Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

1500 dynamic quests

bill4747bill4747 Member Posts: 202

Ok, so does this work the way I think it does?

 

There are 1500 quests, lets approximate 15 to 20 at each 'level' from 1 to 80.

Assuming there are about three zones at each level, it might mean there are about 5-6 dynamic quests per zone throught the full 80 levels of the game.

Each dynamic quest presumably has multiple locations; relocates; etc...

 

Sounds like plenty of content unless you keep making a dozen characters and stay in the same zone forever.

 

If it does work like this, I am quite impressed.

 

 

Ok, the '3 zones at each level' I said above might make no sense; but regardless, 1500 seems to be plenty of dynamic quests.

Comments

  • draussdrauss Member Posts: 93

    I think you could still stay in the same zone and still level to 80 the whole game. Once you reach a certain level it level scales you down to the area so you would still get xp and rewards.

    Probably be hell slow though to get to 80.

    Hmmm I wonder if they will have acheivement based on how many times you kill an epic boss. You could keep killing the shatterer all the way to lvl 80 I guess if this works.. You might get a title "I killed the Shatterer 50 times and all I got was this crappy title".

    Speculation only though.

    image

  • bill4747bill4747 Member Posts: 202

    Nice to have the option to stay in a zone if you like, but....

     

    I want to see a game where you can level a character from 1 to 80 more than once and see different quests.

     

    The dynamic nature of gw2 quests might make that possible.

     

     

    I prefer seeing new quests over repeating old quests. 

  • QuirhidQuirhid Member UncommonPosts: 6,230

    The dynamic events probably aren't the only way to advance your character. You have to include the personal storyline, dungeons and possible rewards from the Mists.

    You guesstimation is not very well founded.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • bill4747bill4747 Member Posts: 202

    Originally posted by Quirhid

    The dynamic events probably aren't the only way to advance your character. You have to include the personal storyline, dungeons and possible rewards from the Mists.

    You guesstimation is not very well founded.

     

    I think you may be missinterpreting my question. (My fault; I worded it poorly) I was asking about the dynamic events in particular.

    My curiosity is about the sheer number of dynamic events. it looks to me, that there are a TON. Plenty.

    And that is awesome!

    I was seeking verification of that point.

    personal quests, dungeons, crafting, and any other goodies in the game are welcome, but not part of my question at all.

     

  • Link4allLink4all Member Posts: 25

    Unofficial event names in 1 zone.  I believe this is a 60-70 zone with 60 starting at the top and progressing to 70 at the bottom.

    Just sayin'

  • bill4747bill4747 Member Posts: 202

    Thanks for that map; It looks Amazing!

    I seriously am hyped for guild wars 2. Everything I have read suggests the game will rule!

    The dynamic events are what elevates the game above others, if I dare say it.

    An actual 'evolution' of how an mmorpg can handle 'quests'

    If the crafting ends up robust I will be tempted to try that as well.

     

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by drauss

    I think you could still stay in the same zone and still level to 80 the whole game. Once you reach a certain level it level scales you down to the area so you would still get xp and rewards.

    Probably be hell slow though to get to 80.

    Hmmm I wonder if they will have acheivement based on how many times you kill an epic boss. You could keep killing the shatterer all the way to lvl 80 I guess if this works.. You might get a title "I killed the Shatterer 50 times and all I got was this crappy title".

    Speculation only though.

    Thought I heard in an interview that they were using linear progression.  In other words, it will take you no more time to go from 79-80 as you will 1-2.  Also heard that since they aren't charging monthly, they  aren't concerned about how quickly a player levels, and that it will be a good deal faster than most MMO's.

    Could be outdated info...

  • BigDave7481BigDave7481 Member Posts: 298

    Originally posted by bill4747

    Nice to have the option to stay in a zone if you like, but....

     

    I want to see a game where you can level a character from 1 to 80 more than once and see different quests.

     

    The dynamic nature of gw2 quests might make that possible.

     

     

    I prefer seeing new quests over repeating old quests. 

    Also lots of the dynamic event quests chain and if you fail an event then it will chain off in another direction.  So you could technically play through the same event chain multiple times and get different quests each time depending on what you passed and/or failed.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Robsolf

    Originally posted by drauss

    I think you could still stay in the same zone and still level to 80 the whole game. Once you reach a certain level it level scales you down to the area so you would still get xp and rewards.

