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Crafting Guide

DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

This was posted on my guild site, its well written and generally correct, and should shed some light on this system for you guys.

---------------------------------------------------------------------------------------------------------------------

 

Very similar to what I've been posting, actually. Hope this helps explain it better for all you struggling crafters out there:



Posted 07 September 2010 - 05:21 PM



I have been reading these forums a lot this week and this question pops up a lot, I have seen a lot of people guessing how it works without trying it, I got my info directly from the Beta Test Site's game manual + leveling professions myself (I am currently level 14 carpenter, level 10 blacksmith).



White = high success rate

Yellow = Moderate Success

Red = Low Success

Flashy Colors = very low success can sometimes use the 'wait' command a few times to wait for it to change to a solid color

Sparks = Letting you know you are doing something wrong, exactly what we are doing wrong is not known at this time; not really important at this time in my experience

Rings around it = Unstable can either wait a couple turns and hope it stabilizes or try and finish it in the next 1-2 turns before it explodes. (Some people are suggesting that while the element is unstable that there is a change to gain you largest inceases, I have not been able to test this so I am not sure if it is true)





Standard Synthesis = An average progress rate with lower penalties to durability with failures.

Rapid Synthesis = Perfect for people trying to just level crafting and not caring about quality. Gives large increase in progress with little to no increase in Quality.

Bold = Use this when you care about the quality of what you are making, it consumes a heavy amount of durability on a fail but will net you a large quality gain.

Waiting = If your element goes unstable or begins flashing you can wait 1-4 turns hoping it stabilizes or changes to a solid color. Doing more than 4 waits will murder your durability.



Most Important Fact of all to keep in mind: The higher the level you are the easier it is to craft anything, I am at the point now that most of what I craft is at like 80% success rate on all 3 synthesis and with using my abilities near 100%. A lot of our conjecture on the exact mechanics seems to be a waste of time in the current stage of the crafting game. It won't be till way later in the game when people are really after the +3 quality gear and such that it will matter.



***Disclaimer***

Some believe the colors White, Red and Orange have different success from what I have posted, this may be the case but I have yet to see proof, we may all be wrong, SE have some pretty crazy off the wall ideas for ****.



***Tips***

1. Make sure in your trade skill's respective guild or in any of the camps you talk to an NPC and pay a 100-200 gil fee to use their crafting facilities, they will give you a buff that nets you +chance to success in y our crafting.

2. In Ul'Dah you can buy shirts and pants that give +2 Crafting each for a total of 4 (You only need these if you didn't start out as Disciple of the Hand as I think they get these on entering the game.

3. Google Search Cliff's Hardware Mouse Fix - And use the mouse for crafting it will REALLY speed up how fast you do craft and make it a lot more pleasant.





_______________________________ Directly from the Beta Test Site Game Manual___________________________________





Quote



The Synthesis Process

1. Having equipped the proper tool,choose the Synthesize option from the system menu.

2. Select from among the available slots and set the desired ingredients from your inventory to be used in the synthesis.

3. Choose the Begin command corresponding to the tool you wish to use-either main hand or off hand-to commence crafting.

4. Observe the status of your crafting and select commands as it progresses until it reaches completion.

5. Obtain the item you crafted, together with an award of experience points, and possibly an award of skill points.



Synthesis Properties

Each synthesis attempt is governed by three distinct factors. These are listed below with a brief description of each.



- Progress

Progress, which begins at 0% and ends at 100%, denotes how close the current synthesis is to completion.

- Durability

Durability will diminish each time a command is executed during the crafting process. Should the durability reach zero, the synthesis will fail and the ingredients will be lost.

- Quality

Higher degrees of quality allow for a greater chance of creating high-quality items, while at the same time increasing difficulty. Such crafting results will yield higher rewards from synthesis-oriented local levequests.



