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I tend to sweep over the net to see what games are in development and their release dates. I always wonder what is behind a short wait or a long wait. Is it to build hype, to receive ideas, to presell copies, to take for surprise the competition, or to build a fan base. I will not critizice or in any way downgrade any of these practices but still want to know why.
The W40K:DMO is expected to be released in 2013(+/-). In many instances long waits help in hearing the fan base and in the incorporation of some good ideas. It also represent a more stable plataform for the game to be suited. Also old solid MMO's tend to release game expansions, just before or after, the new game is released. I have seen many games come and go with long waits and short ones.
I wonder how the releasing of info with a long rel. date wait is good or bad for a game, and how in cases of short or suden releases, this may be good or bad.
I know there got to be more good competent people out there. The problem is that they don't come by most of the time.
Comments
Where do you get your information, the mmo is supposed to be excepted for late 2011.
Actually it suppose to come out somtime in 2013 it still has a long ways before its even ready for alpha testing.
Release times are or should be calculated. Single player console game devs always time release for the Christmas season just as mmo xpacs are timed to considering what other games are doing. Hopefully a long wait means they are shooting for a smooth launch. Something that needs to be addressed considering what we have seen in recent years. I dont think devs wait for hype to build, I think they release game information at a time when the hype will build while the game is still in production.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
So long as it doesnt go 7 years and get the carpet swept out from under them like Tabula Rasa did....
Warhammer 40k Dark Milenium shouldn't have any troubles, but from what i heard they are trying to mimic some aspects of WoW to get more players into the game, they already have enough fans from the warhammer universe and players for the tablettops that the fanbase shouldnt be an issue... why make it all for small children i will never know..
i think they announced this way too early. in 3 years, MMO's will have much better graphics at the very least. it's gonna be a dated POS.
I'm glad the devs at Blizzard made a profit with WoW. I am glad it helped to catapult MMO in to the mainstream of gaming even more so than it was going. But dear god, not everyone needs to mimic WoW. I, for one, hope and pray they don't do too much WoW carbon copying. But time will tell..
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~V
good, that means people will be able to run it on their computers.
So, much of the time behind a release and the game announcement tend to point toward: Hype Build, Game Development and Quality of Final Product. Any more posts regarding releases wait will be appreciated.
I know there got to be more good competent people out there. The problem is that they don't come by most of the time.
well its not that war 40k is taking a long time, its just they told us about it 2 years too early, hehe honestly im so wanting to play it right now, i wish theyld just stfu till 12 months before release and made sure they invited me ot the beta so i could spend 9 of those months testing, wtf warhammer WTF!
I think the tid bits we get from DMO are actually more to hype the entire Warhammer 40k franchise and the other games involved with it. By hyping the MMO they are reaching out to an audience that may not have originally been interested in the none MMO 40K games. So while it does seem way to early to me to hype an MMO 3 years before the estimated launch (not counting possible years of delays), the over all marketing of this particular title seems more aimed at the franchise overall and not the MMO specifically. In the short term this will help sales of their current/future line of 40K games and other products. In the long term, those product's fan base will help the MMO, at least with initial box sales.