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Likelihood of the Assassin

Kleos7Kleos7 Member Posts: 24

What is the likelihood that the Assassin makes an appearance in GW2?

I've heard numerous rumors that the Assassin class was hinted to in the GW2 Art Book (if someone who has the art book could paraphrase this "hint" i would greatly appreciate it.)

But, with all the diversity in classes, is an Assassin really necessary?

For instance the Ranger can now dual weild daggers. And here in this video clip of a ranger with dual weilding daggers executes "Serpent's Strike" which for all intensive purposes likes and performs much like an Assassin's backstab.

So, with all the diversity in classes, is it more likely for an entire class build around stealth gameplay more likely? Or is it more likely that some of the Assassin's skills will be integrated into one of the Ranger's many play styles.

This question is certainly hard to answer because on one hand I believe that the Ranger could take on the play style of the Assassin (since it has made mention that the Ranger can function without its pet). But then again, warriors can weild a bow and that diversity doesn't exactly make them the outlet for ranged combat.

 

(BTW I am by no means interested in playing an Assassin. Simply, if the assassin class is not a reality, then this means there is room for another class to take its place...for instance I want to know what class can create those asura golems or if that's purely a racial skill.)

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Comments

  • cloud8521cloud8521 Member Posts: 878

    if he does show up i think it will be under a whole diffrent name and possibly playstyle. if that happens then i will not call it assassin at all anymore, i would deny he even has anything to do with assassin ;).

    but then again its not my game so i cant really say for sure

  • RameiArashiRameiArashi Member UncommonPosts: 294

    I know several people have compared necromancer's death shroud thing tp assassins shadow form and have concluded from this no sin. I never expected assassin, ritualist, dervish or paragon to return, since Guild Wars 2 is basically a sequel to Guild Wars: Prophecies, not Factions or Nightfall.  That and no scythes or spears in Guild Wars 2.

    image

  • djazzydjazzy Member Posts: 3,578

    Well there are assassins in Tyria that aren't based from Cantha. So having the profession in GW2 does have precedence.

    I do agree that Dervishes and Ritualists are pretty much gone though, expecially Dervishes. I do think that elements of the Ritualist and Paragon professions will be incorporated into some of the other professions (i.e. Paragon shouts being used by the Warrior).

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by arenasb

    Well there are assassins in Tyria that aren't based from Cantha. So having the profession in GW2 does have precedence.

    I do agree that Dervishes and Ritualists are pretty much gone though, expecially Dervishes. I do think that elements of the Ritualist and Paragon professions will be incorporated into some of the other professions (i.e. Paragon shouts being used by the Warrior).

    Don't count the dervishes out until the Elonan expansion says "no dervishes".

    I want my dervish DAMMIT!! Don't squish my dreams!

    This is not a game.

  • djazzydjazzy Member Posts: 3,578

    I like the Dervish as well, so I'm disappointed they won't be in (assuming they won't be). The absence of the scythe in the weapon list kind of puts the nail in their coffin. Hopefully there will be an Elona expansion with the inclusion of Dervishes.

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by Kleos7

    What is the likelihood that the Assassin makes an appearance in GW2?

    I've heard numerous rumors that the Assassin class was hinted to in the GW2 Art Book (if someone who has the art book could paraphrase this "hint" i would greatly appreciate it.)

    But, with all the diversity in classes, is an Assassin really necessary?

    For instance the Ranger can now dual weild daggers. And here in this video clip of a ranger with dual weilding daggers executes "Serpent's Strike" which for all intensive purposes likes and performs much like an Assassin's backstab.

    So, with all the diversity in classes, is it more likely for an entire class build around stealth gameplay more likely? Or is it more likely that some of the Assassin's skills will be integrated into one of the Ranger's many play styles.

    This question is certainly hard to answer because on one hand I believe that the Ranger could take on the play style of the Assassin (since it has made mention that the Ranger can function without its pet). But then again, warriors can weild a bow and that diversity doesn't exactly make them the outlet for ranged combat.

     

    (BTW I am by no means interested in playing an Assassin. Simply, if the assassin class is not a reality, then this means there is room for another class to take its place...for instance I want to know what class can create those asura golems or if that's purely a racial skill.)

    Ok to hit as many of your points as possible...I think there is a 100% chance we will see the assassin return.  Primarily because it is easy to pick out the class in the greyed out class picture on their site.  The assassin is on the ground crouching on the left side of the ele opposite of the ranger.  It's pretty clear from the daggers in its hands.  Also your comment about Rangers being able to function without pets was recently addressed in another thread.  Anet specifically stated:

    "Q: I want to play a ranger without a pet. Are pets mandatory for the profession to be effective? Can you have a non-pet ranger like in GW1 and not sacrifice a lot of your effectiveness?

