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I want an honest opinion about EQ2.....

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  • MentatMentat Member UncommonPosts: 516



    Originally posted by LavendarX

    Im about to leave World of Warcraft, and i was wondering what you guys thought of EQ2.
    Is it anything like EQ other than storyline?
    Id also like to know if the game is fun, or if something frustrates you about it what.
    I am leaving World of Wacraft which in itself is not a bad game, but its community is full of childish jerks (thats saying it lightly). Then there is the problem that BLizzard seems to care not one bit about game balance as they are nerfing classes the dont need it while upgrading the most overpowered class.
    Anyway let me know what you think with an honest opinion no sugar coating please.



    I have a copy of this game with several chars on it for sale if ya want. Either that or I throw this game in the trash. I felt like I was totally ripped off by sony when I bought this excuse for an mmorpg.

    That being said..

    Pros: the water graphics look great

     

    Cons: I tried playing a shaman - the healing and targetting and all was kinda a pain compared to other mmorpgs. I really didn't like it, the interface .. pretty much everything but, the water.

     

    I'm leaving WoW due to boringness at the end game also but, I wouldn't goto this. Personally I am checking out the matrix for a change of pace. Tired of the same ol same ol...

    This is just an opinion...


     

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Mentat
    I have a copy of this game with several chars on it for sale if ya want. Either that or I throw this game in the trash. I felt like I was totally ripped off by sony when I bought this excuse for an mmorpg.
    That being said..
    Pros: the water graphics look great

    Cons: I tried playing a shaman - the healing and targetting and all was kinda a pain compared to other mmorpgs. I really didn't like it, the interface .. pretty much everything but, the water.

    I'm leaving WoW due to boringness at the end game also but, I wouldn't goto this. Personally I am checking out the matrix for a change of pace. Tired of the same ol same ol...
    This is just an opinion...

    AH yes, its really a pain to be able to heal the target of a mob by having the mob targetted while you nuke it without ever changing targets.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • RelicaRelica Member Posts: 67



    Originally posted by Mysk

    One of the things about EQ2 that I didn't like is that it was too similar to the original EQ.



    This is the comment that stood out to me the most in the entire post .... It's EQ2 .. what exactly did you expect? An entirely different world with different sorts of characters?

    Other then that it doesn't sound like you got past level 20. For one, you don't have to do the tutorial after making every character. You get different pets at different levels, AND you can upgrade them! Also all pet classes upgrade to different sorts of pets, like necro's get undead zombies .. etc. And you are dead wrong about not being able to talk to the opposing faction. I talk to people from qeynos just fine. No, you won't have an easy time trying to get around an opposing city nor will many of the NPC's talk to you, but that is how it goes.

     

    I have played this game since beta, and I played EQ1 for 3 years, IMO you will either like it or hate it. Leveling is a grind, you can't get to the level cap as fast as you can in WoW. They have added more solo mobs for the people that like to solo and cried for it. I don't solo much so I don't know how plentiful they are. If you love to group and quest you will most likely find the game entertaining. I would say get a guild also. Especially if you like to raid. There are many raid encounters in EQ2 and many I'm still learning about.

    Overall the game is great, for me anyways. Have fun trying it out!

     

    Relica Sazon

    Member of Shadowed Strife

    50 Gnome Warden of Befallen

  • MyskMysk Member Posts: 982

    Hello Fadeus,

    Let's see if I can respond to some of your comments.


    Did you actually play the game more then to level 10?

    I got my character to level 17.


    Firstly the scarab your referring too is only the starter pet, you shouldn't have had that past level 12, there are a TON of elemental pet options as well as more class specific pet options at level 20. You do actually have to go find your spells, the game doesn't provide them for you. And I know of no such pet bug that you mention, pet classes are fairly powerful in the game, and quite soloable.

    By "bug" I was referring to the pet itself, not that there was a bug in the game. I was a bit indignant at having an insect as my pet. It looked bland, attacked horribly, and has no taunting ability at all (although if you allow it to attack your target for awhile the newbie mob will generally stick to it for a short bit). Plus it was simply silly to run around with it.

