Aimless wandering is boring, BioWare is making the right decisions to make it all about the story. The game is so huge and there will be so much to do already it makes perfect sense. I'm glad BioWar is staying true to themselves with their RPG background and not cloning the mindless grindy boring MMOs of the day.
For all the "thempark' haters, what the hell did you expect? Star Wars itself is built on the Theme Park concept. Ice World, Desert World, Cloud World. City World. SPACE STATION World. Futhermore, the strong suit of Bioware isn't Open Enviroment Play, and you were fooling yourselves if you thought it was going to be anything like a sandbox game.
Those of us who followed this company for a long time know what kind of game we are getting. Every single preview they reveal shows me EXACTLY the kind of game I was expecting from Bioware. It's EXACTLY what I've wanted, and it's exactly what I have hoped for. The only people who are going to be disappointed by this product just simply have not been paying attention.
It's okay if you like a different kind of game, but don't blame Bioware for not giving it to you. Bioware knows what it does best, and it's just simply going to do it.
story driven mmo's that force the charecters to follow a path of story inorder to reach the neext phase of game play is always bad interms of an mmo.
its not mmo style of play, its kotor and single player and no amount of grouping with other players is going to change that. mmo worlds need to be more free form and free roam inorder for them to qaulify as a traditional mmorpg. too many people have started to lable these games and put them into catogarys. like theme park sandbox story and so on, these are just excuses created by games mags and developers to cover up the obvious flaws in the games lack of mmo desgn and inherant attempt at turning out a product to turn over fast cash with as little effort as possible.
eve and swg are true mmorpg's wow is an mmorpg, i dont realy think having companions and a story driven mmo is actually an mmo, its meerly and extention of a single player game that allows for multiplayer capability. abit like halo. so no its not an mmo
get rid of that damn space combat its lame and rubish and an insult to starwars.
Story and all is fine with me, but it doesn't make this game into a MMO, but rather a CoOp-RPG like Borderlands. Why should I pay a monthly fee for that kind of gameplay?
If they don't have tons of end-game content like WoW and it's raiding or cool PvP-stuff like territorial and guild-warfare it's not worth paying a monthly fee after you've reached max-level tbh.
$50 and then you can play aslong as you want would be the way to go imho, but that wouldn't cover the 150million they burned in this project.
story driven mmo's that force the charecters to follow a path of story inorder to reach the neext phase of game play is always bad interms of an mmo.
its not mmo style of play, its kotor and single player and no amount of grouping with other players is going to change that. mmo worlds need to be more free form and free roam inorder for them to qaulify as a traditional mmorpg. too many people have started to lable these games and put them into catogarys. like theme park sandbox story and so on, these are just excuses created by games mags and developers to cover up the obvious flaws in the games lack of mmo desgn and inherant attempt at turning out a product to turn over fast cash with as little effort as possible.
eve and swg are true mmorpg's wow is an mmorpg, i dont realy think having companions and a story driven mmo is actually an mmo, its meerly and extention of a single player game that allows for multiplayer capability. abit like halo. so no its not an mmo
get rid of that damn space combat its lame and rubish and an insult to starwars.
Traditionally MMOs haven't really had much story and what story they did have didn't give the player any narrative power even over their own character. That sort of thing IS lame. It's why a lot of (most?) WoW players don't care about story (even though WoW has a lot of lore).
You seem to have an innacurate definition of what an MMO is. If "no amount of grouping with other players" can make a massively multiplayer game according to you, then I think you need to revise your terminology. Inherenly an MMO is simply just lots of people playing together in the same world. TOR has that, so it's an MMO. Also, I find it bizarre that you think TOR is a "fast cash" scheme when it is perhaps the most expensive MMO EVER made and will have taken 5 and a half years at least to make when it is released.
Your statements imply a strong bias against TOR, a bias so strong it overwhelms reason and the facts. Given your end comments, I think this is perhaps because TOR isn't SWG2 in some form. If that's the case, then you need to get over it. Bioware has been clear for well over a year that they were never trying to make SWG2.