Viewing the graphic results of a command can help to determine whether the command produced positive or negative results. Through such careful observation, players can increase not only their overall chances of success, but the likelihood of high-quality yields as well.



Basic Commands

The four commands listed below make up the basic commands of synthesis.



- Standard Synthesis

Executing this command will lower durability to a certain extent, but at the same time increase the overall likelihood of success while reducing any negative impact on synthesis ingredients.

- Rapid Synthesis

This command is capable of yielding dramatic results. With luck, it will advance progress with little impact on durability. However, it does place significant strain on synthesis materials. It is perhaps best employed to attempt to turn a failing synthesis into a surprising success.

- Careful Synthesis

This command increases a player’s emphasis on quality with the specific intent of creating a high-quality item. Due to the fact that it greatly reduces durability, it is essential that it be used in conjunction with certain synthesis-related abilities, as described below.

- Wait

Waiting means that a player simply stands by and waits for the synthesis to perhaps stabilize or take a turn for the better. Observing to excess, however, will result in a decline in durability.



Using Abilities During Synthesis

In addition to the basic commands outlined above, there are also a number of abilities which can only be used during synthesis. These are learned by characters as their crafting skill increases.



There are, however, some important differences. First, synthesis abilities cannot be used twice in succession, meaning that the most frequently they may be executed is every other command. Second, there are no ability costs for using synthesis abilities, such as MP or TP consumption, and no recast timers. The probability of such abilities becoming available for use during synthesis instead depends upon factors such as class rank and player attributes.



Differences Among Tools

Tools employed by the Disciples of the Hand are split into two categories: primary tools (main hand) and secondary tools (off hand). When beginning a synthesis, players must choose the tool with which they wish to craft. Though the synthesis may be conducted with either, the results may differ based on the nature of the recipe or pattern being followed.



Facilities

A player can temporarily increase the likelihood of successful synthesis by speaking with a vendor and paying a fee to make use of the guild's facilities.

Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

Life... is the shit that happens while you wait for moments that never come - Lester Freeman

Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

Comments

  • ohhhmyyyyohhhmyyyy Member UncommonPosts: 34

    Thanks for the great info :) I couldn't find this anywhere... when I try to access the beta forums I keep getting a message telling me my account doesn't have access to it

  • BenediktBenedikt Member UncommonPosts: 1,406

    i know this part of the post is from the online manual, but maybe you know answer:

    "Viewing the graphic results of a command can help to determine whether the command produced positive or negative results. Through such careful observation, players can increase not only their overall chances of success, but the likelihood of high-quality yields as well."

    I dont understand this - you do see the result of command from text in chat, why should you observe graphical representation?

     

    "The probability of such abilities becoming available for use during synthesis instead depends upon factors such as class rank and player attributes."

    any idea which player attributes?

     

  • Kaijin2k3Kaijin2k3 Member Posts: 558

    Hmm. I've just been Waiting after each Fail or when the crystal destabilizes and it's worked 'OK' for me, though I'm only r7 armor & blacksmith. Will definitely try basing it off the synth color when I get home. Thanks OP, it's going ot help a ton if it proves to all be true.

     

    @ Benedikt: The OP is talking about the synthesis color as you work. I think it always stays white, but there's a glow to it and sometimes that'll change color as you progress. I think the "observing the results" refers to that, and the color may be tied in with the general success rates or the rates of the individual synth ties. At least that's what I think ^^

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by DeserttFoxx

     

    White = high success rate

    Yellow = Moderate Success

    Red = Low Success

    Flashy Colors = very low success can sometimes use the 'wait' command a few times to wait for it to change to a solid color

    Sparks = Letting you know you are doing something wrong, exactly what we are doing wrong is not known at this time; not really important at this time in my experience

    Rings around it = Unstable can either wait a couple turns and hope it stabilizes or try and finish it in the next 1-2 turns before it explodes. (Some people are suggesting that while the element is unstable that there is a change to gain you largest inceases, I have not been able to test this so I am not sure if it is true)





    Standard Synthesis = An average progress rate with lower penalties to durability with failures.

