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FFXIV is designed for CASUAL gamers

SilacoidSilacoid Member UncommonPosts: 237

"Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing. We did not want to create a game that forced people to play for hours on end to see their efforts rewarded. To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a means of apportioning swifter advancement to shorter periods of play."

 

A quote from the devs.  They made it so casual gamers didn't feel left behind.  If that is a problem for you, don't play and choose a different game.

 

If you have a job and like to pay attention to your kids, this game might make sense for you.

 

If you are a college kid who doesn't go to class and spends their life playing MMOs, this probably isn't the game for you.

Comments

  • terroniterroni Member Posts: 935

    I'm curious how the "Designed for Casual Gamers" holds up to the..

    If you don't like the game it's because you are a lazy WoW'r argument.

    Or the, it takes skill,dedication, and long hours to be good.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    It's more causal friendly not a casual game.

    Yes with it's actual system everyone should be able to reach x lvl in general even if you play 24 hours straight because of the surplus BUT "hardcores" can change class and lvl that one now and keep on going for how many classes they want while casuals have limited time so they'll barely have enough time to lvl even 1 or 2 classes near a "hardcore" player.

    So no it's not a casual game it's more casual friendly then most mmos.


  • unbound55unbound55 Member UncommonPosts: 325

    Cynical me says what the devs really meant was:

     

    "Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing.  We did not want to create a game where Sony had to pay for a reasonable amount of content, nor did we want to create a game that used base controls for the platform.  To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a mean of apportioning swifter advancement commensurate with limited content."

  • ShiymmasShiymmas Member UncommonPosts: 587

    Condescending much OP?

     

    I find the paradox of this game to be pretty amusing, and its defenders even more so.  Made for casuals?  Good luck with that.  Where to start?


    • Ridiculous performance on monster PC's.  Then again, I'm sure casuals all have the will and means to dump $3-4,000 on a fresh system just for XIV...

    • Crafting so deep and complex that even the lowest level crafts make your head spin with their requirements.  Forget the time to merely gather materials and produce an item.  Your precious casual hours will all be spent gathering - fail after fail - and farming, or browsing through retainer upon retainer for what you need.  Oh, but I'm sure your hardcore guildmate brethren will be thrilled to assist you with what you need, seeing how much you hate those basement dwelling college dropouts...

    • Travel times.  Does that need explanation?  Just in case; if you spend 30 minutes of your 2 hour happy-time on a given day, IMO that kinda blows.

    • The very system that people laud as casual-friendly is more detrimental to casuals than anyone.  I'm sure everyone is happy to know that when they do get time to settle in for a nice session of gaming, they'll be penalized for playing too long.  Neverminding that, the job system this game carries means that to be competitive, you'll not only need to put in hours on your main class, but its sub as well.  Multiple that by 2 for every other job you're interested in.  Don't care about being competitive, then you may not care, and more power to you!  In the meantime, the 'hardcore' will still blast by everyone in every degree the game offers, so the separation merely takes a different form.  Forget the idea of friends that join late catching up as well.  There's still some hope that fatigue may disappear in release, though...

     


    The only thing in this game that really moved towards casual was how much easier soloing is, and the addition of some "quests".  Beyond that is just flimsy excuses and hypocrisy.  Frankly I don't even care anymore given that my interest in this game has tanked, except for the entertainment purposes on this forum.  But to read the OP, I just couldn't help but hit reply.  People can say all they want about other MMO communities, but the one that's developed to stand behind FFXIV thus far is about as unattractive to me as the barrens in WoW....

    "The power of accurate observation is commonly called cynicism by those who have not got it."
    George Bernard Shaw


    “What is a cynic? A man who knows the price of everything and the value of nothing.”
    Oscar Wilde

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Silacoid

    "Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing. We did not want to create a game that forced people to play for hours on end to see their efforts rewarded. To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a means of apportioning swifter advancement to shorter periods of play."

     

    A quote from the devs.  They made it so casual gamers didn't feel left behind.  If that is a problem for you, don't play and choose a different game.

     

    If you have a job and like to pay attention to your kids, this game might make sense for you.

     

    If you are a college kid who doesn't go to class and spends their life playing MMOs, this probably isn't the game for you.

    You are wrong , the system allows the casual gamer to have a reasonable physical level and one decent class.

    The game is a hardcore gamers paradise , they have the opportunity to max out 18 classes at the moment  have hundreds of skills above and beyond what the casual gamer has and with the degradation system in place for items the hardcore gamers who can max crafter levels will be even more powerful because they will have the ability to repair items at will,

    Which for the casual gamer will be costly and time consuming , they will generally be playing with half their equipment trashed.

    Try to look beyond the hate being banded about here, the casual gamer can keep up and play a part , but in reality the hardcore crowd here will rule.

    But the system is clever enough  that people can all enjoy and have fun. For anyone who really likes to build a charachter up over time they will ave endless hours of fun.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • SilacoidSilacoid Member UncommonPosts: 237

    Casual gamer in no way indicates quality of PC, just amount of time one can dedicate to a game.  And it isn't me who said it, it was straight from the dev's mouth(keyboard).

    Not to mention I have a way cheaper rig than $3k and it is over a year old with no upgrades and I can run the game well on near-max settings.

    P.S. I wasn't passing judgement on college kids who skip class and play games (I was one of them).  I was just saying if you are in that point of your life, this isn't the game for you. 

  • geldonyetichgeldonyetich Member Posts: 1,340

    After playing the game for some 100+ hours during open beta, I'm going to say that if you told me that Final Fantasy XIV was made for casual players, you would be wrong.  I mean, just look at how brutal the crafting system is.

    However, simultaniously, I'm going to say if you told me that Final Fantasy XIV was made for hardcore players, you would also be wrong.  I mean, look at how easy it is to level or do most Guildleves.

    What they're trying to do here is serve both worlds.  Unfortunately, there is a strong possibility that this approach will please neither.  Something I detailed extensively here.

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