As for the space combat, Rogue Squadron was a very popular Star Wars game, and TOR's space combat has a very similar playstyle. It's hardly an insult.
Now that i think about it..... where are the sandbox mmos.... i dont think that there are any in development. Thats dissappointing.
Well there is DFO and MO which set themselves up to fail with their hardcore pvp approach. There is also Dawntide in the works but is an independent company and the developement is coming along very slowly.
Much like the music industry where only marketable products are pushed to the populace (independent on if it is good or not), mmo's aren't backed unless they fit a model distributors like. At best we only see low budget games we can only hope actually ever come out and has enough expertise behind them to not suck.
Successful anomalies like AC are from a time when developers and players still made/played mmorpg's with roots to their rpg heritage. Those days are gone. Developers treat mmo's as their own genre and players now have no connection to the rpg base. Few in this industry today understand that why games in the past were so great in our minds was because we actually used our minds to fill in the gaps due to rpg experience and practice. Players no need to be spoon fed everything or wander off to other games like lobotomized monkeys.
The glory days of mmorpg's is over. Even the acronym had to be shortened to keep the attention of todays players.
As for the space combat, Rogue Squadron was a very popular Star Wars game, and TOR's space combat has a very similar playstyle. It's hardly an insult.
Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space comabt is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter.
Okay got it or should I repeat myself again?
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Rather BioWare is bent on giving you the most cinematic and story-driven MMO out there. And it looks like they’re well on their way.
If story sucks this game is doomed.... and MMO players mostly don't care about story at all.
Um.... where do you get your info from? Ooooh.. that's right, probably the 11 million people that play WoW is where you got this info from. Well, those are not RPG lovers and enthusiasts, WoW made people not care about story, and only "What can I get next and how fast can I get it?". It's made people push through the world as fast as you possibly can to get to the meat of their game, which is "endgame", a more repititous grind for gear, and spreadsheets of Gear Scores, and "You suck if you don't have a 10k GS".
Well, SWTOR's meat is the interactive story, and actual game up to the End game, and who knows what they have there, but BW's focus isn't just on Endgame, they want people to enjoy the game through all of the leveling, which I've come to realize, leveling up through SWTOR is going to be very seamless.... for me at least. You'll be gaining levels while your going through this involving storyline which you actually have an impact on with your decisions. And instead of watching your xp bar and grinding till that next reset of it, you'll be playing through the quest and looking forward to what happens next, or where it can take you next. I have a very good idea that the game is going to give you choice on how you go through the story, and not have to take a certain path through each Planet, but we'll see.
So, my bottom line here is, there are people who really enjoy story in their RPG's. And WoW was the game the brought about "here and now", and brought people into this genre that don't really care about RPG's, just wanted to be involved in the next big thing, and this next big thing got them hooked on the mechanic of easily getting powerful items to make them better than others.
I'm no hypocrite, I do play WoW, but I haven't conformed to the status quo... I don't Raid, or PvP in BG's, I used to enjoy both, but when the game has become nothing but a gear race of elitest jerks, I stopped taking interest in those 2 HUGE pieces of this game. So I have my fun by leveling different classes to the cap.
Wow the mmo community is full of whiners. When a game like warhammer comes out and reveals a ton of info people complain when the developers are forced to cut content to make release. TOR developers release information when its ready and people still whine about. The game is not out yet kids!!! GW2 can release all the info in the world but it won't matter if some of it sucks or is cut before launch.
All info in mmos should be taken lightly until a games release, cause everything can drastically change before then, for the better or for the worse.
Story and all is fine with me, but it doesn't make this game into a MMO, but rather a CoOp-RPG like Borderlands.
Why should I pay a monthly fee for that kind of gameplay?
If they don't have tons of end-game content like WoW and it's raiding or cool PvP-stuff like territorial and guild-warfare it's not worth paying a monthly fee after you've reached max-level tbh.
