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funny post on DF forums

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  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Blindchance

    Originally posted by DarthRaiden

    Darkfall is a MMORPG, they host rather a server and a world and is not you pc being the host of a map with limited amount of spots for others to  join.

    Darkfall limits your pvp experience more then any good competitive mutliplayer game. Any serious competitive pvper will lose interest in the game because of amount of time he spends NOT pvping. First is the grinding curve, whatever xphier or any other nerd will tell you, that's the stage DF loses most of its playerbase. 

    It would be great if the game would actually provide sandbox based mechanics to provide pvp initiatives. I am sure many of you are familiar with the dynamic event system in incoming Guild Wars 2. Just imagine a similar BUT pvp oriented system in a game like Darkfall with an enchanted conquest system. The DF failure as a sandbox games puts away any sandbox oriented player.

    Xpiher is not subbed anymore, so him, protecting the game is irrevelent currently. If he post and we ask him, why he left, he wont even reply back.

    C:\Users\FF\Desktop\spin move.gif

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by DarthRaiden

    Originally posted by Hotjazz


    Originally posted by Blindchance

    Yeah the OP is right, soaring DF population support his thesis on daily basis. The whiners should go back to WoW.

    Totally agree, and I bet almost half of the 500 active players on EU1 agree.

     

    What the whiners forget is that DF is a niche mmo, and we are suppose to have a microscopic population because DF is a niche mmo. So what if we only meet 2 players in a five hour attendence, DF is a niche mmo. We don`t care if a 13 year old 2d mmo called UO have 10 times as many players as us, DF are a niche mmo. If you want instant pvp and loads of players, play Mount and Blade Warband. DF is a niche mmo and we like to solo our mmo. I have no work or life, and my only success ever is to kill low level players in this niche mmo called DF. Did you know DF a niche mmo?

     

    If you can`t take the casual 6 hour a day grind, you are no man. Go back to WOW.

     

    BTW, DF is a niche mmo.

     

    With the mindset of just joining a game to get quick and fast PvP you are right. Just go and play some multiplayer map, let it be M&B or CoD4 or whatever action oriented single player game with multiplayer map you might find.

    Darkfall is a MMORPG, they host rather a server and a world and is not you pc being the host of a map with limited amount of spots for others to  join.

    Yea for the quick action play some action games or even jump and run or other type of games that have nothing to do with MMORPG's. 

    UO is another story, it is the nostalgy of players who have toons since ages and can't let them go and i doubt its the quick PvP that get those to play UO.

    Saying that this game is niche and the reason why the player base is small is not working for darkfall.

    1st of all, the world is big. If AV knew that they would had lost all these subs after 1 year from release, DF would had never been that big world. They would had start small world instead, and ending up adding more and more and at the end, more continent once more players get in.

    Also, before release, DF never mentioned that the grind would had been that way. DF was suppose to have Caps, Decay to prevent macroers or ppl that grind a lot to be the most powerful of the server(Unless you get powerful via items economy) After release, all players were wondering if there was really a cap and decay. After so many months, they finally confirmed that there wont be a cap or decay system. We can learn everything in game(Excluding all Specialisation) Since that day, players started to leave because they finally relised that the players who grind the most, are the best players. Player skill play a huge part, but progression part is uncomparable.

    C:\Users\FF\Desktop\spin move.gif

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Blindchance

    Originally posted by DarthRaiden

    Darkfall is a MMORPG, they host rather a server and a world and is not you pc being the host of a map with limited amount of spots for others to  join.

    Darkfall limits your pvp experience more then any good competitive mutliplayer game. Any serious competitive pvper will lose interest in the game because of amount of time he spends NOT pvping. First is the grinding curve, whatever xphier or any other nerd will tell you, that's the stage DF loses most of its playerbase. 

    It would be great if the game would actually provide sandbox based mechanics to provide pvp initiatives. I am sure many of you are familiar with the dynamic event system in incoming Guild Wars 2. Just imagine a similar BUT pvp oriented system in a game like Darkfall with an enchanted conquest system. The DF failure as a sandbox games puts away any sandbox oriented player.

     

    I don't think you have any valid point in first paragraph. Those players who just seek the quick action competative PvP and want to jump right in a action are lost to those console action games anyway.  Darkfall is probably the only MMORPG they would be willing to play - if it wouldnt have all 'the rest' they refer to as a 'grind' to it.

    The right argument is for the usual MMORPG player Darkfall is just to competetive -keywords are FFA and full loot-, and because its conrols and view are oriented on FPS gameplay many have difficulties to adapt to it because  classical MMORPG and history of MMORPG's established a third PV and tab targeting.

    With your second paragrph you could have a point but not like you think (i admit i don't know about GW2 event system tho- GW(1) wasn't a MMORPG in my eyes anyway). More sand would be welcomed but not of the type what leads to even more PvP but something that offers more for others playstyles then PvP.  Something like the recent spotlighted treasure hunting.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Realbigdeal

    Originally posted by DarthRaiden


    Originally posted by Hotjazz


    Originally posted by Blindchance

    Yeah the OP is right, soaring DF population support his thesis on daily basis. The whiners should go back to WoW.

    Totally agree, and I bet almost half of the 500 active players on EU1 agree.

     

    What the whiners forget is that DF is a niche mmo, and we are suppose to have a microscopic population because DF is a niche mmo. So what if we only meet 2 players in a five hour attendence, DF is a niche mmo. We don`t care if a 13 year old 2d mmo called UO have 10 times as many players as us, DF are a niche mmo. If you want instant pvp and loads of players, play Mount and Blade Warband. DF is a niche mmo and we like to solo our mmo. I have no work or life, and my only success ever is to kill low level players in this niche mmo called DF. Did you know DF a niche mmo?

     

    If you can`t take the casual 6 hour a day grind, you are no man. Go back to WOW.

     

    BTW, DF is a niche mmo.

     

    With the mindset of just joining a game to get quick and fast PvP you are right. Just go and play some multiplayer map, let it be M&B or CoD4 or whatever action oriented single player game with multiplayer map you might find.

    Darkfall is a MMORPG, they host rather a server and a world and is not you pc being the host of a map with limited amount of spots for others to  join.

    Yea for the quick action play some action games or even jump and run or other type of games that have nothing to do with MMORPG's. 

    UO is another story, it is the nostalgy of players who have toons since ages and can't let them go and i doubt its the quick PvP that get those to play UO.

    Saying that this game is niche and the reason why the player base is small is not working for darkfall.

    1st of all, the world is big. If AV knew that they would had lost all these subs after 1 year from release, DF would had never been that big world. They would had start small world instead, and ending up adding more and more and at the end, more continent once more players get in.