    Probably be hell slow though to get to 80.

    Hmmm I wonder if they will have acheivement based on how many times you kill an epic boss. You could keep killing the shatterer all the way to lvl 80 I guess if this works.. You might get a title "I killed the Shatterer 50 times and all I got was this crappy title".

    Speculation only though.

    Thought I heard in an interview that they were using linear progression.  In other words, it will take you no more time to go from 79-80 as you will 1-2.  Also heard that since they aren't charging monthly, they  aren't concerned about how quickly a player levels, and that it will be a good deal faster than most MMO's.

    Could be outdated info...

     Close but they corrected that info. The leveling will plateau. In other words, leveling from 1-2 will be very short and quicker than leveling from 9-10. But leveling from 79-80 will be about the same as say 49-50. So the leveling curve overall will plateau.

  • Link4allLink4all Member Posts: 25

    Originally posted by bill4747

    Thanks for that map; It looks Amazing!

    I seriously am hyped for guild wars 2. Everything I have read suggests the game will rule!

    The dynamic events are what elevates the game above others, if I dare say it.

    An actual 'evolution' of how an mmorpg can handle 'quests'

    If the crafting ends up robust I will be tempted to try that as well.

     

    Oh, I should note that this is the map before their panel at PAX added about 5 more events in the lake area.

    Also, this is presumbly only the events they have designed/implemented at this time.  They more add more as development continues.

  • dinamsdinams Member Posts: 1,362

    Like that image posted, there might be around 20 events per region, depending on the size of the region, but yeah.

    Plenty of content nonetheless.

    EDIT:

    Here are 2 different regions(Unnoficial Names)

     

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • SweetZoidSweetZoid Member Posts: 437

    There is 1600+ atm,they said it in an  interview.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Wow!

     

    Nice map pics, thanks! I like how you can see how some events link to eachother in a chain, you can see how they cover a large stretch of an area,

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • FreeBooteRFreeBooteR Member Posts: 333

    Interesting name locations on one of the maps: Truck road, truck camp, truck plains, truck repair...we gonna be 4x4ing? lol

    Archlinux ftw

  • fansedefansede Member UncommonPosts: 960

    What are the numbers for? Coordinates? 

  • dinamsdinams Member Posts: 1,362

    Originally posted by fansede

    What are the numbers for? Coordinates? 

    The numbers are just a way to number the events.

     

    Its a letter with numbers

    A01 ... A02 ... A03 and it goes on.

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • Link4allLink4all Member Posts: 25

    The Event names are temporary placeholders, sometimes to a joking extent.

     

    Also, the letters are obviously for North and South.  The numbers are just a reference.

  • GundricGundric Member UncommonPosts: 345

    just wanna say for the record that drunken spelunking is usually a bad idea.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    The visuals are stunning eg slowly swaying grass and such details, but it's great to see this backed up with some underlying logic of how the maps will/are intended to work. OP: Interesting quick&dirty on the potential numbers... 1500-1600 DEs; 80 Levels ~ 20 DE/Level and possibly a similar number of regions eg 20 DE/level/region??

    The maps show how the DEs channel players across the maps rougly. Those regions fit onto the world map are also impressive for size comparison.

  • Loke666Loke666 Member EpicPosts: 21,441

    Sounds like about the right amount of events at launch, and it is probably simple to add more later too.

    I wonder how many personal story quests there are to compare?

  • bookworm438bookworm438 Member Posts: 647

    Didn't they say there were 1500 events and counting a few months ago? So between now and launch I expect to see that number rise.

  • draussdrauss Member Posts: 93

    Originally posted by Loke666

    Sounds like about the right amount of events at launch, and it is probably simple to add more later too.

    I wonder how many personal story quests there are to compare?

    I would say they have tools to easily build event chains. So any idea would likely be able to be scripted pretty easily.

    The real problem comes in balancing them when multiple chains are running in the same area simultaneously. Thats the sticky part I would imagine due to the nature of these chains being influenced by player interaction the conditions will not always be the same.

    image

Sign In or Register to comment.