$50 and then you can play aslong as you want would be the way to go imho, but that wouldn't cover the 150million they burned in this project.
Another person who has never played an mmo before. All mmos worth their weight have some element of story. Just the majority of people ignore it since the story is irrelevant. Bioware is making the story relevant by adding choices that can potentially impact gameplay. Imagine if certain quest chains can be lost since you killed X npc when you were level 10 rather than talk to him.
This doesn't happen in other mmos since none of your choices impact the quests at all so you have no reason to care what the story is about. Adding a story to an mmo doesn't make it less an mmo, just gives you more of a reason to go into a dungeon and do an instance beyond the dragon in there drops the sword i want.
Bioware clearly has always been about the storyline and character interactions. They still have quite awhile before release. At this point they can choose to show what they want. There is enough hype about the game that they don't have to show much of anything. At E3 the demos were extremely limited... at least at PAX the consumers got to play it as well.
Beggars can't really be choosers in this situation. EA can be as hidden or revealing as they want to be.
As for the space combat, Rogue Squadron was a very popular Star Wars game, and TOR's space combat has a very similar playstyle. It's hardly an insult.
Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space comabt is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter.
Okay got it or should I repeat myself again?
I played Rogue Squadron. It was pretty much a Tube Shooter. I certainly remember the canyon runs and the game guiding you to runs on the side of a Star Destroyer (those are my most vivid memories of the game). Hmm, unless I am thinking of a different game somehow.
In any case, a Tube Shooter isn't a bad thing at all. Lots of great games have gone that route. Star Fox would be an example in case my memories of Rogue Squadron are too fuzzy.
Edit: Hmm, I could swear it was Rogue Squadron, but looking at vids for the game it doesn't seem to be that despite looking similar. Now I am very confused. I do remember that the first mission was running a trench on Tatooine for training, and that Star Destroyer run thing (down the side, with turrets alonge the top and bottom of the side of the Star Destroyer to destroy).
Edit2: Seems I was confusing it with Rebel Assault (a 94 game, I think). Couldn't have been Rogue Sqadron since that game came out after the destruction of Alderaan...and my family.
Aimless wandering is boring, BioWare is making the right decisions to make it all about the story. The game is so huge and there will be so much to do already it makes perfect sense. I'm glad BioWar is staying true to themselves with their RPG background and not cloning the mindless grindy boring MMOs of the day.
Thats what all the mmos coming out feel like to me too. I think bringing back the RP into mmoRPG will be great. in the past year or so ive been like,huh i wonder why these Cat people hate these elf people, who helped these dwarf people,and why are they all fighting the gold dragons, who helped defend against the brown dragons....>.0
"They’re not about exploration and discovery. They’re about driving a narrative and giving you bursts of action… little concentrated bits of awesome."
And this is why I worry about the game. It already seems that Bioware's "4 Pillars" are already slanted. Although it is no secret that Bioware is pretty lame when it comes to exploration, I thought maybe, just maybe they would focus on it a little more this time around. However, it seems that even though we have massive and iconic planets such as Coruscant in the game, it will consist of 3 zones based off what they have already shown.
It amuses me to read the conversations (bordering on arguments) people have here.
Let me boil it down for you all:
BioWare is making a game some of you will like and some of you will hate with features some of you will like and some of you will hate.
It's that simple. If you don't think you're going to like the game, or you don't like the announcements they are making, fine. Let's just move on.
Personally, I care about exploration and game content and could care less about "story". Thus, this game isn't going to be for me.
For those of you who love story? Great! I hope you enjoy the game. What's the sense having a long discussion/debate?
I don't think most of us who are in favor of Bioware's model for the game are the ones causing this argument. We usually are just responding to the relentless negative posts from the haters (mostly SWG veterans) saying that the game will suck because of <insert your favorite unsubstantiated evidence>.
If the SWG veterans would stop whining, this debate would likely not be hapenning.