    I wasn't playing a mage, I was planning on a necromancer as was par the course for my EQ play. The elemental options MAY have not been open to me. I don't know. I do know that at one point the summoner/conjurer (whichever the game referred to it as) gets an earth elemental.

    The other pets available to summoners were fairly uncommon at the time. I don't know what it's like now. Like I said, others may be running around with spiders or what have you by this point. I wouldn't be surprised if that's the case.

    The pet was terrible. My memory tends to be problematic but I recall 7pts of damage being around the max hit of the pet.


    Secondly, you can talk to anyone in the game, good or evil, I hunt with a person from freeport all the time and I am from qeynos, we suffer from no hinderances due to alignment, I am not sure where you got this information from but its wrong. You can even buy stuff from the Qeynos bazaar in Freeport, there is a black market brokers at the docks.

    I obviously crossed many a mental wire on this one and have to taste foot. Thanks for the correction; I could have sworn that the speach limitation was a part of the game. Oh, well. I appreciate the correction anyhow, even if it does suck to feast on one's own toes.

    Is this limitation in place if you do not do the betrayal quest?


    Did you play a caster in EQ 1? I ask because you compared it to EQ II, yet if you did play a caster in EQ 1 you would relize the significance of all the different spells and realize there are alot more then what your giving the game credit for. Once again, the game doesn't provide you with all your spells and pets, you have to go find them, HOWEVER it does provide you with most, and you should have well over 22, as a matter of fact you should be struggling for room for spellbars to use them all by level 20.

    For way too much of my life. :)

    I should have mentioned that I was referring to offensive spells only. Of course there are a number of buffs as well. Those weren't as important to the point that I was making. Offensively, what one does in a group while slashing trough mobs, was down right repetitive. Lightening bolt! Lightening bolt! .. Bah.

    Considering what was available then and now I wouldn't doubt if crafters are now producing a large number of alternative spells. I did frequently check the market for spells available to my character but I only found upgrades to existing spells. I bought those as I was able or saw fit but I never saw an option outside of what I mentioned.


    You only have to do 1 quest on the newbie isle and you can opt to leave before getting all your amor, so you do not have to play the isle everytime, why you wouldn't want to is beyond me, but you do not have too. And if you wanted to make your character a rogue you did have the choice to betray, which would make you a freeport resident. Don't you feel it makes sense to not have assasins on the good aligned city?

    Newbie Isle is essentially the same experience for every class. I do appreciate sneaking into the goblin camp instead of blasting boxes with lightening bolts, for example. To me, however, the over all experience of newbie isle was simply the same as what I had already done.

    I spent a great deal of time on the island with my first character. I done as much as I possibly could before leaving (sans killing the gobbies over & over to get the title). In this respect there was nothing new for me to do there.

    That's why I'd skip it.

    I had read many times that not doing certain things (like getting crafting formula of some sort?) would make it very difficult to obtain those items in the future. I forget the details. I wouldn't want to gimp the character. Additionaly, at the time at least, getting money there was a lot easier than doing so away from the island.

    So playing the isle over again with new characters seemed logical to both raise level, funds, and get the crafting in gear.


    I have never had this happen, there are tons of differnt kinds of quests that send you all over the place. As a matter of fact, thats one of the things about EQ 2 questing that I love, it makes you go out and explore and stops you from getting in a rud in one place for too long.

    Most of the quests that I found that sent me to alternative locations were too low in level for my character by the time that I found them. I took the opportunity to go elsewhere when possible. Others, such as gaining the key to some zone, were far too difficult and one required a decent group because you were attacked as soon as you were ported in to the location.

    There were others to do, just not as common as the ones that sent me again & again to the wailing caves. That or they weren't within my character's level range, which I consider to be outside of consideration when I think of the opportunities available to me.


    And yes, at low levels most casters look the game, I am not sure why anyone would knock the fact that a game actually gives you starter gear now. How is that different from any other MMO right now, in most you start out "naked" which means you look exactly the same anyways as every other newbie. As you get higher level the clothing becomes more diverse.

