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Been looking around, but cannot find an answer for this.
The biggest flaw with the first FF Online was the combat system. You pretty much had to fight one creature at a time, when a second one showed up you had to run for 3 miles then start over, after lv 20 you were pretty much 100% dependant on a party to progress any further. The combat system was just broken.
Have things changed at all for FF XIV? Do you still have "Easy Prey" that can wipe the floor with you? Are you constantly going to be spamming LV 33 (Class) LFG!!!!! Just to do the same thing over and over?
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At the moment it would seem you could solo easily to max level if you want to. You get more gear and gil by running leves and helping other people run their leves.
My theme song.
so far anything that has conned blue (easy) to me has died easily... maybe taking 2% health
Some greens on the other hand can kill you.
In my opinion, soloing is much easier than before.. however, it is much more beneficial to group with others.
In my opinion this is EXACTLY what it should be like. For example: old DAOC.. I could solo for weeks, but it was MUCH more beneficial to group with others.
This is what I want as I play an MMO to be a part of the "multiplayer" not soloing day in and day out. I have Fable for that
Maybe that is how the game was supposed to be and not BROKEN.
So because it wasn't easy mode the system was broken? WoW... fail at logic much?!
So for those of you who gave more sensible replies I appreciate it. It sounds like they improved a bit of what made the first game terrible.
Giving someone the option to run something by themselves without having to rely on others 100% of the time just makes more sense. But the added bonus of grouping is still there.
One last question, what about fighting multiple enemies? Think of games like EVE, AC, DAOC etc. Fighting multiple mobs made things a bit more interesting, though being stuck on a 1v1 battle was boring at times.
If you care to know what I think, FFXIV isn't for you. Move on to the next game on your list now...
Oh please it was stupid that a blue could kill you in FFXI...
When you do most of the leves, they will have several mobs in a "pinging" location that you have to kill. The majority of the time, it will be 2 or three bunched together. Even if they separate a little bit and you manage to pull one clear, the others will come over and join in the fight very soon. In this regard you will be fighting more than one mob at a time unlike FFXI most of the time.
Depending on the level difficulty you choose (rated by stars), you can solo a 2 and 3 star okay depending on the leve you have. Some classes can solo 4 star and higher, but they usually die and then run back to finish the leve.
Some things I didn't like: If you are playing a class like THAU, you get a spell called Sacrifice which allows you to heal yourself (and others) in the area.
Shortly after I got this spell I did a leve with about 5 people. We go out and the melees all start whacking the mobs in pairs so as to finish it faster. I noticed my partner was low, so I hit Sacrifice and it healed everyone in the area and IMMEDIATELY, I got swarmed over. I mean, you'd think I just did Curaga 10 or something, lol. So I died and rezzed after the leve was over we do another one.
The next leve, I decide not to heal everyone this time and I was only gonna heal myself when I absolutely needed it. So the fight starts and after I take a few hits, I hit Sacrifice to heal myself and .. yeah,, it heals EVERYONE. THere was no single heal spell for THAU up to level 20. Again, it pulls hate from all the mobs and .. dead. Most of the attacks THAU gets are AoE as well, so you can't really just attack a solo mob directly with any real damaging spells because you'll hit all the other mobs around it. Even your debuffing spells like Slow and Gravity hits ALL the mobs and will pull hate quick.
Playing with a guy with Taunt and several levels above me, I still manage to grab hate using Sacrifice so if you pick a THAU, be careful. I guarantee if you use that Regen (Sacrifice) spell just ONCE during a leve battle, you will be heal tanking the rest of the fight with several mobs whacking on you.
On the flipside, a THAU with so many AoE and status spells has the potential at a high level of being a super farmer on multiple mobs since the vast majority its good spells are AoE and not single focus firing.
Until a Glad or w/e gets an AoE taunt, just healing yourself in a leve is bad, bad, bad.
"TO MICHAEL!"
I don't But I appreciate your attempt.
Popinjay, you need to press the aoe button. I think the only way to use it right now is clicking with the mouse, which is lol worthy. KB+mouse users understand it's a hassle to click almost anything in this game because everything is so small, monsters and menus, and if you have a controller using the mouse is...more than annoying and stupid.
Anyway, I've solo'd up almost the entire way in phase 3 since I started playing. I have 2 rank 16 classes and multiple 6-8, physical level 21. Grouping will get you more leves since they have a 48hour cooldown but you can join others, you get more skill/xp ups while killing monsters on one. If the hate system ever gets worked out obviously you'll be able to fight a lot tougher guys. Sure debuffing with my thaum(one of my 16's) is great, but if the monster is doing 1/3 of my health a hit it's a real struggle to actually do damage and stay alive, so just like any game a character with better tanking gear and twice my heath would be doing a lot better at holding their attention as I debuff/heal etc.
I fight multiple monsters on leves all the time, otherwise it seems broken right now. AoE doesn't seem to work on monsters that aren't already engaged with you, good idea, no need to anger the level 50 non aggressive monster next to you. Except other than leve targets, which gang up on you on their own accord, I can almost never get aoe to work on normal monsters. I attack one, attack the other, let them both run up to me, aoe spell...and it hits 1 guy. Chalk that up to a bug or something maybe. Like every spell you get as a caster will be AoE so you can expect it's that way for a reason.
Really appreciate the input, and Popinjay, that post really seems like they have improved on the 1v1 problem for the first game.
It also would seem that you and another buddy could go out and make some progress without needing a fully build party.
But again, this is just going off what you guys have said. Sounds like this FF Online will be an inprovment. I look forward to trying this out.
I did read though that there may be an open beta. Another way to try this out before paying the price.
As Popinjay explained, the negative aggro towards healers is absolutely ridiculous. What tanks can do is get healing spells from other classes, and spam them to get the monsters to focus in on them instead of the weaker spellcasters.
It's kind of silly to have to use this technique instead of dedicated taunting abilities, but it's extremely effective in combat.
Sily way to call a game just becouse you dont like the way is done, if you dont like people calling you off, you should say somethin more in between the lines of "it wasnt of my liking" or " it wasnt my play style" or get what you ask for lol.Way to many people played the game mainly becouse of what you call a brokend gameplay.,Including myself.
FFXI was centered around grouping for everythin . FFXIV seems to be aiming for the casual crowd , that you can solo exp to top( i reached lv cap w-o entering a party once , very sad about this tbh)past exping theres really no way to say how group centered the game will be since theres no content at all on beta past exping to lv 30.
"Enmity" right now is completely broken. I've had instances where I haven't attacked anything in a party, but my party members have and a group of MOBs kamikaze right for me as if I'm holding a flag in a CTF game or something. As mentioned already heals and buffs generate so much hate that they might as well have an AoE taunt mechanic added to them.
As far as AoE goes some AoE only effect linked targets, party members, while others such as Marauder's Brandish will hit everything nearby (so be extra careful using this skill - can't tell you how many times I've accidentally aggro'd something else while using this skill). Using a spell on a Disciple of War that would normally be AoE becomes single target (even though for some odd reason it still indicates it's AoE). You can switch from AoE to single target on the heals and DDs, but even then it doesn't seem to help with the enmity problem.
There are a few other bugs with combat right now (I won't go into them, most are problems with skill-ups as well as the enmity problem), but for the most part combat is fun. Cons are pretty unreliable, as you may wipe the floor with some greens and others will utterly destroy you; however if something cons blue it will actually be easy, but it also probably won't be worth your time either. Combat is probably one of the most fluid parts of the game right now, but there is still some lagging issues that crop up while in combat, but not nearly as much as using the other menu systems in the game (like crafting or market wards).