"They’re not about exploration and discovery. They’re about driving a narrative and giving you bursts of action… little concentrated bits of awesome."
And this is why I worry about the game. It already seems that Bioware's "4 Pillars" are already slanted. Although it is no secret that Bioware is pretty lame when it comes to exploration, I thought maybe, just maybe they would focus on it a little more this time around. However, it seems that even though we have massive and iconic planets such as Coruscant in the game, it will consist of 3 zones based off what they have already shown.
Where exactly are the 3 zones of Coruscant shown? Not on TOR's website for sure. I'm tired of linking to people the same stuff over and over again. Seek the info for yourselves. Check one of the E3 reports where testers walked for just under 1 hour on a starting planet (the smaller ones) in order to explore it. No loading screens, just a continuous world. Also, check James Ohlen (TOR's creative director) interview on Ten Tons Hammer speaking about TOR's worlds. Here is a quote: " Our game is very open. We’ve developed several worlds, and each of those worlds is wide open, huge worlds with many square kilometers and you’re able to explore those worlds any way you want, just like your standard MMOG"
"They’re not about exploration and discovery. They’re about driving a narrative and giving you bursts of action… little concentrated bits of awesome."
And this is why I worry about the game. It already seems that Bioware's "4 Pillars" are already slanted. Although it is no secret that Bioware is pretty lame when it comes to exploration, I thought maybe, just maybe they would focus on it a little more this time around. However, it seems that even though we have massive and iconic planets such as Coruscant in the game, it will consist of 3 zones based off what they have already shown.
Please, PLEASE read some information and not look at pictures. Been stated many times that TOR's planets are very large worlds and can be explored for hours.
"They’re not about exploration and discovery. They’re about driving a narrative and giving you bursts of action… little concentrated bits of awesome."
And this is why I worry about the game. It already seems that Bioware's "4 Pillars" are already slanted. Although it is no secret that Bioware is pretty lame when it comes to exploration, I thought maybe, just maybe they would focus on it a little more this time around. However, it seems that even though we have massive and iconic planets such as Coruscant in the game, it will consist of 3 zones based off what they have already shown.
Please, PLEASE read some information and not look at pictures. Been stated many times that TOR's planets are very large worlds and can be explored for hours.
There was one account when the first beta wave hit, that he wandered across korriban, and it took a very LONG time, and it was one of the smallest planets.
Sadly it looks like Bioware put space combat in as a last minute opps....Trying to make everyone happy. I for one am tired of MMO's trying to doing everything all at once. On the other hand say if they started off with say ground story and then later added in space combat but did it right most folks would go along with that. Well we can only wait and see, I for once wont run out and buy this the first day and will wait until folks try it out and i see some full game reviews. I will no long play games that promise everything and give nothing but hype.
I'm begining to think Daniel Erickson will say anything to justify himself
Now, I;m not one to really refer to "alignments" cause that whole alignment system from D&D was always unclear and people always interpreted things wrong... However Han Solo comes up VERY often in terms of defining an alignment combo, even in Wikipedia where they make him a paragon of neutrality (at the start of A New Hope).
I'm begining to think Daniel Erickson will say anything to justify himself
Now, I;m not one to really refer to "alignments" cause that whole alignment system from D&D was always unclear and people always interpreted things wrong... However Han Solo comes up VERY often in terms of defining an alignment combo, even in Wikipedia where they make him a paragon of neutrality (at the start of A New Hope).
This is the first time ever that I hear someone talking about Han Solo as evil and I just don't buy it.
Eh, he was running drugs. That's what spice is (highly addictive). That said he wasn't full-on dark, but he certainly didn't want to go much out of his way to help anyone. He had to get talked into it by Chewie, Luke, and others. I'd say he was on the darker side of grey though (and one could call that Dark Side if you wanted). If you consider anything south of neutral to be dark, then the works.