    It's not that I'm complaining that starter gear is given to new characters. On the contrary, I really rather enjoyed the way that one gained such useful rewards when doing the quests. I like how the system works.

    I do not like how everyone looks the same. It's totally unneeded. At the very least, different types of subclasses should have had unique looking robes, and preferably unique staves as well. Ideally, each race would have had a unique look in addition to each subclass' style of clothing.

    Each race having its own style of clothing simply goes back to the tradition of EQ1. The same armour of the same size (medium for example) would look vastly different on a dark elf than how it appeared on a human. I imagine that their "global file" - if such an approach is even used in EQ2 - is vastly superior to EQLive's. Unique appearances would have gone a long way to a better overall feel to the game. It's bad enough that the classes were so very cookie cutter.



    It was mostly EQ, though. Go to dungeon. Go to dungeon again. Go to same dungeon even more.. and then do it a whole lot more yet. Kill same mobs over, and over, and over. Different quests would give you different reasons to do it, but it ultimately came down to repeatitive gameplay, camping, and clone central with a few light - rarely very cool - moments to break it up.

    If thats really what you got out of the game I would definatly say EQ II is not for you. You missed SO much of the game if you actually did indeed play the game like you claim you have. I hope you do find a game you enjoy, good gaming.


    That is what I got out of the game. Same dungeon over and over with a few other quests to change it up a bit but largely not nearly enough to make the game interesting. I couldn't stand to see the wailing caves again - which is another thing, were I to start another evil character I would consequently be sent back to the exact same place on the exact same quests. Argh.

    I have nothing against giving titles another chance. Heck, I'm giving Horizons yet another look despite my critical opinion of it and that's "the mother of all other chances" IMO.

    Oh, I forgot to respond to the comment about the assassin. To me there is nothing inherently evil in an assassin. The ASN does what it does and can help either side of the fence.

    A perfect example is the Qeynos quest given when one is to choose their subclass beyond the very base "rogueish" starting class. You are sent to a warehouse to assassinate a dark elf. It's a straight forward mission in which you "have to" (notice the quotes) use your stealth to sneak through the level, find your target, take her out, and then get out of the warehouse.

    It was incredible fun and I was looking forward to hopefully many more situations like that. I was having so much fun on that character, in fact, that I didn't stop to think about the class limitations that they had placed on the two cities. Once the situation hit me I pulled a Homer and was rather annoyed (mostly with myself) at not being able to persue the class that I wanted (or alternatively being forced to do the uber difficult betrayal quest to do so). IMO, they should not have that quest in Qeynos if they insist on not having assassin as a viable option for characters starting in that city.

    It was bar none the most enjoyable thing that I done in EQ2.

    This post is not intended to be argumentative.

    ~Mysk

  • MyskMysk Member Posts: 982


    This is the comment that stood out to me the most in the entire post .... It's EQ2 .. what exactly did you expect? An entirely different world with different sorts of characters?

    I was referring to the camptastic playstyle. I had hoped that this style of play would have been removed from EQ2 if for no other reason than to differentiate the two titles.

    There were many reviews I read that talked of how common quests were. I was not expecting to be sent back to the same location so many times. ::::21::

    ~Mysk

  • ScarisScaris Member UncommonPosts: 5,332

    Mysk, thanks for taking the time to respond, I hope my post wasn't too bitter, I get defensive quick here sometimes anymore. I want to give your post the proper reading it deserves, I will get back to you on what you said in the morning after I have had time to read it properly.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • apocalanceapocalance Member UncommonPosts: 1,073

    I feel like SOE burned SWG so bad that (and apparently they're doing it at warp speed right now) I'm very skeptical of anything they do. It doesn't help that a friend of mine at work who had played EQ for 4 years agrees with the perception that I have of SOE. Every other game I've ever played there have been dev's or some representative that seems MUCH more responsive than SOE. I don't know how or why they make the decisions they do, but it never seems to benefit the gamer and it never adds to the experience. I played SWG for quite a while before finally calling it quits. I've also played WoW and a handful of other MMO's. None of the MMO's I've played since SWG have done anything for me for any length of time, but I did have several RL friends with me in SWG which made all the difference. --- although it didn't do much for me in WoW, but then again, those were different friends, so /shrug.

    so...

