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How many skills do you think each class will end up having at launch?

MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

I was just wondering, I think GW Prophecies had something like 100 for each class.

I read comments that some people thought that GW2 would have an amount of skills for each class roughly equal to WoW, 50.

 

I did some calculating though, from what we know already. We know that each class has different skills for each weapon they use. Also, several classes have different properties, like the elementalist who can swap their weapon skills via the elemental attunements.

So, how many do the classes have at least already?

 

elementalist:

has already at least 4x5 (2h weapon) + 4x2x3 (main hand weapons) + 4x2x2 = 60 skills for the 1st 5 skill boxes + the other 5 = 65 different skills

 

ranger:

From weapons: 3x5 (2h weapons) + 3x3 (main hand weapons) + 4x2 (offhand weapons) = 32 + the other 5 skillboxes = 37 different skills

 

warrior:

from weapons, 4x5 (2h) + 3x3 (main hand) + 5x2 (offhand) = 39 skills

Further, a warrior has a separate burst skill for each weapon, so that's 39 + 7 + the other 5 skillboxes = 51 different skills already

 

necromancer:

from weapons, 1x5 (2h) + 3x3 (main hand) +3x2 (offhand) = 20 skills

Deathshroud: 5 different skills

in total: at least 20 + 5 + the other 5 skillboxes = 30 different skills

 

Those were only the skills from the weapon skills and special class abilities, since I think there will be a lot more variety in the profession skills than only 1 heal skill, 1 elite skill and 3 non-weapon skills, it leads me to believe that the total number of available skills per class will more likely rank around 75-100 for each class.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

Comments

  • RivalenRivalen Member Posts: 503

    I'm probably mistaken, but doesn't the main hand skills change depending on what the weapon is?

    Axe skills might be different from sword skills and so on?

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Yep, that's what I meant with the weaponswapping, each weapon has different skills per class, like the warrior has 4 2h weapons available to him, 3 different main hand weapons and 5 different offhand weapons, resulting in already 39 different skills available to him from the weapon skills alone.

    On 2nd thought, it isn't from 'weaponswapping' but purely from the weapons, so I'll change it in the OP.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ClanRSClanRS Member UncommonPosts: 64

    Rangers also get 5 extra skills from their pet.

    Necromancer skills can change as well. FOr example their summon pet skill will change in an explode pet+heal skill once a pet is summoned.

    So while the amount of skills available in combat are quite "small" the amount of customisation is quite impressive and will allow for some interesting setups! :D

  • RawAttitudeRawAttitude Member Posts: 36

    I think there will be about 90 skills per prof. Maybe a bit more for ranger because of the pet skills.

  • SpellshaperSpellshaper Member UncommonPosts: 419

    Question is if weapon skills will be same for every profession or not...

    _____________________________
    Mundus vult decipi, ergo decipiatur.

  • RivalenRivalen Member Posts: 503

    What about dual wielding, will it grant different skills?

  • RivalenRivalen Member Posts: 503

    Originally posted by Spellshaper

    Question is if weapon skills will be same for every profession or not...

    They're not.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Rivalen

    What about dual wielding, will it grant different skills?

    As far as I understood, a weapon like a dagger used in the main hand will have different skills when used in the offhand, but 100% confirmation of this I don't have.

     

    I made another thread about all the interesting mechanics GW2 will be using in its skill handling and combat, it's not just clicking a skill for a singular effect, like in a lot of other MMO's :)

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    In an interview in May they stated each class would have around 40 or 50  skills at release...

     

    But they didn't say if that included or excluded the weapon skills.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Lord.Bachus

    In an interview in May they stated each class would have around 40 or 50  skills at release...

     

    But they didn't say if that included or excluded the weapon skills.

    Hmm, that would be strange if it would include the weapon skills. I counted for the elementalist alone already 54 known skills, and that's even without all the possible weapon skills and attunements revealed (see here), let alone the nonweapon skills and the elite skills.

     

    I saw btw that dagger skills in the main hand were different from dagger skills in the offhand.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • PalebanePalebane Member RarePosts: 4,011

    4.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    I think there are a number of racial skills to choose from too? Was 12 mentioned?? EG Norn totems, Asura colleges etc...

    Also as above Rangers get Pet skills (thought it was 4 per pet and 3 pets at a time)?

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by cyphers

    Originally posted by Lord.Bachus

    In an interview in May they stated each class would have around 40 or 50  skills at release...

     

    But they didn't say if that included or excluded the weapon skills.

    Hmm, that would be strange if it would include the weapon skills. I counted for the elementalist alone already 54 known skills, and that's even without all the possible weapon skills and attunements revealed (see here), let alone the nonweapon skills and the elite skills.

     

    I saw btw that dagger skills in the main hand were different from dagger skills in the offhand.

    i'D SAY THE MORE SKILLS THE BETTER...

     

    I really hope for some diversity, so i could even make a melleeing Necromancer with some efficiency

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • TorgenTorgen Member UncommonPosts: 158

    over ninethousaaaaaaaaaaaaaaaaaaaand!

  • hellixirhellixir Member Posts: 12

    Don't forget that there are only 2 sets of weapon that quick swap, I don't know if you can just switch weapon in a fight instantly but it really would render the fast swapping system useless so I guess there will be a limitation in changing weapons in fights or some huge cooldowns to swap a weapon from inventory so for the time being just consider 2 weapons when you try to guess the number of skills quickly accessible(switching stance/attunnement or weapon swapping). If not it will just mean that you could have the majority of skills you learned anytime if you have some weapons hanging in your inventory.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by hellixir

    Don't forget that there are only 2 sets of weapon that quick swap, I don't know if you can just switch weapon in a fight instantly

    Nope, you can't. As far as I could read you can only have 2 weapon sets 'active' between which you can switch.

