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I remember recently (within the last 2 weeks or so) reading a headline about an upcoming MMO that is set in a similar setting/age as PotBS. For the life of me, I cannot remember if it was this site or Massively. Anyway, google was of no help, so I am hoping that someone on this forum will know.
What is the name of any MMOs currently in development that are similar to PotBS?
Thanks!
Comments
I haven't heard of any such game yet, only pirate related game I know that is coming out soon is Pirates of the Caribbean:Armada of the Damned, if you figure it out please share i'd love to check it out.
Was it Uncharted Waters Online? This game is entering CBT on August 25, and it looks very interesting. I'll provide a link for ya.
http://global.netmarble.com/uwo/main.asp
The one featured on Massively is Captains of the Dark Tide, I think:
http://www.playdarktide.com/
Uncharted Waters Online looks like it will probably be better, as it is made by an established Korean company. But it will probably have a ruinous cash shop.
UWO is devloped in Japan by Tecmo Koei.
Global Netmarble is a game portal that has a great supportive corporation behind; CJ Internet. Korean Netmarble have been servicing Uncharted Waters Online with a great success for past few years, and now we are proudly bringing this game to global market.
Uncharted Waters Online is a new style MMORPG that is developed by TECMO KOEI, a leading game development company located in Japan. Uncharted Waters Series are originally developed as PC game, but it’s been serviced as online game for past three years or more. With this Global Version of UWO, Players will engage in exploration, trading, and battle in historic backgrounds of 15th and 16th century.
Basically this game is like the new pirate of burning sea or voyage century however, this game is vast.. i would say 100 time BIGGER in contents then those or any titles in this genre.
Here is my summary:
unchartered water Online
Features: (can't summarize all, just adding some good features offered)
original version:
- intensive Ship combat with various catergorizes of cannons and attacks
- Unlimited unrestricted class:
-you can choose from one of the 3 class (explorer, marine, merchant) and able to change whenever you want.
- While in your class, you can choose a sub-class where all your skill you have will have specific bonuses and easier to train.
- Keeping skills even if you change class and these skills are usable as long you didn't forget them.
- Many skills to choice from with no restrictions (some skill require having another skill first)
- Be any combination even when you are not in the same career... merchant can have rapid fire and marine can have trading skills.
- 6 nation 6 unique line of story with full interactions
- Alot historical facts in explorations with real description of landmark, animals, and items.
- Many weather effects and even ghost ship
- Sail around the world with real port names and many real landmarks.
- Many missions with historical histories
- A lot of ships (over 100) all customizable to your liking.
- Alot cloths and looks
- Great Sea fight (battles 100s of players to content for ports)
- Everything decay in this game, sail on the ocean will decay your items, or use cannons alot will decay your cannons while suffer heavy damages decay your ship).
- Guild, guild bank, guild sellera and Guild HOUSE (its like a shop),
- There Bank for money, bank for items and even buy your insurances (incase you sunk)
- Characters have frames allow story mission to move on and allow achievement to higher ranking (giving you port pass to enter further ports)
- Penalties to skills for changing careers
- Player build economy, you buy ships, cannons items from players to players while they can sell on their own bazaar.
- use guild house to browser items like auction house.
- Always can get information by drinking, or buying a drink or give gift to the bar girl for information on your missions and states.
- pure 3d graphic
-
Trading
- Port of the specific area/region have their local special trade items + normal trade items.
- Trading to gain profit by "shout" for a lower price and sell higher at further port (india to london)
- Alot crafting skill
-smithing: can create consumable, cannons, metal, ore...etc
-Art: Can creat painting, art, usable items, housing furnture
-stitching: Can create sails, many exotic cloths
-Ship making: Make boats, upgrade boats, customize boats, add stuff to it.
-Cooking: food that give states and restore states and power
- Alot languages requirement, you have to learn indians to speak in india ...etc (reduce skill numbers but can always forget)
- Investment in ports HELP them grow! add more to tradings and npc sells and flip port to your nation for less taxes
PvP
- Great sea fight and Nations vs nations
- Free for all as long you are outside Europe.
- Pirates are started from nations and becoming a pirate by PvP illegally
- Pirates become free to attack by anyone anywhere.
- Pirate might be block from enter nation ports.
- all PvP have chance in lost of cargo and loots. Pirate have higher chance losing items.
- you never lose ships but you lose durability (HP of your ship) which make you more easier to be killed.
Land fighting
- Mostly for exploration purpose
- Group land strategy fighting style with commands
Exploration:
- explore in many ways, dig through the books and treasure maps and locate the treasure with MARKED X
- Salvage items from the sea and sinked boats
- Chase exotic animals and record them, go to land mark and get named treasures.
Expansions:
- Player housing: Original housing with a doll and a butler
- Can upgrade the house and add new furntiure and your personal bank.
-
- Pets: can gain new exotic pets from around the world and treat them as pets.
- Vice captains: Vice captain that can auto-sail (specific skills requirement and condition) and give increase in states, while it take alot care to help your VC to grow to the skill you like.
