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i read many QQ from wow lover or trolling people about fatigue system, but they not considerate when you lvl many class in a week you havee a chance to create your "own" class
how works it? well when you skill up any weapon you learn abilities that you can uses in outher class if this is good for your progression in your game.
very interesting if you create your own char different of another
in wow only people copy talents and they say : i'm pro becuase i copy the talents from #1 in the world and i have gearscore 7000 and doesn't matter the skill of player
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Actually it means eventually everyone will be the same. They'll end up defining themselves within classes, by the skills they use, by preference and demand. At that stage it becomes no different to any other class based MMO, apart from you can switch on the same character. Although that is no different to having multiple characters, with different classes, given you still have to level. The only real difference is that one doesn't need to relog. There will be better and worse builds, again just like any other MMO. As people generally want to not gimp themselves, copy pasting of builds will occur.
Seen it all before in other so called classless MMOs. Those who step out of the "perfect" builds for group roles are generally stronger soloers due to the flexibility, but their characters are gimped for anything but that. As a result people are likely to have on average two builds. Sound like any other game you named?
just means people will come up with cookie cutter hybrid class builds that others will follow instead of single class builds
This information is wrong. FFXIV does NOT stop you from gaining xp in 8 hours. Please stop using this false information to bolster arguments, it only makes you look stupid for not paying attention to the facts.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
lol honestly if the op is a typical ff 14 player, i'd like nothing to do with the community...
You again ? lol.
Please get your facts right, surplus on closed beta have nothin to do at all with how surplus is actually working right now on open beta.I think the one whos drinking the troll cool aid is you.
Also im pretty sure everyone understood perfectly what the OP ment.People dont need to have a university degree in english to type on a forum, as long as his point is clear. Im spanish myself and we are talking bout a japanese game, no need for you to be a spelling nazy.
Try again.
On topic , i completly disagree with op, first becouse surplus have never hit me after playing for longs periods of time and secondly becouse what makes the copy paste gear/build is the players themselfs , no matter how big the system might be.
I guess for some people is one personal thread to troll just not enough.
that's not how it works; in open beta you can play for a significant amount of time and not hit any sort of fatigue.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Yes, it does.
No, it doesn't.
Then why did SE state that it does? Should I believe you over them?
And what do you think will happen here?
SAME SHIT, everyone will copy the best because they think it will make them better players. It's not a matter of WOW or FF14, its like this everywhere RL or not. The only thing that comes out fo your post is that you are a WOW hater .
It doesn't stop you from gaining xp after 8 hours, it stops you after 15 "Thresholds." The thresholds are value based on how much exp you gain. Just go read up on it before saying anything else.
So they stop you having xp after all? guess he was right... does it matters if its 8 or 15 hrs?
http://www.mmorpg.com/discussion2.cfm/thread/288726/Surplus-Experience-Thread-Updated.html
for all that have the urge to talk about surplus in general and complain about it or want to post already wrong proven stuff.
Value based, not time based.
For the first eight thresholds during this week-long period, players will receive skill/experience points at the maximum rate possible. The actual amount of time spent reaching these thresholds is not significant. That is to say, a player who exceeds eight hours of gameplay will still be rewarded the maximum amount of skill/experience points, so long as the total amount earned is below the eighth threshold value. For the subsequent seven thresholds, players will earn skill/experience points at a gradually decreasing rate, eventually reaching a rate of zero.
It is worth noting, however, that the reduced rate will also gradually recover while players are engaged in activities that do not yield skill/experience points. In this manner, it is possible for the threshold value to reset completely, even before the completion of the one-week timer.
Any skill points earned in excess of the threshold maximum—that is, at a rate of zero—will be stored as "bonus skill points." These are specific to each class, so players limited to earning bonus skill points still have the freedom to change classes and begin earning skill points again at the maximum rate, allowing their reduced skill rates to recover in the meantime.
http://www.ffxivcore.com/topic/12068-balancing-character-growth-in-beta-3/
Here's a video that even someone with low IQ can understand (Not implying you are, even though...) explains the fatigue system:
http://www.youtube.com/watch?v=abE09-tqhoM
Thanks, mate. The whole fatigue system has never been so easy to understand. I really like the bottom line "The idea of a fatigue system is so revolutionary that at first glance it sounds ridiculous to most people. But when you really start to look at it, the system allows for more freedom". Got too much free time to throw into a MMO? Go level up whatever displine you like so you'd end up with twice as much as a casual player's number of skills. Happy now hardcore? Still want to reach max level in 2 weeks? Sorry, try another game.
Yep it may be boring for some people that want to out lvl everyone but you won't be good if you don't lvl other classes healing is too important if you want to solo even more then 1 heal heh.
So after 15 thresholds I will completely stop gaining exp unless I do other activites? Sucks big time.
Just goes to show you how a hater/troll will troll on a popular subject without understanding it and most likely never even experiencing it. Not that it matters they will just focus on something else now. Pretty sad though.
The key here is Thresholds, to which nobody knows exactly what those thresholds are. The only thing anyone knows so far is that nobody has actually hit those first 8 thresholds in Open Beta to find out. I personaly can tell you its definately NOT 8 hours for 8 thresholds. I've hit that and more in a single night on a single class and nothing yet. As a matter of fact I did 3 days of 12+ hours on the same character and same class and not hit it yet. Whatever those 'thresholds' are, who knows what you have to do to get there.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
I played a lot in a week and dont believe I hit any threshold. Then again I switched jobs quite often.
I think it will probably affect those that only do one job the most.
Drop the next-gen marketing and people will argue if the game itself has merit.
I play with my friend. Hes a Pugalist, I'm a Lancer. We've dabbled in other classes, and have seen cross class skill usage. The way we see it is like this. Sure you can have the skills, but you can only have x amount of skills equipped at once. Each skill takes up like 3 points of a bar that increases over time, and thus you'd want to balance your skills out. So sure, you can go down the Thurmaturge tree, grab a 5 point nuke, then switch back to Gladiator and say "HUR DUR I HAVE SUPER NOOK AND AM TANK 1337", and then you might realize you don't have enough MP to cast that spell, or, it does half damage because you're holding a sword and shield. Another thing you should understand is that, unlike Champions Online, one does not have immediate access to whatever power they want. If someone wants to grind all the way up the Conjurer tree to get a heal so they can use it as a level 1 lancer, so be it. Of course, that doesn't mean all class combinations are illogical, like a Gladiator and a Thurmaturge. Thurmaturge gets stone skin as well as shock spikes, which is productive to a gladiator if they wanted to sacrifice a bit of their defensive capabilities in order to do more damage. Another determining factor is stats. You get 6-8 stat points every time you gain a Physical level, and in order to use your class effectively, you really need to concentrate on one or two stats. When someone has been playing long enough to make a build when the stats have been allocated effectively, and they can use more then 2 classes at once and have it be good, they deserve to use that build. What it really comes down to is the fact that each skill you add to your build from another class increases your gimp chance due to the fact that you have to give up skills from your main class which potentially make or break a fight.
Anyone that thinks that they read or saw something somewhere that limits XP gains to 8 hours per week and doesn't think they are mistaken are complete retards.
You are limited to the amount of skills you can use, and not all skills go cross class. There will be tons of variances, but most people will conform to the general builds. Probably 80% of the people who know what they are doing will have a level 6 pug before anything.
Personally, I'm building a class that hasn't been discussed much - a spell tank.