    Also, before release, DF never mentioned that the grind would had been that way. DF was suppose to have Caps, Decay to prevent macroers or ppl that grind a lot to be the most powerful of the server(Unless you get powerful via items economy) After release, all players were wondering if there was really a cap and decay. After so many months, they finally confirmed that there wont be a cap or decay system. We can learn everything in game(Excluding all Specialisation) Since that day, players started to leave because they finally relised that the players who grind the most, are the best players. Player skill play a huge part, but progression part is uncomparable.

    The big world just shows they wanted to build a sandbox  MMORPG and not a arena type of game.

    There were several patches and the expacs that addressed the "grind" part. Multiple times has skill gain or loot drop been made easier.  The only cap that was planned was a softcap. Decay would have resulted in a real grind (to regain what you already had on skills) ,that thought isn't really difficult, softcap on top would have made it indefinitely.

    Instead of that we get a more elegant solution, specs and prestige classes.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by DarthRaiden

    Originally posted by Realbigdeal


    Originally posted by DarthRaiden


    Originally posted by Hotjazz


    Originally posted by Blindchance

    Yeah the OP is right, soaring DF population support his thesis on daily basis. The whiners should go back to WoW.

    Totally agree, and I bet almost half of the 500 active players on EU1 agree.

     

    What the whiners forget is that DF is a niche mmo, and we are suppose to have a microscopic population because DF is a niche mmo. So what if we only meet 2 players in a five hour attendence, DF is a niche mmo. We don`t care if a 13 year old 2d mmo called UO have 10 times as many players as us, DF are a niche mmo. If you want instant pvp and loads of players, play Mount and Blade Warband. DF is a niche mmo and we like to solo our mmo. I have no work or life, and my only success ever is to kill low level players in this niche mmo called DF. Did you know DF a niche mmo?

     

    If you can`t take the casual 6 hour a day grind, you are no man. Go back to WOW.

     

    BTW, DF is a niche mmo.

     

    With the mindset of just joining a game to get quick and fast PvP you are right. Just go and play some multiplayer map, let it be M&B or CoD4 or whatever action oriented single player game with multiplayer map you might find.

    Darkfall is a MMORPG, they host rather a server and a world and is not you pc being the host of a map with limited amount of spots for others to  join.

    Yea for the quick action play some action games or even jump and run or other type of games that have nothing to do with MMORPG's. 

    UO is another story, it is the nostalgy of players who have toons since ages and can't let them go and i doubt its the quick PvP that get those to play UO.

    Saying that this game is niche and the reason why the player base is small is not working for darkfall.

    1st of all, the world is big. If AV knew that they would had lost all these subs after 1 year from release, DF would had never been that big world. They would had start small world instead, and ending up adding more and more and at the end, more continent once more players get in.

    Also, before release, DF never mentioned that the grind would had been that way. DF was suppose to have Caps, Decay to prevent macroers or ppl that grind a lot to be the most powerful of the server(Unless you get powerful via items economy) After release, all players were wondering if there was really a cap and decay. After so many months, they finally confirmed that there wont be a cap or decay system. We can learn everything in game(Excluding all Specialisation) Since that day, players started to leave because they finally relised that the players who grind the most, are the best players. Player skill play a huge part, but progression part is uncomparable.

    The big world just shows they wanted to build a sandbox  MMORPG and not a arena type of game.

    There were several patches and the expacs that addressed the "grind" part. Multiple times has skill gain or loot drop been made easier.  The only cap that was planned was a softcap. Decay would have resulted in a real grind (to regain what you already had on skills) ,that thought isn't really difficult, softcap on top would have made it indefinitely.

    Instead of that we get a more elegant solution, specs and prestige classes.

    Your escuse is sandbox. You already have Teleport, Global bank that ruin it all.

    Soft cap is same as Cap if you think more about it. What i mean is, with soft cap, impossible to learn too much. So the real cap would had been like unknown when you have decay into all that.

    For the Decay part, the goal had never been to get your skills to 100. You can, but once they get to 100, it was suppose to quickly go back to 99. 100 was suppose to be like a critical hit that you can use once before it decay by 1. Decay would result in, a choice to grind or not. It was suppose to be, the more you have, the more decay take effect, so at the end, you had to know what you wanted instead of trying to get every ray in game, every self buffs and buffs others, and every heal possible. (Try looking at it into the big picture)

    Specialisation is not even a good solution and because of ray spam, players dont take spec that block Elemental spells anymore. Guard man is not good anymore because of disabling block. Other then that, all players use exactly the same spec so whats the point?

    Im looking forward to prestige class too, but we have to see it by ourself since with either more spotlight, or when expac release.

    C:\Users\FF\Desktop\spin move.gif

  • BuniontToesBuniontToes Member Posts: 529

    What does specialization have to do with ray spam?  ...... nothing

    What does indestructible have to do with blocking?  .... nothing

     

     

    I guess you didn't learn muchh in the 2 week trial.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by BuniontToes

    What does specialization have to do with ray spam?  ...... nothing

    What does indestructible have to do with blocking?  .... nothing

     

     

    I guess you didn't learn muchh in the 2 week trial.

    Read again. All players take the same speciallization, so what is the point of specialization? This is what i said. Dont mine in my post. Read it in a whole and then, reply.

    Melee specialisation block Elemental spells right? Then, no one take melee specialisation anymore since they all want to ray spam. My 2 weeks is enough to out smart all your argument. Because of that, they all take the same specialisation.

    My mistake. I was talking about the guard man specialisation.

    C:\Users\FF\Desktop\spin move.gif

  • BuniontToesBuniontToes Member Posts: 529

    Originally posted by Realbigdeal

    Originally posted by BuniontToes

    What does specialization have to do with ray spam?  ...... nothing

    What does indestructible have to do with blocking?  .... nothing

     

     

    I guess you didn't learn muchh in the 2 week trial.

    Read again. All players take the same speciallization, so what is the point of specialization? This is what i said. Dont mine in my post. Read it in a whole and then, reply.

    Melee specialisation block Elemental spells right? Then, no one take melee specialisation anymore since they all want to ray spam. My 2 weeks is enough to out smart all your argument. Because of that, they all take the same specialisation.

    My mistake. I was talking about the guard man specialisation.

    Ahh english translation issue.  My apologies I misunderstood,

     

    But not everyone takes the same specializations.  This is incorrect.

  • ArquitetoArquiteto Member Posts: 228

    Originally posted by Benjola

    Heh, you dont have to explain to me how to enjoy the game, the whole appeal to me is in the danger that full loot PVP provides, the need to plan and prepare to execute a mission.

