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For the last couple of years now the rise of closing MMO's seems to be accelerating from F2P to P2P isn't it time to remove their sub forums since they are considered dead now? A couple that come to mind, The Matrix Online, Chronicles Of Spellborn, Tabula Rasa, Earth And Beyond, etc.
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What do you believe is the current benefit of removing those forums?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They did remove the Earth & Beyond forum at one point. A lot of people complained and wanted it back. They brought it back.
A lot of people complained that Dark & Light forums still existed after it went down. A lot of people fought back to prevent it's removal in order that the history behind the game was not lost.
People continue to want to discuss games that no longer exist. If nothing else than to commiserate on it's demise.
The sad thing is I bet this is what did happen. People take this way to seriously.
--John Ruskin
Freeing up forum space for up and coming titles not saying that the defunct game sub-forums deserve to be removed was asking a question why arent they removed.
Yea. What is the benefit of keeping forums up on games that are dead, have died, have no traffic, have no market presense or participation? I wouldnt think mmorpg.com needs to keep the forums open for posterity since there isnt any value to them holding dead space for nothing.
Striving for Silver Stars since Gold is so effeminate.
Some now-dead games actually still have a community around them.
SWG is a huge example of this. Say "pre-expansion" and thousands of people will start squawking, "Mine! Mine! Mine" (Kinda like those sea-gulls in "Finding Nemo).
Heck, I instantly talk to folks to reminisce if they played on my old EQ1 or DAOC server.
I can see the reasons for keeping the forums going. They're not getting in my way at all. Much more benefit to keep em up than take em down.
If they actually were running into space limitations then I would agree. Otherwise I'm in favor of keeping closed game's forums up even if they have little traffic.
Little traffic doesn't equal no traffic. The main reason for me is history. There are games that I used to play like AC2 that I like reminiscing about once in a blue moon. Even for something as relatively unimportant as a hobby the old adage of "Those who cannot remember the past are condemned to repeat it" applies. Whether it's about a debate about a game style, or more serious concerns about a dev or company and scams, I think those forums have a purpose. There was a thread about a dead game called Mourning/Realms of Torment that ran for a few YEARS, periodically being resurrected long after the game was gone. But it had value because it at least taught people some of the warning signs to avoid being ripped off by unscrupulous companies.
The Moving Finger writes, and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.
~Omar Khayyam
Well... SWG is not dead yet.
All those memories will be lost in time, like tears in the rain.
It's getting better!
Because people still care about those so-called "dead" games, even if an official server no longer exists. There exists a p-server for Earth and Beyond. There's also one in the works for Shadowbane. Even Thang Online, a bare-bones Korean (?) grinder which closed down without notice, had tried to get a community back together but failed.
And also older versions of games that still sell also have their own niches. Examples being pre BC/pre Wrath WoW and SWG before the CU.
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What about this gem, who's life was cut tragically short?
Ok, so it wasn't a gem, more like a big steaming pile of dog crap. How could anyone think such a terrible game would make them money? I blame the developers for the decline in MMO gaming more so than I blame Blizzard. It's not Blizzard's fault people want to be like them, but it's the developers of Auto Assault's fault that more people don't try new and innovative things. It's not all their fault, but they damn sure play a big part in it.
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IMO those old forums can lead to discussion on the issues they had, so it can be improved in a future game by that vary developer.
Philosophy of MMO Game Design
"Come and have a look at what you could have won."
But they sure killed their old Litihum boards after the NGE was released.
Don't forget the Sims Online also under the EA brand, if you think about it any MMO under the EA publishing label has went belly up with the exception of Ultima Online and WAR which is dying a slow death.
The entire Mourning forums/threads is a fascinating read for history and from a players perspective. To date I think it's still the only mmo banned from this site(and a couple others).
I'd vote to keep them personally.
Auto Assault was full-on tits.
It was like a Twisted Metal MMO, and stands way higher on my list of favs than the vast majority of crapola ones. Hell, I thought it was better than TR, EQ2 and LotRO. No game did high-speed action and resource acquistion as well as it did, it was a blast.
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Hah, freeing up space. That's funny. Forums don't take up a lot of space and space gets cheaper and cheaper almost every day. There's no reason to delete anything.
Don't really care about the forums themselves, but removing dead games (and vaporware) from the games list and maybe putting them into another area called "miserable failures", "crap", or "games you didn't play" would be useful for cleaning up the list so people looking for something they may want to check out and play wouldn't be wasting their time looking at those...
Well, the biggest flaw for me and I suspect most of the other people who tried it, was the fact that you were stuck with your car.
If they had just made the system more like EVE's Ship System, where you can get lots and lots of cars, switch them out, take a ride in what you feel like riding in at the moment, the game would have been much better received.
I honestly didn't even play that long because of that. I started up the game, found that out, played for about 15min and was said "screw this" and never looked back. Because, not only were you stuck in your car, but the basic gameplay mechanic of ever having the choice wasn't even figured into the basic design of the game.
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