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MxO Players afraid of the truth lol

DarktongueDarktongue Member Posts: 276

Post anything that says the truth about this god aweful mmo and its locked or deleted.

 

Free speech anyone>?

 

You are allowed opinion that its wonderful so why not me the otherway around? eh?

Theres not even good come backs that this mmo is any good apart from "its like the films". Its nothing like the films and tricking people to play this game on that  alone is unfair.

 

The games shit and  everyone on the net knows it. Lock/delete if ya want but  YOU know its true lol.

Comments

  • sushimeessushimees Member Posts: 489

    But it got a 7.6 rating :/

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  • punkrock1337punkrock1337 Member Posts: 4

    Wtf are you smoking. This is the best mmorpg I have played. Judging from your review, I would bet you have not played the game yet. Next time you review a game, play it first.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

     

    By the way, the reason you’re having your topics locked or deleted is your spamming.

  • Wharg0ulWharg0ul Member Posts: 4,183

    aye, I'll be glad when they iron out the last of the mission/door/inventory bugs. But they're making progress...every /ccr brings them closer to extinction.

    As for lag....well.....I don't get any.

    Thread starter: no one's forcing you to play it if you don't like it. As soneone said above, though, it doesn't sound like you actually HAVE played the game.

    Go play with your cartoon elves, or whatever, if that's what suits you.

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  • MoraxMorax Member Posts: 59

    I am also amazed how this game can have such a high rating.  Before the rabid fanboys dismiss this I have played the game and quit before I reached 50.  I couldnt take the game anymore. 

    There really isnt much good about the game that I found.  It does mimic the movies some, but thats the only good point.

    The things that are horribly wrong with this game.

    1) there is no economy.  money is useless ( level up and find out how much excess info you have)

    2) Lvl 40s can take down lvl 65 which is the highest mob in the game (not counting real agents)

    3) The highest level mob drops junk loot (although most of the loot is junk)

    4) Missions are boring and the best way to get exp/money but are also buggy.  Even now i cannot complete 10 in a row without some sorft of bug.

    5)  classes are no where near balaced. PVP is  a joke until they make all classes equal.

     

    The list can go on.  If this game was released with the MxO title it would of been forgotten by now.  Eventually the MxO will wear out and players will see the game for what it really is.  An empty shell with little content.  At least the do some cheesy event to try to make up for a poor game.

     

  • Wharg0ulWharg0ul Member Posts: 4,183

    don't let the door hit ya in teh ass.

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  • JaqsJaqs Member Posts: 43

    hmm like said thier a good greatunderlying goodness aobut MXo use that help to make the game what it can be it was just released everything mmo has problems when released the good great ones turn out dam great.

     

    Help impove not destoroy if you really want have mxo as the your main mmo to play help make it really kick ass.

     

    and all thsoe bugs whatnot that wrong with it atm theyll get fixed if whoevers managing mxo if thye aint stupid theyll get shit fixed. keep doin bug reports etc give game suggestions etc good  great ones please lol that make sense not just some opinion soemthing that works all together good.

     

    Itll take time to get a true player universe or economy and everything else its mxo bein born stage gettin use to things etc lol. itll walk get on its feet if given right direction and if nurtured right will be kick ass like anything.

    ola

     

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  • AmaraoAmarao Member UncommonPosts: 650

    Theres a bug that makes me have to re-install the game to get one log in on it,but besides that i love this game and its the most innovative yet.Obviously you want a EQ or WoW rip-off or something.

  • jackman11118jackman11118 Member Posts: 399
    I had that bug too, but i started a new character on linenoise and.. problem solved. Enumerator owned my level 10 kung fu guy, so now im 19 on linenoise. a very very good switch. if your level 20+ then dont start over, but anything lower can be recovered quickly.

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  • BleehBleeh Member Posts: 116

    Picked it up.  Tried it.  Bleh.  And the OP is right, too.  Even if the criticism is constructive and civil you get dumped on.  In my experience, some of the fanboys were worse than Republican congressmen.  They beat you over the head with an opinion and stick thier fingers in thier ears going "la la la MxO is perfect you suck la la la".

    This game is going to be another SWG.  Except Star Wars is a more established franchise.  It had to be to survive the crapfest that was Episodes I and II.  Matrix doesn't have that.  The last two movies followed by "Enter the Matirx" pretty much killed it.

    A shame.  The game had some good things going for it.  But in the end, I have better things to do with $15/month than listen to a community ran by a bunch of high-school goth posers in desperate need of hugs from thier parents.  image

    Flame away.