    It makes even simple things like traveling to another city without dieing an achievement and adds a layer to the PvE grinding to make it not look like a boring korean grind fest, at least to me it doesn´t, but I`m not your average gamer, I don´t need too much to keep myself entertained, I know a great game with great potential and concepts when I see one and I`m not the target audience when it comes to attracting new players because players like me already play this game (I only started playing now because I could never find time to check DF out).

    The way I see it the decline in subs is because there is no steady stream of new players like there is in EVE for example.

    Old players get bored, unsub for good or for couple of months, they come and go it´s the usual as in every MMO so you need new players to keep the numbers steady and to earn enough to have resources to add game updates at least 2 times a year, trial works in attracting newbies but it seems like not enough stay.

    The newbies are bread and boter of EVE´s success and yet there is much higher learning curve there, more brutal death penalty  then in DF, you can lose a month worth of effort in a minute but enough people get hooked on the game.

    Why is that.

     

    Eve did things right.

     

    You start in an area that isn't 100% safe but eliminates the possibility of greifing.

    An alignment system that works leaving greifers limited in travel and forced to work to actually repair their repuation. Unlike darkfall's system where you can repair a year worth of greifing in about 20 minutes.

    The manufacturing/crafting is a career. Not something everyone does to be self sufficient. There are massive corps dedicated to just doing this.

    An ecomonmy that is so impressive and player driven that universities have studied it.

    The territory control system actually functions properly unlike the 1 man clan waging war on an alliance.

    I'm going to stop here because I could literally go on for pages about why eve retains players and darkfall does not.

    Yes Eve is older and had many more years to develop, but it started with a better foundation. The developers new they were designing a game for the players and not just for themselves and their playstyle.

     

    If darkfall ever becomes 1/4 the game eve is at this moment consider it a miracle.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by BuniontToes

    Originally posted by Realbigdeal


    Originally posted by BuniontToes

    What does specialization have to do with ray spam?  ...... nothing

    What does indestructible have to do with blocking?  .... nothing

     

     

    I guess you didn't learn muchh in the 2 week trial.

    Read again. All players take the same speciallization, so what is the point of specialization? This is what i said. Dont mine in my post. Read it in a whole and then, reply.

    Melee specialisation block Elemental spells right? Then, no one take melee specialisation anymore since they all want to ray spam. My 2 weeks is enough to out smart all your argument. Because of that, they all take the same specialisation.

    My mistake. I was talking about the guard man specialisation.

    Ahh english translation issue.  My apologies I misunderstood,

     

    But not everyone takes the same specializations.  This is incorrect.

    Pro's all take the same specialisation then. Only type of players who take block elemental specialisation are players who dont want to grind, but they miss on ray spam to own. Before the ray spam, there was no problem. Players, even pro's would happily take a melee specialisation and own. Now, its not viable any more and only few specialisation are viable because since the latest patch, AV broke the balance right after they fixed it.

    C:\Users\FF\Desktop\spin move.gif

  • NizurNizur Member CommonPosts: 1,417

    Originally posted by Arquiteto

    Originally posted by Benjola

    Heh, you dont have to explain to me how to enjoy the game, the whole appeal to me is in the danger that full loot PVP provides, the need to plan and prepare to execute a mission.

    It makes even simple things like traveling to another city without dieing an achievement and adds a layer to the PvE grinding to make it not look like a boring korean grind fest, at least to me it doesn´t, but I`m not your average gamer, I don´t need too much to keep myself entertained, I know a great game with great potential and concepts when I see one and I`m not the target audience when it comes to attracting new players because players like me already play this game (I only started playing now because I could never find time to check DF out).

    The way I see it the decline in subs is because there is no steady stream of new players like there is in EVE for example.

    Old players get bored, unsub for good or for couple of months, they come and go it´s the usual as in every MMO so you need new players to keep the numbers steady and to earn enough to have resources to add game updates at least 2 times a year, trial works in attracting newbies but it seems like not enough stay.

    The newbies are bread and boter of EVE´s success and yet there is much higher learning curve there, more brutal death penalty  then in DF, you can lose a month worth of effort in a minute but enough people get hooked on the game.

    Why is that.

     

    Eve did things right.

    You start in an area that isn't 100% safe but eliminates the possibility of greifing.

    An alignment system that works leaving greifers limited in travel and forced to work to actually repair their repuation. Unlike darkfall's system where you can repair a year worth of greifing in about 20 minutes.

    The manufacturing/crafting is a career. Not something everyone does to be self sufficient. There are massive corps dedicated to just doing this.

    An ecomonmy that is so impressive and player driven that universities have studied it.

    The territory control system actually functions properly unlike the 1 man clan waging war on an alliance.

    I'm going to stop here because I could literally go on for pages about why eve retains players and darkfall does not.

    Yes Eve is older and had many more years to develop, but it started with a better foundation. The developers new they were designing a game for the players and not just for themselves and their playstyle.

    If darkfall ever becomes 1/4 the game eve is at this moment consider it a miracle.

    Can't really argue with you here, since I agree with nearly everything you said. I think if DF had the equivalent of high-sec space in certain areas it would help the newbie retention rate. They do have towers in newb cities, but it's too easy to get around them.

    The DF alignment system is definitely broken, but most people don't argue that one. Everyone knows it's true.

    DF crafting could be a lot better. That is one of my big beefs with the game. It's ok as far as your average crafting, but it could be so much more. Same thing with harvesting.

    I think the economy can fall in line with crafting/harvesting. If you improve them and make it worthwhile to have specialist crafters, then demand for their goods will go up. On top of that, you need to have either localized vendors or AHs. Someone could check a global list of what's available, but they'd need to travel to different places to get what they want. Similar to EVE. Not only would this help build an economy, it would add more PvP opportunities.

    The only thing I disagree with is the miracle part. It can be done IF the devs truly want a sandbox. But in order to be able to stick around long enough to make those additions and changes, they need to keep both newbs and vets around.

    It's hard to say at this point whether or not it will succeed or fail since there are major changes in store. I think it'll be easier to tell in a year or so.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by DarthRaiden

    The big world just shows they wanted to build a sandbox  MMORPG and not a arena type of game.

    There were several patches and the expacs that addressed the "grind" part. Multiple times has skill gain or loot drop been made easier.  The only cap that was planned was a softcap. Decay would have resulted in a real grind (to regain what you already had on skills) ,that thought isn't really difficult, softcap on top would have made it indefinitely.

    Instead of that we get a more elegant solution, specs and prestige classes.

    HAHA, Are you serious?