    Rapid Synthesis = Perfect for people trying to just level crafting and not caring about quality. Gives large increase in progress with little to no increase in Quality.

    Bold = Use this when you care about the quality of what you are making, it consumes a heavy amount of durability on a fail but will net you a large quality gain.

    Waiting = If your element goes unstable or begins flashing you can wait 1-4 turns hoping it stabilizes or changes to a solid color. Doing more than 4 waits will murder your durability.



     

    For the most part this is 100% correct and if followed works wonders for crafting success. The part I highlighted above in green is not exactly correct however. There are in fact 2 to 3 different 'flashing' rainbow type sequences you can get during crafting. Each of them differs in speed of thier color changes. They all include white, yellow, red and green. Your success / failure when in these modes is like playing roulette, what color hits when the synthesis attempt ends dictates your success or failure. Green being the BEST, white the next, yellow and then finally red. The slower roulette, the better chance you have of timing it and hitting a good color, but also leaves the red up longer and easier to hit if you time it wrong.  Doing a synthesis on these random rolls can turn a bad synth into an incredible one fast. Hitting a Rapid and getting green can easily net 35-50%, but keep in mind this can go the other way too, hitting a Bold and a Red can destory your durability by that much or more in a single shot.

    The other point that needs clarification is the one I highlighted in pink above. The murder of your durability is subjective really. A Wait costs 1 on the first wait, and incriments by 1 for each time after until you do a synthesis. 1 for first, 2 for second, 3 for third, 4 for fourth, 5 for fifth. So yes, if you do 4 Waits in a row your durability cost is 10, 5 waits is 15 total. Its always a gamble on how much of a cost your willing to waste to get a stable success. It may actually be worth a 10 point durability waste to avoid a red synthesis and a 25% durability loss for the failed attempt. I've had many 4 wait moves turn into a Standard synthesis success of 20% gain on both completion and quality with a 0% durability loss.

    The good news is though, that if you take your time on the crafting process and actually pay attention to the colors you get, you can almost always pull off a success - as long as your skill level is at or above the item your making. This point is very important too, if your doing a rank 1 craft at rank 3 a white is almost always a success on a Standard sythesis. But if your doing a rank 5 craft at rank 3 skill that same white is no longer 100% on a Standard, more like 70-80%.

    Hope this helps on some of the grey areas.

     

    EDIT: Oh and to the question of sparks meaning low durability...that would be a no. You can wait to get rid of the sparks and get back to solid colors. The sparks usually indicate the crystal is starting to destabalize. Its usually a bad thing, not to mention each time I have had one destabalize and go boom my gear also got damaged on my character. I'd recommend when you see the sparks flying to try and calm it down with as many waits as you can handle. For me, a failure without a boom and no subsiquent damage to all my gear is much better than a 'maybe I can do it' and getting a boom.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • Kaijin2k3Kaijin2k3 Member Posts: 558

    @Kaocon and OP: Thanks very much for all the extended info. Going to bookmark this thread as it's going ot be a ton of help 'till I get 100% comfortable with all of it ^^

     

    Oh, and I edited the Sparks out of my post as well. I always saw the sparks pop up at <50%, so I just assumed it was a graphic for it. Thanks for that ^^

  • Kaijin2k3Kaijin2k3 Member Posts: 558

    Okay, trying to craft some actual armor for myself now, specifically the bronze barbut. But even following the "rules" listed in this thread, I'm having serious trouble.

    I'm at Rank 8 now with both Armor and Blacksmith and purchased both Master's (tried it first) and then Guild Forge access (I know they don't stack).

    So, according to this website (http://www.ffxivrecipes.info/recipes.php?CraftID=3) I need to make Copper Plates and Bronze Plates first before I can move on to the helmet. The copper plates succeed easily, but the bronze plates...

