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So has anyone been able to figure out how stats really come in to play with your characters performance?
Like how much a point in strength effects your melee damage output, or how much a point in con/Intel gives you HP/MP?
Equally confused with ER's. Is each point dmg reduced from an elemental hit, or just added into a longer calculation?
Comments
No one knows, becouse the game is to hardcore to give a tool tip or inform its users about any thing or any system.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Complaining is always very insightful, thank you.
People do know actually, but yeah SE leaves their game systems for players to find out for the most part and always have. Most of us that are fans love this setup.
Stats are broken down like:
STR - Physical Damage
DEX - Physical Accuracy
VIT - Physical Def
INT - Magical Damage
PIE - Magical Accuracy
MND - Magical Def
I think this is right.. Maybe PIE and MND are mixed up. The stats are scaled based on your main classes rank. Also MND contributes to overall MP, VIT HP, etc. SE has told us most of this info via the manual which will be with the actual game.
I saw some math on the beta forums a while back but not sure if it ever got followed through with. Will dig around later. I think though because of the scaling of stats with rank of your main class it would be skewed.
Possible 2 pts of str = 1 damage if phys and class rank are the same. I forget the actual FFXI calculations.
I think DEX in XIV works as both AGI and DEX in XI. So, DEX should contribute to range damage and critical rate as well.
MND also affect Cure potency.
What about the other stats - fire, ice, thunder etc? I had been assuming they were resists, but I think someone was implying they put were focussing on thunder to make their lighting based spell hit harder.
What I do know is that:
Strength increases physical attack
Vitality increases physical defense (increases HP with each point, about 8 at low level)
Dexterity increases physical accuracy
Intelligence increases magical attack
Mind increases magical defense (increases MP with each point, about 9 at low level)
Piety increases magical accuracy
I do not know the details of the formulas. It seems that Dex and Piety are capped.
Concerning Elements, the more you put points in one, the more "proficient" you are, both in attack and defense with/against this particular element.
You should also know that they work in such a way that Wind beats Fire which beats Ice which beats Wind; and Water beats Earth which beats Lightning which beats Water. Umbral and Astral (Darkness and Light if you prefer) are opposite to each other and apart from the other six elements.
All of this information is available at any Aetheryte Crystal. When you open its menu, select "Read the Call of Adventure" at the bottom. It's all in there. You just have to explore everything carefully in this game should you want to know more than the average.
That, however, only goes so far. To know everything in any FF, you must always search third-party websites. Sad, but which RPG/MMO doesn't?--though SE relies too much on them in my opinion, it's to such an extent that players feel there's no real information service from SE. Actually there is, but you must read Japanese and buy the Famitsu. (!)
Of course, knowing other FFs (systems, concepts, logics) is also a great help to make educated guesses on this one, since all FFs are pretty much based on the same general concepts (the only successful alternative to D&D rules in video game RPG actually, but that's another topic). It's mostly just names, variables and values that differ from one FF to the other.
You saying im wrong? Did I miss the in game explanation? Id be happy if I did.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Read the post above you. Just visit an aetheryte crystal.
No im saying your annoying and attempting to derail the thread.
3ed part websites using speculation, got it.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
So, I'm assuming its possible to severely gimp your character?
Ah yes I did read your other thread, was very informative thank you
Was unaware though that stats in ER's affected our dmg with those same spells, if thats what your saying?
And thanks for the replies all, seems a lot of people know the effects for each stat but not to the actual extent they effect performance. Will have to wait till someone figures all that out =s
FFXI calculation are very complex. For example, damange depend on str and attack (which are both linked but arent the same : one define the maximum potential damage you can do. The other help reach that potential. Also in itself, str give attack) and is compared against the vit and defense of the defender. Also most skills have a secondary stat modifier and can be affected by the total TP when using the skill... bet you dont remember the calculations : it can take a whole page lol
It doubt that FFXIV system is much simpler...
No, you can re-assign your stats if you want. It just take some time if you want to change many points.
SE dont usualy explain game mechanism. Up to players to figure their own style of play and try to optimize their characters by trial and errors. It tooks several years to get a working theory for FFXI and even recently, people figured there was some hidden stats because SE started releasing items that were explicitly affecting those stats. (And its all still a theory : It seems to statisticaly match the countless tests people did but that may not be the real algorithm)
The first Aesyrthe(sp?) crystal has information on stats. It isn't a big secret. You just have to read.
Indeed, Square formulates its combat systems as "mysteries" that need to be uncovered by players. However, as I mentioned, there is a structural way of giving "hints" to the public, and that's the media.
Remember those cheats and tips and walkthroughs given by magazines, back in the 80's/90's before the web? Well, most of those were actually directly fed to them by game studios themselves. Many kids wanted to believe their favorite journalist was a great player, able to find hidden doors and easter eggs in a night-long testing... yeah, right. ^_^
It's actually the Famitsu and a few other popular publications in Japan that set this trend. Every week, you'll find advanced tips and mechanisms explained, well over ten pages for the big hits of the moment. This is where most of the hardcore gamer's knowledge comes. Fifteen years ago I learned to play SNK games for instance with the Famitsu (well, what I could gather from a japanese friend who translated it for me). But Famitsu is no niche magazine, it's a huge publication (unsurprisingly in Japan, game magazines are big), so many players know a lot of very advanced concepts about their games. Naturally, Square games do have a place of choice there.
Square never tells everything about any FF, as you point out (see how their official guides are all incomplete in some way), rather they use those information outlets to provide carefully selected hints that will allow players to deduce exactly what SE wants them to find out (that would be your "unofficial yet most complete guide"), and keep in the dark the precious secrets. I'm quite confident a lot of intell on this XIV will pour the Japanese publications sooner rather than later. If the game itself is old-school, the third-party websites and fan teams are certainly not: we'll hopefully get transcripts and translations over the web, fast as hell. As for the part of mystery that remains, it will be up to speculation.
Which may, or may not, be answered before the "seventh umbral era". : )