    Eric:  Rangers must use their pets to achieve maximum effectiveness. A ranger could choose to mostly ignore his pet and leave it on “auto-pilot” so to speak and still be very effective, but a ranger who doesn’t even have a pet out will be a good deal less effective than one who does. There are many other professions in Guild Wars 2 that have effective ranged damage or ranged utility like the ranger for players who don’t want to use a pet."

    http://www.arena.net/blog/eric-flannum-fields-your-ranger-questions

    Certainly, the assassin could be a class they modify more from the previous game than the others they have shown so far.  They have stated that they may modify some of the original classes and change their names.  However, I hope they do not move more in favor of stealth instead of shadow step.

    Finally, the Asura Golem...I'm pretty sure it's actually an armor piece rather than a summon or anything like that.  I read in some interview recently (sorry I don't have a link, but it's from Gamescom) that a player received one as a reward for completing one of the Events.  I could be wrong about this though.


     

    Steam: Neph

  • rbc13183rbc13183 Member Posts: 208

    If guilds wars 2 turns out to not have an assassin/rogue class....I will be a very sad man....

    "Everyone dies. It is how one lives that matters."
    — Artemis Entreri (R.A. Salvatore)

    "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-

    "But, there is one they fear.

    In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-

  • aesperusaesperus Member UncommonPosts: 5,135

    It'll be interesting to see how they encorperate the Assassin class. I personally thought they did a surprisingly good job w/ it in GW1. I know there were a lot of gripes about it, but I found it able to get a surprising amount of variety out of the class. You had the standard combo spamming builds, the teleport hit & run builds, the curse builds. Some really good stuff, I'll be looking forward to it.

  • rbc13183rbc13183 Member Posts: 208

    Okay, if it turns out to be possible to take an existing class and build him in such a way (skills, armor, and traits) that he looks and plays like an assassin/rogue, then I'll be fine. And I'm not talking about a gimped warrior build. Whatever class it comes from, it needs to be an effective build. Otherwise, there needs to be an assassin/rogue profession in the game.

    "Everyone dies. It is how one lives that matters."
    — Artemis Entreri (R.A. Salvatore)

    "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-

    "But, there is one they fear.

    In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-

  • Kleos7Kleos7 Member Posts: 24

    How is the other guy crouched next to the Ele clearly an assassin? And where are the daggers?

  • n3verendRn3verendR Member UncommonPosts: 452

    Yes, the Assassin is neccessary and viable.

    Here is why:

    A class that works by executing crazy combos hasn't been released yet. Warriors as we have seen in the various demos are all about big hits and skill activation one by one. Rangers in melee range are all about tactical strikes and fast movement techniques. Assassins would make use of both combos, and importance of positioning. Backstabs, teleports, and attrition/debuffs through poisons. We have seen that Necromancers even work largely by executing huge moves in wraithform, and controlling pets and draining opponents, we have seen little in the form of damage/debuffs.

    Plus, the play style would be faster and more twitch based - this is attractive to a lot of players.

    The real telling factor would be "What is their special mechanic".

    I think the Assassin having a really crazy special mechanic (See, Adrenaline/Stances - Elements/Energy - Pets/Spirits - Wraithform/???Energy) will be the telling factor for if it will be really needed.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • Kleos7Kleos7 Member Posts: 24

    Originally posted by Nephaerius

    Originally posted by Kleos7

    What is the likelihood that the Assassin makes an appearance in GW2?

    I've heard numerous rumors that the Assassin class was hinted to in the GW2 Art Book (if someone who has the art book could paraphrase this "hint" i would greatly appreciate it.)

    But, with all the diversity in classes, is an Assassin really necessary?

    For instance the Ranger can now dual weild daggers. And here in this video clip of a ranger with dual weilding daggers executes "Serpent's Strike" which for all intensive purposes likes and performs much like an Assassin's backstab.

    So, with all the diversity in classes, is it more likely for an entire class build around stealth gameplay more likely? Or is it more likely that some of the Assassin's skills will be integrated into one of the Ranger's many play styles.

    This question is certainly hard to answer because on one hand I believe that the Ranger could take on the play style of the Assassin (since it has made mention that the Ranger can function without its pet). But then again, warriors can weild a bow and that diversity doesn't exactly make them the outlet for ranged combat.

