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I'm a little confused on this issue. How is it going to be enforced that one house doesn't take over the entire city? If it is left to just the players and IC politics, eventually one house will gather enough of an advantage to be unstopable.
I realise the idea is that if a house gets that big turmoil in it's ranks will cause a coup. But, coup's don't happen when the leadership is benevolant to it's own people.
Eventually, one charismatic person will build a small following, they will in turn focus their energy to getting one of their loyal through the teacher ranks as fast as possible, then when their teacher is tops they can dole out rewards, which breeds loyality. I sure would rather take a task froman honest Teacher than an Elder, but a corrupt teacher (but "honest enough to not get cast out by ???) would make platting and sphereing so much easier, if you just join us.
I know some of you will say, well that's the nature of the game, RP it. Well, it worked in UL, because no matter what else happened the eight houses stand. But, as I understand it a house can completely conquer another house. Then, only if there is an uprising and civil war can that house be reestablished as it's own entity. If I read that correctly, I foresee problems. In a game, such as UL / RC the conflict is the game, BUT there can never be a winner. Cause if someone wins, that's the endof the game.
Comments
Being in multiple houses docks your experience, horribly. If a house ruled multiple houses, they'd most likely have to split up rulership or say goodbye to experience.
Now, 8 houses under such a spread thin canvas is going to be shakey at best. You need to keep all your puppet rulers in check and make sure none of them make a bid for independance. You could collapse miserably like the roman empire if you are not careful.
Let us not forget that everytime you declare war, your entire house continually loses experience until the war is rectified, and it's a drain on the house. Aspirant guilds are much better at taking houses, though it is possible for a house to try to install several puppet states through sponsored aspirants.
Manpower would also be a problem if you took over too much. Each house needs members and and nobody is going to join the master house if it doesn't follow their creed. They are going to be spread thin. They may be able to easily defend one house, but 3 at once? And each house requires a tax you need to keep each house fed with essences. The more houses you got goign at once the more mares you gotta slay and the harder it'll be to keep up the tax, especialy if manpower is spread thin. And if you are constantly fighting off war and general civil disruption it'll be a tall order.
Let us not forget lyra is always in the background watching. If one house outsteps it's bounds, some mysterious charismatic powerful liberator stranger may step forward and rally the dreamers together in a large army to go clobber those bastards.
Of course, they'll wait for a regular player to step forward and take that role first.
You see, Striker wouldn't be bought out with arts. If you even insinuated such a deal to him he'd go straight to the circle with it after chewing out the bastard publically.
I know people to which that above response would be a "polite" reaction. Wraith would have probably cleaned that guys clock out on the spot. You havent' seen underground movements I take it. You can get some real fanatical hardliner dreamers who will not be bought out and are as tough as nails and as I said before fanatical. There are corrupt dreamers. But there's also a lot of them with REAL strong IC convictions.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez