Name me some ways in which you feel FFXIV's UI is more efficient than WoW's. I realize those are two different games, but surely they share some enough common features as to where there are similar functions in each game's interface.
Only two? Shoot, the interfaces are advanced enough that I could nitpick to my heart's content.
Lets take one example: in WoW, you'll have to hunt through five (or more) bags trying to find the one piece of equipment you want.
FFXIV has built-in macro support that lets me, for example, change up to 8-9 pieces of gear by just hitting Ctrl-1. Conversely, in WoW, all equipment changes must be done manually.
Changing equipment in FFXIV manually just involves opening the equipment list and selecting the slot to change equipment for, this will grey out all areas on your inventory that are not compatible allowing for easy finding and changing of equipment.
Find me two ways in which you feel WoW's UI is more efficient than FFXIV's.
Nice point. I can't find two reasons....actually I can't find any. Except maybe....it's Wow's UI so it must be good. Derrr.
Actually, I was totally wrong about there not being macros in WoW, there are. However, the funny thing is, who amongst their casual userbase is going to use it? Apparently so few that they never got around to writing part 2. I guess I could revise that earlier point to, "the macro customization is more visible in FFXIV."
I imagine people will stop telling you "it's not wow" as an excuse for archiac game design some time around the point when you decide that anything that isn't wow is something other than backwards and wrong.
Deeply ironic for a guy with a native american avatar.
Ease of use an efficiency are signs of progress not regression. Defending FFXIV's cryptic UI carries about as much logic as the idea that we should all go back to riding horses to work every day because driving a car is too easy.
A good argument if I didn't find FFXIV's interface both easy and efficient, it's only cryptic for the hour or two it takes oyu to learn it. It's not like they've got volumes of menus hidden under menus here, most things can be accessed under the first thing you look at, and quickly. Could do without the GUI lag in places, but that isn't by design, they're owrking on eliminating it.
I don't think you get it. A UI that takes an hour or two to learn is not easy to use or very efficient.
I don't think you get it. WoW's interface took you an hour or two to learn, although it may not have been Wow you learned it in since it's actually (say, over 80%) an archaic interface they inherited from EverQuest. The only reason why you're complaiing about it is because you already know WoW's interface.
Both games have skill books, hotbars, etc, but then again, almost every MMORPG on the face of the earth has those things. The difference is how players access those features. WoW simplified the process in which players can access all the standard features for a fantasy MMORPG user interface, but even DAoC and EQ had a simpler interface than FFXIV.
I dont know if you noticed it... But you just proved his point... Sorry. I am interfering in your debate. Please proceed.
Actually, I was totally wrong about there not being macros in WoW, there are. However, the funny thing is, who amongst their casual userbase is going to use it? Apparently so few that they never got around to writing part 2. I guess I could revise that earlier point to, "the macro customization is more visible in FFXIV."
Oh yes, there are macros in Wow. And in EQ II which came out the same day. And in SWG which came out WAY before wow. So anyway, all arguements aside, I completely agree with you. Visible. Was the word you were looking for. As we all know, the whole READING thing is proving difficult for many a young MMORPG padawan, as the menus in FF XIV require you to be able to read and oh my......spell even. There aren't too many little icon picture boxes to memorize, just a few numbers on the keyboard, and a whole lotta letters. Could be bridge to cross in the future. Might take an day or two to get used to, it is a different game......blah blah. LMAO.
Now I remember why I haven't written in forums in years. LOL.
Actually, I was totally wrong about there not being macros in WoW, there are. However, the funny thing is, who amongst their casual userbase is going to use it? Apparently so few that they never got around to writing part 2. I guess I could revise that earlier point to, "the macro customization is more visible in FFXIV."
Oh yes, there are macros in Wow. And in EQ II which came out the same day. And in SWG which came out WAY before wow. So anyway, all arguements aside, I completely agree with you. Visible. Was the word you were looking for. As we all know, the whole READING thing is proving difficult for many a young MMORPG padawan, as the menus in FF XIV require you to be able to read and oh my......spell even. There aren't too many little icon picture boxes to memorize, just a few numbers on the keyboard, and a whole lotta letters. Could be bridge to cross in the future. Might take an day or two to get used to, it is a different game......blah blah. LMAO.