    Also, the swap won't always just be instantaneous, the warrior class for example has something of a 'cooldown' after swapping, although he has traits which makes fast swapping with less cooldown possible.

     

    Besides that, each class has its own methods to expand their range of available in-combat skills, like with the elementalist that has 4 elemental attunements that swaps your 5 weapon skills whenever you change your attunement in combat.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by cyphers

    Originally posted by hellixir

    Don't forget that there are only 2 sets of weapon that quick swap, I don't know if you can just switch weapon in a fight instantly

    Nope, you can't. As far as I could read you can only have 2 weapon sets 'active' between which you can switch.

    Also, the swap won't always just be instantaneous, the warrior class for example has something of a 'cooldown' after swapping, although he has traits which makes fast swapping with less cooldown possible.

     

    Besides that, each class has its own methods to expand their range of available in-combat skills, like with the elementalist that has 4 elemental attunements that swaps your 5 weapon skills whenever you change your attunement in combat.

    But then Elementalists can't swap weapons...

     

    Also keep in mind that when out of combat you can allways equip stuff from your inventory and swap traits

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by cyphers

    I was just wondering, I think GW Prophecies had something like 100 for each class.

    I read comments that some people thought that GW2 would have an amount of skills for each class roughly equal to WoW, 50.

     

    I did some calculating though, from what we know already. We know that each class has different skills for each weapon they use. Also, several classes have different properties, like the elementalist who can swap their weapon skills via the elemental attunements.

    So, how many do the classes have at least already?

     

    elementalist:

    has already at least 4x5 (2h weapon) + 4x2x3 (main hand weapons) + 4x2x2 = 60 skills for the 1st 5 skill boxes + the other 5 = 65 different skills

     

    ranger:

    From weapons: 3x5 (2h weapons) + 3x3 (main hand weapons) + 4x2 (offhand weapons) = 32 + the other 5 skillboxes = 37 different skills

     

    warrior:

    from weapons, 4x5 (2h) + 3x3 (main hand) + 5x2 (offhand) = 39 skills

    Further, a warrior has a separate burst skill for each weapon, so that's 39 + 7 + the other 5 skillboxes = 51 different skills already

     

    necromancer:

    from weapons, 1x5 (2h) + 3x3 (main hand) +3x2 (offhand) = 20 skills

    Deathshroud: 5 different skills

    in total: at least 20 + 5 + the other 5 skillboxes = 30 different skills

     

    Those were only the skills from the weapon skills and special class abilities, since I think there will be a lot more variety in the profession skills than only 1 heal skill, 1 elite skill and 3 non-weapon skills, it leads me to believe that the total number of available skills per class will more likely rank around 75-100 for each class.

     I'm not quite sure I'm following your math. Does your math assume that, for instance, all daggers in the main-hand of an Ele would grant the same skill set?

    I was under the impression that different weapons of the same type would grant different skills to the same class, based on properties of the weapon, such as where the weapon was obtained. Like a low level staff might give an Ele "Fireball," but a higher level staff might have "Meteor" in the place of "Fireball." In addition to any other random skills that might be on the weapon.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    That's what I thought first too, but apparently this is not the case.

     

    But from what I understand from other interviews your weapon skills are fixed by weapon and class. A higher level weapon may have different, better  properties than a lower level weapon, but they have the same weapon skills attached.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • SertiiSertii Member Posts: 52

    if every different weapon has different skills for each class, and then different skills for the elementalist attunement and differing adrenaline levels (im not sure of that, but i think i read it somewhere in gw2g), and including the Elite, Healing and Support skills (the other five skills on your bar), wich will be customizable in a way similar to GW1, we can expect every class to have around 70-80 different skills, without including Racial Skills.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I did a quick, more thorough checkup of the GW2 wiki, and this is what I found:

     

    (I'm not including the Downed skills, each class has 4 of those)

     

    elementalist

    skills revealed: 51

    weapon skills not yet revealed: 20

    Total skills excl unrevealed non-weapon skills: 71 

     

    warrior

    skills revealed: 54

    weapon skills + burst skills not yet revealed:  8 + 2

    Total skills excl unrevealed non-weapon skills: 64

     

    ranger 

    skills revealed:  39

    weapon skills not yet revealed:  5

    Total skills excl unrevealed non-weapon skills: 44

     

    necromancer

    skills revealed:  29

    weapon skills not yet revealed: 5

    Total skills excl unrevealed non-weapon skills: 34

     

    So this is what is known so far, and when you include the weapon skills that have to be there but that aren't yet revealed, then elementalist amounts to at least 71 skills, warrior 64, ranger 44 skills, and necromancer 34 skills.

    Of course, the latter 2 have been announced later on, so there hasn't been talked much yet of all their spells.

     

    I can't imagine though that for the elementalist as good as all its skills have already been revealed: only 1 elite skill is known and 8 utility skills (those fill the 3 slots that isnt weapon, healing or elite) are known. This would lead me to believe that an elementalist's total number of spells could number among 90-100.

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • KillHurtKillHurt Member Posts: 347

    Less then 50, more than 30.

    image

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by KillHurt

    Less then 50, more than 30.

     Please refer to above post.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

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