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Jumpgate Evolution: Event Sectors

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Joe Grubb is the Content Designer at NetDevil for Jumpgate Evolution. He started at NetDevil back in November of 2009 and has since crafted hundreds of multi-step missions to inject the Jumpgate universe with a living, breathing world. A few months back he was integral in the design of JGE’s Sector Warfare System – a mission system that will help JGE deliver PvP space combat to the MMO market on an unprecedented scale. We’ve asked him to take a brief moment and discuss a new feature in Jumpgate Evolution that takes full advantage of this new system – Event Sectors.

Greetings all! I’ve been asked to take a moment and discuss an exciting new feature we’ve been building in Jumpgate Evolution – Event Sectors. In a nutshell, an event sector is a non-instanced sector that is available to players for short durations (this could be once a day, once a week, etc. – depending on how rare we want a particular sector to be). Event Sectors emphasize immersive, repeatable content; content structured to blend player vs. player and player vs. environment while supporting each faction’s unique goals and ideologies and remaining fictionally relevant.

Read more Jumpgate Evolution: Event Sectors.


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Comments

  • Butch808Butch808 Member UncommonPosts: 382

    I loved the original Jumpgate, but im a bit worried Netdevil have bitten off more than they can chew with this one.

  • ziifnabziifnab Member UncommonPosts: 53

    So basically these are going to be like Warhammer Online Public Quests on Steroids? Sounds good to me ;)

    95% of all percentages quoted on the internet are made up on the spot 50% of the time.

  • 3rickZann3rickZann Member Posts: 17

    I'm definitely keeping an eye on this one, and I'm glad to hear that they have identified what they could be improving, and working to make that happen.  

    These guys may actually make a space based mmorpg that doesn't suck for new users.  

  • HagonbokHagonbok Member Posts: 365

    Well the info is certainly dribbling out slowly, but man, when it does come out it's defiitely not uninteresting.

  • YamotaYamota Member UncommonPosts: 6,593

    Sounds good but I think that the overall war effort will be forgotten in all of these repeateable stuff. Just like in WAR where it does not matter who wins or not but it is just repeteable scenarios over and over ad nauseum.

  • HagonbokHagonbok Member Posts: 365

    The thing to remember is that these event sectors are just one part of the overall PvP / FvFvF system, as is mentioned in the blog. I see your concerns, but if other elements focus more on the overall war then I wouldn't be concerned about it.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Hmm... I thought Jumpgate was dead, glad to see this is not the case.

     

    Another nail in STO's coffin?

  • FishmittsFishmitts Member CommonPosts: 227

    The new vid and now this! Looking and sounding very promising.

  • MulliMulli Member Posts: 94

    That sounds pretty damned cool - especially that final example. PQs on steroids indeed!

    -waves @Ara- 'sup bud?

  • TikigodTikigod Member Posts: 42

    Certainly could be interesting... depending on how it pans out when it comes to game play experience, as personally I can't see myself logging in every 1st Monday of the month or whatever just to get in on the event sector action.



    It would certainly only be something I'd get involved in if I happened to already be logged in playing and something was going down nearby, rather than something I set a gameplay schedule around.

    I do think it's a shame they are currently slating off communal goals however, having a faction v faction v faction engagement suddenly get gate crashed by a choatic zerg swarm of Conflux that don't care what colour you used for paint they just want you dead would of added a interesting if somewhat brief paradigm shift to the regular game experience.

    Story and setting can be made to avoid this... but gamers are people, and very narrow perspectives are formed over time in a unchanging environment.

    You don't think there's anything amiss? I'm sat here wearing a red and white gingham dress, and army boots, you think that's un-amiss?

  • Butch808Butch808 Member UncommonPosts: 382

    Hey Mulligan good to see you.

  • TaiphozTaiphoz Member UncommonPosts: 353

    I like the sound of this in theory, but there has to be some goal or some prize at the end for the winning player, note I said player or players, and not faction.

    Id like to see epic loot for the players taking part, or some sort of token that can be collected and handed in for big items, this would drive the item driven players to actually take part.

    Still waiting, and hoping for some more info on what's in the game for guilds.

  • freejackmackfreejackmack Member Posts: 378

    Sounds good to me. Public quests are really fun imo.

    I really want a space shooter mmo and this game has been looking more fun than most other mmo's.