Now I remember why I haven't written in forums in years. LOL.
Am I imagining it, or was there also macro's in UO? I have a vague memory of writing one to drop a rune and spam everyone in Brit lol.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Are the macros in FF XIv as bad as they were in FFXI ? In FFX I I had to use 3 macro sections for my gear swaps, I also remember having to place different items in different macro sections otherwise they wouldn't load. Then there was the problem of the gear actually not loading.
The worst was Ninja cause I had so many macros, eminity, evasion, defense, attack and weapon skillz lol. Then throw in provoke macros, Utse ni and ichi, the elemental wheel and the debuff wheel.. gooood no more macros lol.
I imagine people will stop telling you "it's not wow" as an excuse for archiac game design some time around the point when you decide that anything that isn't wow is something other than backwards and wrong.
Deeply ironic for a guy with a native american avatar.
Ease of use an efficiency are signs of progress not regression. Defending FFXIV's cryptic UI carries about as much logic as the idea that we should all go back to riding horses to work every day because driving a car is too easy.
A good argument if I didn't find FFXIV's interface both easy and efficient, it's only cryptic for the hour or two it takes oyu to learn it. It's not like they've got volumes of menus hidden under menus here, most things can be accessed under the first thing you look at, and quickly. Could do without the GUI lag in places, but that isn't by design, they're owrking on eliminating it.
I don't think you get it. A UI that takes an hour or two to learn is not easy to use or very efficient.
I don't think you get it. WoW's interface took you an hour or two to learn, although it may not have been Wow you learned it in since it's actually (say, over 80%) an archaic interface they inherited from EverQuest. The only reason why you're complaiing about it is because you already know WoW's interface.
Both games have skill books, hotbars, etc, but then again, almost every MMORPG on the face of the earth has those things. The difference is how players access those features. WoW simplified the process in which players can access all the standard features for a fantasy MMORPG user interface, but even DAoC and EQ had a simpler interface than FFXIV.
You know, I find it funny, I use mouse + keyboard for many years, but I still have troule with navigation with this style, while on FFXI (keyboard only) I was after 4 hours great with the walking around and the interfaces.
The same with FFXIV. I wonder why I find the FF controls easier to learn, while most every game these days has mouse+keyboard controls.
My husband is amazed by how bad I am with the mouse, while I love playing games. , Strategy top view controls I have no trouble with the mouse, but first person and 3th person camera I turn really bad with the mouse.
(I started gaming as a 6 year old girl, and now I am 30, my first own 'pc' was an Atari 1040 st )
Anyway, for me WoW was as difficult to learn as FFXI and FFXIV, I just don't have the feeling of those 'easy to use' interfaces. My husband facepalms a lot when I learning new games 'that is just like 90% the other games works like!' he then says.
But when I play a final fantasy game and go fast through all menu's he is amazed how I learn such a complicated system so easy, while with easy systems I am so slow.
I imagine people will stop telling you "it's not wow" as an excuse for archiac game design some time around the point when you decide that anything that isn't wow is something other than backwards and wrong.
Deeply ironic for a guy with a native american avatar.
Ease of use an efficiency are signs of progress not regression. Defending FFXIV's cryptic UI carries about as much logic as the idea that we should all go back to riding horses to work every day because driving a car is too easy.
Lol since when having to push 5 buttons is an upgrade to push one? its like saying having a car is better than a horse WHEN YOU GOT NO FUEL. The interface is wrong; the need to confirm every spells/powers you do by hitting enter is USELESS and unefficient. I wont talk about all UI lag.
People knew the game was going to be this. It is like walking across the room into a wall and then saying, "Stupid wall!"
Awesome.
Yeah, true enough. People come to an MMORPG expecting to find another WoW clone because most MMORPGs are these days. But what they don't understand is that Final Fantasy XIV isn't looking to suceed WoW. It's looking to succeed Final Fantasy XI.
So, hey, working as intended. If you don't like it, and you don't want to take the effort to adapt to something you already know, then [jedi wave] this is not the MMORPG you are looking for.