Of course, for purposes of Erickson he was only really making the point Han wasn't on board with doing Light Side stuff. He didn't want to help the helpless. He didn't want to be a hero. He wanted to go a different way than the rest of the party. The fact that Han didn't fit in at first and slowly changed to fit in was Erickson's main point regarding group dynamics.
My dreams of a new SWG is shattered. Sure it will be an awesome game but no longer sure it belongs in the MMO category.
"That isn’t, however, to say that there won’t be some kind of endgame experience, but so far we haven’t been ale to get anyone to talk about it." - if this fails....
"Sure you can still customize your ship, but don’t go into TOR expecting a world/universe/space simulator." - fail :'(
I'll try and tackle this the best way i understand it, if i fail to understand a point, i apologize in advance.
Okay first off BW never stated this was a sequel or anything related to SWG. SWG is owned by sony and this is BW, so it's two different games with two different companies.
As for it belonging in the MMO category? how does it not fit. It has other players, in a world where you do quests and fight with other players. If this doesn't qualify it as an MMO then they better take down about what 60 percent of the MMOs out there including WoW.
Endgame isn't released yet as that tends to be at the end, so BW/LA haven't released anything therefore there isn't really anything to "talk about"
Finally they did create a world, as for the universe i can't coment but as for space i don't believe they are trying to do a space simulator, never stated they were either.
Final note: this game reacts pretty much like every other MMO out there except it has a story. Which is what BW is trying to sell their game on.
This is just my personal opinion m8.. knew the /&¤& who ruined that for those of us who loved SWG. Tought me to check whos making a game before i even buy it now
As for this article it sounds like its a solo game (plus minus 1-3 groupmembers now and then) online.
My hopes and dreams for this game is shattered or fractured at least cuz what i hoped for... i still havnt found in any news or articles yet
Most important i'm hoping for endgame, which is a killer in most other MMO's out there.
WoW had 40 man raids (painfull wait but awesome none the less)
SWG pre CU had an openworld and spaceflight PvP and actual flight sim-like (now ruined game but you lived the saga)
Aion has 100s-1000s of people in PvP sieges (laggy but spectacular)
As another replied "who follows stories in an MMO".. RPG heads i guess but honestly.. make a poll out of it and lets see how much it really matters if an MMO has a story, good combat system and open world PvP.
I've only seen "Mass Effect with a friend and a lightsaber" - awesome game + awesome weapon = sweet
Comments
Aimless wandering is boring, BioWare is making the right decisions to make it all about the story. The game is so huge and there will be so much to do already it makes perfect sense. I'm glad BioWar is staying true to themselves with their RPG background and not cloning the mindless grindy boring MMOs of the day.
For all the "thempark' haters, what the hell did you expect? Star Wars itself is built on the Theme Park concept. Ice World, Desert World, Cloud World. City World. SPACE STATION World. Futhermore, the strong suit of Bioware isn't Open Enviroment Play, and you were fooling yourselves if you thought it was going to be anything like a sandbox game.
Those of us who followed this company for a long time know what kind of game we are getting. Every single preview they reveal shows me EXACTLY the kind of game I was expecting from Bioware. It's EXACTLY what I've wanted, and it's exactly what I have hoped for. The only people who are going to be disappointed by this product just simply have not been paying attention.
It's okay if you like a different kind of game, but don't blame Bioware for not giving it to you. Bioware knows what it does best, and it's just simply going to do it.
story driven mmo's that force the charecters to follow a path of story inorder to reach the neext phase of game play is always bad interms of an mmo.
its not mmo style of play, its kotor and single player and no amount of grouping with other players is going to change that. mmo worlds need to be more free form and free roam inorder for them to qaulify as a traditional mmorpg. too many people have started to lable these games and put them into catogarys. like theme park sandbox story and so on, these are just excuses created by games mags and developers to cover up the obvious flaws in the games lack of mmo desgn and inherant attempt at turning out a product to turn over fast cash with as little effort as possible.
eve and swg are true mmorpg's wow is an mmorpg, i dont realy think having companions and a story driven mmo is actually an mmo, its meerly and extention of a single player game that allows for multiplayer capability. abit like halo. so no its not an mmo
get rid of that damn space combat its lame and rubish and an insult to starwars.
