Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

EQ2 PvP?

Any word on this yet?A seperate server or a new content publish?

Want to ENJOY an mmo?

Dont start a guild and dont be a leader or volunteer to be coleader or captain.

Just play the damn game:)

Comments

  • bugmenbugmen Member Posts: 61

    From what Ive heard no pvp is the owrd again. ::::11:: I liked eq2 but im a PvP junky guess I can go do some guild wars for some time. FYI I have not played Guild Wars no idea if its any good but I have heard good things.

  • ste2000ste2000 Member EpicPosts: 6,194

    I am really sceptic that SoE can do it right.

    EQ2 wasn't designed for PVP, and implementing a new system like that won't be easy.

    I think they will go for Battlegrounds and Arenas.
    I don't think EQ2 game architecture will be compatible with a full PVP system as in WoW or Lineage 2.

    It is a pity, because what EQ2 lacks at the moment is a good PVP system.

    Let s wait and see

  • TaedaenTaedaen Member Posts: 42

    yes, PVP is planned for EQ2 read the end of the 3rd paragraph.

    http://eq2players.station.sony.com/news_archive.vm?id=440&section=News&month=current

  • DekothDekoth Member Posts: 474

    Yes PVP is now officially planned for EQ2, and to be perfectly honest unless they have a method to implement it that negates levels and gear, its going to simply suck.

    Once again SoE, is making the mistake of thinking you can just throw pvp into a game as a simple addition, when the reality is in order to get good balanced and enjoyable pvp the game needs to be designed around it from the ground up. As much as I like PVP I was hugely disappointed to see SoE make this announcement, as this game was never designed for PVP.

  • klapdoorklapdoor Member UncommonPosts: 87


    Originally posted by Dekoth
    Yes PVP is now officially planned for EQ2, and to be perfectly honest unless they have a method to implement it that negates levels and gear, its going to simply suck.
    Once again SoE, is making the mistake of thinking you can just throw pvp into a game as a simple addition, when the reality is in order to get good balanced and enjoyable pvp the game needs to be designed around it from the ground up. As much as I like PVP I was hugely disappointed to see SoE make this announcement, as this game was never designed for PVP.

    You are making assumptions on the basis of a few lines made in a general SOE statement (letter by Smedley) and a few sparse posts on the boards. There is no more information than that. So let's give them the benefit of the doubt for the moment and wait till they give us some more information. To make it clear: I'm a big nay-sayer on the subject of PvP in EQ2. But I'll wait with my judgement till I see how they plan to implement it. If they do it right, I might even be tempted to PvP myselve...

  • n2soonersn2sooners Member UncommonPosts: 926


    Originally posted by Dekoth
    Yes PVP is now officially planned for EQ2, and to be perfectly honest unless they have a method to implement it that negates levels and gear, its going to simply suck.
    Once again SoE, is making the mistake of thinking you can just throw pvp into a game as a simple addition, when the reality is in order to get good balanced and enjoyable pvp the game needs to be designed around it from the ground up. As much as I like PVP I was hugely disappointed to see SoE make this announcement, as this game was never designed for PVP.

    PvP that negates levels and gear? Why not just play a FPS?

    image image

  • Veiled_lightVeiled_light Member UncommonPosts: 855

    EQ2 is getting PVP! It was top of the list of what people wanted :P

     

    But it wont effect the gameplay :P It will only be in the 2 big Arenas in West Freeport and Qeynos Harbour :P

     

    Meaning no pvp as it will just be in Arenas :) WHich is kool cause i didn't want pvp to effect the pvp!

    Theres currently a law saying you can't use them, i guess they will drop that law!

    But the pvp is in the works ;) So maybe showing at E3? SOE has 5 booths there

  • JorevJorev Member Posts: 1,500

    Having PvP limited to certain areas is pointless, an obvious sign that the game can't encompass true PvP at this stage since it wasn't designed for it.

    If you want real PvP you better play another game that was designed with PvP in mind.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • n2soonersn2sooners Member UncommonPosts: 926


    Originally posted by beatbox
    eq2 is too carebear-centered to have successfull pvp.

    Or maybe it is too anti-ganker oriented to be a success at PvP? All just a point of view.

    image image

  • JorevJorev Member Posts: 1,500

    Ganking is not a part of successful PvP, they are not intertwined.

    The way to avoid ganking is by having either level limits, to prevent higher levels from killing low levels who can't defend themselves, or by imposing a honor system with teeth, that will negatively impact those that do.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • KytrarewnKytrarewn Member Posts: 35

    After all that lore about the conflict between Qeynos and Freeport, and the faction systems, and the Betrayal Quest, and the rest of that Jazz, it seems like a big shame that they don't have some sort of Faction v. Faction PvP in place already.

    I think EQ2 will DEFINITELY be better for the addition of PvP. That is, unless it all boils down to using combos over, and over, and over again to kill each other. That'd just get VERY tedious.

  • goblin_3468goblin_3468 Member Posts: 13
    Not sure when they will release it, but PvP is coming out, and with a Castle Siege system to put DAoC to shame! I cant wait! Unfortunately, it will probably require an expansion pack.
  • klapdoorklapdoor Member UncommonPosts: 87


    Originally posted by goblin_3468
    Not sure when they will release it, but PvP is coming out, and with a Castle Siege system to put DAoC to shame! I cant wait! Unfortunately, it will probably require an expansion pack.