Well maybe we saw the Wall coming but they told us the would move the wall, they orinally promised us a real PC friendly interface... guess they just painted a very realistic passage on the wall and we walked across the wall. How frustrating.
I imagine people will stop telling you "it's not wow" as an excuse for archiac game design some time around the point when you decide that anything that isn't wow is something other than backwards and wrong.
Deeply ironic for a guy with a native american avatar.
Ease of use an efficiency are signs of progress not regression. Defending FFXIV's cryptic UI carries about as much logic as the idea that we should all go back to riding horses to work every day because driving a car is too easy.
Lol since when having to push 5 buttons is an upgrade to push one? its like saying having a car is better than a horse WHEN YOU GOT NO FUEL. The interface is wrong; the need to confirm every spells/powers you do by hitting enter is USELESS and unefficient. I wont talk about all UI lag.
don't get too fixated on the UI being WOW only, its a common UI to most games, including single player ones, MW2 anyone? to be limited to using a gamepad in order to make the game easier to play ( highly debateable! ) is ludicrous, to say that the current evolved controls etc, used in most other games, online or otherwise are archaic... is ignoring the evidence of almost every game released in the last year, the truth of the matter is that the control system used in FFXIV is in fact out of touch with modern gaming, either that or their deliberately trying to alienate the PC player, a move which would be as shortsighted as their control system. which from what i've seen so far, is the result of lazy coding. Really have to wonder what it is exactly, that the developers are trying to achieve with this.
Name me some ways in which you feel FFXIV's UI is more efficient than WoW's. I realize those are two different games, but surely they share some enough common features as to where there are similar functions in each game's interface.
Only two? Shoot, the interfaces are advanced enough that I could nitpick to my heart's content.
Lets take one example: in WoW, you'll have to hunt through five (or more) bags trying to find the one piece of equipment you want.
FFXIV has built-in macro support that lets me, for example, change up to 8-9 pieces of gear by just hitting Ctrl-1. Conversely, in WoW, all equipment changes must be done manually.
Changing equipment in FFXIV manually just involves opening the equipment list and selecting the slot to change equipment for, this will grey out all areas on your inventory that are not compatible allowing for easy finding and changing of equipment.
Find me two ways in which you feel WoW's UI is more efficient than FFXIV's.
This is done better in WoW, maybe not in Vanilla but in the current game it is superior with built in gear swapping features. On top of that you can find mods that make it superior in ways that make you wonder why developers can't simply do THAT. Also, hovering over item slots will give you a selection of gear that fits in your slot... without having to hunt through a list of 80 items, 95% of which are greyed out.
The best way that WoW will always top FFXIV is that they used LUA to design an interface that people can design addons for. As a console game it'll always be stuck with whatever squenix gives you good or bad because they have a policy that refuses to allow the advantages of a computer to computer users.
Personally I don't care which games you love and hate, I just despise people who talk out their ass and then look down on people. At least be right. FFXIV has a terrible archaic interface, primarily due to its core design, and secondarily because it can never be customized by players which SHOULD be the gold standard.
Okay first of all, I was in Beta for Ultima Online...my first MMORPG. I've played or tested 90% of all the MMORPG's ever released. With that said, FFXIV is by far the best. Aside from the lack of voice acting, which is a gimmick for non-readers anyway, it is very hard for me to criticize much of this game.
I'm always amazed at the amount of people in this forum that have both played almost every single game on the list and started their online gaming in the nineties. But since they say so in the internets, it must be true.
Seriously, I think most of these are actually kids that started with WoW and just talk big to gain internet points. But I'm convinced you're the real deal, because FFXIV is clearly the bestest game evah. By far.
I imagine people will stop telling you "it's not wow" as an excuse for archiac game design some time around the point when you decide that anything that isn't wow is something other than backwards and wrong.
Deeply ironic for a guy with a native american avatar.
Ease of use an efficiency are signs of progress not regression. Defending FFXIV's cryptic UI carries about as much logic as the idea that we should all go back to riding horses to work every day because driving a car is too easy.