Story and all is fine with me, but it doesn't make this game into a MMO, but rather a CoOp-RPG like Borderlands.
Why should I pay a monthly fee for that kind of gameplay?
If they don't have tons of end-game content like WoW and it's raiding or cool PvP-stuff like territorial and guild-warfare it's not worth paying a monthly fee after you've reached max-level tbh.
$50 and then you can play aslong as you want would be the way to go imho, but that wouldn't cover the 150million they burned in this project.
Traditionally MMOs haven't really had much story and what story they did have didn't give the player any narrative power even over their own character. That sort of thing IS lame. It's why a lot of (most?) WoW players don't care about story (even though WoW has a lot of lore).
You seem to have an innacurate definition of what an MMO is. If "no amount of grouping with other players" can make a massively multiplayer game according to you, then I think you need to revise your terminology. Inherenly an MMO is simply just lots of people playing together in the same world. TOR has that, so it's an MMO. Also, I find it bizarre that you think TOR is a "fast cash" scheme when it is perhaps the most expensive MMO EVER made and will have taken 5 and a half years at least to make when it is released.
Your statements imply a strong bias against TOR, a bias so strong it overwhelms reason and the facts. Given your end comments, I think this is perhaps because TOR isn't SWG2 in some form. If that's the case, then you need to get over it. Bioware has been clear for well over a year that they were never trying to make SWG2.
As for the space combat, Rogue Squadron was a very popular Star Wars game, and TOR's space combat has a very similar playstyle. It's hardly an insult.
Well there is DFO and MO which set themselves up to fail with their hardcore pvp approach. There is also Dawntide in the works but is an independent company and the developement is coming along very slowly.
Much like the music industry where only marketable products are pushed to the populace (independent on if it is good or not), mmo's aren't backed unless they fit a model distributors like. At best we only see low budget games we can only hope actually ever come out and has enough expertise behind them to not suck.
Successful anomalies like AC are from a time when developers and players still made/played mmorpg's with roots to their rpg heritage. Those days are gone. Developers treat mmo's as their own genre and players now have no connection to the rpg base. Few in this industry today understand that why games in the past were so great in our minds was because we actually used our minds to fill in the gaps due to rpg experience and practice. Players no need to be spoon fed everything or wander off to other games like lobotomized monkeys.
The glory days of mmorpg's is over. Even the acronym had to be shortened to keep the attention of todays players.
You stay sassy!
Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space comabt is not Rogue Squad. Rogue squad is not a tube shooter. Again Tor space combat is not Rogue Squad. Rogue squad is not a tube shooter.
Okay got it or should I repeat myself again?
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Um.... where do you get your info from? Ooooh.. that's right, probably the 11 million people that play WoW is where you got this info from. Well, those are not RPG lovers and enthusiasts, WoW made people not care about story, and only "What can I get next and how fast can I get it?". It's made people push through the world as fast as you possibly can to get to the meat of their game, which is "endgame", a more repititous grind for gear, and spreadsheets of Gear Scores, and "You suck if you don't have a 10k GS".
Well, SWTOR's meat is the interactive story, and actual game up to the End game, and who knows what they have there, but BW's focus isn't just on Endgame, they want people to enjoy the game through all of the leveling, which I've come to realize, leveling up through SWTOR is going to be very seamless.... for me at least. You'll be gaining levels while your going through this involving storyline which you actually have an impact on with your decisions. And instead of watching your xp bar and grinding till that next reset of it, you'll be playing through the quest and looking forward to what happens next, or where it can take you next. I have a very good idea that the game is going to give you choice on how you go through the story, and not have to take a certain path through each Planet, but we'll see.