    Now where did you magically pull that information out from? As I've stated before in this thread: the only thing we know so far that there will be some sort of PvP and it won't be free for all. That's it... Please provide us with the link of where you found your information.

  • Malachi1975Malachi1975 Member Posts: 1,079

    Odds are it WILL be limited PvP. Which is fine for most of the players I have met in EQ2. I can live with or without PvP myself. While it adds some great depth to a game it also brings on tons of unwanted crap. Least favourite of all: The Dreaded Nerf Hammer of Doom!!

    There's really no here nor there about it. The minute you toss PvP into a game The Nerf Hammer is swung more wildly. Mainly becuase of class envy (while it is there to a certain extent in PvE is nowhere near as present as it is in a PvP environment ) brings out the masses of whiners becuase their class is not up to par with another class.

    Don't get me wrong, I am not anti-PvP. I play FAR too many hours of Multiplayer FPSs to even hint at that. But the differnece being in those FPSs the playing field is level bar playing skill. Looking at something like City of Heroes ( which has a blazing example of how unblanaced classes can be for PvP ) imagine the fight between a flying blaster and a ground-bound melee class. Hrm... not much in the way of competition there.

    Now, arena fighting is GREAT! Because here you can really get a good, well-rounded team together and go at it. Or even solo fight another of your class just to prove who has the bigger cyber-wang. The experiences I had in Guild Wars beta events was a blast just tossing in with other players in team combat or even guild-to-guild fights.

    The problem with "open PvP" is that no matter HOW many honourable PvPers there are out there, there are just as many Griefmeister Gankenheimers who just want to attack newbies all day long to make up for some lost love as a child. In the end, that turns a good portion of players ( and anyone who says there aren't that many Non-PvP players out there should check EQ2s numbers ) away from playing because they are forced into doing something they don't want.

    Yes, yes. I know the arguement. "If you don't want to PvP then don't play the game". That may sound fine and dandy but from a revenue making business standpoint it's about as daft as you can get. More players = more longevity for the game. Open- PvP games make it really hard on those who want to join 4-6mos after the game has gone live who know have to deal with a bunch of max level, bored players just looking to kill whatever moves.

    We all know there are PvP-centered games and Non-PvP centered games out there. And they each have their own following. Looking at WoW and EQ2 here is a shinning example of that fact. Neither is a better game than the other, just better for certain people who are expecting different things from a game. The only way to TRULY get EVERYone in a single game and make them happy is limited PvP. That way the PvEers are welcome just as much the the Hardcore PvPers. But neither is forced one way or the next. Limited PvP can be either locked areas for PvP or particular servers set aside for it.

    One thing that WOULD be nice to see with games that offer PvP servers would be the ability for players to do the occasional realm transfer of a character. This way is Joe Newbie just started playing. Gets his character to lvl 40 and feels comfortable with his gaming skills and sense of the game he can then move over to the PvP server. Even without this what I have seen is newer players getting the hang of the ropes on a PvE server then creating new characters on a PvP server ( talk about longevity for a game too ).

    Right now, random open PvP with no real "reason" to kill another player just leads itself to a lot of problems. It's a shame too. I agree with the sense of "reality" open-PvP brings to a game universe. But no matter what we say or do there are always going to be idiots who ruin that experience. If a game wants to make the money it takes to grow and survive then they have to secure new players that can feel free to play however they wish.

    Quick side note for the user who commented of the histories of Freeport and Qeynos and how it stinks that you can't be at each other's throats all the time: Freeport is Evil. Qeynos is Good. It's citizens can be anywhere in between. Just becuase you live in Freeport doesn't mean you are a bloodthirsty murderer. You may be bitter and oppressed and unable to do anything about it. So while I agree to a point that there is an aspect of "rivalry" that is untapped right now in the game I want to make sure people don't think that just becuase a citizen of Freeport should happen upon a citizen of Qeynos out in the wilds there is NO reason they would automatically fight tooth and nail to the death.

    We'll just have to see what SOE does in the future. Until then, I am enjoying EQ2 and that's what counts for me

    *smile*

    "What is it I have against Microsoft, you ask? Well, you know how you feel when you wait for an MMO to come out and when it does you feel like you've paid to play it's beta test for another 6-9 months before anything even thinks of working the way it should? Being a network engineer you feel that way about anything Microsoft puts out."

  • goblin_3468goblin_3468 Member Posts: 13
    Oh, I probably should have said *I HOPE*
  • leipurileipuri Member Posts: 559

    I have no hope SOE can make pvp intresting in eq2, since its is level grind. Why not just compare each others equipment and levels and decide the winner. It much as fun than listening all that 'Hey look at this uber sword I just got, its total ownage. Oh and this armour I put together by camping 200 hours. Wanna see who is better in pvp?'.

    PvP need to be in design from day one to make it good, but without messing PvE part. EQ2 is so PvE centeric that no matter what they do they cant put good pvp to it.

Sign In or Register to comment.