  • TerminatusTerminatus Member Posts: 104

    Originally posted by Xondar123



    Another nail in STO's coffin?


     

     

    Cryptic doesn't need any kind of help for that, they do it SOLO :p

  • PalebanePalebane Member RarePosts: 4,011

    Giant space battles with 3 different factions sounds great to me. I 'm definitely interested. Though one thing kind of bothered me in the developers letter:

     




    3.Communal goals for factions that are supposed to be at war with each other feel odd. We tested a few event sectors where factions worked together in the initial stages to either clear out the AI or rebuild something that was destroyed and it felt weird – so we cut it.


     

    I hope they aren't intending to cut communal goals for factions that are supposed to be at war with each other. That would be the main aspect of the game for me. Hopefully they were just talking about cutting the AI from such communal battles. I want to feel loyalty and camaraderie among my faction. The communal goals sound like a great way to do that, in my opinion. It sounds like the developers may be afraid to let thier players fail. Maybe I am one of the few who actually feel that way?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • PalebanePalebane Member RarePosts: 4,011



    Originally posted by Dvalon
    I like the sound of this in theory, but there has to be some goal or some prize at the end for the winning player, note I said player or players, and not faction.
    Id like to see epic loot for the players taking part, or some sort of token that can be collected and handed in for big items, this would drive the item driven players to actually take part.
    Still waiting, and hoping for some more info on what's in the game for guilds.

    In my opinion, nothing rips a community apart faster than individual prizes. How can there be loyalty and camaraderie among a faction when everyone is just out for themselves (to get the prize)?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • PalebanePalebane Member RarePosts: 4,011

     






    Originally posted by Hagonbok

    The thing to remember is that these event sectors are just one part of the overall PvP / FvFvF system, as is mentioned in the blog. I see your concerns, but if other elements focus more on the overall war then I wouldn't be concerned about it.



     

    That makes sense. And is reassuring.

     

    Sorry for triple post.   image

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • elistrangeelistrange Member Posts: 157

    i am glad they are taking time to get this right. it has great potential

    Currently Play: ?
    Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE

  • feena750feena750 Member UncommonPosts: 330

    Originally posted by Palebane

    Giant space battles with 3 different factions sounds great to me. I 'm definitely interested. Though one thing kind of bothered me in the developers letter:

     




    3.Communal goals for factions that are supposed to be at war with each other feel odd. We tested a few event sectors where factions worked together in the initial stages to either clear out the AI or rebuild something that was destroyed and it felt weird – so we cut it.


     

    I hope they aren't intending to cut communal goals for factions that are supposed to be at war with each other. That would be the main aspect of the game for me. Hopefully they were just talking about cutting the AI from such communal battles. I want to feel loyalty and camaraderie among my faction. The communal goals sound like a great way to do that, in my opinion. It sounds like the developers may be afraid to let thier players fail. Maybe I am one of the few who actually feel that way?

     I believe they mean working with your enemy feels strange.  Not working with your own faction.

  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by feena750

     I believe they mean working with your enemy feels strange. 

    It would, I agree.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Radar11xRadar11x Member UncommonPosts: 118

    there was a jump gate before this jump gate!?!

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by Radar11x
    there was a jump gate before this jump gate!?!

    There still is, last I saw.. I had tried it a while some years ago but there was only like 5 people playing or something, so didn't stick around for long heh

    But I've been waiting for JGE since then.. although they are taking it in a different direction

  • kishekishe Member UncommonPosts: 2,012

    This game is bloating like a pancake with too much yeast...It will either implode or end up with alot of features all unfinished

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Since Hermann left, the game has turned into a "PvP or die" type of game that I'm not interested in. This is yet another example of an attempt to force people who don't want to PvP... to PvP. They know they won't have enough people who actually want to fight each other in the game, so they have to try to lure people into the pvp spaces for cannon fodder/griefer food. Eve's been trying this for years, and failing.

  • KaitenKazeKaitenKaze Member Posts: 4

    From past talks at E3, Jumpgate does have a PvE side to it... so it is not all PvP oriented. Also the reason CCP/EVE has failed at this is because they force players to loose everything. Why in anybody's right mind would you spend weeks building up a ship only to throw it into PvP and loose it. Yea CCP must not have thought that one through.

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