That makes no sense, if you have a system designed to reward the people who did the most work with better rewards, then how can the rest claim they worked as hard when they obviously didn't? Just because the system Warhammer used was bugged it doesn't mean it will be in GW2.
If you fully participated you get the gold reward. If you were just standing there doing nothing, or you just hopped into the event the last minute, then you will get either a silver or bronze reward that's more equal to your level of participation.
Originally posted by Shannia
I didn't like GW so I won't be playing GW2. I don't buy this whole "every thing you do, every decision you make" will have permanent and lasting affects in the game world. It's an MMORPG, in two hours after launch, the entire server's NPC population would be destroyed. Then what? Saying that, the dynamic loot system sounds very interesting and I can see the potential. I would love to see how it pans out. If it succeeds, I can see other games implementing something like it.
They didn't use the word 'permanent' regarding the DE's but 'persisten', meaning it has a lasting effect but not a permanent effect.
For example, when you saved a village from a centaur attack, it is saved, but eventually the centaurs launch another attack again. If you and other players failed to save the village, it gets destroyed and centaurs will start building their own base on top of it to launch raids and attacks on other villages. When the centaurs are chased away though, fleed villagers will return and rebuild it till it's a fully fledged populated village again.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I didn't like GW so I won't be playing GW2. I don't buy this whole "every thing you do, every decision you make" will have permanent and lasting affects in the game world. It's an MMORPG, in two hours after launch, the entire server's NPC population would be destroyed. Then what? Saying that, the dynamic loot system sounds very interesting and I can see the potential. I would love to see how it pans out. If it succeeds, I can see other games implementing something like it.
There was some confusion from the Mannifesto video about this:
Permanent Change => Personal Story (only) - Instanced to the individual
Persistent Change => Dynamic Events - Persistent across the whole server
Hope that helps, but do some interpretation and ask why they would suggest something is permanent and under what circumstances would that be possible... as you clearly understand.
I am wondering how they will get the right proportionality between: Skill α Challenge
Maybe player cooperation is the side-step answer? Or will there be some harder DEs than others?
They stated that they made encounters easier for the demo, but you can be certain that encounters in higher levels and like with the dragon will get harder and harder to do.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I am wondering how they will get the right proportionality between: Skill α Challenge
Maybe player cooperation is the side-step answer? Or will there be some harder DEs than others?
They stated that they made encounters easier for the demo, but you can be certain that encounters in higher levels and like with the dragon will get harder and harder to do.
Yes, higher level leads to higher challenge, I think that would be appropriate. In fact I would have been more impressed by The Shatterer if it had eaten a few players and destroyed the rest, in the demo!!
This is what I miss in other MMORPG's and actually would have loved to see in GW2, with the dragon and other mobs and such: AoC fatalities, they make the combat look great as finishing moves.
GW2 has some great spell effects to show off, but the AoC fatalities would top it off making it feel more visceral.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Bad idea... completely hated it in WAR. The support classes especially healers always get screwed on the "contributed the most" reward system.
?? Maybe they changed it in War or maybe Im really not paying attention, but I'm pretty sure my healer gets 'contribution credit' for healing. In fact, I've gotten a lot of PvP XP where all i did was backline heal, though I admit, I have not studied the mechanics.
In any case, support should get parity of credit. That only makes sense.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Problem number one is the OP here is seeing this as a competition.
I myself see it as a way they want to bring the community together to work towards the same goals.
not so much I should get moar as I did the bestest!
on a side note the PQ's in warhammer were borked, I would get top and then get a crap roll that would net me not a darn thing and other times I would just get there killtwo things and get an amazing roll that would get me the epic bag drop.
ANet doesnt want ppl to compete in PvE instead they want you to co-operate. It's as simple as that. The moment someone gets something better for doing X it becomes a competition and it isnt what they seem to want from the PvE experience in the game.
ANet doesnt want ppl to compete in PvE instead they want you to co-operate. It's as simple as that. The moment someone gets something better for doing X it becomes a competition and it isnt what they seem to want from the PvE experience in the game.
Except that it won't work out the way you think. If they want people to successfully complete the events, they'd have made it worthwhile to actually try hard in each event. Instead they've made it so you can slack your way through it and still earn gold, as long as you're throwing some heals and using some attack skills and you've been there for most of the event, you're going to get gold. There's no reason to try harder. Hell, you even get rewarded if you fail the objective.
And they want people to cooperate? No, you'll just have a bunch of people playing half assedly because that's all it takes to get the best reward.
If they leave it the way it is now, and the game flops because the PVE side of it is dull, remember this post.
Comments
If you fully participated you get the gold reward. If you were just standing there doing nothing, or you just hopped into the event the last minute, then you will get either a silver or bronze reward that's more equal to your level of participation.
They didn't use the word 'permanent' regarding the DE's but 'persisten', meaning it has a lasting effect but not a permanent effect.
For example, when you saved a village from a centaur attack, it is saved, but eventually the centaurs launch another attack again. If you and other players failed to save the village, it gets destroyed and centaurs will start building their own base on top of it to launch raids and attacks on other villages. When the centaurs are chased away though, fleed villagers will return and rebuild it till it's a fully fledged populated village again.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
There was some confusion from the Mannifesto video about this:
Permanent Change => Personal Story (only) - Instanced to the individual
Persistent Change => Dynamic Events - Persistent across the whole server
Hope that helps, but do some interpretation and ask why they would suggest something is permanent and under what circumstances would that be possible... as you clearly understand.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
They stated that they made encounters easier for the demo, but you can be certain that encounters in higher levels and like with the dragon will get harder and harder to do.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yes, higher level leads to higher challenge, I think that would be appropriate. In fact I would have been more impressed by The Shatterer if it had eaten a few players and destroyed the rest, in the demo!!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Heh, an eating animation would be fun, yes.
This is what I miss in other MMORPG's and actually would have loved to see in GW2, with the dragon and other mobs and such: AoC fatalities, they make the combat look great as finishing moves.
GW2 has some great spell effects to show off, but the AoC fatalities would top it off making it feel more visceral.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
?? Maybe they changed it in War or maybe Im really not paying attention, but I'm pretty sure my healer gets 'contribution credit' for healing. In fact, I've gotten a lot of PvP XP where all i did was backline heal, though I admit, I have not studied the mechanics.
In any case, support should get parity of credit. That only makes sense.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Problem number one is the OP here is seeing this as a competition.
I myself see it as a way they want to bring the community together to work towards the same goals.
not so much I should get moar as I did the bestest!
on a side note the PQ's in warhammer were borked, I would get top and then get a crap roll that would net me not a darn thing and other times I would just get there killtwo things and get an amazing roll that would get me the epic bag drop.
ANet doesnt want ppl to compete in PvE instead they want you to co-operate. It's as simple as that. The moment someone gets something better for doing X it becomes a competition and it isnt what they seem to want from the PvE experience in the game.
Except that it won't work out the way you think. If they want people to successfully complete the events, they'd have made it worthwhile to actually try hard in each event. Instead they've made it so you can slack your way through it and still earn gold, as long as you're throwing some heals and using some attack skills and you've been there for most of the event, you're going to get gold. There's no reason to try harder. Hell, you even get rewarded if you fail the objective.
And they want people to cooperate? No, you'll just have a bunch of people playing half assedly because that's all it takes to get the best reward.
If they leave it the way it is now, and the game flops because the PVE side of it is dull, remember this post.