     

    Darkfall was ment to be a pvp sandbox, and they came close. Sadly they fucked the game with the stupid long grind and lost 99 % of the playerbase. Take a look at that promo video, and you`ll see what Darkfall was ment to be. It was suppose to be an all out war with pvp, sieges, shipbattles and politics. I promise you it wasn`t advertized to be a game where you left click a million times on NPCs.

     

    "Come join Darkfall, a game were you kill the same NPC a thousand times while you slowly watch your levels raise."

     

    It was ment to be a war mmo, or do you seriously think those huge ships was ment for clan fishing?  And the lies you grinders spew out that Darkfall was ment to be a niche mmo. Darkfall was ment to have 30000-40000 players each server and it can have 10000 online at the same time. But still you grinders claim DF is suppose to have 1000 active players. Fuck.

     

    And no there has not been multiple skill gains to make the game easier. One time did they try to reduce the grind, but it was just another fail from AV. They reduced it from the longest grind in the history to the second longest. The first month you got a good stat gain from AFK swimming. I remember one char had 63 vit from AKF swimming and harvesting. AV have nerfed stat gain several times, and now it`s hardly worth AFK swimming anymore. Still we do it to get those few points in this stupid grind gallore. Years of macroing, NPC killing and AFK swimming is what you need. I could understand it if was a PVE grinder like Linage 2 or SWG, but in a full-loot pvp mmo this was a huge error.

     

    If they fuck up the prestige classes the game is dead, and you grinders killed it.

     

    Ohh BTW, another funny post on DF forum.

     

    NEW on EU - Project Ending

    http://forums.darkfallonline.com/showthread.php?t=260805

     

    Good job grinders "clap, clap, clap"

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Hotjazz

    Originally posted by DarthRaiden



    The big world just shows they wanted to build a sandbox  MMORPG and not a arena type of game.

    There were several patches and the expacs that addressed the "grind" part. Multiple times has skill gain or loot drop been made easier.  The only cap that was planned was a softcap. Decay would have resulted in a real grind (to regain what you already had on skills) ,that thought isn't really difficult, softcap on top would have made it indefinitely.

    Instead of that we get a more elegant solution, specs and prestige classes.

    HAHA, Are you serious?

     

    Darkfall was ment to be a pvp sandbox, and they came close. Sadly they fucked the game with the stupid long grind and lost 99 % of the playerbase. Take a look at that promo video, and you`ll see what Darkfall was ment to be. It was suppose to be an all out war with pvp, sieges, shipbattles and politics. I promise you it wasn`t advertized to be a game where you left click a million times on NPCs.

     

    "Come join Darkfall, a game were you kill the same NPC a thousand times while you slowly watch your levels raise."

     

    It was ment to be a war mmo, or do you seriously think those huge ships was ment for clan fishing?  And the lies you grinders spew out that Darkfall was ment to be a niche mmo. Darkfall was ment to have 30000-40000 players each server and it can have 10000 online at the same time. But still you grinders claim DF is suppose to have 1000 active players. Fuck.

     

    And no there has not been multiple skill gains to make the game easier. One time did they try to reduce the grind, but it was just another fail from AV. They reduced it from the longest grind in the history to the second longest. The first month you got a good stat gain from AFK swimming. I remember one char had 63 vit from AKF swimming and harvesting. AV have nerfed stat gain several times, and now it`s hardly worth AFK swimming anymore. Still we do it to get those few points in this stupid grind gallore. Years of macroing, NPC killing and AFK swimming is what you need. I could understand it if was a PVE grinder like Linage 2 or SWG, but in a full-loot pvp mmo this was a huge error.

     

    If they fuck up the prestige classes the game is dead, and you grinders killed it.

     

    Ohh BTW, another funny post on DF forum.

     

    NEW on EU - Project Ending

    http://forums.darkfallonline.com/showthread.php?t=260805

     

    Good job grinders "clap, clap, clap"

     

    Have already give you a dev quote you avoided to comment to, i ll present it for you again :

    "The objective <..> is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available." July 18, 2006

    "Traders will buy resources from dedicated resource gatherers like hunters, miners, lumberjacks, fishermen, herbalists, etc. They will also buy from clan stockpiles, NPC merchants and individual players. They'll sell the resources to crafters like blacksmiths, armorsmiths, weaponsmiths, tinkerers, enchanters, fletchers, alchemists etc. They can, in turn, buy or barter for finished products to store and sell to clan stockpiles and to individual players. As you can probably understand, it's very important for traders to have a large network of buyers and sellers they can trust." July 18, 2006

     

    That was the vision and its till can be made true. The combat and PvP part is the most worked out and the best part atm but the potential to become a 'fully' functional MMORPG is there and i see devs takeing the right road atm.

    btw i believe the long character progress was the shortcut for them till they can introduce the prestige classes. 

    Remember they said they don't want anyone on a "ready" progressed char ( aquote comes to my mind, something i can just rephrase yet but i am sure you HAVE heard it from AV, like "its possible to master all but it would require years to get you there)", therefore there was the idea of item decay and softcap what would be really a grind and you would have a point and we would talk about a real matter. They thought if they make the progress long enough no one would be in "same level" on "same skills" and everyone would differ if the players just play the game and dont use cheats and exploits..the underestimated the bad nature of individuals the afk macroers and expoiters took the easy and wrong way..

    But that story is already known and is one of the past, just wanted to bring you the vision and the intension  of the devs and the future now belongs to specs and prestige clases.

    Take a look alone on the phrase "it would require years to be master of all" and it prooves your wrong.

     

    btw AFK swimming was and is a cheating cheating cheating and the weak mindset of you likes forced em to to nerf swim gains.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • ErstokErstok Member Posts: 523

    There is currently more people online in CS:S than there ever was in Darkfail.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    I honestly don't find the post funny at all. It comes off as arrogant, baiting, trolling and just down-right evil. If the intent was to mock the people complaining the OP did more to make himself the fool than the people he was attacking..

     

    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by Erstok

    There is currently more people online in CS:S than there ever was in Darkfail.

    Who cares about braindamaged people play CS ?

    those who count play DF and even you seems acknowldged this  and come here to talk with us. (with 1 liners mostly but probably talking with us lets you brain filling with some ideas probably and some day you will add a second line to your message )

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Erstok

    There is currently more people online in CS:S than there ever was in Darkfail.

     Great contribution bud, good job image

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by DarthRaiden

    Originally posted by Hotjazz


    Originally posted by DarthRaiden



    The big world just shows they wanted to build a sandbox  MMORPG and not a arena type of game.

