    How do you know that?  I looked for info but couldn't find it?

    Do you know how the Hasbro vs Atari case is going?

    Nothing says irony like spelling ideot wrong.

  • GyrusGyrus Member UncommonPosts: 2,413

    Originally posted by UsualSuspect

    Originally posted by Gyrus

    If Cryptic proceed with this - expect a court battle - which will include a definiton of what an MMO is.

    That should be fun. Even the players of MMO's can't decide what an MMO is, if the posts on this forum are anything to go by.

    I agree.  It should be fun to watch.

    And the best part would be that when it's done we can use the 'legal' definition here!

    Star Trek Online is not an MMO because the court ruled that... please delist it at once! ;-D

    Nothing says irony like spelling ideot wrong.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by SwampRob

    Originally posted by Nomis278

     

     The game will instead focus on cooperative play, requiring players to log into a server to start a session and encouraging players to tackle the adventure together. Neverwinter will give you the option to go solo if you prefer, but this will be a much harder way to play.

     There's been lots of valid concerns posted already, but for me this is the nail in the coffin.   Unless this part changes (and I suspect it will), I definitely won't be playing this game.    Even then, I'll have to see just how greedy the C-store part is before I give them a nickel.

    Even if they change it now, you realize it'll never be "right"...the initial design is already flawed, anything they attempt to do now is simply to bandage a catastrophic design error. I wouldn't be at all surprised to see this game suffer from the same lack of endgame and longevity that seems to plague Cryptic's other titles.

  • Mellow44Mellow44 Member Posts: 599

    The upcoming Cryptic MMO is call Neverwinter and nothing else so forget about the "Nights" part because it doesn't have it.

    All those memories will be lost in time, like tears in the rain.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by Mellow44

    The upcoming Cryptic MMO is call Neverwinter and nothing else so forget about the "Nights" part because it doesn't have it.

    OMG!!! Jack called it an OMG...learn the term, love the term, use the term...it's NOT MMO...it's an OMG.

    Hmmm...being a fantasy game, think that would make it an OMFG?!

  • CodenakCodenak Member UncommonPosts: 418

    If its not an MMORPG then it shouldn't be listed on this site and we can all heave a sigh of relief and forget all about it, no?

    Edit: Forgot the RPG part.

  • farginwarfarginwar Member Posts: 134

    The only positive thing I can think to say about this news is that OMGs as he put it, sound really more Cryptic's speed. Maybe this will keep them from watering down the MMORPG genre from now on.

    Sadly I don't have any faith that they will treat this intellectual property with any more respect then the last two they've licensed.

    I'd like to vent the deep feeling of rage and horror that seeing this company getting yet another of my cherished childhood fantasies to toy with instills in me. But I'm not sure I could coherently put it into words, or even if I could, I'm sure it wouldn't meet with  the rules of forum conduct. So I won't bother trying.

    Though I can say it feels a bit like watching someone give a loaded gun to a two year old.

    Oh well. Yet another dream deferred I guess. C'est la vie.

    image

    If you can't dazzle 'em with brilliance, riddle 'em with bullets

  • CodenakCodenak Member UncommonPosts: 418

    I am going to wait for the Lifetime Sub offers for a non MMORPG, then i will laugh myself sick. Until then... oh the horror!

  • PapadamPapadam Member Posts: 2,102

    Originally posted by Gyrus

    Originally posted by Papadam



    The lawsuit between Turbine and Atari ended with an undisclosed settlemnt which probably meant:

    1: Atari give back the publishing right for DDO in Europe to Turbine (which have happened)

    2. Atari cant make a D&D MMO so intead they changed NWO from a MMO to this new online multiplayer game.

    Really?

     

    How do you know that?  I looked for info but couldn't find it?

    Do you know how the Hasbro vs Atari case is going?

    Yea it was posted on the DDO forum but no sites seemed to pick up the news.

    I can try to dig up the post later.

    No idea how Hasbro vs Atari is going.

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • TalinTalin Member UncommonPosts: 923

    If they implement 4th edition rules as they should, using a grid, positional, turn/time-based system, this could be a lot of fun and a departure from the previous "modified" 3/3.5 edition rules used in NWN/NWN2. However, since it isn't a MMORPG I wonder how they will handle the multiplayer aspects. Will it have a matchmaking lounge (a la Diablo 2), or will it be BYOB (bring your own buds)?

  • PapadamPapadam Member Posts: 2,102

    Originally posted by Papadam

    Originally posted by Gyrus


    Originally posted by Papadam



    The lawsuit between Turbine and Atari ended with an undisclosed settlemnt which probably meant:

    1: Atari give back the publishing right for DDO in Europe to Turbine (which have happened)

    2. Atari cant make a D&D MMO so intead they changed NWO from a MMO to this new online multiplayer game.

    Really?

     

    How do you know that?  I looked for info but couldn't find it?

    Do you know how the Hasbro vs Atari case is going?

    Yea it was posted on the DDO forum but no sites seemed to pick up the news.

    I can try to dig up the post later.

    No idea how Hasbro vs Atari is going.

    OK there is 2 huge threads on the DDO forums about the lawsuit with prety much all details this and this.

    Here is the offical document about the settlement. It was settled soon after WB bought Turbine so I guess that changed the power balance abit. Fighting 2 lawsuits against huge companies like WB and Hasbro is probalby not a good idea.

    There are also details about the Atari vs Hasbro lawsuit

    One fun part of it is:

    "Hasbro can no longer trust its brand in the hands of Atari, and brings this action to

    confirm its right to terminate Atari's license to Dungeons & Dragons"

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • mutombo55mutombo55 Member Posts: 151

    Originally posted by Talin

    If they implement 4th edition rules as they should, using a grid, positional, turn/time-based system....

    He said it wont be turn based.

    But its refreshing to see them admit they did too much half-assed rushed stuff in CO and STO. Whilst the personal hype-meter for this is very low, they may just do something right if they stick with a much smaller concentrated focus, rather than trying to build a WoW gazillion-features MMO.

  • TealaTeala Member RarePosts: 7,627

    The guy from Cryptic is talking as if this is a new game implementation when this is exactly how DDO is.   It's cool, but get's old after a bit.   Also...because we're talking Cryptic here and their engine...I think I'll stay away.   Have you ever played STO?  Their melee and ranged combat is dreadfully slow and boring.

  • domecrusherdomecrusher Member Posts: 39

    WHAT THE FUCK IS THIS SHIT??!?!?!?!

    Cryptic is dumb. They failed hard at the MMO business now they are going to another platform it seems. Bioware did the multiplayer thing right in NWN and I believe the only reason the multiplayer was so good was that they released the aurora toolset for everyone to use and create their own content.

    If Cryptic tarnishes NWN I'm gonna be so fucking mad.

  • solarinesolarine Member Posts: 1,203

    Originally posted by Teala

    The guy from Cryptic is talking as if this is a new game implementation when this is exactly how DDO is.   It's cool, but get's old after a bit.   Also...because we're talking Cryptic here and their engine...I think I'll stay away.   Have you ever played STO?  Their melee and ranged combat is dreadfully slow and boring.

     

    I won't lie, I enjoyed Champions Online for a while (like a couple of months), but that engine is really averse to what people would expect from a Star Trek MMO. And Crpytic is right, in my opinion, to steer towards other models...

    But really, we've had these D&D multiplayer online games since, you know, the original Neverwinter Nights Online, which was, what, 1991?

  • xuitonxuiton Member Posts: 133

    so they going to charge a subcription for this or what? both nwn 1 and 2 you could play the whole campaign in co op. Its not like they are doing anything new.

    Just another nwn basically with the online aspect streamlined. Why would you pay a subcription for this? you could finish it in 2 days.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by xuiton

    so they going to charge a subcription for this or what? both nwn 1 and 2 you could play the whole campaign in co op. Its not like they are doing anything new.

    Just another nwn basically with the online aspect streamlined. Why would you pay a subcription for this? you could finish it in 2 days.

     the only thing I would pay for in a server based NWN model is server hosting.

    If the toolset isnt at min. as flexiable as the current toolset then they can go **** off. The tools should be more powerful, not less. I am almost positive the result is of the online toolset is going to be pretty basic.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by xuiton

    so they going to charge a subcription for this or what? both nwn 1 and 2 you could play the whole campaign in co op. Its not like they are doing anything new.

    Just another nwn basically with the online aspect streamlined. Why would you pay a subcription for this? you could finish it in 2 days.

    Because this isn't like those other games at all...this is the new Cryptic OMFG (Online Multiplayer Fantasy Game) style. Those other NWN games didn't cost $15/mo + c-store...this one will! See the huge difference?! 

     

     

    Honestly...would anyone here pay $15/mo for a co-op game?! I won't. I loved the NWN series too, but there's not a chance in hell I'll pay a monthly fee to play a single player + co-op game.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by TUX426

    Originally posted by xuiton

    so they going to charge a subcription for this or what? both nwn 1 and 2 you could play the whole campaign in co op. Its not like they are doing anything new.

    Just another nwn basically with the online aspect streamlined. Why would you pay a subcription for this? you could finish it in 2 days.

    Because this isn't like those other games at all...this is the new Cryptic OMFG (Online Multiplayer Fantasy Game) style. Those other NWN games didn't cost $15/mo + c-store...this one will! See the huge difference?! 

     

     

    Honestly...would anyone here pay $15/mo for a co-op game?! I won't. I loved the NWN series too, but there's not a chance in hell I'll pay a monthly fee to play a single player + co-op game.

     the appeal of NWN was the player created worlds and servers all other aspects of the NWN games are secondardy to that. I doubt seriously cryptic will get that part right.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • xuitonxuiton Member Posts: 133

    just read this about cryptic taken from wikipedia.

     


    Corporate culture

    Cryptic Studios actively recruits outside the gaming industry, and executives say they focus on skill, talent and intelligence rather than experience.[13] Unusual employee benefits include complementary breakfasts twice a week and an on-site game room

     

    No wonder they have no clue on making games.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by xuiton

    just read this about cryptic taken from wikipedia.

     


    Corporate culture

    Cryptic Studios actively recruits outside the gaming industry, and executives say they focus on skill, talent and intelligence rather than experience.[13] Unusual employee benefits include complementary breakfasts twice a week and an on-site game room

     

    No wonder they have no clue on making games.

     when a company says they focus on skill and talent I cant help but think of AIG reasons for giving out bonuses after their bailout. 'we need to retain quality people' they said. nevermind, what those quality people did to the company and the market.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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