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Do we ever get anygood at combat, or are we stuck throwing stones for 1 point of damage?
Mainily Im wondering about botanists... But anything might make me feel better about the choice :P
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
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well i did got only 1 more combat ability so far (i am miner 15, botanist 13 i think) and thats ability to stun enemies - dont think disciple of land is supposed to be a fighting class
Well I certinaly dont want to be on par with WAR or Magic, But to be atleast "Usefull" even in some small way to a group would be nice.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
I made the mistake of picking a land class as a starter and ended up in the cutscene with that big Goober thingy chasing me whilst I ran in circles for ages throwing stones at it for 1hp at a time.. was laughing my head off the entire time though..
I think that is all you get. They definitely aren't made to fight. Just make sure to keep a weapon on you.
This is why they have DoW and DoM class types, to fight mobs. DoL are just that, classes that harvest. The only useful skill you'll get for a party is a buff on the miner class that increases loot drop chance which currently isn't ingame or is just higher level then open beta allows you to get.
This isn't your typical mmo where every class needs a combat role. Being useful in combat is just a matter of equiping a different weapon.
Pro tip:
Wrist flick for massive DPS
I read on the beta forums somewhere that they might grant more combat abilities to the Discipleso f Land & Hand later, but it's not decided. Really, these guys are craftsmen and gatherers, and shouldn't be expected to be any bit as good at warfare as the specialists in that regard.
It should be noted that they already do have the ability to learn some abilities to avoid combat.
It would be interesting to see Crafters become somewhat of a buff/debuffer. Basically, being a Disiciple of the Hand, you can learn how to buff or enchant your allies items (at the cost of a certain item for instance) or debuff your opponent's attack with said weapon. Very few combat abilities other than that, but still usefull in certain areas.
As for Disciple of the Land, something along the lines of Geomancer would be interesting.
I just want a f***ing in game recipe book! With so many recipes, why do I have to write them down or use the internet to look them up? Why reward me with a recipe and not have it recorded somewhere? I have a quest journal. Why not add a tab for recipes ffs?!?
Just suck it up and memorize 400+ recipes!
It would be nice if your character memorized recipes that they attempted and you could simply recall those recipes and it automatically loads up your crafting interface. it takes quite awhile to hunt through your inventory for the stuff you want. Perhaps they'll add such a thing in time.
It's a while ago that I've read about the several Disciples options, but does this mean that as a Disciple of the Land (and was there one called 'Disciple of the Hand') can't learn combat oriented classes?
I mean, are gathering, crafting and combat oriented trades mutually exclusive?
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I find this aspect very annoying.
For example, I was mining when some damn thing aggroed me....so I was effectively screwed. What really pissed me off is that I have this sharp Pick-axe in my hand that could seriously hurt someone....and the game won't let me swing it to defend myself?!
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So, when they say one character does everything they lie...
No, they are not. 'Disciples' is just a way to group the classes AFAIK (Lands are all harvesters, etc). All you need to do is simply equip a weapon from any class to change into it. There are no barriers or limits.
You can easily start as any Disciple since - following the main quest you get automatically - you're given 1,000 gil fairly early on that you could use to buy any weapon of you're choosing from the vendor NPCs. However, you may run into a small hiccup on the tutorial: there are NPCs that supposed to fight with you, but for my girlfriend and me, they only did so sparingly and chose to just hang out and watch the rest of the times.
But can you do that in combat? If not then your screwed if something "Pops" and agros you before you can respond.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
I think you can equip a throw weapon such as Levinstone
This is yg's skill list for botanists.
Drop the next-gen marketing and people will argue if the game itself has merit.
Well the CE comes with a notebook lol....
How about you guys set up a macro to change to a DoW, or a DoM class to kill an agroing mob, and then a macro to change back to your DoL class.
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Ooh that reminds me.
You will sort of have to level a combat class because mobs are more hostile and aggro. Although looking at the skill lists botanists will have stealth vs seedkin and miners stealth vs beastkin.
How long does the stun last? Long enough to run away? Anyone ever been attacked in the middle of harvesting? (while near hostiles..ie buzzards, roselings, etc)
Drop the next-gen marketing and people will argue if the game itself has merit.
Seriously? That's awesome. Glad I got it for reasons other than the 8-day head start now.
Oh, wow, it actually includes a dongle ("Security Token") too. That's right, I can actually turn my MMORPG on with a key I hold in my hands, eat your heart out other MMORPG players. [Actually, I guess WoW gots them too. You know who should have them? Eve Online.]
Yes please. This would be great.
I have wondered exactly the same thing. I got this hatchet in my hand, why do I have to throw a rock at this creature? Farming tools have often doubled as weapons though out history. They should at least allow disciples of land to fight with their tools. Perhaps allowing fishermen to fight with a fishing knife. I mean who fishes without a knife handy?
Now I understand people not being able to fight effectively when they are armed with needle, though a skillet wouldn't be bad. better than a rock probably. But disciples of hand don't need to leave the cities and towns to do their thing. If you get jumped while weaving in a dangerous area, you have nobody to blame but yourself.
All die, so die well.
i think so, you just cannt be in active mode (combat mode), which is something different then being agroed, but i didnt tested it.
also disciples are not just a way to group classes - e.g. a lot of skills are usable only by other classes of same discipline as the class that give you this skill