Lol since when having to push 5 buttons is an upgrade to push one? its like saying having a car is better than a horse WHEN YOU GOT NO FUEL. The interface is wrong; the need to confirm every spells/powers you do by hitting enter is USELESS and unefficient. I wont talk about all UI lag.
When I use close shot with my archer I just hit 2 and it fires, without enter.
When using a mage spell that can do aoe, then I have to use enter, to confirm if I want to use single target of multi target.
So I created a macro for that one.
ALT+1 = healing myself
/action "Sacrifice"
/wait 1
/aoe on
Or
CTRL+1
/action "Scourge"
/wait 1
/aoe off
No enter is needed if you put in these macro's.
I find it easy and fun to do, especially combining spells in macro's. How can I be so efficient as possible? While letting the game decide for me would be easier, I have to decide it on my own, to me this is a part of the fun.
How can I setup my macro's so I only need to push a few buttons.
ALT+3
/action "bloodbath"
/wait 3
/action "Puncture"
Like bloodbath, I only use it in this macro, so no need to set it on the standart row of 1 to 0, because the macro can activate it. The ALT row is for healing and support abilities for me.
CTRL are attacking macro's for more complicated combination macro's or for attacks I don't often use.
The standard 1 to 0 row is 1 to 5 for my most used spells that I want to have in reach of 1 click.
The other macro rows I use for my class change macro's I also made 1 unequip action macro, which I use before switcing to an other class.
I also love to read forums and look what other people use for macro's, some come up with cool combinations. I really am inlove with this system. In FFXI it was fun, but we now have so much possibilities, and macro setup will be important in how good you will be with the class. To me it is a part of tactics.
Like in FFXI with the thief, a good macro was to combine the famous SATA in 1 macro, Sneak Attack + Trick Attack for awesome damage, and the ability to control who the mob was focussing on.
I guess what most people find complicated and annoying is exactly why it is making fun for me. That is what life is, what one loves can someone else hate, does it define if something good or bad?
Of course I want other people to see how much fun I have with this system, but it is impossible for everyone to like the same thing, the world would be boring if everyone like the same things.
Okay first of all, I was in Beta for Ultima Online...my first MMORPG. I've played or tested 90% of all the MMORPG's ever released. With that said, FFXIV is by far the best. Aside from the lack of voice acting, which is a gimmick for non-readers anyway, it is very hard for me to criticize much of this game.
I'm always amazed at the amount of people in this forum that have both played almost every single game on the list and started their online gaming in the nineties. But since they say so in the internets, it must be true.
Seriously, I think most of these are actually kids that started with WoW and just talk big to gain internet points. But I'm convinced you're the real deal, because FFXIV is clearly the bestest game evah. By far.
Yes, completely agree. So many people use the argument about why the 'xxx' mmo will fail based on beta due to their knowledge of playing in beta's going back to Meridian 59 etc. Given the fact that open beta's have really only been so prevalent in the last few years, before that it was quite difficult to get into beta's and when you did you were expected to *shock horror* actually test, post bug reports, give developers critical but fair feedback etc. Nowadays it's generally just for checking stability of servers/marketing etc.
However, it seems to be folks on both sides of the argument, and moreso those drubbing on FF XIV who seem to use this beta test argument. At the end of the day though, beta is just that. It's not a final product, saying it is is flawed based on heaven knows how many arguments. In an era where final products are easily changed with last minute patches, it's not over till it's over and saying beta represents a final product isn't just disingenuous, it's also a bit silly and makes people look like ranting people who qq all the time.
I imagine people will stop telling you "it's not wow" as an excuse for archiac game design some time around the point when you decide that anything that isn't wow is something other than backwards and wrong.
Deeply ironic for a guy with a native american avatar.
Ease of use an efficiency are signs of progress not regression. Defending FFXIV's cryptic UI carries about as much logic as the idea that we should all go back to riding horses to work every day because driving a car is too easy.
A good argument if I didn't find FFXIV's interface both easy and efficient, it's only cryptic for the hour or two it takes oyu to learn it. It's not like they've got volumes of menus hidden under menus here, most things can be accessed under the first thing you look at, and quickly. Could do without the GUI lag in places, but that isn't by design, they're owrking on eliminating it.