    There were several patches and the expacs that addressed the "grind" part. Multiple times has skill gain or loot drop been made easier.  The only cap that was planned was a softcap. Decay would have resulted in a real grind (to regain what you already had on skills) ,that thought isn't really difficult, softcap on top would have made it indefinitely.

    Instead of that we get a more elegant solution, specs and prestige classes.

    HAHA, Are you serious?

     

    Darkfall was ment to be a pvp sandbox, and they came close. Sadly they fucked the game with the stupid long grind and lost 99 % of the playerbase. Take a look at that promo video, and you`ll see what Darkfall was ment to be. It was suppose to be an all out war with pvp, sieges, shipbattles and politics. I promise you it wasn`t advertized to be a game where you left click a million times on NPCs.

     

    "Come join Darkfall, a game were you kill the same NPC a thousand times while you slowly watch your levels raise."

     

    It was ment to be a war mmo, or do you seriously think those huge ships was ment for clan fishing?  And the lies you grinders spew out that Darkfall was ment to be a niche mmo. Darkfall was ment to have 30000-40000 players each server and it can have 10000 online at the same time. But still you grinders claim DF is suppose to have 1000 active players. Fuck.

     

    And no there has not been multiple skill gains to make the game easier. One time did they try to reduce the grind, but it was just another fail from AV. They reduced it from the longest grind in the history to the second longest. The first month you got a good stat gain from AFK swimming. I remember one char had 63 vit from AKF swimming and harvesting. AV have nerfed stat gain several times, and now it`s hardly worth AFK swimming anymore. Still we do it to get those few points in this stupid grind gallore. Years of macroing, NPC killing and AFK swimming is what you need. I could understand it if was a PVE grinder like Linage 2 or SWG, but in a full-loot pvp mmo this was a huge error.

     

    If they fuck up the prestige classes the game is dead, and you grinders killed it.

     

    Ohh BTW, another funny post on DF forum.

     

    NEW on EU - Project Ending

    http://forums.darkfallonline.com/showthread.php?t=260805

     

    Good job grinders "clap, clap, clap"

     

    Have already give you a dev quote you avoided to comment to, i ll present it for you again :

    "The objective <..> is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available." July 18, 2006

    "Traders will buy resources from dedicated resource gatherers like hunters, miners, lumberjacks, fishermen, herbalists, etc. They will also buy from clan stockpiles, NPC merchants and individual players. They'll sell the resources to crafters like blacksmiths, armorsmiths, weaponsmiths, tinkerers, enchanters, fletchers, alchemists etc. They can, in turn, buy or barter for finished products to store and sell to clan stockpiles and to individual players. As you can probably understand, it's very important for traders to have a large network of buyers and sellers they can trust." July 18, 2006

     

    That was the vision and its till can be made true. The combat and PvP part is the most worked out and the best part atm but the potential to become a 'fully' functional MMORPG is there and i see devs takeing the right road atm.

    btw i believe the long character progress was the shortcut for them till they can introduce the prestige classes. 

    Remember they said they don't want anyone on a "ready" progressed char ( aquote comes to my mind, something i can just rephrase yet but i am sure you HAVE heard it from AV, like "its possible to master all but it would require years to get you there)", therefore there was the idea of item decay and softcap what would be really a grind and you would have a point and we would talk about a real matter. They thought if they make the progress long enough no one would be in "same level" on "same skills" and everyone would differ if the players just play the game and dont use cheats and exploits..the underestimated the bad nature of individuals the afk macroers and expoiters took the easy and wrong way..

    But that story is already known and is one of the past, just wanted to bring you the vision and the intension  of the devs and the future now belongs to specs and prestige clases.

    Take a look alone on the phrase "it would require years to be master of all" and it prooves your wrong.

     

    btw AFK swimming was and is a cheating cheating cheating and the weak mindset of you likes forced em to to nerf swim gains.

    You'll have to admit Darth... it does seem a bit ironic that YOU are the one that is now pulling up quotes from 2006.  Would be nice if there was something a person could quote that wasn't over 4 years old! image

     

    I seem to remember quite a few different regulars here telling me and others that we couldn't dredge up old Dev. quotes, that was the past, that was the "old vision",  etc., etc.  

     

    Anyway, good to see you haven't given up on the vision that had many of us excited before release.  Perhaps there is still hope for DarkFall.  image

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by xzyax

    Originally posted by DarthRaiden


    Originally posted by Hotjazz


    Originally posted by DarthRaiden



    The big world just shows they wanted to build a sandbox  MMORPG and not a arena type of game.

    There were several patches and the expacs that addressed the "grind" part. Multiple times has skill gain or loot drop been made easier.  The only cap that was planned was a softcap. Decay would have resulted in a real grind (to regain what you already had on skills) ,that thought isn't really difficult, softcap on top would have made it indefinitely.

    Instead of that we get a more elegant solution, specs and prestige classes.

    HAHA, Are you serious?

     

    Darkfall was ment to be a pvp sandbox, and they came close. Sadly they fucked the game with the stupid long grind and lost 99 % of the playerbase. Take a look at that promo video, and you`ll see what Darkfall was ment to be. It was suppose to be an all out war with pvp, sieges, shipbattles and politics. I promise you it wasn`t advertized to be a game where you left click a million times on NPCs.

     

    "Come join Darkfall, a game were you kill the same NPC a thousand times while you slowly watch your levels raise."

     

    It was ment to be a war mmo, or do you seriously think those huge ships was ment for clan fishing?  And the lies you grinders spew out that Darkfall was ment to be a niche mmo. Darkfall was ment to have 30000-40000 players each server and it can have 10000 online at the same time. But still you grinders claim DF is suppose to have 1000 active players. Fuck.

     

    And no there has not been multiple skill gains to make the game easier. One time did they try to reduce the grind, but it was just another fail from AV. They reduced it from the longest grind in the history to the second longest. The first month you got a good stat gain from AFK swimming. I remember one char had 63 vit from AKF swimming and harvesting. AV have nerfed stat gain several times, and now it`s hardly worth AFK swimming anymore. Still we do it to get those few points in this stupid grind gallore. Years of macroing, NPC killing and AFK swimming is what you need. I could understand it if was a PVE grinder like Linage 2 or SWG, but in a full-loot pvp mmo this was a huge error.

     

    If they fuck up the prestige classes the game is dead, and you grinders killed it.

     

    Ohh BTW, another funny post on DF forum.