So, my bottom line here is, there are people who really enjoy story in their RPG's. And WoW was the game the brought about "here and now", and brought people into this genre that don't really care about RPG's, just wanted to be involved in the next big thing, and this next big thing got them hooked on the mechanic of easily getting powerful items to make them better than others.
I'm no hypocrite, I do play WoW, but I haven't conformed to the status quo... I don't Raid, or PvP in BG's, I used to enjoy both, but when the game has become nothing but a gear race of elitest jerks, I stopped taking interest in those 2 HUGE pieces of this game. So I have my fun by leveling different classes to the cap.
Wow the mmo community is full of whiners. When a game like warhammer comes out and reveals a ton of info people complain when the developers are forced to cut content to make release. TOR developers release information when its ready and people still whine about. The game is not out yet kids!!! GW2 can release all the info in the world but it won't matter if some of it sucks or is cut before launch.
All info in mmos should be taken lightly until a games release, cause everything can drastically change before then, for the better or for the worse.
Another person who has never played an mmo before. All mmos worth their weight have some element of story. Just the majority of people ignore it since the story is irrelevant. Bioware is making the story relevant by adding choices that can potentially impact gameplay. Imagine if certain quest chains can be lost since you killed X npc when you were level 10 rather than talk to him.
This doesn't happen in other mmos since none of your choices impact the quests at all so you have no reason to care what the story is about. Adding a story to an mmo doesn't make it less an mmo, just gives you more of a reason to go into a dungeon and do an instance beyond the dragon in there drops the sword i want.
Bioware clearly has always been about the storyline and character interactions. They still have quite awhile before release. At this point they can choose to show what they want. There is enough hype about the game that they don't have to show much of anything. At E3 the demos were extremely limited... at least at PAX the consumers got to play it as well.
Beggars can't really be choosers in this situation. EA can be as hidden or revealing as they want to be.
I played Rogue Squadron. It was pretty much a Tube Shooter. I certainly remember the canyon runs and the game guiding you to runs on the side of a Star Destroyer (those are my most vivid memories of the game). Hmm, unless I am thinking of a different game somehow.
In any case, a Tube Shooter isn't a bad thing at all. Lots of great games have gone that route. Star Fox would be an example in case my memories of Rogue Squadron are too fuzzy.
Edit: Hmm, I could swear it was Rogue Squadron, but looking at vids for the game it doesn't seem to be that despite looking similar. Now I am very confused. I do remember that the first mission was running a trench on Tatooine for training, and that Star Destroyer run thing (down the side, with turrets alonge the top and bottom of the side of the Star Destroyer to destroy).
Edit2: Seems I was confusing it with Rebel Assault (a 94 game, I think). Couldn't have been Rogue Sqadron since that game came out after the destruction of Alderaan...and my family.
"They’re not about exploration and discovery. They’re about driving a narrative and giving you bursts of action… little concentrated bits of awesome."
And this is why I worry about the game. It already seems that Bioware's "4 Pillars" are already slanted. Although it is no secret that Bioware is pretty lame when it comes to exploration, I thought maybe, just maybe they would focus on it a little more this time around. However, it seems that even though we have massive and iconic planets such as Coruscant in the game, it will consist of 3 zones based off what they have already shown.
It amuses me to read the conversations (bordering on arguments) people have here.
Let me boil it down for you all:
BioWare is making a game some of you will like and some of you will hate with features some of you will like and some of you will hate.
It's that simple. If you don't think you're going to like the game, or you don't like the announcements they are making, fine. Let's just move on.
Personally, I care about exploration and game content and could care less about "story". Thus, this game isn't going to be for me.
For those of you who love story? Great! I hope you enjoy the game. What's the sense having a long discussion/debate?
Teamwork: using the morons on your team as bait.
I don't think most of us who are in favor of Bioware's model for the game are the ones causing this argument. We usually are just responding to the relentless negative posts from the haters (mostly SWG veterans) saying that the game will suck because of <insert your favorite unsubstantiated evidence>.