    Guild Wars is still an MMO.

  • NavigatorNavigator Member Posts: 8

    Two words explain my disappointment. Turn Based. The devs picked such a LAZY way to do combat. This game should be/is 60% combat so why use a system that prolly took a month to make (including all the animations). Whoever thinks interlock is NOT the same as turnbased combat with a fancy new gay name is on glue.

  • PostcountPostcount Member Posts: 2



    Originally posted by Navigator

    Two words explain my disappointment. Turn Based. The devs picked such a LAZY way to do combat. This game should be/is 60% combat so why use a system that prolly took a month to make (including all the animations). Whoever thinks interlock is NOT the same as turnbased combat with a fancy new gay name is on glue.



    My problem with interlock combat is enemies outside interlock attack at a faster rate than you do.  As you point out, interlock is turn-based combat.  However, enemies shooting at your from a few meters away don't have to "wait their turn".  This essentially gives those enemies 2 or 3 attacks for every one of yours.
  • MoraxMorax Member Posts: 59



    Originally posted by Wharg0ul

    don't let the door hit ya in teh ass.




    A typical fan boy response.  You try to post why there are problems with the game and what is lacking only to be followed up with immature comments.  Everyone has thier own opinion.  Just because you disagree with others opinions doesnt make your way right. 

    As far as MxO goes anyone who likes this game can have it and I hope you have fun in the game.  This and SoR are the only games that I have not made it past the free trial. 

  • jackman11118jackman11118 Member Posts: 399



    Originally posted by Navigator

    Two words explain my disappointment. Turn Based. The devs picked such a LAZY way to do combat. This game should be/is 60% combat so why use a system that prolly took a month to make (including all the animations). Whoever thinks interlock is NOT the same as turnbased combat with a fancy new gay name is on glue.



    Lazy? how in the world is interlock lazy? ill tell you whats lazy, in WoW, i press ctrl +1 and then press attack and i shoot at it with the same animation over and over, thats lazy. interlock by no means was made so the devs could be lazy. i have yet to see a game with any other more interesting and fun to get into combat system.

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  • GrimmWrathGrimmWrath Member Posts: 59

    Interlock combat if looked at as an isolated element isn't lazy it's inspired.  (Inspired by the movies of course.)  Interlock would have been perfect as a special combat system for PvP duels and at various points along quests.

    Being quasi turn-based, it appears regressive, thus the "lazy" and half-baked labels.  More correctly Monolith should be considered "obsessive" for making Interlock the primary system for all combat in MxO.  As many have rightly pointed out Interlock does not function well in large scale PvE or PvP situations, especially where a mix melee and ranged combat is taking place.  By it's very nature it can't and will not.  Being ubiquitous, Interlock is also cheapened, losing some of it's experience punch so to speak and at the same time creates unnesessary player frustration.

    Monolith took a good thing in Interlock and over-utilized it for purposes it can not be properly adapted to.  Whether that was because they were truely obsessed with the concept, short sighted, or simply didn't have the development resources to implement more than one combat system...

    In the spirit of the OP, our triumvirate of over the top defenders of all things MxO here simply hold similar obsessions and overlook the obvious problems to bathe in the Matrixness of it all.

  • stav1stav1 Member Posts: 282

    But inter-lock is turn based!!!

    However what i can't understand are people (especially those who want to like the game) accepting inter-lock without a single complaint. Wasn't the matrix about crazy action? Kung-fu sci-fi madness? So the devs invented interlock which is essentially point n click plus it has serious disadvantages when mutiple persons are involved in a fight.

    I did play beta I don't think i will ever play retail- interlock simply proved this was another grind (jury is still out on the live events) without innovation.

     

  • jackman11118jackman11118 Member Posts: 399



    Originally posted by stav1

    But inter-lock is turn based!!!
    However what i can't understand are people (especially those who want to like the game) accepting inter-lock without a single complaint. Wasn't the matrix about crazy action? Kung-fu sci-fi madness? So the devs invented interlock which is essentially point n click plus it has serious disadvantages when mutiple persons are involved in a fight.
    I did play beta I don't think i will ever play retail- interlock simply proved this was another grind (jury is still out on the live events) without innovation.
     



    Huh? there is crazy kung fu madness... and karate krazy madness. and aikido awesome'est.

    and what? point and click? play the game kthx.