     

    NEW on EU - Project Ending

    http://forums.darkfallonline.com/showthread.php?t=260805

     

    Good job grinders "clap, clap, clap"

     

    Have already give you a dev quote you avoided to comment to, i ll present it for you again :

    "The objective <..> is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available." July 18, 2006

    "Traders will buy resources from dedicated resource gatherers like hunters, miners, lumberjacks, fishermen, herbalists, etc. They will also buy from clan stockpiles, NPC merchants and individual players. They'll sell the resources to crafters like blacksmiths, armorsmiths, weaponsmiths, tinkerers, enchanters, fletchers, alchemists etc. They can, in turn, buy or barter for finished products to store and sell to clan stockpiles and to individual players. As you can probably understand, it's very important for traders to have a large network of buyers and sellers they can trust." July 18, 2006

     

    That was the vision and its till can be made true. The combat and PvP part is the most worked out and the best part atm but the potential to become a 'fully' functional MMORPG is there and i see devs takeing the right road atm.

    btw i believe the long character progress was the shortcut for them till they can introduce the prestige classes. 

    Remember they said they don't want anyone on a "ready" progressed char ( aquote comes to my mind, something i can just rephrase yet but i am sure you HAVE heard it from AV, like "its possible to master all but it would require years to get you there)", therefore there was the idea of item decay and softcap what would be really a grind and you would have a point and we would talk about a real matter. They thought if they make the progress long enough no one would be in "same level" on "same skills" and everyone would differ if the players just play the game and dont use cheats and exploits..the underestimated the bad nature of individuals the afk macroers and expoiters took the easy and wrong way..

    But that story is already known and is one of the past, just wanted to bring you the vision and the intension  of the devs and the future now belongs to specs and prestige clases.

    Take a look alone on the phrase "it would require years to be master of all" and it prooves your wrong.

     

    btw AFK swimming was and is a cheating cheating cheating and the weak mindset of you likes forced em to to nerf swim gains.

    You'll have to admit Darth... it does seem a bit ironic that YOU are the one that is now pulling up quotes from 2006.  Would be nice if there was something a person could quote that wasn't over 4 years old! image

     

    I seem to remember quite a few different regulars here telling me and others that we couldn't dredge up old Dev. quotes, that was the past, that was the "old vision",  etc., etc.  

     

    Anyway, good to see you haven't given up on the vision that had many of us excited before release.  Perhaps there is still hope for DarkFall.  image

    They brought housing, they bring wandering mobs and they bring prestige classes, and even the part about 'waves and the wind will influence boats maneuver' will make it to the game at some point.  The time has never been better for being confident into AV didn't lost their original vision about Darkfall. 

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    great post OP, or rather dude on the DFO forums.

    Steam: Neph

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by DarthRaiden

    Originally posted by xzyax


    Originally posted by DarthRaiden

     

    Have already give you a dev quote you avoided to comment to, i ll present it for you again :

    "The objective <..> is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available." July 18, 2006

    "Traders will buy resources from dedicated resource gatherers like hunters, miners, lumberjacks, fishermen, herbalists, etc. They will also buy from clan stockpiles, NPC merchants and individual players. They'll sell the resources to crafters like blacksmiths, armorsmiths, weaponsmiths, tinkerers, enchanters, fletchers, alchemists etc. They can, in turn, buy or barter for finished products to store and sell to clan stockpiles and to individual players. As you can probably understand, it's very important for traders to have a large network of buyers and sellers they can trust." July 18, 2006

     

    That was the vision and its till can be made true. The combat and PvP part is the most worked out and the best part atm but the potential to become a 'fully' functional MMORPG is there and i see devs takeing the right road atm.

    btw i believe the long character progress was the shortcut for them till they can introduce the prestige classes. 

    Remember they said they don't want anyone on a "ready" progressed char ( aquote comes to my mind, something i can just rephrase yet but i am sure you HAVE heard it from AV, like "its possible to master all but it would require years to get you there)", therefore there was the idea of item decay and softcap what would be really a grind and you would have a point and we would talk about a real matter. They thought if they make the progress long enough no one would be in "same level" on "same skills" and everyone would differ if the players just play the game and dont use cheats and exploits..the underestimated the bad nature of individuals the afk macroers and expoiters took the easy and wrong way..

    But that story is already known and is one of the past, just wanted to bring you the vision and the intension  of the devs and the future now belongs to specs and prestige clases.

    Take a look alone on the phrase "it would require years to be master of all" and it prooves your wrong.

     

    btw AFK swimming was and is a cheating cheating cheating and the weak mindset of you likes forced em to to nerf swim gains.

    You'll have to admit Darth... it does seem a bit ironic that YOU are the one that is now pulling up quotes from 2006.  Would be nice if there was something a person could quote that wasn't over 4 years old! image

     

    I seem to remember quite a few different regulars here telling me and others that we couldn't dredge up old Dev. quotes, that was the past, that was the "old vision",  etc., etc.  

     

    Anyway, good to see you haven't given up on the vision that had many of us excited before release.  Perhaps there is still hope for DarkFall.  image

    They brought housing, they bring wandering mobs and they bring prestige classes, and even the part about 'waves and the wind will influence boats maneuver' will make it to the game at some point.  The time has never been better for being confident into AV didn't lost their original vision about Darkfall. 

    If they do indeed get it working like the original vision... I would be very impressed!

     

    That being said... we've seen this song and dance before.  Perhaps some posts from the past to see what I mean:

     

    "No you seem not to understand the game concept...

    1) There are no general level..means you have not to grind to some level for to compete to someone else..

    2) Diversity of skills (keep in mind absnce of general levels)  let you try any skill /skill combination as you wish

    3) To get max out of some skill you need a week ..

    Therefore

    Nothing forces you to keep raising a skill for to take part in aspects of the the game.

    ergo

    No grindfest

     

    You could just have the skill 1 handed at 60 face someone with skill level of 99 in 2 handed but in combination with your shield skill at 40  you compete and win ..

    Or hit him with Bow skill at 30 at range to weak him get close equip your 1 handed sword at skill level 50 and finish him off ...

    Some time investment will be of course put into ..but the game concept talks for less grind in game...its like it talks to you and offer

    "my friend decide what you like to do in game, keep on it while having fun doing it"

    http://www.mmorpg.com/discussion2.cfm/post/2426302#2426302

     

    "If Aventurine plays  their cards  right i am also convinced to believe that 300k are possible...

    With player-driven content  the game will hold their customers cause they will care about their belongings, even if lets say 75k start to play the game...

    All it needs for 300k is smooth launch, constant bugfixes and updates that improve  gameplay the rest will do the player driven mechanics ..."

    http://www.mmorpg.com/discussion2.cfm/post/2424272#2424272

     

    "Do not anyone worry cause of his late coming the best places on Agon will be occupied  ? 