I don't think you get it. A UI that takes an hour or two to learn is not easy to use or very efficient.
I don't think you get it. WoW's interface took you an hour or two to learn, although it may not have been Wow you learned it in since it's actually (say, over 80%) an archaic interface they inherited from EverQuest. The only reason why you're complaiing about it is because you already know WoW's interface.
Both games have skill books, hotbars, etc, but then again, almost every MMORPG on the face of the earth has those things. The difference is how players access those features. WoW simplified the process in which players can access all the standard features for a fantasy MMORPG user interface, but even DAoC and EQ had a simpler interface than FFXIV.
You know, I find it funny, I use mouse + keyboard for many years, but I still have troule with navigation with this style, while on FFXI (keyboard only) I was after 4 hours great with the walking around and the interfaces.
The same with FFXIV. I wonder why I find the FF controls easier to learn, while most every game these days has mouse+keyboard controls.
My husband is amazed by how bad I am with the mouse, while I love playing games. , Strategy top view controls I have no trouble with the mouse, but first person and 3th person camera I turn really bad with the mouse.
(I started gaming as a 6 year old girl, and now I am 30, my first own 'pc' was an Atari 1040 st )
Anyway, for me WoW was as difficult to learn as FFXI and FFXIV, I just don't have the feeling of those 'easy to use' interfaces. My husband facepalms a lot when I learning new games 'that is just like 90% the other games works like!' he then says.
But when I play a final fantasy game and go fast through all menu's he is amazed how I learn such a complicated system so easy, while with easy systems I am so slow.
Are we on to something here ... does gender have anything to do with it?
My PS2 controller is not recognized by FFXIV(it works with everything else), and I am not spending $40 to buy a ps3 or xbox controller. FFXIV can't even get recognizing gamepads correctly.
My PS2 controller is not recognized by FFXIV(it works with everything else), and I am not spending $40 to buy a ps3 or xbox controller. FFXIV can't even get recognizing gamepads correctly.
I have heard a lot of people say that the ps2 controller simply doesn't work.
But you can get a logitech ps3 controller for $15-20. They work great.
the games i've played: eq1, ff11, eq2, wow, lotr, eve, ff14beta.
am i the ONLY one that used macros more in WOW than in any other game (at least the ones on my personal list)?
in wow i had almost every key that wasn't wasdqe bound to something. in ff14 i have lancer -> botanist macro and the reverse and just use the default keystrokes for everything else.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
The best way that WoW will always top FFXIV is that they used LUA to design an interface that people can design addons for. As a console game it'll always be stuck with whatever squenix gives you good or bad because they have a policy that refuses to allow the advantages of a computer to computer users.
Personally I don't care which games you love and hate, I just despise people who talk out their ass and then look down on people. At least be right. FFXIV has a terrible archaic interface, primarily due to its core design, and secondarily because it can never be customized by players which SHOULD be the gold standard.
Don't try to speak for everyone. WoW's addon-heavy design is probably the one thing I hated most about the game. Addons are basically making up for shortcomings in the core game UI, which are substantial. It is a massive pain in the rear to update them every week or two, even if you're using an addon manager like Curse. I much prefer having a set UI like LotRO or Aion.
And no, they're not optional. If you do any endgame stuffs there will be addons you're basically expected to have.
the games i've played: eq1, ff11, eq2, wow, lotr, eve, ff14beta.
am i the ONLY one that used macros more in WOW than in any other game (at least the ones on my personal list)?
in wow i had almost every key that wasn't wasdqe bound to something. in ff14 i have lancer -> botanist macro and the reverse and just use the default keystrokes for everything else.
Name me some ways in which you feel FFXIV's UI is more efficient than WoW's. I realize those are two different games, but surely they share some enough common features as to where there are similar functions in each game's interface.
Only two? Shoot, the interfaces are advanced enough that I could nitpick to my heart's content.
Lets take one example: in WoW, you'll have to hunt through five (or more) bags trying to find the one piece of equipment you want.
FFXIV has built-in macro support that lets me, for example, change up to 8-9 pieces of gear by just hitting Ctrl-1. Conversely, in WoW, all equipment changes must be done manually.