  • MyskMysk Member Posts: 982

    No problem, I fully understand getting defensive. I do it myself from time to time. ::::09::

  • ScarisScaris Member UncommonPosts: 5,332

    OK let me see if I can clear up some of my post and maybe some things you misunderstood about the gameplay Mysk, and also I wanna apologise if I came off hard on my first post once again. It really wasn't my intention.

    The scarab is probably my least favorite pet appearance wise, I don't know why they picked a scarab to be the first pet, but you don't have to keep it long or at all. When I was referring to elemental pets I spoke poorly, I was referring to the telurian line, which, the moment you got the bug you can upgrade to the spider which is a cooler looking pet AND is rather impressive for your level as well. The spider can definatly hold its own. After that is the soldier, and there are a few others after that. However unless you know to go buy those pets you will be stuck with the scarab all the way to 20. Its the same for fighter classes, there are skills you won't get unless you go find the scroll for them and buy them or get them as loot. You could have had your choice of several pets, you probably just weren't aware of it.

    You do not need to betray to talk to people on either side of the map. Both cities have free communication, I often take my Qeynos monk into freeport to get quests and stuff. The guards won't kill you, they merely zone you out to the commonlands if you are caught. And anyone can talk to you unrestricted, no matter alignment. Now its possible that was in play for a very short time before I started playing shortly after release, but not to my knowledge.

    As for the offensive spells, you may not have gotten a ton more but there may have been a few you didn't have if you checked the lists, some may have been buy only. My Necro is only level 10 so I don't know what spells they get well. However, I will say my level 15 shaman doesn't get a ton of attack spells either, but the spells he does have are in keeping with the spell lines from EQ 1. I do however get a bunch of debuff's and a DoT or 2, so stacking all that together, offensively I do pretty well. I would think the necro class would be similar, you can look up your full spells lists however at many sites to see what potentially you could have.

    You did realize you could leave the island after you spoke to the guy on the dock right? You don't have to stay and do the armor questing there...

    I can understand you looking for racial differences in clothing in EQ 1, I actually hated that however. If you loot something it looks different pending race which didn't make any sense to me. Also Sony seemed to time and time again do a horrible job at certain races textures while others were outstaning time and time again. So I myself personally prefer it how it is now, but I see what your saying now.

    When I first got into Qeynos I didn't level at all. All I did was quest, and this gave me alot of gear and money and a ton of experience til around level 10. Then yes if you keep getting quests from the commune zones they are generally too low for you, however if you go into Qeynos proper or Freeport proper the quests there are generally in the teens as are the ones in the commonlands and antonica. Also there are many dungeons back in the city area's that also have quests in them, and many you can't do low level. There are however a flood of quests in EQ 2, and you can delete any that you accept that end up being too low or sucking and also now they give the quest level when you receive the quest so you can always decline it. BUT often the lowbie ones give out rewards that you can use in your teens or higher, or are worth doing just for the experience of seeing it unfold.

    I hope this clears up some things for you and if you do decide to try EQ 2 in the future, look me up, I can try to get you started on a better track or help you out with gear and money. I only play on the Lavastorm server and I have a ton of characters there, and now with mentoring I can always play with anyone.

    Good gaming,

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • fawdfawd Member Posts: 367

    Here is my 2 cents:   I played EQ2 from day one, and quit a month and a half later.  It STUNK.   Now, many months later, I am going to return to EQ2, I have heard so many great changes that have happened since launch.  I am definately excited for it :)  

    Im even buying a new computer just for the game

    Fawd

    P.S.  If all else fails, go to SWG... It is my Favorite MMORPG out there ATM

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