     

    (BTW I am by no means interested in playing an Assassin. Simply, if the assassin class is not a reality, then this means there is room for another class to take its place...for instance I want to know what class can create those asura golems or if that's purely a racial skill.)

    Ok to hit as many of your points as possible...I think there is a 100% chance we will see the assassin return.  Primarily because it is easy to pick out the class in the greyed out class picture on their site.  The assassin is on the ground crouching on the left side of the ele opposite of the ranger.  It's pretty clear from the daggers in its hands.  Also your comment about Rangers being able to function without pets was recently addressed in another thread.  Anet specifically stated:

    "Q: I want to play a ranger without a pet. Are pets mandatory for the profession to be effective? Can you have a non-pet ranger like in GW1 and not sacrifice a lot of your effectiveness?

    Eric:  Rangers must use their pets to achieve maximum effectiveness. A ranger could choose to mostly ignore his pet and leave it on “auto-pilot” so to speak and still be very effective, but a ranger who doesn’t even have a pet out will be a good deal less effective than one who does. There are many other professions in Guild Wars 2 that have effective ranged damage or ranged utility like the ranger for players who don’t want to use a pet."

    http://www.arena.net/blog/eric-flannum-fields-your-ranger-questions

    Certainly, the assassin could be a class they modify more from the previous game than the others they have shown so far.  They have stated that they may modify some of the original classes and change their names.  However, I hope they do not move more in favor of stealth instead of shadow step.

    Finally, the Asura Golem...I'm pretty sure it's actually an armor piece rather than a summon or anything like that.  I read in some interview recently (sorry I don't have a link, but it's from Gamescom) that a player received one as a reward for completing one of the Events.  I could be wrong about this though.



     

     

     

     Come again, Nephaerius? The character right next to the ranger crouching on the left is a what you say?  You blathering fool. You don't even know what you're preaching.

     

  • rbc13183rbc13183 Member Posts: 208

    Whoa their bud. Calm down. As you can see from the very quote you put in your post, Nephaerius actually stated that the "assassin is the character on the ground crouching on the left side of the ele (elemental), opposite of the ranger". You might want to read it again for clarity.

    No need to resort to such aggressiveness either.

    "Everyone dies. It is how one lives that matters."
    — Artemis Entreri (R.A. Salvatore)

    "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-

    "But, there is one they fear.

    In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-

  • cloud8521cloud8521 Member Posts: 878

     






    Originally posted by rbc13183

    Whoa their bud. Calm down. As you can see from the very quote you put in your post, Nephaerius actually stated that the "assassin is the character on the ground crouching on the left side of the ele (elemental), opposite of the ranger". You might want to read it again for clarity.

    No need to resort to such aggressiveness either.





    (pix wost post for me so nvm)

  • HunterhyenaHunterhyena Member Posts: 91


    Originally posted by Kleos7
    How is the other guy crouched next to the Ele clearly an assassin? And where are the daggers?

    the guy next to the elementalist is actually a Necromancer and the other person is a ranger.


    image
    image


    image
    The assassin will proberbly be a dual weilding Specialist. When they said the Ash legion is famed for it's "Assassins" and "Stalkers" It made me believe Assassin will definatley be making a return. The second soldier will be Gunner and the other new profession might be a stalker if the stalker isn't another name for mesmer.

    hehehe,hahahahaHAHAHAHA

    laughing Hyena, get used to it -_-

  • Assassin1152Assassin1152 Member UncommonPosts: 34

    I think assassin is the guy on the right side of that charr....you can see cape like in that concept art and also there are daggers (atleast it looks like daggers)...

  • BecharaBechara Member UncommonPosts: 32

    The person who said there is an assassin crouching obviously has no idea what he's talking about.  That pic is the necro... take a look at the site...

    http://www.guildwars2.com/en/the-game/professions/

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Pernicious

    The person who said there is an assassin crouching obviously has no idea what he's talking about.  That pic is the necro... take a look at the site...

    http://www.guildwars2.com/en/the-game/professions/

    Looks like the assassin is behind with the hood&cloak or should that be cloak & dagger (!) with the "Ninja-to" strapped across his little back... ; )

    Still, I was surprised that reveal was an Asura with an ear looking like the pointy hair of a Sylvari, tbh. Tricky little... &*^% !

