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If you would take a minute to fill out this survey, yo'ull be my damn hero!
https://spreadsheets.google.com/viewform?formkey=dDdCNG13U3dETWcyNTVwcEVhVENrSnc6MQ
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Thanks to everyone who has responded so far! If you have any friends, guild members, etc, who would be willing to answer the survey, please feel free to forward the link to them as well!
Done.^^
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Done. Good luck!
Done. What exectly is this for? Information Science? Marketing?
It's for an paper i'm doing in an IT class. Thanks for taking the time to fill it out!
Done. Good luck mate.
I know I'd love to know more about this project if you can share.
All done
All done! Best of luck with your paper!
Playing: ARMA 2
Waiting for: Darkfall: UW
Played: Ultima Online, Age of Conan, Anarchy Online, Planetside, Dark age of Camelot, EQII, WoW, SWG, FFXI and a lot more
It's my term paper, 20% of my grade. Tthe paper is on how World of Warcraft became the massive beast that it is today; Why it needs to be dethroned and how it will happen; why no game will ever have it's subscription numbers or market share and, most importantly, why that's actually a good thing for the market and the gamers.
I will make it available for anyone who wants to read it. I'll probably just post a link to it, but if anyone is interested, feel free to pm me.
It's my term paper, 20% of my grade. Tthe paper is on how World of Warcraft became the massive beast that it is today; Why it needs to be dethroned and how it will happen; why no game will ever have it's subscription numbers or market share and, most importantly, why that's actually a good thing for the market and the gamers.
I will make it available for anyone who wants to read it. I'll probably just post a link to it, but if anyone is interested, feel free to pm me.
It's actually turning out to be an interesting paper, I'm excited to see what others think of it when I'm finished.
Thank you!
There you go, good luck with the paper...it's sounds interesting so I'm looking forward to a link as well.
Here are some of my thoughts on what would ultimately "kill" WoW in a new MMO:
http://www.mmorpg.com/blogs/Ozivois
Feel free to use any of it
Done. Thank you for allowing me to share my thoughts.:) Good luck!
Thanks, I'll definitely check it out.
You're very welcome
Done.
Good luck on your paper. I'd also be interested in seeing it when you are finished.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
I will start with number 1:
Quote, "1. Social Networking
Every account needs to include a home page that also links to the person's "Facebook" page. They can give other players access to their homepage by inviting and/or accepting friends. The account's page will have customizeable privacy settings. This has to be carefully set up as this networking feature will be invaluable as a way for players to network while not in-game (typically while they are at work)."
Employer reaction:
Employee gets fired.
EDIT: fixed typo
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
no problem :P it takes only 1 minute.
GL with whatever project ur on
*blink*
huh?
*confused look*
Done. Hope you do well, bud.
We'd probably all be happy to read what you came up with too. I'd put it in a blog page here or something and linky it so we could find it.
And ... you spelled Military Milityary under "What genre/setting..."
Timing mate. WoW's success needs to be greatly credited to WHEN it was released as well - it debuted at the dawn of "high speed" connectivity. That's not the sole reason, but it plays a huge part. Competition was also low at the time as there was no facebook or twitter to compete with for socialization. IMO...any moderately decent game could have had the success WoW did, Blizzard just delivered a solid product that they've only tried to improve since release. It was casual, social friendly and had enough content that a lot of hardcore players stuck with it too.
Familiarity is also underestimated. SWG tried to "change the game" and look at the failure that became...WoW didn't. I'm sure some of the starting quests today are the same from almost 7 years ago (this is an assumption as I've never played WoW). The ability to pick up where you left off is huge for an MMO - players that started with WoW will likely come back for every expansion...it's "home" to a lot of MMO players.
Agreed! I realize this is for a grade, but please share it once you've finished it.
very clever in including the importance of the games' developer reputation.
it used to be a non-factor some years ago, now we all know what to expect from SOE.