    I don't get it. Solid whites failed nearly 100% of the time, solid yellows actually succeeded more but nowhere near reliable. And the flashing only worked once. This was 12 attempts tonight alone, so that's 12 bronze ingots. And counting the fact that I can't find fire crystals anywhere to manually smelt what I need to make them, that was 36,000 gil lost to nothing.

    Additionally, trying to do the R5 armorer leve at Black Brush (Thal/Ul'dah area) resulted in very similar results (constant failures on solid whites, etc), despite purchasing smith forge access.

    Am I missing something? I just really hope this isn't Aion crafting all over again. That'll kill any crafting desire for me >< Any help would really be appreciated.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Kaocan

    For the most part this is 100% correct and if followed works wonders for crafting success. The part I highlighted above in green is not exactly correct however. There are in fact 2 to 3 different 'flashing' rainbow type sequences you can get during crafting. Each of them differs in speed of thier color changes. They all include white, yellow, red and green. Your success / failure when in these modes is like playing roulette, what color hits when the synthesis attempt ends dictates your success or failure. Green being the BEST, white the next, yellow and then finally red. The slower roulette, the better chance you have of timing it and hitting a good color, but also leaves the red up longer and easier to hit if you time it wrong.  Doing a synthesis on these random rolls can turn a bad synth into an incredible one fast. Hitting a Rapid and getting green can easily net 35-50%, but keep in mind this can go the other way too, hitting a Bold and a Red can destory your durability by that much or more in a single shot.

    Would be awesome if this were true, but I'd be really surprised because I don't think internet latency can handle this mechanic!  Well, maybe... if it broadcasts ahead of time to the server based off of what the client currently sees... but the trouble with that it is it could be exploitable (the client could be hacked to display what the user wants it to display), and Square-Enix would know this, so I doubt they'd let you do that.  Zany cool theory, though, it's cool what a new mechanic can excite in the users' imaginations.

    After having mucked around with it extensively, I'm now thinking the only valuable thing about the original article at all is that they noticed there is a difference in color.  I'm pretty sure how it actually works is like this:


    • White - High probability of success.

    • Yellow - Medium probability of success

    • Red - Low probability of success

    • Blinking multiple colors (Any speed) - Your character currently cannot estimate what the probability of success is.

    As for the sparks popping off your crafting gear, every time you use Bold or Rapid you put stress on the synthesis and this indicates a higher probability of failure or critical failureIt's actually easier to make a Standard success than it to make a Bold or Rapid success, so use Bold and Rapid sparingly.  They can still be useful even if you expect to fail because the ratio of durability:quality is modified accordingly with their use.


     


    Critical failure occurs when the crystal destabilizes.  At that point, you can either wait and see if the crystal will stabilize again or push forward.  If you push forward, there's a chance the crystal will go chaotic before stabilizing, massively damaging the quality and durability of whatever you're working on.


     


    If completion is your goal, quality is your enemy, the higher quality the thing you're working on, the harder it is to make progress, the more likely critical failure is to occur, and the bigger hits to durability you will take.  Putting in enhanced ingrediants (e.g. Willow Log +2) will boost your starting quality, rendering them really something you'd only want to use if you're a high level crafter making low level equipment that is normally trivial for you to make.  Yes, you're never truly done with a recipe, as you can come back to it later in order to try to make an uber version.


     


    You can slightly bolster your chance of success by getting a temporary buff by paying for access to facilities - every little bit helps!  Low-level facilities are very available, both in the camps or at the equiipment repair NPCs, and will give you a temporary buff depending on whatever your current Disciple of Hand class was when you asked for it.  The actual crafting guilds will have higher quality facility buffs available, but this will only apply to whatever that guild specializes in.