- Player own Farm land: Your own farm, your productions.
- Port that growth into different catergory base on players contribution (all servers are different)
NOTE: i just saw this on one of MMORPG forums... credits to wrongfeitong
Potbs will still retain a very few subscribers who enjoy certain aspects of their ship combat & ecomony or prefer subscription but in all other aspects UWO will be far superior in size, variety, content & populations.
Thanks for the rundown NortonGB. I've checked out the website of UWO, and it looks great. It should be a very polished and robust game.
The exploration in the game looks like it is going to be outstanding too (my main interest). Not many games out there do that well.
I'm just concerned about what kind of cash shop it will be.
I'm not anti-f2p (My current main game, and my 2nd game are both f2p), just worried it could come down on the wrong side of the divide.
Neither of those games can touch potbs in ship combat and graphics, uwo is very complex and fun but it has the worse ui and control mechanics i have ever seen in an mmo and it suffers from the same thing ALL ship/pirate mmo's suffer from, terrible land battles.
When will one of these dim witted companies make a ship combat mmo with potbs quality ship battles and eq/wow quality land combat?
Eh, sorry, PotBS definitely has it's problems (which is why I don't subscribe anymore), but neither Darktide nor UWO can be considered remotely suitable replacements. I've been beta-ing both, and while both definitely have promise (and are actually making me hopeful cash-shop-wise), there's a pretty big gap between them and PotBS. They all have ships with sails and cannons, but that's where most of the similarities end.
UWO is much, MUCH, slower paced, much higher emphasis on travelling (be it for commerce or exploration), as well as adventure (with real historical people throughout), but with lower emphasis on combat and less room for real tactics.
Darktide is almost a little arcade-ish in some respects. There's no wind to think about, wide cannon angles, simplified attacking. There's also no towns and all the usual stuff that you might find there, instead you just have some vendors gathered together on-water to buy stuff from.
A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.
UWO has got a lot of basics right by having a huge world map & decent graphics where players have endless opportunities for trade, exploration, adventure & battle.
It's got a good diverse player driven economy.
From my initial early observations there are one or two obvious things that can be improved.
Open sea Ship combat is fun but is a little cumbersome & simplistic, more smoother ways of ship control & skill bars could be implemented.
Land combat or avcom needs to be improved to be made more fluid with more denser populations of npcs & areas for different levels.
Guilds or player societies with their own warehouses might be implemented.
Missions or quests should be made so you can store much more than one at a time.
More tabbed chat channels would be good.
Improved stat hud display with actual speed & real speed minus wind & currents.
UWO starts off slow intentionally, you have to open up new trade routes, the world map is huge.
There are plenty of ways to make good profit later on when you get past the newbie safe area stages & as more pirates appear there will be plenty of PVP!
UWO rewards those that put in the time or effort to learn to get those larger ships & fame that open up the game for trade & battle.
Do not make the mistake of judging the game too early based on closed beta, any reviewer would need at least a month of gameplay before he can judge imo.
Otherwise a great mmo with lots of unfinished potential
It has virtually all the things that Potbs hasn't & vice versa, if they could combine the ship combat of Potbs & the large game world of UWO it would be fantastic!
http://www.youtube.com/watch?v=e1-MV6qc_dI
although gameplay wise, UWO have far better gameplay depth than PotBS, but i personally still like the graphic of Potbs as it offers more detail and realistic render than that of UWO ( more Anime-ish )
but i think it should be a fierce competition for Potbs
as UWO focuses more in Exploration, Diplomatiic and more slower gameplay, at the same time still offer some casual PVP, good for some carebear like myself
where Potbs are more for those PvP players and also the strong point of Potbs is that it's a player driven economy and you can actually aboard to another's person ship and fight them, which is something UWO doesn't offer
i personally love both, it's hard to to compare these both
So What Now?
I've played both (although UWO was just in closed beta) and I tend to think that a good rule of thumb is that if you really want good ship combat and swordplay for PvP or PvE then PotBS is for you. If you want adventuring, treasure seeking, etc. then UWO is for you. I tend to think that PotBS edges out UWO for the economy/production side of things and PotBS also has a political system now where you can govern ports. I tend to think that PotBS is a better game overall but it kinda depends what you like.
1 question though,
is the sea in Potbs instanced? or it is seamless from land to sea?
So What Now?
Well, you do go through a transition screen when you switch between your avatar that you run around the ports with and your ship that you sail in the open seas, but both ports and open sea are "open world" where all the players from all the sides can interact in it together, similar to WoW.
But actual instances do occure when you battle. Whether it's PvP or PvE, Land or Sea combat, 1 vs 1 up to 24 vs 24, when you go into combat you switch from the open world into an instance with the players and/or NPCs you're fighting. But it is still possible for other players to get into the instance your in, sometimes whether you like it ot not, because on the open seas there is a clickable marker that appears where you entered your instance. I think it actually works well because it tends to keep the action a bit more "organized". You'd have to play it to understand.