Changing equipment in FFXIV manually just involves opening the equipment list and selecting the slot to change equipment for, this will grey out all areas on your inventory that are not compatible allowing for easy finding and changing of equipment.
Find me two ways in which you feel WoW's UI is more efficient than FFXIV's.
This is done better in WoW, maybe not in Vanilla but in the current game it is superior with built in gear swapping features. On top of that you can find mods that make it superior in ways that make you wonder why developers can't simply do THAT. Also, hovering over item slots will give you a selection of gear that fits in your slot... without having to hunt through a list of 80 items, 95% of which are greyed out.
The best way that WoW will always top FFXIV is that they used LUA to design an interface that people can design addons for. As a console game it'll always be stuck with whatever squenix gives you good or bad because they have a policy that refuses to allow the advantages of a computer to computer users.
Personally I don't care which games you love and hate, I just despise people who talk out their ass and then look down on people. At least be right. FFXIV has a terrible archaic interface, primarily due to its core design, and secondarily because it can never be customized by players which SHOULD be the gold standard.
I'm sorry but Addons were teh worst thing that happened to wow. It started with Decurse and went downhill from there. I believe there is a direct correlation to WoW's horrible community with the Dps meter and currently, Gearscore.
Name me some ways in which you feel FFXIV's UI is more efficient than WoW's. I realize those are two different games, but surely they share some enough common features as to where there are similar functions in each game's interface.
Only two? Shoot, the interfaces are advanced enough that I could nitpick to my heart's content.
Lets take one example: in WoW, you'll have to hunt through five (or more) bags trying to find the one piece of equipment you want.
FFXIV has built-in macro support that lets me, for example, change up to 8-9 pieces of gear by just hitting Ctrl-1. Conversely, in WoW, all equipment changes must be done manually.
Changing equipment in FFXIV manually just involves opening the equipment list and selecting the slot to change equipment for, this will grey out all areas on your inventory that are not compatible allowing for easy finding and changing of equipment.
Find me two ways in which you feel WoW's UI is more efficient than FFXIV's.
This is done better in WoW, maybe not in Vanilla but in the current game it is superior with built in gear swapping features. On top of that you can find mods that make it superior in ways that make you wonder why developers can't simply do THAT. Also, hovering over item slots will give you a selection of gear that fits in your slot... without having to hunt through a list of 80 items, 95% of which are greyed out.
The best way that WoW will always top FFXIV is that they used LUA to design an interface that people can design addons for. As a console game it'll always be stuck with whatever squenix gives you good or bad because they have a policy that refuses to allow the advantages of a computer to computer users.
Personally I don't care which games you love and hate, I just despise people who talk out their ass and then look down on people. At least be right. FFXIV has a terrible archaic interface, primarily due to its core design, and secondarily because it can never be customized by players which SHOULD be the gold standard.
I'm sorry but Addons were teh worst thing that happened to wow. It started with Decurse and went downhill from there. I believe there is a direct correlation to WoW's horrible community with the Dps meter and currently, Gearscore.
I completely agree, I hate gameplay mods, in WoW's case it quickly got to the point where you would get kicked if you didnt have X mod regardless of your actual skill level.
Comments
Nice point. I can't find two reasons....actually I can't find any. Except maybe....it's Wow's UI so it must be good. Derrr.
Actually, I was totally wrong about there not being macros in WoW, there are. However, the funny thing is, who amongst their casual userbase is going to use it? Apparently so few that they never got around to writing part 2. I guess I could revise that earlier point to, "the macro customization is more visible in FFXIV."
When I died I didn't lose XP. That's all I needed from the next FF MMORPG.
/thread
I dont know if you noticed it... But you just proved his point... Sorry. I am interfering in your debate. Please proceed.
Oh yes, there are macros in Wow. And in EQ II which came out the same day. And in SWG which came out WAY before wow. So anyway, all arguements aside, I completely agree with you. Visible. Was the word you were looking for. As we all know, the whole READING thing is proving difficult for many a young MMORPG padawan, as the menus in FF XIV require you to be able to read and oh my......spell even. There aren't too many little icon picture boxes to memorize, just a few numbers on the keyboard, and a whole lotta letters. Could be bridge to cross in the future. Might take an day or two to get used to, it is a different game......blah blah. LMAO.