     


    You will learn abilities every 10 crafting ranks which need to be equipped and used.  For example, at rank 10, my Weaver got an ability called Masterpiece, which boosts the chance of success for bold synthesis for awhile.  It's equippable in the bottom set of slots on the ability screen, and will show up in the bottom of the crafting menu for activation while you are synthesizing an item.  These kinds of abilities are equippable cross-class beween all Disciples of the Hand.  There's a ton of crafting abilities you can earn and use to bolster your odds, just look at them all.


     


    I saved the best advice for last: Crafting is a battle, and the craftsman who attempts to do crafting without the right equipment is going into battle naked and unarmed.   What you equip in your hand and offhand are your weapons.  What you equip on your body is your armor.  Where in combat your weapon might boost your attack and your armor may boost your defense or evasion or other combat-related stats, crafting implements boost Control, Craftsmanship, and Mag. Craftsmanship.  When in doubt, pay attention to your current attributes on the Attributes and Gear screen, equip and unequip the gear and see how the numbers change, see how that gear really affects you.  Bear in mind these complicating factors:

    • Not just any crafting equipment will do.  Note that equipment lists "Favored" and "Optimal Rank" stats on every piece of gear.   Those are not just for show, they have a major influence.  If you are not "favored" by the gear you're wearing, that gear will preform much less effectively, about 25% as well as it would for the "favored" classes.  If your current class rank is below the optimal level, your gear will perform (perhaps drastically) less effectively.  For example, I found equipping a level 16 piece of gear when I was level 7 gave me a little under 40% of the stats of using that gear.  I suspect that the game is balanced to make sure you get the most benefits from equipping gear very near or immediately below your current rank.

    • Maintaining your gear is important.  Badly damaged gear will cease to function well or at all.  (Incidentally, you should probably unequip any gear not realted to crafting when you do it, because crafting induces wear on equipment just like battle does.) 

    Just as it is for adventuring, upgrading your gear is mandatory to making progress as a crafter.  Do you expect to be able to beat a level 20 monster swinging the same sword and wearing the same armor you started the game with?  You shouldn't, most MMORPGs are balanced to give you a major smackdown if you try.  Similarly, you will get creamed if you try to do a level 20 weaving recipe with your level 1 weathered/brass needle and level 1 crafting gear.  In fact, if you're stil using level 1 gear at level 10, you may find you can't reliably do recipes at half your level!


     


    So there you have it, a juicy reward to anyone who actually reads threads down past the first post: I've just upgraded this stab-in-the-dark crafting guide to a somewhat comprehensive crafting guide.  Paste it to all your favorite boards and try to give a little credit where it's due.  After all, I just undermined my competitive edge when release rolls around, I hope you guys are happy. ;)

  • itchmonitchmon Member RarePosts: 1,999

    worthy of a sticky i think :]

     

    and thank you

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • radtweakradtweak Member Posts: 83

    Nice guide.. now if i could just find a decent list of recipes image. Although I'm saving any more crafting/leveling for release as I can't really get in to my char dev with the impending wipe. 

  • ProfRedProfRed Member UncommonPosts: 3,495

    Nice guide!  Here are some recipes from beta forums which may or may not have changed:

     Blacksmith

    Item     Materials

    Bronze Nugget     3 chunks of copper ore, 1 chunk of tin ore

    Bronze Ingot     6 bronze nuggets

    Copper Nugget     4 chunks of copper ore

    Copper Ingot     4 chunks of yellow copper ores

    Copper Ingot     6 copper nuggets

    Bronze Spear Butt     1 bronze square

    Bronze Needle     1 bronze nugget

    Bronze Nails     2 bronze nuggets

    Bronze Pickaxe Head     1 bronze ingot, 2 bronze nuggets

    Brass Hatchet Head     1 brass ingot, 3 brass nuggets

    Bronze Spatha     1 bronze spatha blade, 1 aldgoat horn sword grip, 1 slate-grey sheep leather-bound swordguard, 1 handful of brass rivets, 1 block of animal glue

