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Game On Mac and MMORPG.com Managing Editor Jon Wood has a few thoughts about the just announced Guild Wars 2 applications that developer Arena.Net will be implementing when the game goes live sometime in 2011. What makes the Guild Wars 2 'extended experience' different from all the rest of the tie-in apps? Read Jon's article at sister site Game On Mac to find out.
It’s not that the use of devices like the iPhone and iPad are anything new to this genre of gaming. Both World of Warcraft and Fallen Earth, as examples, have auction house style apps that allow players to interact on a limited level with the game world, even in real time. It is, however, the folks over at Arenanet that seem to be taking this leap one step beyond that, planning an even deeper interaction between iPad / iPhone and Guild Wars 2.
Read more Guild Wars 2: The Extended Experience at Game On Mac.
Comments
Looks like interesting stuff ! I don't have an iphone, but still looks good. I think 10 years time and things will progress tonnes regarding phone apps and the MMO world.
Here's to hoping they come out with an Android version, too. Most likely they will, but you never know. To any GW2 devs that might read this: Android, too, please!
Had you read the article, you would have seen tht they mentioned androids too Have fun
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http://www.arena.net/blog/gaming-outside-the-game-rick-ellis-talks-the-guild-wars-2-extended-experience#more-3190
Q: When you say “mobile,” what exactly does that mean?
A: Initially, we will be offering applications that will run on iPhone, iPad, iPod, and Android smart phones.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
They're really going above and beyond, aren't they? Respect.
It's great to see MMORPG's move forward and gain acces to mobil phones, but somehow I didn't see them really going beyond what Fallen Earth has done and is doing to it's phone app.
Character and Inventory
Being able to eyeball your character was one of the first things we wanted in an app, and this lets you see what awesome (or jury-rigged) gear your character is wearing. While you can't actually see your avatar (yet!), you can select the gear to see the stats associated with each piece.
Likewise, the Fallen Earth app opens a window into your personal inventory and chip count, and you can inspect gear and items in it as you would on your character. Haydysch could not say whether the final version will allow you to see your vault and mount inventory as well.
Crafting
As crafting is such an essential part of the Fallen Earth experience, it stands to reason that it would also be the cornerstone of this application. You can throw a new crafting project in the queue, view all of the recipes your character has access to, view any active recipes queued, and you can filter recipes as you would in game. This will be a handy tool for those who want to keep track of any big crafting projects so as to not lose any time between their completion and starting up another one.
Plus, all of the required details are there: crafted item level, available materials (in your inventory, not vault) and the required tradeskill level to craft.
Maps
All of the maps from each of the three sectors are on the map, allowing you to scroll around and pinch zoom to your heart's content. Icarus is looking at other ways to expand this feature, such as showing you where your character is in the game world eventually.
But still, it's great to see this type of feature expand to more MMORPG's
If there's one thing that can drive me to purchase an iPhone, it's Guild Wars =P
Apple must be paying them alot for all this.