If the SWG veterans would stop whining, this debate would likely not be hapenning.
Where exactly are the 3 zones of Coruscant shown? Not on TOR's website for sure. I'm tired of linking to people the same stuff over and over again. Seek the info for yourselves. Check one of the E3 reports where testers walked for just under 1 hour on a starting planet (the smaller ones) in order to explore it. No loading screens, just a continuous world. Also, check James Ohlen (TOR's creative director) interview on Ten Tons Hammer speaking about TOR's worlds. Here is a quote: " Our game is very open. We’ve developed several worlds, and each of those worlds is wide open, huge worlds with many square kilometers and you’re able to explore those worlds any way you want, just like your standard MMOG"
Hopefully this game doesn't suck sounds like it going to do a lot a thing wrong but we will see...
Because people like you seem to not understand that TOR will have exploration and content wrapped up with a very indepth story.
Please, PLEASE read some information and not look at pictures. Been stated many times that TOR's planets are very large worlds and can be explored for hours.
There was one account when the first beta wave hit, that he wandered across korriban, and it took a very LONG time, and it was one of the smallest planets.
Sadly it looks like Bioware put space combat in as a last minute opps....Trying to make everyone happy. I for one am tired of MMO's trying to doing everything all at once. On the other hand say if they started off with say ground story and then later added in space combat but did it right most folks would go along with that. Well we can only wait and see, I for once wont run out and buy this the first day and will wait until folks try it out and i see some full game reviews. I will no long play games that promise everything and give nothing but hype.
I'm begining to think Daniel Erickson will say anything to justify himself
Now, I;m not one to really refer to "alignments" cause that whole alignment system from D&D was always unclear and people always interpreted things wrong... However Han Solo comes up VERY often in terms of defining an alignment combo, even in Wikipedia where they make him a paragon of neutrality (at the start of A New Hope).
http://en.wikipedia.org/wiki/Chaotic_neutral#Neutral
This is the first time ever that I hear someone talking about Han Solo as evil and I just don't buy it.
Eh, he was running drugs. That's what spice is (highly addictive). That said he wasn't full-on dark, but he certainly didn't want to go much out of his way to help anyone. He had to get talked into it by Chewie, Luke, and others. I'd say he was on the darker side of grey though (and one could call that Dark Side if you wanted). If you consider anything south of neutral to be dark, then the works.
Of course, for purposes of Erickson he was only really making the point Han wasn't on board with doing Light Side stuff. He didn't want to help the helpless. He didn't want to be a hero. He wanted to go a different way than the rest of the party. The fact that Han didn't fit in at first and slowly changed to fit in was Erickson's main point regarding group dynamics.
This is just my personal opinion m8.. knew the /&¤& who ruined that for those of us who loved SWG. Tought me to check whos making a game before i even buy it now
As for this article it sounds like its a solo game (plus minus 1-3 groupmembers now and then) online.
My hopes and dreams for this game is shattered or fractured at least cuz what i hoped for... i still havnt found in any news or articles yet
Most important i'm hoping for endgame, which is a killer in most other MMO's out there.
WoW had 40 man raids (painfull wait but awesome none the less)
SWG pre CU had an openworld and spaceflight PvP and actual flight sim-like (now ruined game but you lived the saga)
Aion has 100s-1000s of people in PvP sieges (laggy but spectacular)
As another replied "who follows stories in an MMO".. RPG heads i guess but honestly.. make a poll out of it and lets see how much it really matters if an MMO has a story, good combat system and open world PvP.
I've only seen "Mass Effect with a friend and a lightsaber" - awesome game + awesome weapon = sweet
I was hoping for a new SWG ..only better
Wumi - SWG - Bloodfin - Cancelled
Wumi - WoW - Eu-Kazzak - Cancelled
Bulldozer - Aion - Eu-Kahrun - Cancelled
Wumi - Rift - EU-Riptalon - Cancelled