    Bronze Gladius     1 bronze gladius blade, 1 aldgoat horn sword grip, 1 sheep leather-bound swordguard, 1 handful of brass rivets, 1 block of animal glue

    Bronze Labrys     1 bronze labrys head, 1 ash axe haft, 1 bronze axe butt, 1 red ochre buffalo leather strap, 1 handful of brass rivets, 1 block of animal glue

    Iron Labrys     1 iron labrys head, 1 elm axe haft, 1 bronze axe butt, 1 red ochre buffalo leather strap, 1 handful of iron rivets, 1 block of animal glue

    Bronze Knuckles     1 bronze ingot, 1 circle of buffalo leather, 1 buffalo leather strap

    Bronze Chakram     1 bronze ingot, 1 soot-black buffalo leather strap

    Birdsbeak Hammer     1 birdsbeak hammer head, 1 ash hammer grip, 1 bronze ingot, 1 bolt of undyed canvas

    Brass Head Knife     1 brass head knife blade, 1 maple head knife grip, 1 block of animal glue

    Iron Saw     1 iron saw blade, 1 elm saw grip, 1 handful of iron rivets



      Weaver

    Item     Materials

    Hempen Yarn     2 clumps of moko grass

    Undyed Hempen Cloth     3 spindle of hempen yarn

    Hempen Fent     1 bolt of undyed hempen cloth

    Mole-brown Hempen Cloth     3 spindles of hempen yarn, 1 pot of mole-brown hemp dye

    Cotton Yarn     2 cotton bolls

    Sepia-brown Canvas     4 spindles of cotton yarn, 1 pot of sepia-brown canvas dye

    Crow Fletchings     3 crow feathers

    Hempen Socks     1 bolt of undyed hempen cloth, 1 spindle of hempen yarn

    Cotton Socks     1 bolt of olive-green cotton cloth, 1 spindle of cotton yarn

    Hempen Inner Dalmatica     2 bolts of undyed hempen cloth, 1 spindle of hempen yarn

    Hempen Coif     2 bolts of hempen of undyed hempen cloth, 1 sheep leather strap, 1 spindle of hempen yarn

    Cotton Coif     1 bolt of undyed hemen cloth, 1 circle of sheepskin leather, 1 sheep leather strap, 1 spindle of cotton yarn

    Hempen Dalmatica     hempen inner dalmatica, 2 bolts of sand-brown hempen cloth, 1 circle of sheepskin leather, 1 pair of sand-brown hempen sleeves, 1 spindle of hempen yarn

    Cotton Trousers     2 bolts of undyed cotton cloth, 1 circle of dodo leather, 1 dodo leather strap, 1 handful of brass rivets, 1 spindle of cotton yarn

    Hempen Chausses     2 bolts of sand-brown hempen cloth, 2 bolts of mole-brown hempen cloth, 1 bolt of lead-grey hempen cloth, 1 spindle of hempen yarn

    Cotton Slops     2 bolts of undyed cotton cloth, 1 midnight-black dodo leather strap, 1 spindle of cotton yarn

    Hempen Beret     1 bolt of lead-grey hempen cloth, 1 bolt of sand-brown hempen cloth, 1 basket of apkallu down, 1 spindle of hempen yarn

    Canvas Hat     1 circle of sheepskin leather, 2 bolts of undyed canvas, 1 spindle of cotton yarn

    Plumed Bronze Pickaxe     1 bronze pickaxe, 1 iron buckle, 1 bolt of undyed cotton yarn, 1 cock feather



      Leatherworker

    Item     Materials

    Sheep Leather     1 sheepskin, 1 handful of oak chips

    Sheep Leather Spetch     1 circle of sheepskin leather

    Sheep Leather Strap     1 circle of sheepskin leather

    Sheepskin Outsoles     2 circles of sheepskin leather, 1 block of animal glue

    Leather-bound Swordguard     1 circle of slate-grey sheep leather, 1 antelope sinew cord

