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Fallen Earth: Patch v1.6.2 Deploys

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The v1.6.2 patch for Fallen Earth is scheduled to deploy today, Wednesday, August 25th. The patch is set to bring several combat improvements, UI updates and other features into the game and can be downloaded by simply starting the FE client.

UI:


  • Updated the item examination tooltip formatting to ensure that entries line up properly.

  • Fixed the Auction House listing to show time remaining. Seller name will be available in a future update.

  • Fixed the Minor Respec so that you can't go negative in points if you are forced to spend a point in a skill. Also, undoing points spent on stats will undo the forced points in skills. Prevented the skill from going lower than its minimum value if forced points are already in the skill.

  • Added a tooltip to unspent AP and respec points to show the points being spent.

  • Switched the CTRL+Click item link to the mouse up to prevent interference with item stack splitting.

  • Fixed a weapon display bug for dual wielding in which the primary weapon display was affected by the firing of the secondary weapon.

  • Fixed a weapon display bug for mouse wheel weapon swapping so that it shows the new weapon immediately and fades out until it becomes active.

Read the full patch notes on the official site.


image


¯\_(ツ)_/¯ 


Comments

  • nakumanakuma Member UncommonPosts: 1,310

    how the hell am i susposed to read the full patch notes?

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    Um...there's a link in the article when you click the words "Read the full patch notes". O.o


    ¯\_(ツ)_/¯ 


  • AxeionAxeion Member UncommonPosts: 418

    Originally posted by SBFord

    Um...there's a link in the article when you click the words "Read the full patch notes". O.o

     Yes but you have to be registered to their site an log in to see it.

    Been following fallen earth for a bit an im curious on what the patch notes are myself.How well the games improved or nerfed etc.

    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    OH I get it. Hang on, here you go:


    August 25, 2010



    UI:





    • Updated the item examination tooltip formatting to ensure that entries line up properly.

    • Fixed the Auction House listing to show time remaining. Seller name will be available in a future update.

    • Fixed the Minor Respec so that you can't go negative in points if you are forced to spend a point in a skill. Also, undoing points spent on stats will undo the forced points in skills. Prevented the skill from going lower than its minimum value if forced points are already in the skill.

    • Added a tooltip to unspent AP and respec points to show the points being spent.

    • Switched the CTRL+Click item link to the mouse up to prevent interference with item stack splitting.

    • Fixed a weapon display bug for dual wielding in which the primary weapon display was affected by the firing of the secondary weapon.

    • Fixed a weapon display bug for mouse wheel weapon swapping so that it shows the new weapon immediately and fades out until it becomes active.
    Combat:

    • Fixed dual wielding animations for both first- and third-person mode so the animations play while alternating and interrupt sooner, if needed. The weapon can only be fired after the alternate weapon has been fired and is halfway through its delay time. This is automated as long as both keys are pressed, even if pressed at the same time.

    • Fixed one-handed melee attack animations that were occasionally skipping frames.

    • Synchronized melee combat reaction animations, particles, and sounds. Also adjusted the timing.

    • Re-enabled blood spatters and sounds for melee combat that vary based on normal, glancing, and critical hits.

    • Fixed an issue with kill hits or targets moving toward players without triggering reaction effects.


    Respec:





    • Fixed a minor respec issue that could grant the user more AP than were removed from attributes.


    ¯\_(ツ)_/¯ 


  • OldBikerOldBiker Member Posts: 75

    Originally posted by Axeion



    Originally posted by SBFord

    Um...there's a link in the article when you click the words "Read the full patch notes". O.o

     Yes but you have to be registered to their site an log in to see it.

    Been following fallen earth for a bit an im curious on what the patch notes are myself.How well the games improved or nerfed etc.


     

    Why don't you just create a forum account?  You don't have to own the game to sign up for the forums.

    EDIT: Ignore that comment.  Looks like they are only posting patch notes in the subscriber part of the forums now.

  • SkraghSkragh Member Posts: 8

    cool patch. :3 way to go.

  • DolmongDolmong Member Posts: 515

    still waiting for hosing ............. :(

  • DolmongDolmong Member Posts: 515

    Originally posted by Dolmong



    still waiting for hosing ............. :(


     

    I mean housing ... sorry typo.

  • kobietrumankobietruman Member Posts: 105

    so, basically bug fixing

    certainly needed but it is so boring

    i get the impression there are like 2 devs left and this is all we can expect

    image

  • gatherisgatheris Member UncommonPosts: 1,016

    hmmm

    S4 = pie in the sky?

    image

  • ThillianThillian Member UncommonPosts: 3,156

    There's over 20 devs left, this is a great patch in fact, it improved the combat tremendously.

    We got a new sector lately, 4 new levels, lots of changes to the mutations. We got blood sports system, achievements, all within last few months. How can anyone say this has no dev is beyond me.

    REALITY CHECK

  • caithleencaithleen Member UncommonPosts: 29

    Screwed up AH Listing fees (not really helping the economy) and still insane imbalance in ranged/meele (ammo anyone?) made me cancel my sub again ...

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by Thillian

    There's over 20 devs left, this is a great patch in fact, it improved the combat tremendously.

    We got a new sector lately, 4 new levels, lots of changes to the mutations. We got blood sports system, achievements, all within last few months. How can anyone say this has no dev is beyond me.

    I dont think thats entirely fair to say. Yes, they were deployed in the last few months, but most of these features (blood sports, achievements, last sector) were in the works long before the reorganisation.

    Im waiting for the announcement of the first new feature. Something comparable and large as Bloodsports or a new Sector. Or housing that people keep asking for. Just some fixing and tiny combat/UI improvement isnt the same.

    Its maybe still too early to tell how much the reorganisation slowed down FE development.

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