Now I remember why I haven't written in forums in years. LOL.
I agree, they're a bad habit, to be sure.
Using a gamepad really does make a huge difference.
Am I imagining it, or was there also macro's in UO? I have a vague memory of writing one to drop a rune and spam everyone in Brit lol.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
Are the macros in FF XIv as bad as they were in FFXI ? In FFX I I had to use 3 macro sections for my gear swaps, I also remember having to place different items in different macro sections otherwise they wouldn't load. Then there was the problem of the gear actually not loading.
The worst was Ninja cause I had so many macros, eminity, evasion, defense, attack and weapon skillz lol. Then throw in provoke macros, Utse ni and ichi, the elemental wheel and the debuff wheel.. gooood no more macros lol.
You know, I find it funny, I use mouse + keyboard for many years, but I still have troule with navigation with this style, while on FFXI (keyboard only) I was after 4 hours great with the walking around and the interfaces.
The same with FFXIV. I wonder why I find the FF controls easier to learn, while most every game these days has mouse+keyboard controls.
My husband is amazed by how bad I am with the mouse, while I love playing games. , Strategy top view controls I have no trouble with the mouse, but first person and 3th person camera I turn really bad with the mouse.
(I started gaming as a 6 year old girl, and now I am 30, my first own 'pc' was an Atari 1040 st )
Anyway, for me WoW was as difficult to learn as FFXI and FFXIV, I just don't have the feeling of those 'easy to use' interfaces. My husband facepalms a lot when I learning new games 'that is just like 90% the other games works like!' he then says.
But when I play a final fantasy game and go fast through all menu's he is amazed how I learn such a complicated system so easy, while with easy systems I am so slow.
Lol since when having to push 5 buttons is an upgrade to push one? its like saying having a car is better than a horse WHEN YOU GOT NO FUEL. The interface is wrong; the need to confirm every spells/powers you do by hitting enter is USELESS and unefficient. I wont talk about all UI lag.
Well maybe we saw the Wall coming but they told us the would move the wall, they orinally promised us a real PC friendly interface... guess they just painted a very realistic passage on the wall and we walked across the wall. How frustrating.
don't get too fixated on the UI being WOW only, its a common UI to most games, including single player ones, MW2 anyone? to be limited to using a gamepad in order to make the game easier to play ( highly debateable! ) is ludicrous, to say that the current evolved controls etc, used in most other games, online or otherwise are archaic... is ignoring the evidence of almost every game released in the last year, the truth of the matter is that the control system used in FFXIV is in fact out of touch with modern gaming, either that or their deliberately trying to alienate the PC player, a move which would be as shortsighted as their control system. which from what i've seen so far, is the result of lazy coding. Really have to wonder what it is exactly, that the developers are trying to achieve with this.
This is done better in WoW, maybe not in Vanilla but in the current game it is superior with built in gear swapping features. On top of that you can find mods that make it superior in ways that make you wonder why developers can't simply do THAT. Also, hovering over item slots will give you a selection of gear that fits in your slot... without having to hunt through a list of 80 items, 95% of which are greyed out.
The best way that WoW will always top FFXIV is that they used LUA to design an interface that people can design addons for. As a console game it'll always be stuck with whatever squenix gives you good or bad because they have a policy that refuses to allow the advantages of a computer to computer users.
Personally I don't care which games you love and hate, I just despise people who talk out their ass and then look down on people. At least be right. FFXIV has a terrible archaic interface, primarily due to its core design, and secondarily because it can never be customized by players which SHOULD be the gold standard.
I'm always amazed at the amount of people in this forum that have both played almost every single game on the list and started their online gaming in the nineties. But since they say so in the internets, it must be true.
Seriously, I think most of these are actually kids that started with WoW and just talk big to gain internet points. But I'm convinced you're the real deal, because FFXIV is clearly the bestest game evah. By far.
When I use close shot with my archer I just hit 2 and it fires, without enter.