    Slate-grey Sheep Leather     1 sheepskin, 1 handful of oak chips, 1 pot of slate-grey sheep leather dye

    Hempen Breeches     1 circle of taupe sheep leather, 1 taupe-sheep leather strap, 2bolts of mole-brown hempen cloth, 1 spindle of hempen yarn

    Cotton Breeches     1 circle of sheepskin leather, 1 sheep leather strap, 2 bolts of dull vermilion cotton cloth,1 spindle of cotton yarn

    Sheepskin Duckbills     1 circle of sheepskin leather, 1 sheep leather strap, 1 pair of sand-brown hempen socks, 1 pair of sheepskin outsoles, 1 antelope sinew cord, 1 handful of brass nails

    Padded Sheepskin Duckbills     1 circle of dodo leather, 1 sheep leather strap, 1 pair of maize-yellow cotton socks, 1 pair of sheepskin outsoles, 1 antelope sinew cord, 1 handful of brass nails

    Leather Satchel Belt     2 circles of moss-green buffalo leather, 1 iron buckle, 1 antelope sinew cord

    Smithy's Gloves     2 circles of sheepskin leather, 1 sheep leather strap, 1 antelope sinew cord

    Sheepskin Targe     1 circle of sheepskin leather, 1 sheep leather strap, 1 lauan plank, 1 handful of copper rivets, 1 antelope sinew cord, 1 lump of beeswax

    Wrapped Maple Longbow     1 maple longbow, 1 circle of soot-black buffalo leather, 1 soot-black buffalo leather strap,1 sheet of silver plate, 1 handful of silver rivets, 1 pinch of brimstone

    Leather Himantes     1 pair of leather knuckle guards , 1 pair of bronze himantes grips, 1 bolt of undyed canvas, 1 block of animal glue, 1 antelope sinew cord



      Carpenter

    Item     Materials

    Oak Chips     1 oak log

    Willow Lumber     1 willow log

    Elm Saw Grip     1 piece of elm lumber, 1 sheet of brass plate, 1 handful of iron nails

    Bronze Arrow     1 handful of bronze arrowheads, 1 handful of cock fletchings, 1 bundle of cedar arrow shafts, block of animal glue, 1 spindle of hempen yarn

    Maple Wand     1 maple branch, 1 bottle of growth formula alpha

    Pine Crook     1 pine branch, 1 pot of viscous secretions, 1 bottle of beastkin blood

    Bronze Spear     1 bronze spearhead, 1 maple spear shaft, 1 bronze spear butt, iron spear clasp, 1 block of animal glue

    Harpoon     2 bone harpoon heads, 1 maple spear shaft, 1 bronze spear clasp, 1 block of animal glue

    Maple Longbow     1 maple branch, 2 pieces of maple lumber, 1 linen bowstring, 1 circle of sheepskin leather, 1 block of animal glue

    Lauan Pattens     1 pair of slate-grey sheepskin vamps, 1 pair of undyed hempen socks, 1 lauan plank, 1 slate-grey sheep leather strap, 1 antelope sinew cord, 1 handful of brass nails

    Maple Pattens     1 pair of uncolored leather vamps, 1 pair of undyed cotton socks, 1 maple plank, 1 uncolored buffalo leather strap, 1 antelope sinew cord, 1 handful of brass nails

    Square Maple Shield     2 maple planks, 1 sheet of bronze plate, 1 uncolored sheep leather strap, 1 handful of bronze nails, 1 handful of bronze rivets

    Round Chestnut Shield     1 sheet of bronze plate, 2 chestnut planks, 1 circle of buffalo leather, 1 uncolored buffalo leather strap, 1 handful of bronze nails

    Bronze Pickaxe     1 bronze pickaxe head, 1 maple pickaxe shaft, 1 handful of bronze nails, 1 bolt of undyed hempen cloth

    Brass Hatchet     1 brass hatchet head, 1 ash hatchet haft, 1 sheet of brass plate, 1 block of animal glue

     

    Heres the recipe.