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by MumboJumbo

    Originally posted by Pernicious

    The person who said there is an assassin crouching obviously has no idea what he's talking about.  That pic is the necro... take a look at the site...

    http://www.guildwars2.com/en/the-game/professions/

    Looks like the assassin is behind with the hood&cloak or should that be cloak & dagger (!) with the "Ninja-to" strapped across his little back... ; )

    Still, I was surprised that reveal was an Asura with an ear looking like the pointy hair of a Sylvari, tbh. Tricky little... &*^% !

     I was doing it from memory so I got the positioning wrong.  My bad.  Either way sin will still be in, no doubt in my mind or the vast majority of the people on GW2G's either.

    Steam: Neph

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Just read the book "Ghosts of Ascalon" and you'll know that the assasin og GW2 will be much more like a kind of  rogue... Inside the Rogue class several different specs should be possible.... a rogueish version like Dougal but also a more Assasin like version....

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Kleos7Kleos7 Member Posts: 24

    Originally posted by rbc13183

    Whoa their bud. Calm down. As you can see from the very quote you put in your post, Nephaerius actually stated that the "assassin is the character on the ground crouching on the left side of the ele (elemental), opposite of the ranger". You might want to read it again for clarity.

    No need to resort to such aggressiveness either.

    Dude, I read it correctly. And you quoted it correctly, but you still can't seem to figure out what to the left means...he was called the necro the assassin. Get with it.

  • jvxmtgjvxmtg Member Posts: 371

    I think the Assassin in GW2 is a Mesmer with daggers. Makes sense since an Assassin usually use their charm to get close to the target and create illusions to distract those who are unto them. Then they make the kill, shadow step, then blends among the patrons or pretend to be once of the entertainers.

     

    It's perfect!!!


    Ready for GW2!!!
    image
  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Lord.Bachus

    Just read the book "Ghosts of Ascalon" and you'll know that the assasin og GW2 will be much more like a kind of  rogue... Inside the Rogue class several different specs should be possible.... a rogueish version like Dougal but also a more Assasin like version....

    Any illumination on what those skills will be? Damage/debuff, weapon combo fighter? Stealth mechanic etc?

  • rbc13183rbc13183 Member Posts: 208

    Originally posted by Kleos7

    Originally posted by rbc13183

    Whoa their bud. Calm down. As you can see from the very quote you put in your post, Nephaerius actually stated that the "assassin is the character on the ground crouching on the left side of the ele (elemental), opposite of the ranger". You might want to read it again for clarity.

    No need to resort to such aggressiveness either.

    Dude, I read it correctly. And you quoted it correctly, but you still can't seem to figure out what to the left means...he was called the necro the assassin. Get with it.

    Okay, I guess I'm going to have to spell it out for you.

    1. The guy stated The assassin is on the ground crouching on the left side of the ele opposite of the ranger.  It's pretty clear from the daggers in its hands

    2. You stated "Come again, Nephaerius? The character right next to the ranger crouching on the left is a what you say?  You blathering fool. You don't even know what you're preaching."

    3.Read 1 and then read 2. You clearly misquoted the guy, because he clearly stated that the assassin is on left of the ele opposite of the ranger, not crouching on the left of the ranger as you said.

    4. Not only did you misquote him, you responded with an insult, by calling him a "blathering fool". Come on, really? How is that even necessary?

    5. Just because you and alot of other people think that shadow is the necro, doesn't mean that its been officially confirmed. Alot of people thought/still think that the shadow to the immediate left of the elemental is the assassin. So who cares if it turns out that you are right? Since the shadow has not been filled by Arenanet on the main site, its still not official, which leaves it open for discussion and debate.

    6. And as you can see, I do know what "to the left" means. And yeah, I'm "with it". So like I said earlier, chill with the uncalled for aggression.

    7. Am I right, or am I right, or am I right, or am I right?.....Or am I right?

    "Everyone dies. It is how one lives that matters."
    — Artemis Entreri (R.A. Salvatore)

    "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-

    "But, there is one they fear.

    In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-

  • skeaserskeaser Member RarePosts: 4,213

    Here's my take.

    8 classes, 4 announced, 4 unknown

    1. Necromancer - Unholy magic wielding pet type guy/gal

    2. Warrior - Front and center melee specialist

    3. Elementalist - Direct damage type caster

    4. Ranger - Ranged/pet specialist

    That leves 4 unknowns, since there are no healing classes I would expect the following:

    5. Rogue/assassin type

    6. Some sort of buff specialist, maybe a Paragon-esque class

    7. Perhaps a monk with more martial arts and less heals than GW1

    8. Crowd control type - Mesmer-esque

    Sig so that badges don't eat my posts.


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