When using a mage spell that can do aoe, then I have to use enter, to confirm if I want to use single target of multi target.
So I created a macro for that one.
ALT+1 = healing myself
/action "Sacrifice"
/wait 1
/aoe on
Or
CTRL+1
/action "Scourge"
/wait 1
/aoe off
No enter is needed if you put in these macro's.
I find it easy and fun to do, especially combining spells in macro's. How can I be so efficient as possible? While letting the game decide for me would be easier, I have to decide it on my own, to me this is a part of the fun.
How can I setup my macro's so I only need to push a few buttons.
ALT+3
/action "bloodbath"
/wait 3
/action "Puncture"
Like bloodbath, I only use it in this macro, so no need to set it on the standart row of 1 to 0, because the macro can activate it. The ALT row is for healing and support abilities for me.
CTRL are attacking macro's for more complicated combination macro's or for attacks I don't often use.
The standard 1 to 0 row is 1 to 5 for my most used spells that I want to have in reach of 1 click.
The other macro rows I use for my class change macro's I also made 1 unequip action macro, which I use before switcing to an other class.
I also love to read forums and look what other people use for macro's, some come up with cool combinations. I really am inlove with this system. In FFXI it was fun, but we now have so much possibilities, and macro setup will be important in how good you will be with the class. To me it is a part of tactics.
Like in FFXI with the thief, a good macro was to combine the famous SATA in 1 macro, Sneak Attack + Trick Attack for awesome damage, and the ability to control who the mob was focussing on.
I guess what most people find complicated and annoying is exactly why it is making fun for me. That is what life is, what one loves can someone else hate, does it define if something good or bad?
Of course I want other people to see how much fun I have with this system, but it is impossible for everyone to like the same thing, the world would be boring if everyone like the same things.
Yes, completely agree. So many people use the argument about why the 'xxx' mmo will fail based on beta due to their knowledge of playing in beta's going back to Meridian 59 etc. Given the fact that open beta's have really only been so prevalent in the last few years, before that it was quite difficult to get into beta's and when you did you were expected to *shock horror* actually test, post bug reports, give developers critical but fair feedback etc. Nowadays it's generally just for checking stability of servers/marketing etc.
However, it seems to be folks on both sides of the argument, and moreso those drubbing on FF XIV who seem to use this beta test argument. At the end of the day though, beta is just that. It's not a final product, saying it is is flawed based on heaven knows how many arguments. In an era where final products are easily changed with last minute patches, it's not over till it's over and saying beta represents a final product isn't just disingenuous, it's also a bit silly and makes people look like ranting people who qq all the time.
Are we on to something here ... does gender have anything to do with it?
My PS2 controller is not recognized by FFXIV(it works with everything else), and I am not spending $40 to buy a ps3 or xbox controller. FFXIV can't even get recognizing gamepads correctly.
I have heard a lot of people say that the ps2 controller simply doesn't work.
But you can get a logitech ps3 controller for $15-20. They work great.
All die, so die well.
speaking of macroing....
the games i've played: eq1, ff11, eq2, wow, lotr, eve, ff14beta.
am i the ONLY one that used macros more in WOW than in any other game (at least the ones on my personal list)?
in wow i had almost every key that wasn't wasdqe bound to something. in ff14 i have lancer -> botanist macro and the reverse and just use the default keystrokes for everything else.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Don't try to speak for everyone. WoW's addon-heavy design is probably the one thing I hated most about the game. Addons are basically making up for shortcomings in the core game UI, which are substantial. It is a massive pain in the rear to update them every week or two, even if you're using an addon manager like Curse. I much prefer having a set UI like LotRO or Aion.
And no, they're not optional. If you do any endgame stuffs there will be addons you're basically expected to have.
You sir did not play ffxi.
I'm sorry but Addons were teh worst thing that happened to wow. It started with Decurse and went downhill from there. I believe there is a direct correlation to WoW's horrible community with the Dps meter and currently, Gearscore.
I completely agree, I hate gameplay mods, in WoW's case it quickly got to the point where you would get kicked if you didnt have X mod regardless of your actual skill level.