    I ll expect a free try before i buy .."

    http://www.mmorpg.com/discussion2.cfm/post/2492603#2492603

     

    "There is no Open Beta.

    There is playertest before release ..these has been already introduced with the "philosophy" Journal article...

    How much time do you need to decide if you like the game and will buy it or not ?

    1- 2 weeks are good enough for these IMO.."

    http://www.mmorpg.com/discussion2.cfm/post/2497157#2497157

     

    "A trial period before launch is promised for the persons who  wanna try out."

    http://www.mmorpg.com/discussion2.cfm/post/2505575#2505575

     

    "Ironically, the "old" features may appear  very new to "innovative" to many  MMO'ers of these days ..

    At least i hope thread subject like "4th generation" meant with a wink...

    What we should look for as DF innovation could be the praised A I and/or rsome hidden for our  eyes server technology to prevent lag..anything else would be suprisingly "innovative" as to my expectations ..Maybe they have given working solutions to MMO gameplay problems ..

    (Like the random spawn location to prevent spawn camping)"

    http://www.mmorpg.com/discussion2.cfm/post/2534378#2534378

     

    "Its not confirmed as being dropped"

    http://www.mmorpg.com/discussion2.cfm/post/2542662#2542662

     

    "Isn't going out in the wood slap some reds getting loot  faster and more efficient  then follow someone till you see a situation to jump into his attack getting NO alignment points ?-looks like more work and effort to me for lesser reward.."

    http://www.mmorpg.com/discussion2.cfm/post/2544321#2544321

     

    "Good question ...they decided not to publish but to put the money in the development to make it bigger and better, hiring more staff etc.

     

    And about the current launch it will be boxes on shelfs available too"

    http://www.mmorpg.com/discussion2.cfm/post/2567526#2567526

     

    "Ok..time to say to my fanboism goodbye ..

    Its because of the change on pre-orders policy ..

    All the delays  and even  bugs would not have been a problem  for me .. but miss a release date and reward yourself  pre-order money without try before pay ..isn't  something i like,support or accept..  "

    http://www.mmorpg.com/discussion2.cfm/post/2573691#2573691

     

    "They stand on pre-order they said Mai 2008 within the last year...on "philosophy journal" ..it sounded like they support the idea of try before buy.-.now the 180 turn ..and that announced together with a missed release date .. bah

    big let down"

    http://www.mmorpg.com/discussion2.cfm/post/2573713#2573713

     

    "lol... that was me ..but i have seen Down's posting today..

    I am ok, thanks..DF lost momentum today....Now the long path of rebuild trust is left ..still doable but more difficult with me at least ..

    Lift the NDA.

    Give access to  the biggest amount of number of people possible..

    Let the press play and review.

    Its a must now ..."

    http://www.mmorpg.com/discussion2.cfm/post/2574993#2574993

     

    (All quotes by Darth).

     

    Anyway, as you can probably tell... slow day at work.  image  

    "Proof is in the pudding" so to speak with Aventurine, for me anyway.  We'll see how the upcoming DF2010 thing goes.  The EU sever at least, definitely needs something to give them a boost.  

     

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Miles-Prower

    I honestly don't find the post funny at all. It comes off as arrogant, baiting, trolling and just down-right evil. If the intent was to mock the people complaining the OP did more to make himself the fool than the people he was attacking..

     

    ~Miles "Tails" Prower out! Catch me if you can!

    Well this time, you are right. Even us who like darkfall, cannot accept the OP post. Even subbed players in the official darkfall forum still complaint about the problems that the OP think its perfect. BTW, the OP is the type of player who will always speak about leaving darkfall everytime the devs nerf the grind.

    C:\Users\FF\Desktop\spin move.gif

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by xzyax

    Originally posted by DarthRaiden


    Originally posted by xzyax


    Originally posted by DarthRaiden

     

    Have already give you a dev quote you avoided to comment to, i ll present it for you again :

    "The objective <..> is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available." July 18, 2006

    "Traders will buy resources from dedicated resource gatherers like hunters, miners, lumberjacks, fishermen, herbalists, etc. They will also buy from clan stockpiles, NPC merchants and individual players. They'll sell the resources to crafters like blacksmiths, armorsmiths, weaponsmiths, tinkerers, enchanters, fletchers, alchemists etc. They can, in turn, buy or barter for finished products to store and sell to clan stockpiles and to individual players. As you can probably understand, it's very important for traders to have a large network of buyers and sellers they can trust." July 18, 2006

     

    That was the vision and its till can be made true. The combat and PvP part is the most worked out and the best part atm but the potential to become a 'fully' functional MMORPG is there and i see devs takeing the right road atm.

    btw i believe the long character progress was the shortcut for them till they can introduce the prestige classes. 

    Remember they said they don't want anyone on a "ready" progressed char ( aquote comes to my mind, something i can just rephrase yet but i am sure you HAVE heard it from AV, like "its possible to master all but it would require years to get you there)", therefore there was the idea of item decay and softcap what would be really a grind and you would have a point and we would talk about a real matter. They thought if they make the progress long enough no one would be in "same level" on "same skills" and everyone would differ if the players just play the game and dont use cheats and exploits..the underestimated the bad nature of individuals the afk macroers and expoiters took the easy and wrong way..

    But that story is already known and is one of the past, just wanted to bring you the vision and the intension  of the devs and the future now belongs to specs and prestige clases.

    Take a look alone on the phrase "it would require years to be master of all" and it prooves your wrong.

     

    btw AFK swimming was and is a cheating cheating cheating and the weak mindset of you likes forced em to to nerf swim gains.

    You'll have to admit Darth... it does seem a bit ironic that YOU are the one that is now pulling up quotes from 2006.  Would be nice if there was something a person could quote that wasn't over 4 years old! image

     

    I seem to remember quite a few different regulars here telling me and others that we couldn't dredge up old Dev. quotes, that was the past, that was the "old vision",  etc., etc.  

     

    Anyway, good to see you haven't given up on the vision that had many of us excited before release.  Perhaps there is still hope for DarkFall.  image

    They brought housing, they bring wandering mobs and they bring prestige classes, and even the part about 'waves and the wind will influence boats maneuver' will make it to the game at some point.  The time has never been better for being confident into AV didn't lost their original vision about Darkfall. 

    If they do indeed get it working like the original vision... I would be very impressed!

     

    That being said... we've seen this song and dance before.  Perhaps some posts from the past to see what I mean:

     

    "No you seem not to understand the game concept...

    1) There are no general level..means you have not to grind to some level for to compete to someone else..

