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Skills, Traits, and Builds Interview

dinamsdinams Member Posts: 1,362

http://www.tentonhammer.com/gw2/features/interviews/pax-combat

 

"To get some more details on what sets combat apart in Guild Wars 2, Ten Ton Hammer spent some time speaking with Game Designer Isaiah “Izzy” Cartwright who is heavily involved in that aspect of the game’s development. In fact, our near hour-long interview with Izzy proved to be so packed full of great gameplay details for Guild Wars 2 that we’ll be presenting additional installments throughout the next week."

 

from GW2 guru <- Nice place

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence

Comments

  • RawAttitudeRawAttitude Member Posts: 36

    Looks good. There is 1 thing that was disappointing: So in terms of how that fits into your overall build, you won’t constantly be learning new weapon skills or relearning how your build will function when using those weapons, correct?

    Skill sets are a lot more limited in GW 2 than GW 1. Making all different builds was one of the fun things in GW 1. Hoping they will bring a little more skill customization :( .

  • jezvinjezvin Member UncommonPosts: 804

    It reads as if you are bassicly changing the skill completely with traits.

    so while in GW one you had a melee attack that did bleeding you could switch it with a melee attack that does deep wounds. now in GW 2 you have a melee attack, and you give it a trait for bleeding and you can switch it to a trait for deep wounds.

    I see it as a very similar system. Although there will not be those builds that bassicly remove any skill the main class would normally use. Like a healing ele or somthing.

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
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  • Masa1Masa1 Member UncommonPosts: 318

    Different builds in GW1 could have been fun, but after they implemented the build showing/sharing system everything changed.

    Only a handful of builds are now viable for PvP.. if you are missing skills or refuse to use the given build > KICK.

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by Masa1

    Different builds in GW1 could have been fun, but after they implemented the build showing/sharing system everything changed.

    Only a handful of builds are now viable for PvP.. if you are missing skills or refuse to use the given build > KICK.

    TBF meta's exist in almost all games and there is a good reason. Some people have terrible/useless builds. As bad as it was it made pugging viable after the game had been around for a long time. When the was just recently anything goes but as people become more comptetant at the game their less likely to take random strangers who could potenially seriously suck.

    So it was either be accepted and then kicked or not be accepted at all.

  • Masa1Masa1 Member UncommonPosts: 318

    Another thing you can do as a necromancer with traits is to make your Death Shroud ability way more interesting. We allow you to manipulate Death Shroud a lot of different ways through traits. For example, you could make it so it causes an explosion when you enter Death Shroud, so that when you enter it and exit it you do damage. We can make it so that you can’t be stunned or knocked down or pushed back in it, which is really awesome in PvP. So there are a lot of things like that that can make being in Death Shroud really cool in different ways.

    They clearly read the complaints about death shroud then countered them with that. That was fast. I'm really impressed :)

  • gobberpoopergobberpooper Member Posts: 7

    I hope they make the first 5 slots open, but we pick from a much more limited amount of skills. That would give it the perfect balance

  • NoEndInLifeNoEndInLife Member Posts: 189

    Hopefully there isn't a pvx wiki variation for GW2 in which they tell you which trait is best...

    You know what... It would be awesome if they didn't implement a feature where you can ping your traits or skills/elite skills.

    You just go with what the person has, and play through it. No worries, No argueing, No noob calling. Just play the game and have fun.

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • gobberpoopergobberpooper Member Posts: 7

    I actually think that they'll do that. I mean if you think about it, you get several trait points. And even then, ANet said that it's pretty much impossible to get every single trait, meaning that there's sooooo many traits. At this point it would be pointless to ping 50 different traits that you've put 1 point into each. Even though that build sounds stupid, it's still physically possible meaning that ANet has to make it pingable either way. It's usefulness is irrelevent.

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