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  • Wharg0ulWharg0ul Member Posts: 4,183

    dude, I'm no "fanboi". I've played most of the games listed on this site, and enjoyed most of them. I prefer MxO because of the tremendous emphasis on role-play, the great story and involvement of the official RP team.

    I admit the game has it's faults, but most of them are being cleared up in patches. These DEVs really care about their game, and what their players think. Patches are released regularly (several times a week in some cases) to patch up bugs, add content, and balance the game.

    I'm sorry, but anyone who becomes bored simply needs to explore more, and anyone who thinks teh game runs like crap needs to douche their computer.

    Everyone's entitled to their own opinions, yes. But if ya don't like the game, simple /ccr in the game, give feedback as to why you are quitting, and dial the quit line.

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  • stav1stav1 Member Posts: 282



    Originally posted by jackman11118



    Originally posted by stav1

    But inter-lock is turn based!!!
    However what i can't understand are people (especially those who want to like the game) accepting inter-lock without a single complaint. Wasn't the matrix about crazy action? Kung-fu sci-fi madness? So the devs invented interlock which is essentially point n click plus it has serious disadvantages when mutiple persons are involved in a fight.
    I did play beta I don't think i will ever play retail- interlock simply proved this was another grind (jury is still out on the live events) without innovation.
     


    Huh? there is crazy kung fu madness... and karate krazy madness. and aikido awesome'est.

    and what? point and click? play the game kthx.


    C'mon there isn't really any craziness or madness in the combat system. And i have played it and the combat system is based on the same principles as point n click.

    Its just point n click tweaked slightly to fool everybody.

  • jackman11118jackman11118 Member Posts: 399

     

    C'mon there isn't really any craziness or madness in the combat system. And i have played it and the combat system is based on the same principles as point n click.

    Its just point n click tweaked slightly to fool everybody.


    Yes, but in normal point and clicks you just stand there and hit it. you dont move around, (with benefits or anything, only if you want to look wierd) you dont actually interact with them.

    in mxo, you do interact, and yes there is krazy kung fu madness. did you get to level 10? have you seen a level 50 kung fu face off against a level 50 karate? its awesome.

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  • MentatMentat Member UncommonPosts: 516



    Originally posted by jackman11118



    Originally posted by Navigator

    Two words explain my disappointment. Turn Based. The devs picked such a LAZY way to do combat. This game should be/is 60% combat so why use a system that prolly took a month to make (including all the animations). Whoever thinks interlock is NOT the same as turnbased combat with a fancy new gay name is on glue.


    Lazy? how in the world is interlock lazy? ill tell you whats lazy, in WoW, i press ctrl +1 and then press attack and i shoot at it with the same animation over and over, thats lazy. interlock by no means was made so the devs could be lazy. i have yet to see a game with any other more interesting and fun to get into combat system.

    As the hunter you get auto fire...

    Sick pet - auto fire, go get something to drink .. come back to the keyboard..loot - repeat...

  • stav1stav1 Member Posts: 282



    Originally posted by jackman11118
    Yes, but in normal point and clicks you just stand there and hit it. you dont move around, (with benefits or anything, only if you want to look wierd) you dont actually interact with them.
    in mxo, you do interact, and yes there is krazy kung fu madness. did you get to level 10? have you seen a level 50 kung fu face off against a level 50 karate? its awesome.



    I reached lvl 10 but not lvl50 :)

    But isn't the awesomeness purely cosmetic- you aren't really controlling any of the action (apart from by point n click). Don't get me wrong i think the fighting looks very good i was just disappointed by the combat design implemented.

  • jackman11118jackman11118 Member Posts: 399
    Yea you do control them, thats what skills are for. in mxo instead of just hitting a monster once and doing damage, you hit the monster multiple times for the same amount of damage. its like one punch in one game, but in MXO it translates into a whole combo.

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  • Wharg0ulWharg0ul Member Posts: 4,183


    Originally posted by stav1
    Originally posted by jackman11118
    Yes, but in normal point and clicks you just stand there and hit it. you dont move around, (with benefits or anything, only if you want to look wierd) you dont actually interact with them.
    in mxo, you do interact, and yes there is krazy kung fu madness. did you get to level 10? have you seen a level 50 kung fu face off against a level 50 karate? its awesome.
    I reached lvl 10 but not lvl50 :)
    But isn't the awesomeness purely cosmetic- you aren't really controlling any of the action (apart from by point n click). Don't get me wrong i think the fighting looks very good i was just disappointed by the combat design implemented.

    Actually, you have a lot more control than I think you realise.

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