    2) Diversity of skills (keep in mind absnce of general levels)  let you try any skill /skill combination as you wish

    3) To get max out of some skill you need a week ..

    Therefore

    Nothing forces you to keep raising a skill for to take part in aspects of the the game.

    ergo

    No grindfest

     

    You could just have the skill 1 handed at 60 face someone with skill level of 99 in 2 handed but in combination with your shield skill at 40  you compete and win ..

    Or hit him with Bow skill at 30 at range to weak him get close equip your 1 handed sword at skill level 50 and finish him off ...

    Some time investment will be of course put into ..but the game concept talks for less grind in game...its like it talks to you and offer

    "my friend decide what you like to do in game, keep on it while having fun doing it"

    http://www.mmorpg.com/discussion2.cfm/post/2426302#2426302

     

    "If Aventurine plays  their cards  right i am also convinced to believe that 300k are possible...

    With player-driven content  the game will hold their customers cause they will care about their belongings, even if lets say 75k start to play the game...

    All it needs for 300k is smooth launch, constant bugfixes and updates that improve  gameplay the rest will do the player driven mechanics ..."

    http://www.mmorpg.com/discussion2.cfm/post/2424272#2424272

     

    "Do not anyone worry cause of his late coming the best places on Agon will be occupied  ? 

    I ll expect a free try before i buy .."

    http://www.mmorpg.com/discussion2.cfm/post/2492603#2492603

     

    "There is no Open Beta.

    There is playertest before release ..these has been already introduced with the "philosophy" Journal article...

    How much time do you need to decide if you like the game and will buy it or not ?

    1- 2 weeks are good enough for these IMO.."

    http://www.mmorpg.com/discussion2.cfm/post/2497157#2497157

     

    "A trial period before launch is promised for the persons who  wanna try out."

    http://www.mmorpg.com/discussion2.cfm/post/2505575#2505575

     

    "Ironically, the "old" features may appear  very new to "innovative" to many  MMO'ers of these days ..

    At least i hope thread subject like "4th generation" meant with a wink...

    What we should look for as DF innovation could be the praised A I and/or rsome hidden for our  eyes server technology to prevent lag..anything else would be suprisingly "innovative" as to my expectations ..Maybe they have given working solutions to MMO gameplay problems ..

    (Like the random spawn location to prevent spawn camping)"

    http://www.mmorpg.com/discussion2.cfm/post/2534378#2534378

     

    "Its not confirmed as being dropped"

    http://www.mmorpg.com/discussion2.cfm/post/2542662#2542662

     

    "Isn't going out in the wood slap some reds getting loot  faster and more efficient  then follow someone till you see a situation to jump into his attack getting NO alignment points ?-looks like more work and effort to me for lesser reward.."

    http://www.mmorpg.com/discussion2.cfm/post/2544321#2544321

     

    "Good question ...they decided not to publish but to put the money in the development to make it bigger and better, hiring more staff etc.

     

    And about the current launch it will be boxes on shelfs available too"

    http://www.mmorpg.com/discussion2.cfm/post/2567526#2567526

     

    "Ok..time to say to my fanboism goodbye ..

    Its because of the change on pre-orders policy ..

    All the delays  and even  bugs would not have been a problem  for me .. but miss a release date and reward yourself  pre-order money without try before pay ..isn't  something i like,support or accept..  "

    http://www.mmorpg.com/discussion2.cfm/post/2573691#2573691

     

    "They stand on pre-order they said Mai 2008 within the last year...on "philosophy journal" ..it sounded like they support the idea of try before buy.-.now the 180 turn ..and that announced together with a missed release date .. bah

    big let down"

    http://www.mmorpg.com/discussion2.cfm/post/2573713#2573713

     

    "lol... that was me ..but i have seen Down's posting today..

    I am ok, thanks..DF lost momentum today....Now the long path of rebuild trust is left ..still doable but more difficult with me at least ..

    Lift the NDA.

    Give access to  the biggest amount of number of people possible..

    Let the press play and review.

    Its a must now ..."

    http://www.mmorpg.com/discussion2.cfm/post/2574993#2574993

     

    (All quotes by Darth).

     

    Anyway, as you can probably tell... slow day at work.  image  

    "Proof is in the pudding" so to speak with Aventurine, for me anyway.  We'll see how the upcoming DF2010 thing goes.  The EU sever at least, definitely needs something to give them a boost.  

     

    What does it proove, in the long run, housing is in (like i said it wasn't droped), ok 1-hander was weak from launch but the shield was very strong till it got nerfed,  kiting with range is strong- melle is being used for close in and finish someone off, the trial is long here, i think i only mentioned 1 time 300k are possible and about 100x that its better for the game if the population is small and dedicated, you quoted me being carefull with the "4th generation" expactation and you quoted me having critizised that they didn't did the try befor buy at launch .

    I mean a lot of more people have been more wrong with thier predictions, try quote polarization, Draccan and a lot more  lol

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by DarthRaiden

    What does it proove, in the long run, housing is in (like i said it wasn't droped), ok 1-hander was weak from launch but the shield was very strong till it got nerfed,  kiting with range is strong- melle is being used for close in and finish someone off, the trial is long here, i think i only mentioned 1 time 300k are possible and about 100x that its better for the game if the population is small and dedicated, you quoted me being carefull with the "4th generation" expactation and you quoted me having critizised that they didn't did the try befor buy at launch .

    I mean a lot of more people have been more wrong with thier predictions, try quote polarization, Draccan and a lot more  lol

    Sorry, my bad Darth... just bored at work.  Wasn't trying to show bad predictions by you.  

     

    Just saying that with Aventurine and Tasos in particular... it's pretty hard to take what they say at face value.  There will most likely be a number of "revisions" to what has been said and what the players actually see in game.  

     

    Like most things related to DarkFall, one will have to wait and see how (and when) the stuff that is to be in the DF2010 actually pans out.  I'll be around to check it out... and given that you've stuck with them this long you probably will be too. image

     

     

  • OtoanOtoan Member UncommonPosts: 17

    The problem with the grind and starting out with the game is that you have some characters like the OP's who has 100 in every stat, 100 in several intensifies, 75+ in several melee schools, more surging spells in the game than not, because he spent every day since launch doing 'suspicious' things to get his character that one eensy little bit of advantage that when you add all those eensy little bits of advantage up it becomes a monumental difference in character.

    When you have afk macroed, exploited mobs, and did lots of shady stuff to grind your character up that you can no longer do for the new character because it's no longer in game (i.e. hivekin queen. not exploited but still out of the game now) or banned for(macroing/exploiting mobs), you can't really complain that people don't like the LEGITIMATE grind.

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