    Maple Longbow

    **1 maple branch

    Also bought from Carpenter NPC



    **2 pieces of maple lumber

    Crafted from Maple Log(Logs bought at Carpenter NPC)



    **1 block of animal glue

    Bought from Alchemist NPC



    **1 linen bowstring,

    confirmed: the bowstring is from the carpentry npc



    **1 circle of sheepskin leather

    I think this is made from (confirmed)



    *Sheep Leather

    1 sheepskin (the sheepskin to make sheepskin leather can be bought from the leathercrafte npc in the east market ward)(dropped from Billys,sheeps etc...)

    1 handful of oak chips (1x Oak Lumber and 2 Wind shard)



    Earth

    -Rats

    -Moles





    Wind

    -Puks

    -Bats

    -Fly Swarms

    -Dodos



    Fire

    -Fireflies

    -Pharoflies

    -Ladybugs



    Water

    -Jellyfish

    -Crabs



    Lightning

    -Lightning Spirits(C.Hollow)



    Ice

    -Bogy

    -Revenant

    -Zikko

    -Lost Soul





    Creating Oak Chips (Oak Log + 1x Wind Shard) is probably your best starting synth.



    At the same time you can begin leveling Leatherworking with Sheep Leather (Sheepskin + Oak Chips + 2x Water Shard + 1x Ice Shard)





    Fang Arrows



    Arrowwood Arrow Shaft (crafted from 3x Arrowwood branches)

    Fang Arrowhead

    Cock Fletching

    Animal Glue

    Hempen Thread





    Compliments of Tereus Suon - Thanks man!



    Elm Shortbow

    -1 Elm Lumber

    -1 Elm Branch

    -1 Animal Glue

    -1 Sheepskin Leather

    -1 Hempen Bowstring(crafted from Weaving)







    Willow Shortbow

    -1 Willow Lumber

    -1 Willow Branch

    -1 Animal Glue

    -1 Sheepskin Leather

    -1 Hempen Bowstring(crafted from Weaving) ** 4 Moko Grass (Rank 1)



    BOTH Still use Ice Crystals.. crafting them soon,

    I'll let you know stats





    Willow Shortbow (Rank 1)

    Attack: 32

    Accuracy: 96



    Maple Longbow (Rank 8)

    Attack: 48

    Accuracy: 121



    Elm Shortbow (Rank 11) ** CANNOT Craft at Rank 13 Carpenter

    Attack: 48

    Accuracy: 147

  • MrbloodworthMrbloodworth Member Posts: 5,615


    Those should be listed in game when you unlock them. Problem is, they are not. Many items do not even tell you what they do if anything, or if they are just subcomponents.


     


    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • ProfRedProfRed Member UncommonPosts: 3,495

    Just posted this in general, but recipe databse:

    http://www.ffxivorigin.com/db/search/

  • IllyssiaIllyssia Member UncommonPosts: 1,507

    NIce post enthusing about the intricate crafting system, there is a lot to master there!

  • geldonyetichgeldonyetich Member Posts: 1,340

    Something new and intersting was learned from the pre-release info dump:

    The Effect of Player Status on Crafting & Gathering

    A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.



    [ Crafting ]

    Attributes: Works in conjunction with the type of tool used to affect synthesis quality

    Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability



    [ Gathering ]

    Physical: Affects the number of items harvested, as well as the drop rate

    Elemental: Affects the type of crystals that can be obtained during gathering

    Here I was thinking that the elemental stats I saw on crafting armor was largely vestigial and pointless stuff that might apply if for some reason you were wearing it into combat.  I guess I was wrong there.  I'm guessing that ths elementals that apply correspond to the crystals being used during synthesis, so if you're a carpenter who uses a lot of wind shards you sohuld probably seek out gear that has a lot of wind elemental on it.

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